Re: [hlcoders] FileFarm - Community File Mirror Network

2004-12-17 Thread Bruce \Bahamut\ Andrews
work one together :( Ah well, forcing users to upload more data then they have to will cause them to complain if they know about it, and if they don't, someone will find out and bring on the conspiracy theories. - Bruce Bahamut Andrews HoundDawg wrote: Yes, I have to agree, that WoW downloader

Re: [hlcoders] FileFarm - Community File Mirror Network

2004-12-16 Thread Bruce \Bahamut\ Andrews
servers :/ And STEAM uses VGUI2 afaik.. so you won't be getting windows widgets anytime soon =) - Bruce Bahamut Andrews Andrew Foss wrote: Another solution can be to add a tiny HTTP webserver to steam, and able Dedicated Server to query files to my Steam app :D How about putting p2p tech in steam

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Bruce \Bahamut\ Andrews
And that makes it alright because? - Bruce Bahamut Andrews Ben Newell wrote: http://www.hl2world.com/bbs/profile.php?mode=viewprofileu=2217 On Sun, 05 Dec 2004 04:48:37 -0800, Michael Hobson [EMAIL PROTECTED] wrote: Covert: At 04:21 AM 12/5/2004, you wrote: already a HL2 wiki here http

Re: [hlcoders] Finally a coding wiki!

2004-12-05 Thread Bruce \Bahamut\ Andrews
http://www.hl2coding.com/wiki/ seems to be the go then, as the people who are concerned about piracy or advocating stealing program source code won't participate in a project that supports it... - Bruce Bahamut Andrews ChessMess wrote: Well we all need to come to a concensus on one main one

Re: [hlcoders] HL2 Modding Resource @ HLFallout

2004-12-02 Thread Bruce \Bahamut\ Andrews
That would be me, and I still love ya ;) - Bruce Bahamut Andrews Dave Sanders wrote: I'll be happy to edit and contribute as I can. I'm glad someone took the ball and ran with it, after I proposed the idea then ran away and threw a temper tantrum. :) My apologies to whoever it was I was arguing

Re: [hlcoders] VS .NET Professional - Academic Version

2004-12-01 Thread Bruce \Bahamut\ Andrews
Does it prevent you from distributing the code? I know the beta version of the next visual studio does... :/ - Bruce Bahamut Andrews Napier, Kevin wrote: Well the source sdk problably has a similar clause...so it's probably not a big loss. Afaik though the content is the same. -Original

Re: [hlcoders] SDK - Valve vs. Epic

2004-12-01 Thread Bruce \Bahamut\ Andrews
...blasphemy. I can't stand Epic. I have to admin some UT2004 servers and it's a nightmare to do even the simplest things you can do in HL1. The -ONLY- good thing they have over valve is the mutators, that's it. - Bruce Bahamut Andrews ChessMess wrote: Out of curiosity, how do you feel Valve's

Re: [hlcoders] Are you Steam guys at VALVE sure?

2004-11-19 Thread Bruce \Bahamut\ Andrews
and there is nothing I have to be afraid off :) Sry 4 my bad English. Greetings PS: yes I know this functionality has been there for a while. -- Mate, trust me. When it comes to STEAM, this is definately the least of your worries. There's far bigger fish out there :/ -- - Bruce Bahamut Andrews

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-17 Thread Bruce \Bahamut\ Andrews
with other games having features that HL2 lacks. We'll just have to wait to see what this coding community can do to extend and fill in the gaps. - HoundDawg http://xs3.xs.to/pics/04472/rocks.jpg -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your

Re: [hlcoders] anyone tried ATI offer here?

2004-11-15 Thread Bruce \Bahamut\ Andrews
you already got a key on the voucher and they aren't dumb enough to ship another one with the product assuming you're paying to receive it via mail. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Possible release of the SDK today.

2004-11-05 Thread Bruce \Bahamut\ Andrews
K. Mike Bradley wrote: I click all the links and nothing DL's TEASE !!! O.o If you have a Source game you can get them if you restart steam (assuming you haven't already). If you don't have a source game...well... lets hope it doesn't come to that. -- - Bruce Bahamut Andrews

Re: [hlcoders] Possible release of the SDK today.

2004-11-05 Thread Bruce \Bahamut\ Andrews
Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source Terrain

2004-11-01 Thread Bruce \Bahamut\ Andrews
a new engine for seven years... :o -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] A Half-life wiki?

2004-11-01 Thread Bruce \Bahamut\ Andrews
Great to know one exists for HL1, but the site is really stuffed for Firefox... what kind of software is it using? :s ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Bruce \Bahamut\ Andrews
. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Seaaf, it'd be a killer if they used Java =D -- - Bruce Bahamut Andrews ___ To unsubscribe, edit

Re: [hlcoders] Re: A Half-life wiki?

2004-10-31 Thread Bruce \Bahamut\ Andrews
Alfredsson ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Aye this is nuts. The number of HL2 sites that pop up claiming stuff is out of control! -- - Bruce Bahamut

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Bruce \Bahamut\ Andrews
. Michael Making Javadocs in school really really sucked, but if that's what you're into... :/ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Bruce \Bahamut\ Andrews
o.O -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Bruce \Bahamut\ Andrews
. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Bruce \Bahamut\ Andrews
/listinfo/hlcoders Being a coder, I thought you'd be one of those people that understand things that aren't designed properly well seem to inflate very fast with repeated information and become unmanageable... Design first, implement later. :/ -- - Bruce Bahamut Andrews

Re: [hlcoders] A Half-life wiki?

2004-10-31 Thread Bruce \Bahamut\ Andrews
on structure is the best thing to do at the start... Just chill a bit, and everything with be cool =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Source Terrain

2004-10-31 Thread Bruce \Bahamut\ Andrews
that's used around the outside of the map (and the middle for the dome on dust) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Bruce \Bahamut\ Andrews
would exceed those limitations =) - Bruce Bahamut Andrews Ben Davison wrote: Yes, a great idea. I would happily contribute and write articles. I was actually going to suggest this to the group once I found out if could actually host it. And what software we would need. But alas I can

Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Bruce \Bahamut\ Andrews
) - Bruce Bahamut Andrews Dave Sanders wrote: Thats definitely a valid point, and I by no means would advocate splintering the information more. However, it COULD be a place to link off to that content too. And some might say that more is always better...? I'm bringing it up to guage the interest

Re: [hlcoders] A Half-life wiki?

2004-10-30 Thread Bruce \Bahamut\ Andrews
the begginners out there, and for find function reference stuff a wiki really could do the trick. Fernando Mora PD. And yes... i my natural language its spanish... so that explain why i can't write english that well... =( You write English better then I write Spanish mate ;) -- - Bruce Bahamut Andrews

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-28 Thread Bruce \Bahamut\ Andrews
you forgot to code in cl_hax :( - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: ai.c:56: parse error before `}' Fixed in Subversion revision 537; here's the patch. --- ai.old.cThu Oct 28 07:00:52 2004 +++ ai.new.cThu Oct 28 07:01:08 2004 @@ -52,6 +52,6 @@ ); //TODO: read

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-28 Thread Bruce \Bahamut\ Andrews
lmao, owned. - Bruce Bahamut Andrews Elektordi wrote: main.cpp: /*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. (Id Technology). Id Technology (c) 2004 Id Software, Inc. * All Rights Reserved

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-27 Thread Bruce \Bahamut\ Andrews
Yeah, but when that runs out you're unable to delete them =P - Bruce Bahamut Andrews SB Childe Roland wrote: I'm just saying that it's nice to have those messages untrimmed, that way you can know exactly which message the person is repsonding to. GMail automatically hides the superfilous quoted

Re: [hlcoders] http://msdn.microsoft.com/visualc/vctoolkit2003/

2004-10-26 Thread Bruce \Bahamut\ Andrews
meh, I had a look at visual studio .NET, it didn't seem particularly helpful at first glance, but that's probably because I don't know much about it. Steep learning curve != good application o.O - Bruce Bahamut Andrews tei wrote: No, I like the idea to distribute a compiler for free. But Its

Re: [hlcoders] http://msdn.microsoft.com/visualc/vctoolkit2003/

2004-10-26 Thread Bruce \Bahamut\ Andrews
arr, don't mind me, I'm pretty much a nub when it comes to all the Microsoft Studio products, though I did find Dev-C++ easier to navigate at first glance, so maybe I'm not as stupid as I think... :o - Bruce Bahamut Andrews Dave R. Meyers wrote: I have been using .net pretty much since it came

Re: [hlcoders] Coders Update for Source Mods???

2004-10-25 Thread Bruce \Bahamut\ Andrews
...that has to be the dumbest idea ever. - Bruce Bahamut Andrews John Bellone wrote: Bruce Bahamut Andrews wrote: ...I think it's fairly obvious that VALVe would never make the internet -required- for the boxed version of Half-Life 2, that'd be suicide. The steam-downloaded version would

Re: [hlcoders] Coders Update for Source Mods???

