[hlcoders] Problems with creating and spawning a vphysics entity

2009-02-19 Thread Phil
, but none of them have worked. I would be extremely grateful if you would take a look at the code and see if I’m doing something obvious wrong, because to be honest, I have run out of ideas. Thanks in advance, Phil

Re: [hlcoders] Runtime error when running debug build through VS2005

2009-02-03 Thread Phil
Yep, I've checked and double checked them. I've since discovered that I can run in debug by attaching the debugger to an already running instance of the mod process, so I have a workaround for now. Thanks, Phil Richard Slaughter wrote: Hi, How do you have your debug settings setup, did

[hlcoders] Runtime error when running debug build through VS2005

2009-02-02 Thread Phil
-effects Does anyone have any idea what might be causing this? It would make more sense if the error occured when running through Steam as well, and I am completely stumped. Thanks in advance for your help, Phil ___ To unsubscribe, edit your list

Re: [hlcoders] I want to play TF2 already

2007-09-18 Thread Phil Corley
visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Phil~ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] I want to play TF2 already

2007-09-18 Thread Phil Corley
if that's the case. -Original Message- From: Phil Corley [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 11:32 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] yeh well

Re: [hlcoders] Player animation ?

2005-01-13 Thread Phil Bowens
archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Phil Bowens He who is the greatest of warriors overcomes and subdues himself. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-23 Thread Phil Bowens
to merge in, and merge them. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Phil Bowens He who is the greatest

Re: [hlcoders] Player Animations

2004-12-19 Thread Phil Bowens
archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Phil Bowens He who is the greatest of warriors overcomes and subdues himself. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] HUD, fonts, and everything else not showing up

2004-12-13 Thread Phil Bowens
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Phil Bowens He who is the greatest of warriors overcomes and subdues himself. ___ To unsubscribe, edit your

Re: [hlcoders] Skyboxes Shaders

2004-12-12 Thread Phil Bowens
-0500, Phil Bowens [EMAIL PROTECTED] wrote: [ I sent an email earlier about player models with no responses-- I suppose most of you are waiting for hl2mp src (if it does arrive) to sort this out. I've made some progress but its been put on the backburner to make room for other tests. Anyhow

[hlcoders] Skyboxes Shaders

2004-12-11 Thread Phil Bowens
of questions Thanks -- Phil Bowens He is the greatest of warriors who overcomes and subdues himself. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Player models

2004-12-06 Thread Phil Bowens
this 'simple.' Unfortunately the SDK docs and most websites haven't covered animations yet.. I come from a Quake2 modding background, so please be nice if I'm just totally ignorant of something. =) Thanks in advance. -- Phil Bowens He is the greatest of warriors who overcomes and subdues himself

Re: [hlcoders] Planet Half Life ftp site change

2004-04-14 Thread Phil
And that I won't be forced to get it off fileplanet! On Apr 15, 2004, at 1.34 am, K. Mike Bradley wrote: What I wana know is when the Source SDK is coming out -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Meyers Sent: Wednesday, April 14,

RE: [hlcoders] Open Letter To Hacker Community

2003-10-10 Thread Phil
Quoting Cale 'Mazor' Dunlap [EMAIL PROTECTED]: I still go by the 'true' definition of a hacker. The name has lost the respect it deserves and I try to keep it alive. I agree. Some people should see - http://jargon.watson-net.com/jargon.asp?w=hacker and

Re: [hlcoders] Open Letter To Hacker Community

2003-10-09 Thread Phil
Firstly, I would encourage you to get your definition of 'hacker' correct before you start shaking your finger at them. I think Valve is triing to become the next Microsoft. The Steam tools is crappy, and damage users gameplay with delays and failures, and restrict singleplayer ability. Its

Re: [hlcoders] Re: Open Letter To Hacker Community

2003-10-09 Thread Phil
Ignoring Singleplayer and LAN was a mistake. Will be nice to see these problems fixed ...forever. Thanks. Looks like older system was simpler, stronger and cleaner. Maybe I am oldschool or what? It was a bit better, but I like the direction that Valve is going with steam. If they spent just

Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder

2003-08-15 Thread Phil
addressed in ASP.NET. PHP does have a long way to go to make it up there and PHP5 is looking quite good. Although maybe it's time I got off my ass and made some tools to make this whole world a better place... -Phil Quoting Shane [EMAIL PROTECTED]: You are obviously biased. ;) With 14 years

Re: [hlcoders] (no subject)

2003-07-25 Thread Phil
Is it just me or is there no message body? Problem with the listserver parsing the message? -Phil Quoting Sebastian Budzinski { [EMAIL PROTECTED] } [EMAIL PROTECTED]: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative

RE: [hlcoders] black screen when I start a server with my mod.

2003-06-22 Thread Phil
At some resolutions, you will see a large square in the top-left corner instead of it covering the whole screen. Is there any known cause of this? -- Windows [n.] A thirty-two bit extension and GUI shell to a sixteen bit patch to an eight bit operating system originally coded for a four bit

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
/me wonders how hard it would be to port the source to Java... /me wonders how hard it would be to port the source to ASM... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
I am guessing this hard: $ find . -type f -name '*.cpp' -exec gcc `grep CFLAGS Makefile | sed 's/CFLAGS *= *//'` -S '{}' ';' I meant manually, line for line. -Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please

RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phil
But releasing SOURCE CODE to a game that's not even out yet, is REALLY silly. Really? I'd assume that they would release the SDK (with source code) when the game goes RTM or something, to make it non-stupid. -Philip ___ To unsubscribe, edit your

RE: [hlcoders] Mods on CD?

2003-05-28 Thread Phil
That was my point. There are websites where you can assembly a CD of files you want (for a small charge) and have it shipped to you. Obviously someone has already checked the legality of this... Or maybe not since they would have to check the legality for every one of their files and that

RE: [hlcoders] AMD 64bit - looks interesting!

2003-03-08 Thread Phil
I like it how they keep on using Counter-Strike instead of Half-Life. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Webrant Sent: Saturday, 8 March 2003 11:50 p.m. To: [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked

[hlcoders] SMD Exporter for max 5

2003-02-18 Thread Phil
Since I moved up to max 5, I've just noticed that there appears to be no SMD exporter for max 5. Does anybody know where I can get one? Thanks, Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: