Re: [hlcoders] (semi OT) 3d panoramas

2005-05-20 Thread tei
ftware.com Subject: Re: [hlcoders] (semi OT) 3d panoramas to get rid of the pause image, try r_drawvgui 0 On 5/20/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: DAV wrote: Here are some more virtual screens: http://www.vrway.com/vr_hl2/home_fullscreen.html But how did they paused the game w

RE: [hlcoders] (semi OT) 3d panoramas

2005-05-20 Thread Jay Stelly
; Sent: Friday, May 20, 2005 6:15 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] (semi OT) 3d panoramas > > to get rid of the pause image, try r_drawvgui 0 > > On 5/20/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > DAV wrote: > > > H

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-20 Thread Teddy
to get rid of the pause image, try r_drawvgui 0 On 5/20/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > DAV wrote: > > Here are some more virtual screens: > > http://www.vrway.com/vr_hl2/home_fullscreen.html > > > > But how did they paused the game without the PAUSE image to appear? > > Any

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-20 Thread Jeffrey \"botman\" Broome
DAV wrote: Here are some more virtual screens: http://www.vrway.com/vr_hl2/home_fullscreen.html But how did they paused the game without the PAUSE image to appear? Any help? Did they remove it later by editing the pictures? I would suspect that someone added a small function that quickly takes the

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-20 Thread DAV
Here are some more virtual screens: http://www.vrway.com/vr_hl2/home_fullscreen.html But how did they paused the game without the PAUSE image to appear? Any help? Did they remove it later by editing the pictures? Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-18 Thread Jeffrey \"botman\" Broome
Jeffrey "botman" Broome wrote: DAV wrote: - Is there anyway to hide the hud and weapons if you have them? There is a "hidehud" CVAR. Try setting it to 1. Doh! It would help if I read the code first. Try setting hidehud to 4. :) -- Jeffrey "botman" Broome

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-18 Thread Jeffrey \"botman\" Broome
DAV wrote: - Is there anyway to hide the hud and weapons if you have them? There is a "hidehud" CVAR. Try setting it to 1. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.va

RE: [hlcoders] (semi OT) 3d panoramas

2005-05-18 Thread DAV
/davlevels/ - Original Message - From: "Jay Stelly" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 17, 2005 11:58 PM Subject: RE: [hlcoders] (semi OT) 3d panoramas You could emulate the envmap command with setang & screenshot (or jpeg) plus you need to force fov 90 for a 6

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-18 Thread tei
rendered through the normal path. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern Sent: Tuesday, May 17, 2005 6:00 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] (semi OT) 3d panoramas Will the envmap, take

RE: [hlcoders] (semi OT) 3d panoramas

2005-05-17 Thread Jay Stelly
gt; Sent: Tuesday, May 17, 2005 6:00 PM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] (semi OT) 3d panoramas > > Will the envmap, take your video settings into account, such > as having everything up full bore? > > Also thanks Jay, i'll be doing this latt

RE: [hlcoders] (semi OT) 3d panoramas

2005-05-17 Thread Adam \"amckern\" Mckern
gt; Is a great way to promote a mod. Instead of a > static picture > > a 3d panorama will look better and the size is > small > > (~76Kb) > > > > Davide (DAV) > > Email: [EMAIL PROTECTED] > > DAV Levels: http://www.planetquake.com/davlevels/ >

RE: [hlcoders] (semi OT) 3d panoramas

2005-05-17 Thread Jay Stelly
at order the shots are in. I was able to make very high resolution panoramas, over 10K pixels wide. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of DAV > Sent: Tuesday, May 17, 2005 2:56 PM > To: hlcoders@list.valvesoftware.com >

Re: [hlcoders] (semi OT) 3d panoramas

2005-05-17 Thread DAV
size is small (~76Kb) Davide (DAV) Email: [EMAIL PROTECTED] DAV Levels: http://www.planetquake.com/davlevels/ - Original Message - From: "Andrew Foss" <[EMAIL PROTECTED]> To: "Half-life Coders List" Sent: Monday, May 16, 2005 7:55 PM Subject: [hlcoders] (semi

[hlcoders] (semi OT) 3d panoramas

2005-05-16 Thread Andrew Foss
Okay, I found something neat that I think a few of us would be interested in. http://blog.johnsto.co.uk/?action=view&id=57 Load a map, set mat_envmaptgasize to 512 and use 'envmap'. then take the resulting output and run it through a program called GoCubic. then you get a 3d panorama of your map i