[hlcoders] RE: tags maybe messing up mods?

2008-03-04 Thread Eric Smith
What tags are you seeing for your mod? (check the value of sv_tags on the server) -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sheffer Sent: Monday, March 03, 2008 8:50 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Latest engin

[hlcoders] Test

2006-07-07 Thread Eric Smith
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Cinematic Files

2001-11-19 Thread Eric Smith
the md5sum information here: http://hlsdk.valve-erc.com/files/?download=md5.txt Thanks. Eric Smith Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

RE: [hlcoders] VALVe: GMAX?

2001-12-17 Thread Eric Smith
We're looking into it.   -Eric   -Original Message-From: Nathan Taylor [mailto:[EMAIL PROTECTED]]Sent: Monday, December 17, 2001 4:48 PMTo: HLCodersSubject: [hlcoders] VALVe: GMAX? VALVe,   Are there any plans to release gmax support for half-life.  I know many people would love you

RE: [hlcoders] VALVe: GMAX?

2001-12-18 Thread Eric Smith
What do you want to see out of GMAX?   -Eric   -Original Message-From: Eric Smith [mailto:[EMAIL PROTECTED]]Sent: Monday, December 17, 2001 4:56 PMTo: '[EMAIL PROTECTED]'Subject: RE: [hlcoders] VALVe: GMAX? We're looking into it.   -Eric   -Original Message--

RE: [hlcoders] sv_clienttrace

2001-12-21 Thread Eric Smith
The server-side cvar "sv_clienttrace" inflates the players' hitboxes inside their hulls, making them easier to hit. With the improved netcode and client prediction, etc., you don't need to have sv_clienttrace set to anything but 1. -Eric -Original Message- From: Mark Gornall [mailto:[EM

RE: [hlcoders] Player name length

2002-01-15 Thread Eric Smith
There was a script going around that would crash a server when a player with a long name tried to connect. It's been fixed in the last couple beta releases. ftp.valvesoftware.com login: hlserver pass: hlserver The latest beta release is in the /Beta/ folder. -Eric -Original Message-

RE: [hlcoders] Player name length

2002-01-15 Thread Eric Smith
The maximum size of the player's name is currently set to 32 characters. -Eric -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 15, 2002 1:15 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Player name length Eric Smith wrote: > >

RE: [hlcoders] Models and sequences

2002-01-24 Thread Eric Smith
I'm attaching some sample source code to expose the appropriate server blending interface to the engine. Like Adrian said, if you're doing custom player model blending on the client, you need to mirror that blending on the server or your hitboxes will not match. -Eric -Original Message-

RE: [hlcoders] ServerActivate() crash

2002-02-26 Thread Eric Smith
Just to fill everyone in on the problem we found...the size of the entvars_t struct in engine/progdefs.h had been changed. You need to use the variables that are already provided in that struct (iuser, fuser, etc.). You can't change its size. -Eric -Original Message- From: Yacketta, Ro

RE: [hlcoders] iuser4 variable ??

2002-03-20 Thread Eric Smith
Is your delta.lst file setup correctly? -Eric -Original Message- From: Cortex [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 20, 2002 8:44 AM To: [EMAIL PROTECTED] Subject: [hlcoders] iuser4 variable ?? Hello, I'm having trouble with the iuser4 variable... I use the 3 other iuser va

RE: [hlcoders] iuser4 variable ??

2002-03-20 Thread Eric Smith
go to sleep! -Original Message- From: Leon Hartwig [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 20, 2002 1:17 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] iuser4 variable ?? This is a multi-part message in MIME format. -- Depends where you put it in delta.lst and if you've supp

RE: [hlcoders] iuser4 variable ??

2002-03-20 Thread Eric Smith
heh...that was for Leon. He's been up all night. =) -Eric -Original Message- From: Eric Smith Sent: Wednesday, March 20, 2002 1:20 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] iuser4 variable ?? go to sleep! -Original Message- From: Leon Hartwig

[hlcoders] HL 1.1.0.9 Update

2002-04-19 Thread Eric Smith
We're getting close to releasing our next product update. I've posted the installer on our FTP site for you guys to test your Mods with. I've uploaded the Half-Life full update (hl1109.exe). Please don't post the file or this e-mail message anywhere on the Internet. We're trying to give you guy

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-19 Thread Eric Smith
The WonID stuff hasn't changed. You only need to worry about this (the link below) if/when your applications/mods become part of the Steam process and need to support SteamIDs. -Eric -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Friday, April 19, 2002 7:35 AM To: [EMA

