, but
none of them have worked. I would be extremely grateful if you would
take a look at the code and see if I’m doing something obvious wrong,
because to be honest, I have run out of ideas.
Thanks in advance,
Phil
Yep, I've checked and double checked them. I've since discovered that I
can run in debug by attaching the debugger to an already running
instance of the mod process, so I have a workaround for now.
Thanks,
Phil
Richard Slaughter wrote:
Hi,
How do you have your debug settings setup, did
-effects
Does anyone have any idea what might be causing this? It would make more
sense if the error occured when running through Steam as well, and I am
completely stumped.
Thanks in advance for your help,
Phil
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if that's the case.
-Original Message-
From: Phil Corley [mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 18, 2007 11:32 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] I want to play TF2 already
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yeh well
archives, please
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Phil Bowens
He who is the greatest of warriors overcomes and subdues himself.
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to merge in, and merge them.
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Jeffrey botman Broome
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Phil Bowens
He who is the greatest
archives, please
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-0500, Phil Bowens [EMAIL PROTECTED] wrote:
[ I sent an email earlier about player models with no responses-- I
suppose most of you are waiting for hl2mp src (if it does arrive) to
sort this out. I've made some progress but its been put on the
backburner to make room for other tests. Anyhow
of questions
Thanks
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this 'simple.'
Unfortunately the SDK docs and most websites haven't covered
animations yet..
I come from a Quake2 modding background, so please be nice if I'm just
totally ignorant of something. =)
Thanks in advance.
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Phil Bowens
He is the greatest of warriors who overcomes and subdues himself
And that I won't be forced to get it off fileplanet!
On Apr 15, 2004, at 1.34 am, K. Mike Bradley wrote:
What I wana know is when the Source SDK is coming out
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Meyers
Sent: Wednesday, April 14,
Quoting Cale 'Mazor' Dunlap [EMAIL PROTECTED]:
I still go by the 'true' definition of a hacker. The name has lost the
respect it deserves and I try to keep it alive.
I agree. Some people should see -
http://jargon.watson-net.com/jargon.asp?w=hacker
and
Firstly, I would encourage you to get your definition of 'hacker' correct
before you start shaking your finger at them.
I think Valve is triing to become the next Microsoft. The Steam tools
is crappy, and damage users gameplay with delays and failures, and
restrict singleplayer ability. Its
Ignoring Singleplayer and LAN was a mistake. Will be nice to see these
problems fixed ...forever. Thanks.
Looks like older system was simpler, stronger and cleaner. Maybe I am
oldschool or what?
It was a bit better, but I like the direction that Valve is going with steam.
If they spent just
addressed in ASP.NET.
PHP does have a long way to go to make it up there and PHP5 is looking quite good.
Although maybe it's time I got off my ass and made some tools to make this whole world
a better
place...
-Phil
Quoting Shane [EMAIL PROTECTED]:
You are obviously biased. ;)
With 14 years
Is it just me or is there no message body?
Problem with the listserver parsing the message?
-Phil
Quoting Sebastian Budzinski { [EMAIL PROTECTED] } [EMAIL PROTECTED]:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative
At some resolutions, you will see a large square in the top-left corner
instead of it covering the whole screen.
Is there any known cause of this?
--
Windows [n.]
A thirty-two bit extension and GUI shell to a sixteen bit patch to an eight
bit operating system originally coded for a four bit
/me wonders how hard it would be to port the source to Java...
/me wonders how hard it would be to port the source to ASM...
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I am guessing this hard:
$ find . -type f -name '*.cpp' -exec gcc `grep CFLAGS Makefile | sed
's/CFLAGS *= *//'` -S '{}' ';'
I meant manually, line for line.
-Phil
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But releasing SOURCE CODE to a game that's not even out yet, is REALLY
silly.
Really? I'd assume that they would release the SDK (with source code) when
the game goes RTM or something, to make it non-stupid.
-Philip
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That was my point. There are websites where you can assembly a CD of files
you want (for a small charge) and have it shipped to you. Obviously
someone has already checked the legality of this...
Or maybe not since they would have to check the legality for every one of
their files and that
I like it how they keep on using Counter-Strike instead of
Half-Life.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: Saturday, 8 March 2003 11:50 p.m.
To: [EMAIL PROTECTED]
This is a multi-part message in MIME format.
--
[ Picked
Since I moved up to max 5, I've just noticed that there appears to be no
SMD exporter for max 5. Does anybody know where I can get one?
Thanks,
Philip
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