Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index

2013-10-09 Thread Tobias Baumann
HastingsGesendet: Dienstag, 8. Oktober 2013 19:51An: Discussion of Half-Life ProgrammingBetreff: Re: [hlcoders] Error: setuparrayprops_r array prop (null) is at index Source SDK Base 2006 will not convert to Steampipe yet.It looks like its mostly set up for it, but it still has contenttype

Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index

2013-10-09 Thread James Marchant
@list.valvesoftware.com Subject: Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index Ok I didn't change anything and as of today everything works normal again. I didn't opt-into the steampipe beta. I'm guessing Valve fixed something internally

Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index

2013-10-09 Thread Richard O'Brien
; jan.hart...@gmx.de; hlcoders@list.valvesoftware.com Date: Wed, 9 Oct 2013 20:17:40 +0100 Subject: Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index Looks like it's broken again. Failed to start game (unknown error) or occasionally missing executable if it feels like

[hlcoders] Error: setuparrayprops_r array prop '(null)' is at index zero

2013-10-08 Thread Tobias Baumann
Hi everyone, so as of today none of my source mods work. Not even the default Source SDK base 2007. Upon starting the game/mod it loads and presents the following error: setuparrayprops_r array prop '(null)' is at index zero followed by quitting the game/mod. Any ideas whats going on? Does this

Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index zero

2013-10-08 Thread Neico
Use the steampipe beta... - Neico On 08.10.2013 14:36 GMT+2, Tobias Baumann wrote: Hi everyone, so as of today none of my source mods work. Not even the default Source SDK base 2007. Upon starting the game/mod it loads and presents the following error: setuparrayprops_r array prop

Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index

2013-10-08 Thread Richard O'Brien
Having this same issue with our mod too. Opting into the Steam beta doesn't seem to fix it. Like yourself, this only started today. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index

2013-10-08 Thread Jan Hartung
start up again. At least it does for our mod. Jan Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Richard O'Brien Gesendet: Dienstag, 8. Oktober 2013 18:32 An: hlcoders@list.valvesoftware.com Betreff: Re: [hlcoders] Error

Re: [hlcoders] Error: setuparrayprops_r array prop '(null)' is at index

2013-10-08 Thread Jan Hartung
mods. Jan Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Nicholas Hastings Gesendet: Dienstag, 8. Oktober 2013 19:51 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] Error: setuparrayprops_r array prop '(null

Re: [hlcoders] Error on trying to create new weapon base

2013-06-08 Thread Tony omega Sergi
you made a typo. #if defined( CLIENT_DLL ) #define CEquipCard C_EquipeCard #endif see it? :) On Sat, Jun 8, 2013 at 1:12 PM, Jesse Oak wazanato...@gmail.com wrote: Was trying to create a new weapon base but I keep getting shared\hl2mp\weapon_CCG_equipmentbase.cpp(21): error C2653:

Re: [hlcoders] Error on trying to create new weapon base

2013-06-08 Thread Tony omega Sergi
though, there must be more to your error. I just actually read all of the paste this time after sending my last reply, and it shouldn't have mattered.. it would just be a different name on the client side. you sure there isn't another error, or that you have the define elsewhere? On Sat, Jun

Re: [hlcoders] Error on trying to create new weapon base

2013-06-08 Thread Jesse Oak
Oh dang can't believe I made such an easy mistake! Thanks that actually fixed it. On Sat, Jun 8, 2013 at 6:54 AM, Tony omega Sergi omegal...@gmail.comwrote: though, there must be more to your error. I just actually read all of the paste this time after sending my last reply, and it shouldn't

[hlcoders] Error on trying to create new weapon base

2013-06-07 Thread Jesse Oak
Was trying to create a new weapon base but I keep getting shared\hl2mp\weapon_CCG_equipmentbase.cpp(21): error C2653: 'C_EquipCard' : is not a class or namespace name. The code at the moment is nothing more then a copy paste of weapon_hl2mpbase_machinegun.cpp and .h with some name changes Here's

[hlcoders] Error on setting up a dedicatet server for a mod (Cannot access memory at address 0xb771a658)

