ftware.com
Subject: Re: [hlcoders] (semi OT) 3d panoramas
to get rid of the pause image, try r_drawvgui 0
On 5/20/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
DAV wrote:
Here are some more virtual screens:
http://www.vrway.com/vr_hl2/home_fullscreen.html
But how did they paused the game w
; Sent: Friday, May 20, 2005 6:15 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] (semi OT) 3d panoramas
>
> to get rid of the pause image, try r_drawvgui 0
>
> On 5/20/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> > DAV wrote:
> > > H
to get rid of the pause image, try r_drawvgui 0
On 5/20/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> DAV wrote:
> > Here are some more virtual screens:
> > http://www.vrway.com/vr_hl2/home_fullscreen.html
> >
> > But how did they paused the game without the PAUSE image to appear?
> > Any
DAV wrote:
Here are some more virtual screens:
http://www.vrway.com/vr_hl2/home_fullscreen.html
But how did they paused the game without the PAUSE image to appear?
Any help? Did they remove it later by editing the pictures?
I would suspect that someone added a small function that quickly takes
the
Here are some more virtual screens:
http://www.vrway.com/vr_hl2/home_fullscreen.html
But how did they paused the game without the PAUSE image to appear?
Any help? Did they remove it later by editing the pictures?
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels
Jeffrey "botman" Broome wrote:
DAV wrote:
- Is there anyway to hide the hud and weapons if you have them?
There is a "hidehud" CVAR. Try setting it to 1.
Doh! It would help if I read the code first.
Try setting hidehud to 4. :)
--
Jeffrey "botman" Broome
DAV wrote:
- Is there anyway to hide the hud and weapons if you have them?
There is a "hidehud" CVAR. Try setting it to 1.
--
Jeffrey "botman" Broome
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/davlevels/
- Original Message -
From: "Jay Stelly" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 17, 2005 11:58 PM
Subject: RE: [hlcoders] (semi OT) 3d panoramas
You could emulate the envmap command with setang & screenshot (or jpeg)
plus you need to force fov 90 for a 6
rendered through the normal
path.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Adam "amckern" Mckern
Sent: Tuesday, May 17, 2005 6:00 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] (semi OT) 3d panoramas
Will the envmap, take
gt; Sent: Tuesday, May 17, 2005 6:00 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] (semi OT) 3d panoramas
>
> Will the envmap, take your video settings into account, such
> as having everything up full bore?
>
> Also thanks Jay, i'll be doing this latt
gt; Is a great way to promote a mod. Instead of a
> static picture
> > a 3d panorama will look better and the size is
> small
> > (~76Kb)
> >
> > Davide (DAV)
> > Email: [EMAIL PROTECTED]
> > DAV Levels: http://www.planetquake.com/davlevels/
>
at order the shots are in.
I was able to make very high resolution panoramas, over 10K pixels wide.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of DAV
> Sent: Tuesday, May 17, 2005 2:56 PM
> To: hlcoders@list.valvesoftware.com
>
size is small
(~76Kb)
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
- Original Message -
From: "Andrew Foss" <[EMAIL PROTECTED]>
To: "Half-life Coders List"
Sent: Monday, May 16, 2005 7:55 PM
Subject: [hlcoders] (semi
Okay, I found something neat that I think a few of us would be
interested in. http://blog.johnsto.co.uk/?action=view&id=57
Load a map, set mat_envmaptgasize to 512 and use 'envmap'. then take
the resulting output and run it through a program called GoCubic. then
you get a 3d panorama of your map i
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