RE: [hlcoders] HL 1.1.0.9 Update

2002-04-19 Thread Eric Smith
I'm not sure what you mean by "looking to shaft yourself bigtime". If you mean that you won't be able to use the small update (1.1.0.8 -> 1.1.0.9), then yes it won't work because you're not at version 1.1.0.8 anymore. The only way you'll be able to update your installation when the official vers

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Eric Smith
You're correct. The AuthID is a way for applications/mods to get the Authentication ID (uniqueID) for a player. The AuthID can be a WonID or a SteamID. The function I've written returns the AuthID as a string. Not all mods will need to support this right away because not all mods will have Ste

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Eric Smith
We don't have all the details worked out yet. We'll be communicating this type of information to the list as soon as we have it. As always, we're going to do our best to continue supporting the Mod community. -Eric -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Saturd

[hlcoders] GetPlayerAuthID( )

2002-04-22 Thread Eric Smith
We've made a change to the function: const char *(*pfnGetPlayerAuthId)( edict_t *e ); This function will now return the string "BOT" as the AuthID for fake clients. This is the only change. -Eric ___ To unsubscribe, edit your list preferences

[hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Eric Smith
You won't be able to authenticate with WON using the pre-release installer. Run with "+sv_lan 1" in your command line and you should be fine. -Eric -Original Message- From: Charlie Cleveland [mailto:[EMAIL PROTECTED]] Sent: Monday, April 22, 2002 12:42 PM To: [EMAIL PROTECTED] Cc: [EMAIL

RE: [hlcoders] 1109 HLTV bugs

2002-04-25 Thread Eric Smith
If you're having problems with HLTV, Martin Otten (mailto:[EMAIL PROTECTED]) is a great reference for your questions (since he created it). -Eric -Original Message- From: Mark Gornall [mailto:[EMAIL PROTECTED]] Sent: Thursday, April 25, 2002 4:26 AM To: '[EMAIL PROTECTED]' Subject: RE: [

RE: [hlcoders] VALVe: Bug in the game filter screen

2002-05-10 Thread Eric Smith
Yes, I saw the post and will be investigating the problem. -Eric -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Friday, May 10, 2002 2:24 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] VALVe: Bug in the game filter screen Plus, you can be reasonably sure that th

[hlcoders] Half-Life Beta Server Release (x.1.0.9.c)

2002-05-10 Thread Eric Smith
It's always a good idea to back-up your old versions first. Clients using 1.1.0.9/1.0.0.4 should not have any problems connecting to your servers. If you have any questions, please let me know (mailto:[EMAIL PROTECTED]). Thanks. Eric Smith VALVe ___

RE: [hlcoders] SDK Licence Question

2002-10-03 Thread Eric Smith
These types of requests can be e-mailed directly to me. I'll make sure they get forwarded to the appropriate people. I've already forwarded your request here at Valve. -Eric -Original Message- From: Kuja [mailto:[EMAIL PROTECTED]] Sent: Thursday, October 03, 2002 5:39 PM To: [EMAIL PRO

[hlcoders] Half-life SDK v2.3

2002-10-03 Thread Eric Smith
k_v23.exe Half-Life SDK v2.3 Source-Only Installation 2d9241ed096d25ea3b9468c1e775d964hl_sdk_v23_source.exe Let me know if you have any questions about this latest version of the Half-Life SDK. Eric Smith VALVe ___ To unsubscribe, edit your

RE: [hlcoders] Half-life SDK v2.3

2002-10-03 Thread Eric Smith
In the past, we've released the "Full SDK" (which included the AI/monster source for single-player) and the "Standard SDK" (which did not include the AI/monster source). Now there will just be one SDK and it will include folders called "Single-Player Source" and "Multiplayer Source". These folde

RE: [hlcoders] Half-life SDK v2.3

2002-10-04 Thread Eric Smith
Yes, the single-player source can still be used for multiplayer games. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Friday, October 04, 2002 7:44 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-life SDK v2.3 . . . Also, it appears the "Single-pl

[hlcoders] Valve File Depot

2002-10-08 Thread Eric Smith
The active projects from the Valve File Depot have been moved to a new site. The login/password information will stay the same for any accounts you've been using. The URL for the new site is: http://dev.valve-erc.com/ For example, the login for the beta server is still: login: server_beta pas