2012-04-01 Thread Thomas Wandinger
Hello, I´ve some problems to set up a Dedicated Server for my own mod... I´ve downloaded and installed the Orangebox dedicated Server via hldsupdatetool. After this i ve uploaded the server.dll and some stuff from the mod... If I start the server i got the following error Fehlermeldung:

[hlcoders] Error

2010-08-20 Thread Garrigan Stafford
Every Time I try to compile the server project it always says that it always fails because of choreoobjects.lib Please contact at matori...@gmail.com -- Garrigan Stafford ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Error

2010-08-20 Thread Adam amckern McKern
: [hlcoders] Error To: hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 2:05 AM Every Time I try to compile the server project it always says that it always fails because of choreoobjects.lib Please contact at matori...@gmail.com -- Garrigan Stafford

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-07-01 Thread Jonas 'Sortie' Termansen
Right, if you have a mod based on the 2007 engine you need these lines in your gameinfo.txt now: SteamAppId 218 ToolsAppId 211 AdditionalContentID 420 You cannot have SteamAppId 420 in there. It is worth noting that AdditionalContentID is implemented in the Mod Code, not in Steam

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-07-01 Thread Tobias Kammersgaard
Shouldn't hl2 be added to the search paths too? Den 01/07/2010 15.48 skrev Jonas apos;Sortieapos; Termansen hlcod...@maxsi.dk: Right, if you have a mod based on the 2007 engine you need these lines in your gameinfo.txt now: ... It is worth noting that AdditionalContentID is implemented in the

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-07-01 Thread Jonas 'Sortie' Termansen
Shouldn't hl2 be added to the search paths too? That depends on your gameinfo.txt. I don't even think you need to add these search paths - I don't really know what they do, considering the .gcf's are mounted. This works just fine for me. ___

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-07-01 Thread Tobias Kammersgaard
Ah, my bad. I thought appid 420 was Half-Life 2, but that's 220 now that I think about it. My bad. Den 01/07/2010 15.58 skrev Jonas apos;Sortieapos; Termansen hlcod...@maxsi.dk: Shouldn't hl2 be added to the search paths too? That depends on your gameinfo.txt. I don't even think you need to

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-28 Thread Cory de La Torre
To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero. Does Mac builds of a mod require a Mac to build them on? On 5/26/2010 6:06 PM, Alfred Reynolds wrote: Right, if you have a mod based on the 2007 engine

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-27 Thread Jeffrey botman Broome
you guys up and running. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2010 4:20 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-27 Thread Cory de La Torre
and running. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2010 4:20 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-27 Thread Harry Jeffery
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2010 4:20 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-27 Thread Cory de La Torre
Sent: Wednesday, May 26, 2010 4:20 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero. Does Mac builds of a mod require a Mac to build them on? On 5/26/2010 6:06 PM, Alfred Reynolds wrote

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-27 Thread Tom Edwards
Subject: Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero. Does Mac builds of a mod require a Mac to build them on? On 5/26/2010 6:06 PM, Alfred Reynolds wrote: Right, if you have a mod based on the 2007 engine you need these lines

[hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Tobias Kammersgaard
Am I the only one that gets this error when I want to run my mod? I'm pretty sure its caused by the new update :o Its happening even though my mod uses the Source SDK Base 2007 as its base. - ScarT ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Sam
The new engine update to the HL2 games broke *everything* again, there's a hotfix that should fix your problem by using this in your gameinfo: SteamAppId 218 ToolsAppId 211 AdditionalContentID 420 On Wed, May 26, 2010 at 7:47 PM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: Am I

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Cory de La Torre
Only for EP2. On Wed, May 26, 2010 at 3:55 PM, Sam samuelga...@gmail.com wrote: The new engine update to the HL2 games broke *everything* again, there's a hotfix that should fix your problem by using this in your gameinfo: SteamAppId 218 ToolsAppId 211 AdditionalContentID 420 On Wed, May