2004-10-25 Thread Bruce \Bahamut\ Andrews
First time activations have never worked. Windows XP had one, Adobe Photoshop CS had one, hundreds of programs have had them, yet each and every single one of them has been bypassed. :/ - Bruce Bahamut Andrews Ben Davison wrote: To try and curb piracy it's a good idea. A 1 time activation

Re: [hlcoders] Coders Update for Source Mods???

2004-10-25 Thread Bruce \Bahamut\ Andrews
Well it'd be stupid of Microsoft to release a beta of software that costs ~1000 dollars brand new and let people develop software with it for their own purposes... It is, after all, just an extended test :/ - Bruce Bahamut Andrews tei wrote: ridiculous, that installer need to download data

Re: [hlcoders] Coders Update for Source Mods???

2004-10-25 Thread Bruce \Bahamut\ Andrews
Yea well, I'd be surprised if you were legally allowed to distribute whatever you create with your beta software, seeing as you can't do that with educational versions of older software still. - Bruce Bahamut Andrews Lyme wrote: Microsoft doesn't really make money off their development tools

Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread Bruce \Bahamut\ Andrews
Thanks for that, might clear it up for our friend =) - note that text wasn't written by me, it was quoted by me :p - Bruce Bahamut Andrews Jorge Rodriguez wrote: On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote: The EULA is not a law, Its a contract. And you cant broken

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
Blizzard are protecting their intellectual property in any and all ways possible, I hardly think that classifies them as retards. - Bruce Bahamut Andrews tei wrote: SB Childe Roland wrote: I was wondering if anyone here has tried to do a mod based off of an existing game/movie/book/etc. Have you

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Bruce \Bahamut\ Andrews
you think I'm joking? ;) - Bruce Bahamut Andrews Matt Judge wrote: ROFL Bruce Bahamut Andrews wrote: or a guy? *pulls $60 out of his wallet* - Bruce Bahamut Andrews SB Childe Roland wrote: That also means, that I can get the professional version with an academic liscense for around $60. Now, I

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
a server program for people that don't want the constant patching and 'free' updates at the cost of a monthy fee. They spent years creating the software, they have a right to keep it under their control if they so desire. - Bruce Bahamut Andrews tei wrote: OT: Bruce Bahamut Andrews wrote: Blizzard

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
or make a highly modified version of what you have in mind =) Just make sure they aren't developing their own game though, a lot of tvshows/movies/books/whatever are getting them :/ - Bruce Bahamut Andrews Christopher McArthur wrote: It is most definately NOT OK to use an existing intellectual

Re: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Bruce \Bahamut\ Andrews
Because he wants to use some of the advanced technological improvements that .NET has... Didn't he say that already? :/ - Bruce Bahamut Andrews David Leinbach wrote: I prefer VC6 but I have VC.NET as well. Question though, since VC.NET can convery from VC6 projects, why not include VC6 projects

Re: [hlcoders] Copy/Trademark question

2004-10-21 Thread Bruce \Bahamut\ Andrews
Starcraft or something. I'm fairly sure you'll find (if you look into the agreements closer) that you're not allowed to create any bnet style programs :/ - Bruce Bahamut Andrews tei wrote: Sorry, this mail is long, boring, and OFF-TOPIC. Fortunally enough, Its also boring for me, so this is my last mail

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-14 Thread Bruce \Bahamut\ Andrews
and tried to code a physics engine like Havok from scratch - that'd be a very tedious job :/ - Bruce Bahamut Andrews McCormack, Chris wrote: Havok is the physics engine, Valve used it and incorporated it in their game engine so what :P Why re-invent the VERY complicated wheel when there is one ready

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread Bruce \Bahamut\ Andrews
Oh that could be the problem, we have daylight savings (so GMT+11 instead of +10) here at the moment so my computer clock must be sending dodgy times :o - Bruce Bahamut Andrews Florian Zschocke wrote: Bruce Bahamut Andrews wrote: heh, I swapped over to using Mozilla Thunderbird, and emails seem

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Bruce \Bahamut\ Andrews
Bahamut Andrews Jeffrey botman Broome wrote: voogru wrote: Is it me, or did Alfred's reply before the original mail get in? I see his reply at 1:50 PM, while Pavol's mail got in at 1:54. When you send email, the time on the client's machine is used for the timestamp (not the sending email server's

Re: [hlcoders] sdk for css?

2004-10-11 Thread Bruce \Bahamut\ Andrews
too cool dude, lmao. At least that should have got the message across, and get us all laughin' too =D - Bruce Bahamut Andrews Juan Fernando Mora Muoz wrote: Snif snif, maybe they dont sign anything but come on... I even begin to see web pages with titles like Windows Shell Extension and things