RE: [hlcoders] More hud difficulties

2002-10-23 Thread Eric Smith
All of the commands listed below are line parameters. -Eric Windowed mode = "-sw" "-startwindowed" "-windowed" "-window" Full screen === "-full" "-fullscreen" Software mode = "-soft" "-software" GL mode === "-gl" D3D mode "-d3d" -Original Mes

RE: [hlcoders] Question about decreasing clipping rectangle

2002-10-24 Thread Eric Smith
This has already been fixed for the next update. -Eric -Original Message- From: MoD [mailto:mod@;mossadnet.net] Sent: Thursday, October 24, 2002 12:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Question about decreasing clipping rectangle . . . It's also in TFC, and in TFC its not c

RE: [hlcoders] More hud difficulties

2002-11-05 Thread Eric Smith
ECTED] Subject: Re: [hlcoders] More hud difficulties -- [ Picked text/plain from multipart/alternative ] Eric, could you do me an IMMENSE favour, and list ALL of the command line parameters, including things like "-dev" and "-particles"? thank you! -av Eric Smith wrote: &g

RE: [hlcoders] VAC

2002-12-02 Thread Eric Smith
We're working on having additional mods take advantage of the VAC security modules. We'll release more information when we're ready. We don't have a date for this yet. Mods using the VAC security modules will *not* need to have Valve "buy them out". -Eric -Original Message- From: Mazor

RE: [hlcoders] anti-cheat ricochet

2002-12-11 Thread Eric Smith
We can fix this for the next client update. The code that slows down the player when they hit their "use" key is in \pm_shared\pm_shared.c inside the function PM_PlayerMove(). // Slow down, I'm pulling it! (a box maybe) but only when I'm standing on ground if ( ( pmove->onground != -1 ) && ( pmov

RE: [Fwd: [hlcoders] DOD hw/sw.dll redistribution?]

2003-07-01 Thread Eric Smith
It's okay to include the hw.dll/sw.dll files that come with DoD 1.0 (mod) with your mod. Thanks for checking with us first. -Eric Original Message Subject: [hlcoders] DOD hw/sw.dll redistribution? Date: Mon, 30 Jun 2003 20:09:09 -0400 From: Jonah Sherman <[EMAIL PROTECTED]> Rep

RE: [Fwd: [hlcoders] DOD hw/sw.dll redistribution?]

2003-07-01 Thread Eric Smith
ms. -Eric -Original Message- From: Eric Smith Sent: Tuesday, July 01, 2003 11:02 AM To: '[EMAIL PROTECTED]' Subject: RE: [Fwd: [hlcoders] DOD hw/sw.dll redistribution?] It's okay to include the hw.dll/sw.dll files that come with DoD 1.0 (mod) with your mod. Thanks for checking

RE: [hlcoders] Registry values for installs and other things

2003-12-03 Thread Eric Smith
Keep in mind that people can have multiple installations that may not be identified in the registry. You can use the registry keys (below) to see if you can detect an existing installation, but you should also give people the opportunity to confirm/change the path. -Eric Steam Install Path (for

RE: [hlcoders] Registry values for installs and other things

2003-12-04 Thread Eric Smith
PROTECTED] Subject: Re: [hlcoders] Registry values for installs and other things Eric Smith wrote: Eric, > Steam Install Path (for Mods) > = > HKEY_CURRENT_USER\Software\Valve\Steam\ModInstallPath Can this key be used to reliably find VALVe Steam Mods, e.g.

RE: [hlcoders] Registry values for installs and other things

2003-12-04 Thread Eric Smith
That should be fine. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, December 04, 2003 12:52 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Registry values for installs and other things Eric Smith wrote: > &

RE: [hlcoders] Respawn Cheat

2004-02-11 Thread Eric Smith
You can send cheat information directly to me. Thanks. Eric Smith Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris Sent: Wednesday, February 11, 2004 12:54 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Respawn Cheat I have a

RE: [hlcoders] *non coder* I have found new bug - Spectator/Play & Camera bug

2004-02-24 Thread Eric Smith
Title: Message You can send the details directly to me.   Thanks.   -Eric From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frank F.Sent: Tuesday, February 24, 2004 2:30 AMTo: [EMAIL PROTECTED]Subject: [hlcoders] *non coder* I have found new bug - Spectator/Play & Camera bug

