Re: [hlcoders] Please help breathe life into a finished SP MOD!

2015-06-16 Thread tobias.kammersgaard
Sure, send it this way. From: Peter Urbanics Sent: ‎Tuesday‎, ‎June‎ ‎16‎, ‎2015 ‎8‎:‎05‎ ‎AM To: hlcoders@list.valvesoftware.com Hi All, I made a MOD 2-3 years ago, then waited for a few graffiti and now with the newer SDK it won't compile anymore. Is there somebody who would be

Re: [hlcoders] Modding Problems

2015-03-25 Thread tobias.kammersgaard
Tom is correct. I doubt the game is even allowed to read from the Program Files directory if UAC is enabled. - ScarT From: Tom Schumann Sent: ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM To: Discussion of Half-Life Programming I don't think the $basetexture parameter should be an

Re: [hlcoders] Increase game speed like Fast Forwording time in the Sims

2014-02-18 Thread tobias.kammersgaard
The cvar host_timescale would be something to look at. - ScarT From: Phlox Icon Sent: ‎Tuesday‎, ‎February‎ ‎18‎, ‎2014 ‎4‎:‎25‎ ‎PM To: hlcoders I want to run a scenario hundreds of times to record the outcome. I'm running a very powerful computer but the game only plays out at a

Re: [hlcoders] Access Violation in SDK 2013

2014-02-09 Thread tobias.kammersgaard
When does the crash happen? When you connect or can you even get that far? - ScarT From: James J. Kelly Jr. Sent: ‎Sunday‎, ‎February‎ ‎9‎, ‎2014 ‎8‎:‎19‎ ‎PM To: hlcoders@list.valvesoftware.com Hey guys, I’m experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I

[hlcoders] Bouncy bounce!

2013-07-31 Thread tobias.kammersgaard
We’re wondering if this is bouncing. Sorry if its not ☹___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Re: [hlcoders] thirdparty/telemetry/include/telemetry.h is missing

2013-07-07 Thread tobias.kammersgaard
Add RAD_TELEMETRY_DISABLED to the Preprocessor. - ScarT From: AndreaZzZ Sent: ‎Sunday‎, ‎July‎ ‎7‎, ‎2013 ‎12‎:‎02‎ ‎PM To: Discussion of Half-Life Programming New issue in SSDK13, check out public/tier0/vprof_telemetry.h___ To

Re: [hlcoders] First person view seems to be not attached to the player

2013-07-06 Thread tobias.kammersgaard
Could be related to this perhaps? https://developer.valvesoftware.com/wiki/GetAbsOrigin%28%29#Cells - ScarT From: Jan Hartung Sent: ‎Saturday‎, ‎July‎ ‎6‎, ‎2013 ‎5‎:‎59‎ ‎PM To: Discussion of Half-Life Programming Hi list, The strange issues during our port keep on coming.

Re: [hlcoders] New to Source engine

2013-07-06 Thread tobias.kammersgaard
I imagine this could result in a lot of emails, that a lot of people would rather be without (no offense, but my impression is that this list isn’t for beginner questions). I can recommend the following pages for questions and whatnot.

Re: [hlcoders] Happy Fourth of July!

2013-07-05 Thread tobias.kammersgaard
Happy 25th birthday to me while we’re at it. - ScarT From: amck...@yahoo.com Sent: ‎Friday‎, ‎July‎ ‎5‎, ‎2013 ‎2‎:‎02‎ ‎PM To: Discussion of Half-Life Programming Happy 5th - keep in mind its the weekend but dry July is still in effect Sent from Windows Mail From: Nick Sent:

Re: [hlcoders] After mod startup just the menu background and music

2013-07-05 Thread tobias.kammersgaard
What does logging the console, and just starting to the main menu give? Could you show us a Picture of this bug (I doubt its interesting, but I’d like it either way). Are you doing anything related to custom VGUI in your mod? - ScarT From: Jan Hartung Sent: ‎Friday‎, ‎July‎ ‎5‎, ‎2013

Re: [hlcoders] After mod startup just the menu background and music

2013-07-04 Thread tobias.kammersgaard
Did you launch the Source SDK Base 2013 Multiplayer at least once? - ScarT From: Jan Hartung Sent: ‎Thursday‎, ‎July‎ ‎4‎, ‎2013 ‎10‎:‎28‎ ‎PM To: Discussion of Half-Life Programming Hi list, Maybe a rather dumb question here, but I cannot figure it out. I’m done porting our code

Re: [hlcoders] Source SDK 2013 Release

2013-06-27 Thread tobias.kammersgaard
Here’s a suggestion I hope you’re (or have) considering. Releasing the Hammer source code on GitHub. Let the community fix bugs and port it to Qt so it’ll be available on other platforms. If I’ve understood this whole Source SDK Base 2013 release on Github that’s exactly your plans for the

Re: [hlcoders] Player voice volume

2013-05-10 Thread tobias.kammersgaard
I did a concept of what I imagined an a full-fledged IDE would look like for Source. Unfortunately nothing except the StudioMDL stuff is actually real. I’ve thought about working on it again, but I realized that once I’m ready to release something, Source would be more dead than now.

Re: [hlcoders] Player voice volume

2013-05-08 Thread tobias.kammersgaard
Well that’s old news really. Guess this is the most official it’ll ever be. If only Valve would release the source code for the tools. Yeah sure it could be recreated but surely that time is better spend on making actual mods. - ScarT From: Jesse F Sent: ‎Wednesday‎, ‎May‎ ‎8‎, ‎2013