Re: [hlcoders] Game Content

2009-05-14 Thread ZuM
gt; use > > > a > > > >>> small portion of their content includes, because the content cannot > > > >>> substitute CS:S, and then it won't affect their sales, thus it can > > > quality > > > >>> as Fair Use under the US Copyrig

Re: [hlcoders] Game Content

2009-05-14 Thread Saul Rennison
>> small portion of their content includes, because the content cannot > > >>> substitute CS:S, and then it won't affect their sales, thus it can > > quality > > >>> as Fair Use under the US Copyright laws. But it's still untested in > > cou

Re: [hlcoders] Game Content

2009-05-14 Thread Rodrigo 'r2d2rigo' Diaz
Joost, it looks like your cat is walking on your keyboard :o 2009/5/14 Joost van kempen > > fds > fdsfdsfsfsfsfs > > From: hlcod...@maxsi.dk > > To: hlcoders@list.valvesoftware.com > > Date: Thu, 14 May 2009 18:29:24 +0200 > > Subject: Re: [hlcoders] Game Conten

Re: [hlcoders] Game Content

2009-05-14 Thread Jonas 'Sortie' Termansen
The worst part? I agree the Joost. - Original Message - From: "Joost van kempen" To: Sent: Thursday, May 14, 2009 7:58 PM Subject: Re: [hlcoders] Game Content fds fdsfdsfsfsfsfs > From: hlcod...@maxsi.dk > To: hlcoders@list.valvesoftware.com > Date: Thu, 14 May

Re: [hlcoders] Game Content

2009-05-14 Thread Joost van kempen
sdfsfsfds > From: lord.matt.hoff...@gmail.com > Date: Thu, 14 May 2009 09:32:08 -0700 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Game Content > > Agreed. I went looking for it yesterday, never found it. Probably in the GCF > as it pops up when you

Re: [hlcoders] Game Content

2009-05-14 Thread Joost van kempen
fds fdsfdsfsfsfsfs > From: hlcod...@maxsi.dk > To: hlcoders@list.valvesoftware.com > Date: Thu, 14 May 2009 18:29:24 +0200 > Subject: Re: [hlcoders] Game Content > > I would, but I couldn't find a copy of it. > > - Original Message - > From: "Tom

Re: [hlcoders] Game Content

2009-05-14 Thread Joost van kempen
fsdfsfsf > From: r2d2r...@gmail.com > Date: Thu, 14 May 2009 18:38:13 +0200 > To: j...@wunderboy.org; hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Game Content > >> >> b) Do any of the Source game packs that allow you to play a mod made >> with the

Re: [hlcoders] Game Content

2009-05-14 Thread Olly
S:S, and then it won't affect their sales, thus it can > > quality > > >>> as Fair Use under the US Copyright laws. But it's still untested in > > court, > > >>> and will vary on a case basis, and I am not an US copyright expert. > The > > sa

Re: [hlcoders] Game Content

2009-05-14 Thread Rodrigo 'r2d2rigo' Diaz
sis, and I am not an US copyright expert. The > same > >>> argument goes for editing the content. Again, note that I don't > recommend > >>> doing this, but if it's legal due to Fair Use, and you only use small > >>> amounts of content, it will be much fas

Re: [hlcoders] Game Content

2009-05-14 Thread Jed
rom its own folder, instead of adding another search path, which increases >>> loadtimes. >>> >>> Oh and be careful when mounting .GCFs from code and not the gameinfo.txt, I >>> had some experience that some people couldn't launch the mod successfully, >

Re: [hlcoders] Game Content

2009-05-14 Thread Matt Hoffman
From: "Tom Leighton" > To: "Discussion of Half-Life Programming" > > Sent: Thursday, May 14, 2009 5:57 PM > Subject: Re: [hlcoders] Game Content > > > > Have you read the agreement that accompanies the SDK? > > > > Jonas &#

Re: [hlcoders] Game Content

2009-05-14 Thread Jonas 'Sortie' Termansen
I would, but I couldn't find a copy of it. - Original Message - From: "Tom Leighton" To: "Discussion of Half-Life Programming" Sent: Thursday, May 14, 2009 5:57 PM Subject: Re: [hlcoders] Game Content > Have you read the agreement that accompanie

Re: [hlcoders] Game Content

2009-05-14 Thread Tom Leighton
it could count as Fair Use, and people on this list states that > Valve doesn't care (which doesn't make it legal). I don't recommend doing so > though, because it's questionably legal, but it's your decision. > > - Sortie > > - Original Message

Re: [hlcoders] Game Content

2009-05-14 Thread Matt Hoffman
;s legal due to Fair Use, and you only use small > > > amounts of content, it will be much faster for the mod to load the > > content > > > from its own folder, instead of adding another search path, which > > increases > > > loadtimes. >