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Dexter Haslem
I updated my mod AppIds and am still getting the error like crazy! On Wed, May 26, 2010 at 4:55 PM, Sam samuelga...@gmail.com wrote: The new engine update to the HL2 games broke *everything* again, there's a hotfix that should fix your problem by using this in your gameinfo: SteamAppId 218

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Cory de La Torre
Be sure to restart steam after editing the gameinfo file. On Wed, May 26, 2010 at 4:00 PM, Dexter Haslem dexter.has...@gmail.comwrote: I updated my mod AppIds and am still getting the error like crazy! On Wed, May 26, 2010 at 4:55 PM, Sam samuelga...@gmail.com wrote: The new engine update

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Alfred Reynolds
of your mods if you wish. - Alfred -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Cory de La Torre Sent: Wednesday, May 26, 2010 4:02 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Tobias Kammersgaard
if you wish. - Alfred -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Cory de La Torre Sent: Wednesday, May 26, 2010 4:02 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Tom Edwards
This usually happens when you try to run Source 2007 gamecode under the Source 2009 build of the engine. Are you sure you're using SDK Base and not, say, Ep2? On 26/05/2010 11:47, Tobias Kammersgaard wrote: Am I the only one that gets this error when I want to run my mod? I'm pretty sure its

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Jeffrey botman Broome
La Torre Sent: Wednesday, May 26, 2010 4:02 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero. Be sure to restart steam after editing the gameinfo file. On Wed, May 26, 2010 at 4:00 PM, Dexter Haslem dexter.has

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Cory de La Torre
Programming Subject: Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero. Be sure to restart steam after editing the gameinfo file. On Wed, May 26, 2010 at 4:00 PM, Dexter Haslem dexter.has...@gmail.comwrote: I updated my mod AppIds and am still getting

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Sam
: Wednesday, May 26, 2010 4:02 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero. Be sure to restart steam after editing the gameinfo file. On Wed, May 26, 2010 at 4:00 PM, Dexter Haslem dexter.has

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Alfred Reynolds
...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2010 4:20 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero. Does Mac builds of a mod require a Mac to build them on? On 5

[hlcoders] ERROR: Bone access not allowed...

2009-08-22 Thread Michael
I was trying to clean up this: trace_t tr; Vector vecDir; AngleVectors( p-EyeAngles(), vecDir ); Vector vecStart = p-EyePosition(); Vector vecStop = vecStart + vecDir * MAX_TRACE_LENGTH; UTIL_TraceLine( vecStart, vecStop, MASK_SOLID, p, COLLISION_GROUP_NONE, tr );

Re: [hlcoders] ERROR: Bone access not allowed...

2009-08-22 Thread Jonathan White
Hi, I am not sure where this function is what version of the SDK are you using? I say this because the latest version doesn't have any class called HudTargetID and every TargetID class that does exist, does not have an OnThink function. The TargetID is resolved in the top-level player class

Re: [hlcoders] Error with movement animations in new SDK (A FIX)

2009-07-27 Thread James Murray
Sent: Saturday, July 25, 2009 11:15 AM Subject: [hlcoders] Error with movement animations in new SDK (A FIX) When we merged our code to the new Orangebox code in the sdk update a couple of months ago we immediately noticed that the leg movements of the players looked as if they were skating

Re: [hlcoders] Error with movement animations in new SDK (A FIX)

2009-07-26 Thread Daniel Rapp
would have never found it! - Original Message - From: Jonathan White killermonke...@gmail.com To: hlcoders@list.valvesoftware.com Sent: Saturday, July 25, 2009 11:15 AM Subject: [hlcoders] Error with movement animations in new SDK (A FIX) When we merged our code to the new Orangebox

[hlcoders] Error with movement animations in new SDK (A FIX)

2009-07-26 Thread Jonathan White
I did mean in hl2mp_playeranimstate.cpp, this only applies if you merged in the new Orangebox SDK code from about 2 months ago. The function is: void CHL2MPPlayerAnimState::ComputePoseParam_MoveYaw( CStudioHdr *pStudioHdr ) Basically, every animation step cycle the update process checks your

[hlcoders] Error with movement animations in new SDK (A FIX)

2009-07-25 Thread Jonathan White
When we merged our code to the new Orangebox code in the sdk update a couple of months ago we immediately noticed that the leg movements of the players looked as if they were skating on ice. I instantly trolled through the new hl2mp_playeranimstate code that came with the SDK and came up empty.

