oland
> Sent: Thursday, December 02, 2004 3:41 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Fwd: Voice Chat related
>
> -- Forwarded message --
> From: Childe Roland <[EMAIL PROTECTED]>
> Date: Thu, 2 Dec 2004 17:37:33 -0600
> Subject:
: [hlcoders] Fwd: Voice Chat related
Does this work with a Single Player instance as well?
Im thinking of a pretty basic AI script that would react to someone
speaking.
Yahn Bernier wrote:
>You should be able to tweak the spatialization of sounds from a player
>using:
>
>bool
] On Behalf Of Childe
Roland
Sent: Thursday, December 02, 2004 3:41 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Fwd: Voice Chat related
-- Forwarded message --
From: Childe Roland <[EMAIL PROTECTED]>
Date: Thu, 2 Dec 2004 17:37:33 -0600
Subject: Voice Chat related
To: [EMAIL PR
This is not my function, this is how it came "out of the box":
--
bool CBaseEntity::KeyValue( const char *szKeyName, const char *szValue )
{
//!! temp hack, until worldcraft is fixed
// strip the # tokens from (duplicate) key names
char *s = strchr( szKeyName, '#' );
Childe Roland wrote:
_Seem_ to have fixed it with:
--
char *s;
s = (char *)strchr( szKeyName, '#' );
if ( s )
{
*s = '\0';
-
Will this work, am I just missing the error, or will this cause errors
down the road??
You'r
_Seem_ to have fixed it with:
--
char *s;
s = (char *)strchr( szKeyName, '#' );
if ( s )
{
*s = '\0';
-
Will this work, am I just missing the error, or will this cause errors
down the road??
Now I am getting a bunch of
On Fri, 03 Dec 2004 14:29:14 +0100, tei <[EMAIL PROTECTED]> wrote:
...
> Why not rewrite this to this?:
...
> const char *s = strchr( szKeyName, '#' );
> if ( s )
> {
> *s = '\0';
...
Because then it returns the error:
"error C3892: 's' : you cannot assign t
Childe Roland wrote:
Ok, I got my roommate to let me DL and mess with it on his computer.
However, I keep getting the following error when I try to compile the
client side code:
--
error C2440: 'initializing' : cannot convert from 'const char *' to 'char *'
on line 245 in "baseentity_shared.cp
Ok, I got my roommate to let me DL and mess with it on his computer.
However, I keep getting the following error when I try to compile the
client side code:
--
error C2440: 'initializing' : cannot convert from 'const char *' to 'char *'
on line 245 in "baseentity_shared.cpp"
--
The line i
I would like to do it real time. I'm not sure if the controls are
located in the engine or not. Can Valve elaborate?
On Fri, 3 Dec 2004 10:52:10 +1000, Draco <[EMAIL PROTECTED]> wrote:
>
>
> > I do not yet have the SDK (getting HL2 for christmas), but I have a
> >
> >
> > question about the pos
the sfx name ( I think the voice playback has a special
tag/name ).
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Childe
Roland
Sent: Thursday, December 02, 2004 3:41 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Fwd: Voice Chat rel
> I do not yet have the SDK (getting HL2 for christmas), but I have a
>
>
> question about the possibilities with it. If the developers or anyone
> who has looke the SDK over has an answer, I would be very grateful.
>
> Is it possible to fix the Voice (coming over the built in voice chat)
> to a s
-- Forwarded message --
From: Childe Roland <[EMAIL PROTECTED]>
Date: Thu, 2 Dec 2004 17:37:33 -0600
Subject: Voice Chat related
To: [EMAIL PROTECTED]
I do not yet have the SDK (getting HL2 for christmas), but I have a
question about the possibilities with it. If the developer
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