RE: [hlcoders] *non coder* I have found new bug - Spectator/Play & Camera bug

2004-02-24 Thread Eric Smith
my email because of the white models? cheers - Original Message - From: Eric Smith To: [EMAIL PROTECTED] Sent: Tuesday, February 24, 2004 6:22 PM Subject: RE: [hlcoders] *non coder* I have found new bug - Spectator/Play & Camera bug You can send the detail

[hlcoders] Steam and Mods

2004-03-26 Thread Eric Smith
as been tested with Steam. Please also include contact information for a Mod team member for us to communicate with if we have any questions/problems. Let me know if you have any questions. Eric Smith Valve ___ To unsubscribe, edit your list pref

RE: [hlcoders] Steam and Mods

2004-03-26 Thread Eric Smith
zip or .exe) and send me an e-mail with a link to the file > so I can download it and get things ready on our end. Make sure the > build you give us has been tested with Steam. > > Please also include contact information for a Mod team memb

RE: [hlcoders] Steam and Mods

2004-03-29 Thread Eric Smith
For now, we're going to focus on getting Mods running on Steam. Later, we'll implement a system for custom maps and other content to be distributed on Steam. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Saturday, March 27,

RE: [hlcoders] Steam and Mods

2004-03-29 Thread Eric Smith
AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods On Fri, Mar 26, 2004 at 01:03:28PM -0800, Eric Smith wrote: > We'd like to begin collecting builds from Mod teams interested in > distributing their Mod on Steam. Two questions for now: - Is Valve also interested in distributin

RE: [hlcoders] Steam and Mods

2004-03-29 Thread Eric Smith
t: Re: [hlcoders] Steam and Mods On Mon, Mar 29, 2004 at 01:40:27PM -0800, Eric Smith wrote: > Same answer...for now, we're going to focus on getting Mods running on > Steam. What sort of stuff are you wanting to charge people for? > > -Eric Well, if not the mod itself, for example,

RE: [hlcoders] Steam and Mods

2004-03-30 Thread Eric Smith
I've had a couple people e-mail me directly and ask about Half-Life 2 Mods. Yes, we'll be distributing Half-Life 2 Mods the same way. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftw

RE: [hlcoders] Steam and Mods

2004-04-23 Thread Eric Smith
ms directly. Thanks. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Friday, March 26, 2004 1:03 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Steam and Mods Importance: High We'd like to begin collecting builds fro

RE: [hlcoders] Steam and Mods

2004-05-11 Thread Eric Smith
Still working out some details. Thanks for your patience. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Friday, April 23, 2004 10:31 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods Just a quick update on this

[hlcoders] [OT]: New Mailing List "HLMappers"

2004-05-20 Thread Eric Smith
We've created a new mailing list for Half-Life mapping discussions. You can subscribe to the mailing list here: http://list.valvesoftware.com/mailman/listinfo/hlmappers Feel free to spread the word. Thanks. Eric Smith Valve ___ To unsubs

RE: [hlcoders] Hey Eric

2004-07-02 Thread Eric Smith
There are a bunch of details that we still need to work out. When we're ready, we'll send email to this list. Thanks for being patient. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, July 02, 2004 4:19 AM To: [EMAI

RE: [hlcoders] Bugs in localized HL2

2005-02-11 Thread Eric Smith
We've fixed this for localized versions and will be releasing the fix soon. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of lb.cortina Sent: Tuesday, January 25, 2005 1:06 AM To: hlcoders Subject: [hlcoders] Bugs in localized HL2 Localized versions

[hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Eric Smith
D] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Friday, September 23, 2005 4:13 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Engine update We've released another Source engine update to fix the problems people have been having with Sour

[hlcoders] RE: [hlds_linux] Engine update

2005-09-23 Thread Eric Smith
rovided by the SDK. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Friday, September 23, 2005 4:38 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; hlds@list.valvesoftware.com; hlcoders@list.valvesoftware.com S

Re: [hlcoders] Today's update breaks my game.

2014-10-02 Thread Eric Smith
We’ve rolled back the updates while we investigate what happened. The “upcoming” beta versions will still get you the new content if you need it. -Eric From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Michael Zehnich Sent: Thursday,

[hlcoders] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Eric Smith
We've released a beta update for the Source SDK Base 2013 Multiplayer depot. The updated depots include several security fixes. The name for the beta branch is "beta_test". If you're running a game that depends on the Source SDK Base 2013 Multiplayer tool, please give the beta a try and report a