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-03 Thread Jorge Rodriguez
-- [ Picked text/plain from multipart/alternative ] On Feb 1, 2008 1:30 PM, Tony omega Sergi [EMAIL PROTECTED] wrote: check the qc for an $animation line that does something like 'frame 9 15' what that means is, start on frame 9 and use 15 frames. Not to be contrary, but doesn't this mean

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-03 Thread Tony omega Sergi
-- [ Picked text/plain from multipart/alternative ] not in my experience, that's how it should be imo. On Feb 3, 2008 4:37 PM, Jorge Rodriguez [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] On Feb 1, 2008 1:30 PM, Tony omega Sergi [EMAIL PROTECTED] wrote:

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-03 Thread Minh
Subject: Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ??? -- [ Picked text/plain from multipart/alternative ] On Feb 1, 2008 1:30 PM, Tony omega Sergi [EMAIL PROTECTED] wrote: check the qc for an $animation line that does something like 'frame 9 15' what that means is, start

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-03 Thread Tony omega Sergi
, Jorge is correct in this regard. frame 9 15 means the animation consists of frames 9 - 15 - Original Message - From: Jorge Rodriguez [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, February 03, 2008 1:37 PM Subject: Re: [hlcoders] ERROR: end frame before start

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-03 Thread Minh
: Sunday, February 03, 2008 2:57 PM Subject: Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ??? -- [ Picked text/plain from multipart/alternative ] Yeah, Pie in my face for sure. I just went back and looked at one of my qc's, and indeed.. I wonder what I was thinking :D -Tony

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-03 Thread Tony omega Sergi
wrong tony.. I've got pie scars from all the times I had to wipe off the cream from my face. - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, February 03, 2008 2:57 PM Subject: Re: [hlcoders] ERROR: end frame before

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-03 Thread Andrew Ritchie
-- [ Picked text/plain from multipart/alternative ] I am spartacus. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-03 Thread Matt Stafford
: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, February 03, 2008 2:57 PM Subject: Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ??? -- [ Picked text/plain from multipart/alternative ] Yeah, Pie in my face for sure. I just went

[hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-01 Thread Ben Mears
-- [ Picked text/plain from multipart/alternative ] Hey guys. I'm trying to replace the default idle sequences in the male_shared_XSI_sdk.qci file with my own custom idle sequences that fit my character but I keep getting this error message: ERROR: end frame before start frame in @Idle01 This

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-01 Thread Ben Mears
-- [ Picked text/plain from multipart/alternative ] Interesting. I don't have that in my .QC so that can't be it. However, I think I may have gotten it to work. At first I was trying the same idling sequence in several different places but when I tried putting in some different sequences the

Re: [hlcoders] ERROR: end frame before start frame in @Idle01 ???

2008-02-01 Thread Tony omega Sergi
-- [ Picked text/plain from multipart/alternative ] check the qc for an $animation line that does something like 'frame 9 15' what that means is, start on frame 9 and use 15 frames. if those counts are invalid, you'll get that. On Feb 1, 2008 1:12 PM, Ben Mears [EMAIL PROTECTED] wrote: -- [

RE: [hlcoders] Error on compile on linux

2007-11-17 Thread bloodykenny
Make sure you haven't corrupted your Makefile.vcpm file, for instance by replacing tabs with spaces. At 2007/11/10 12:11 PM, David van der Staak wrote: -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Error on compile on linux

2007-11-10 Thread Ondřej Hošek
Sadly, things did go wrong with the copy-pasting. I'd use an online pastebin (like pastebin.ca) next time... From what I see, make is going crazy for no good reason... as long as you only touched the upper section of the Makefile and nothing else (e.g. the Makefile.vcpm) and you are in the

