Sure, send it this way.
From: Peter Urbanics
Sent: Tuesday, June 16, 2015 8:05 AM
To: hlcoders@list.valvesoftware.com
Hi All,
I made a MOD 2-3 years ago, then waited for a few graffiti and now with the
newer SDK it won't compile anymore.
Is there somebody who would be
Tom is correct. I doubt the game is even allowed to read from the Program Files
directory if UAC is enabled.
- ScarT
From: Tom Schumann
Sent: Wednesday, March 25, 2015 11:45 AM
To: Discussion of Half-Life Programming
I don't think the $basetexture parameter should be an
The cvar host_timescale would be something to look at.
- ScarT
From: Phlox Icon
Sent: Tuesday, February 18, 2014 4:25 PM
To: hlcoders
I want to run a scenario hundreds of times to record the outcome. I'm running a
very powerful computer but the game only plays out at a
When does the crash happen? When you connect or can you even get that far?
- ScarT
From: James J. Kelly Jr.
Sent: Sunday, February 9, 2014 8:19 PM
To: hlcoders@list.valvesoftware.com
Hey guys,
I’m experimenting with porting a Source SDK 2007 mod to Source SDK 2013; I
We’re wondering if this is bouncing. Sorry if its not ☹___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Add RAD_TELEMETRY_DISABLED to the Preprocessor.
- ScarT
From: AndreaZzZ
Sent: Sunday, July 7, 2013 12:02 PM
To: Discussion of Half-Life Programming
New issue in SSDK13, check out public/tier0/vprof_telemetry.h___
To
Could be related to this perhaps?
https://developer.valvesoftware.com/wiki/GetAbsOrigin%28%29#Cells
- ScarT
From: Jan Hartung
Sent: Saturday, July 6, 2013 5:59 PM
To: Discussion of Half-Life Programming
Hi list,
The strange issues during our port keep on coming.
I imagine this could result in a lot of emails, that a lot of people would
rather be without (no offense, but my impression is that this list isn’t for
beginner questions). I can recommend the following pages for questions and
whatnot.
Happy 25th birthday to me while we’re at it.
- ScarT
From: amck...@yahoo.com
Sent: Friday, July 5, 2013 2:02 PM
To: Discussion of Half-Life Programming
Happy 5th - keep in mind its the weekend but dry July is still in effect
Sent from Windows Mail
From: Nick
Sent:
What does logging the console, and just starting to the main menu give?
Could you show us a Picture of this bug (I doubt its interesting, but I’d like
it either way).
Are you doing anything related to custom VGUI in your mod?
- ScarT
From: Jan Hartung
Sent: Friday, July 5, 2013
Did you launch the Source SDK Base 2013 Multiplayer at least once?
- ScarT
From: Jan Hartung
Sent: Thursday, July 4, 2013 10:28 PM
To: Discussion of Half-Life Programming
Hi list,
Maybe a rather dumb question here, but I cannot figure it out. I’m done porting
our code
Here’s a suggestion I hope you’re (or have) considering.
Releasing the Hammer source code on GitHub. Let the community fix bugs and port
it to Qt so it’ll be available on other platforms.
If I’ve understood this whole Source SDK Base 2013 release on Github that’s
exactly your plans for the
I did a concept of what I imagined an a full-fledged IDE would look like for
Source. Unfortunately nothing except the StudioMDL stuff is actually real. I’ve
thought about working on it again, but I realized that once I’m ready to
release something, Source would be more dead than now.
Well that’s old news really. Guess this is the most official it’ll ever be.
If only Valve would release the source code for the tools. Yeah sure it could
be recreated but surely that time is better spend on making actual mods.
- ScarT
From: Jesse F
Sent: Wednesday, May 8, 2013
14 matches
Mail list logo