Re: [hlcoders] Game Content

2009-05-14 Thread Tobias Kammersgaard
; > > Oh and be careful when mounting .GCFs from code and not the gameinfo.txt, > I > > had some experience that some people couldn't launch the mod > successfully, > > even if they had the .GCF I was mounting. Might be fixed though, but > still. > > > >

Re: [hlcoders] Game Content

2009-05-14 Thread Julian Moschüring
he content >> from its own folder, instead of adding another search path, which increases >> loadtimes. >> >> Oh and be careful when mounting .GCFs from code and not the gameinfo.txt, I >> had some experience that some people couldn't launch the mod successfully,

Re: [hlcoders] Game Content

2009-05-14 Thread Jonas 'Sortie' Termansen
ibute with. - Original Message - From: "Julian Moschüring" To: "Discussion of Half-Life Programming" Sent: Thursday, May 14, 2009 4:39 PM Subject: Re: [hlcoders] Game Content >I don't think "fair use" will work here because we are speaking about &g

Re: [hlcoders] Game Content

2009-05-14 Thread Jed
einfo.txt, I > had some experience that some people couldn't launch the mod successfully, > even if they had the .GCF I was mounting. Might be fixed though, but still. > > - Original Message - > From: "Julian Moschüring" > To: "Discussion of Hal

Re: [hlcoders] Game Content

2009-05-14 Thread Julian Moschüring
alve doesn't care (which doesn't make it legal). I don't recommend doing so > though, because it's questionably legal, but it's your decision. > > - Sortie > > - Original Message - > From: "Olly" > To: "Discussion of Hal

Re: [hlcoders] Game Content

2009-05-14 Thread Jonas 'Sortie' Termansen
m: "Olly" To: "Discussion of Half-Life Programming" Sent: Thursday, May 14, 2009 3:58 PM Subject: Re: [hlcoders] Game Content > If its in the EULA (which I think it is) that says that you cannot use > unmounted content. Then you just shouldn't unless you have con

Re: [hlcoders] Game Content

2009-05-14 Thread Ryan Sheffer
h path, which >> increases >>> loadtimes. >>> >>> Oh and be careful when mounting .GCFs from code and not the >>> gameinfo.txt, >> I >>> had some experience that some people couldn't launch the mod >> successfully, >>> even if they had

Re: [hlcoders] Game Content

2009-05-14 Thread Olly
still. > > > > - Original Message - > > From: "Julian Moschüring" > > To: "Discussion of Half-Life Programming" < > hlcoders@list.valvesoftware.com > > > > > Sent: Thursday, May 14, 2009 2:57 PM > > Subject: Re: [hlcode

Re: [hlcoders] Game Content

2009-05-14 Thread Saul Rennison
successfully, > even if they had the .GCF I was mounting. Might be fixed though, but still. > > - Original Message - > From: "Julian Moschüring" > To: "Discussion of Half-Life Programming" > > Sent: Thursday, May 14, 2009 2:57 PM > Subject: Re: [hlc

Re: [hlcoders] Game Content

2009-05-14 Thread Jonas 'Sortie' Termansen
e couldn't launch the mod successfully, even if they had the .GCF I was mounting. Might be fixed though, but still. - Original Message - From: "Julian Moschüring" To: "Discussion of Half-Life Programming" Sent: Thursday, May 14, 2009 2:57 PM Subject: Re: [hlcoders]

Re: [hlcoders] Game Content

2009-05-14 Thread Jed
> Nice reasoning, so if I go into a shop and only steal eg a part of a computer > thats okay? :-) No, because that's theft of property, not breaking of copyright law. :P - Jed ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Game Content

2009-05-14 Thread Julian Moschüring
ip the contents of a > GCF file, the perfectly safe but annoying way of doing it is mounting the > CSS GCF file, but the way you do it is up to you. > > ----- Original Message - > From: "Yaakov Smith" > To: "'Discussion of Half-Life Programming'" >

Re: [hlcoders] Game Content

2009-05-14 Thread Jonas 'Sortie' Termansen
is up to you. - Original Message - From: "Yaakov Smith" To: "'Discussion of Half-Life Programming'" Sent: Thursday, May 14, 2009 12:09 PM Subject: [hlcoders] Game Content > Example: I want to mess with CS:S models and include modifications of the > s

[hlcoders] Game Content

2009-05-14 Thread Yaakov Smith
Example: I want to mess with CS:S models and include modifications of the said models in my mod. Could I legally do that, but mount the CS:S content to cover the legal aspect? ___ To unsubscribe, edit your list preferences, or view the list archives, pl