RE: [hlcoders] Error on compile on linux

2007-11-10 Thread David van der Staak
@list.valvesoftware.com Subject: Re: [hlcoders] Error on compile on linux Date: Sat, 10 Nov 2007 14:56:09 +0100 Sadly, things did go wrong with the copy-pasting. I'd use an online pastebin (like pastebin.ca) next time... From what I see, make is going crazy for no good reason... as long as you only

RE: [hlcoders] Error on compile on linux

2007-11-10 Thread Adam Maras (memzero)
Stupid simple question, but what version of GCC are you using? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David van der Staak Sent: Saturday, November 10, 2007 7:16 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Error on compile

[hlcoders] Error on compile on linux

2007-11-09 Thread David van der Staak
-- [ Picked text/plain from multipart/alternative ] Hello, First off, i hope this post goes well and not gets screwed up somehow (yes first time for everything) Okay, so the situation is as follows:I've got a mod. It works fine on windows, can compile it perfectly without errors. Windows

Re: [hlcoders] Error in Query Protocoll ???

2007-09-13 Thread Ratman2000
12, 2007 10:51 AM Subject: Re: [hlcoders] Error in Query Protocoll ??? Hello, yes the select supports UDP Sockets... becouse it uses the descriptors to read the state. How can i check the 4 Bytes? My problem is, that i dont get 2 Packets, so the first packet i have recieved isnt ok

Re: [hlcoders] Error in Query Protocoll ???

2007-09-12 Thread Ratman2000
, whats wrong with it? Thanks! (sorry for my bad english!) With friendly Reguards from Germany Ratman2000 - Original Message - From: Ronny Schedel [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 10, 2007 6:05 PM Subject: Re: [hlcoders] Error in Query Protocoll

Re: [hlcoders] Error in Query Protocoll ???

2007-09-12 Thread Ronny Schedel
Subject: Re: [hlcoders] Error in Query Protocoll ??? gt; Hello, gt; gt; first, the packet size is 1400 as far as I remember. Second, you have to gt; deal with multi-packets: http://dev.kquery.com/index.php?article=21 gt; This will happens mostly with the rules request, because it does not fit

Re: [hlcoders] Error in Query Protocoll ???

2007-09-12 Thread Ratman2000
Reguards Ratman2000 - Original Message - From: Ronny Schedel [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, September 12, 2007 11:24 AM Subject: Re: [hlcoders] Error in Query Protocoll ??? Hello, check the first 4 Bytes response FF FF FF FF means: only one packet

[hlcoders] Error in Query Protocoll ???

2007-09-10 Thread Ratman2000
Hello, is there an error in the Query Protocolo? I call from an application the Server Protocol on many different servers and all wors fine.. But on few servers i am not able to recieve the Rulez but HLSW i have seen works fine! I Tested with this Servers: Connected: 85.131.163.208:27055

Re: [hlcoders] Error in Query Protocoll ???

2007-09-10 Thread Ronny Schedel
Hello, first, the packet size is 1400 as far as I remember. Second, you have to deal with multi-packets: http://dev.kquery.com/index.php?article=21 This will happens mostly with the rules request, because it does not fit into one packet. Remember, UDP packets can be received in wrong order. Try

[hlcoders] error compiling pixel shader

2007-08-30 Thread coderdude
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have perl with its dll version 58 and the newest DXSDK. All shaders seem to compile normally except pixel shaders that generate this error: SDK_LightmappedGeneric_LightingOnly_Overbright2.psh Error

[hlcoders] Error compiling shaders.

2007-08-21 Thread Drak
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have started to get into messing with shaders, and have hit a problem.. When trying to compile my shader (buildsdkshaders.bat) , I get the error: Can't locate Win32.pm I would assume this is an

Re: [hlcoders] Error compiling shaders.

2007-08-21 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Did you download the MSI installer or the ZIP archive? /ProZak On 21/08/07, Drak [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have started to get into messing

Re: [hlcoders] Error compiling shaders.

2007-08-21 Thread Drak
I used the ZIP archive, and I just tried the installer, and worked fine. :D Thanks. - Original Message - From: Tobias Kammersgaard [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Tuesday, August 21, 2007 7:13 AM Subject: Re: [hlcoders] Error compiling shaders. -- [ Picked

[hlcoders] Error Verifying STEAM UserID Ticket

2006-12-21 Thread Ben Everett
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some users are getting this error when they attempt to create a server; however, they do not receive it when they join a server. Any clues as to the cause of this issue? This has only started for

Re: [hlcoders] Error Verifying STEAM UserID Ticket

2006-12-21 Thread Nick
Just curious which mod is this? Can you get any minidump files from the users? On 12/21/06, Ben Everett [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some users are getting this error when they attempt to create a

RE: [hlcoders] Error Verifying STEAM UserID Ticket

2006-12-21 Thread Ben Everett
Forsaken. And minidumps from a non-crash? Kinda hard to have these users do :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Thursday, December 21, 2006 6:21 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Error Verifying STEAM

Re: [hlcoders] Error Verifying STEAM UserID Ticket

2006-12-21 Thread Nick
, December 21, 2006 6:21 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Error Verifying STEAM UserID Ticket Just curious which mod is this? Can you get any minidump files from the users? On 12/21/06, Ben Everett [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format

Re: [hlcoders] Error Verifying STEAM UserID Ticket

2006-12-21 Thread Jonathan Murphy
PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Error Verifying STEAM UserID Ticket Just curious which mod is this? Can you get any minidump files from the users? On 12/21/06, Ben Everett [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format

RE: [hlcoders] Error Verifying STEAM UserID Ticket

2006-12-21 Thread Ben Everett
Murphy Sent: Friday, December 22, 2006 12:11 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Error Verifying STEAM UserID Ticket -- [ Picked text/plain from multipart/alternative ] They have tried the usual solutions to this problem, such as deleting the clientregistry.blob from

Re: [hlcoders] Error at engine.dll!0x0DDDDAF2

2006-06-01 Thread Giancarlo Rivas
-- [ Picked text/plain from multipart/alternative ] Pretty sure that was the cause, I recoded CTeam so it was a shared file and also made it Array3 + Steam update and the error dissapeared. Couldn't test Array2 because the code was already modified by then. Hmm I'll make it Array2 again and see

Re: [hlcoders] Error at engine.dll!0x0DDDDAF2

2006-06-01 Thread Giancarlo Rivas
-- [ Picked text/plain from multipart/alternative ] Yup no crash. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Error at engine.dll!0x0DDDDAF2

2006-06-01 Thread Justin Krenz
What exactly are the differences between the three different Send/RecvPropArray methods? My only tests show that 3 seems to handle network traffic much better. Giancarlo Rivas wrote: -- [ Picked text/plain from multipart/alternative ] Pretty sure that was the cause, I recoded CTeam so it was a

RE: [hlcoders] Error at engine.dll!0x0DDDDAF2

2006-06-01 Thread Tony \omega\ Sergi
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Error at engine.dll!0x0AF2 What exactly are the differences between the three different Send/RecvPropArray methods? My only tests show that 3 seems to handle network traffic much better

Re: [hlcoders] Error at engine.dll!0x0DDDDAF2

2006-05-31 Thread bloodykenny
Note the latest Steam update broke array transmission so C_Team from the SDK will crash. See the KI page. At 2006/05/31 12:35 AM, Giancarlo Rivas wrote: -- [ Picked text/plain from multipart/alternative ] Hi, I am having trouble debugging my code since it crashes on the closed source so I get

Re: [hlcoders] Error at engine.dll!0x0DDDDAF2

2006-05-31 Thread bloodykenny
Ah an update yesterday even should fix that. Update your srcds and retry? At 2006/05/31 11:11 PM, [EMAIL PROTECTED] wrote: Note the latest Steam update broke array transmission so C_Team from the SDK will crash. See the KI page. At 2006/05/31 12:35 AM, Giancarlo Rivas wrote: -- [ Picked

[hlcoders] Error at engine.dll!0x0DDDDAF2

2006-05-30 Thread Giancarlo Rivas
-- [ Picked text/plain from multipart/alternative ] Hi, I am having trouble debugging my code since it crashes on the closed source so I get no symbols :( May someone tell me what does that address points to so I can have an idea what is causing the crash? Some network variable maybe? I have

[hlcoders] ERROR

2005-07-13 Thread alfred
This is a multi-part message in MIME format. -- -- [ readme.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] ERROR

2005-07-13 Thread Adam \amckern\ Mckern
Trust valve! Get that scaner out! :P --- [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- -- [ readme.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] ERROR

2005-07-13 Thread Andrew (British_Bomber)
Huh? Is he just asking for someone to compile his work? or for you to send 10 computers? WE HAVE NOT COMPUTERS HERE, PLEASE SEND TEN ON THE SNAIG MAIL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] ERROR

2005-07-13 Thread Jeffrey \botman\ Broome
Andrew (British_Bomber) wrote: Huh? Is he just asking for someone to compile his work? or for you to send 10 computers? Sometimes tei's jokes are a little hard to get. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] ERROR

2005-07-13 Thread Andrew (British_Bomber)
lol, I don't feel so bad now, if it was a joke. Too many of those email scams read exactly the same way though, and they take themselves seriously. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Error While Compiling?

2005-03-11 Thread Michael Kramer
I get error when Compiling the SDK It asks about a precompiled headerdoes anyone know what it is talking about? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Error While Compiling?

2005-03-11 Thread Hasan Aljudy
you need to #include cbase.h in any newly created .cpp file On Fri, 11 Mar 2005 21:42:33 -0700, Michael Kramer [EMAIL PROTECTED] wrote: I get error when Compiling the SDK It asks about a precompiled headerdoes anyone know what it is talking about?

Re: [hlcoders] error message free(): invalid pointer 0x401e2480!

2004-12-05 Thread john smith
I also get this message in fedora core 1. On Sat, 04 Dec 2004 22:41:03 -0500, Chris Moyer [EMAIL PROTECTED] wrote: what is this error message and why do I get about 100 of them every time I start the server? I'm running Ubuntoo (debian mod) Linux with a 2.6.8 kernel. Thanks again --Chris

[hlcoders] error message free(): invalid pointer 0x401e2480!

2004-12-04 Thread Chris Moyer
what is this error message and why do I get about 100 of them every time I start the server? I'm running Ubuntoo (debian mod) Linux with a 2.6.8 kernel. Thanks again --Chris Moyer ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlcoders] ERROR: No EXPORT

2002-11-19 Thread Mark Gornall
Can't find address: 0f8b2e4b ERROR: No EXPORT: mynewclass:Think (0f8b2e4b) Anyone know: a.) What causes these errors? b.) How do you fix them? c.) Are they serious? (since they don't seem to break anything but I have to rule them out in case they are affecting something) Thanks, Mark.

Re: [hlcoders] ERROR: No EXPORT

2002-11-19 Thread polymorph
At 09:58 AM 11/19/02 +, you wrote: Can't find address: 0f8b2e4b ERROR: No EXPORT: mynewclass:Think (0f8b2e4b) Anyone know: a.) What causes these errors? b.) How do you fix them? c.) Are they serious? (since they don't seem to break anything but I have to rule them out in case they are

RE: [hlcoders] ERROR: No EXPORT

2002-11-19 Thread Mark Gornall
1.) A missing EXPORT macro in the functions declaration.. so it should look like this in your class declaration: void EXPORT Think (void); I tried shoving EXPORT on front of everything in sight, the error still shows up. Mark. __

Re: [hlcoders] ERROR: No EXPORT

2002-11-19 Thread Sniper
Should be applied to touch functions also, as I recall. void EXPORT Touch( CBaseEntity *pOther ); -Sniper - Original Message - From: Persuter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 19, 2002 11:12 AM Subject: RE: [hlcoders] ERROR: No EXPORT Paste the definition

RE: [hlcoders] ERROR: No EXPORT

2002-11-19 Thread Persuter
Paste the definition of your class and the definition of the function (if they're long, just cut out everything except where it actually says void Think( void ) in both cases). Persuter At 12:51 PM 11/19/2002 +, you wrote: 1.) A missing EXPORT macro in the functions declaration.. so it