gt; use
> > > a
> > > >>> small portion of their content includes, because the content cannot
> > > >>> substitute CS:S, and then it won't affect their sales, thus it can
> > > quality
> > > >>> as Fair Use under the US Copyrig
>> small portion of their content includes, because the content cannot
> > >>> substitute CS:S, and then it won't affect their sales, thus it can
> > quality
> > >>> as Fair Use under the US Copyright laws. But it's still untested in
> > cou
Joost, it looks like your cat is walking on your keyboard :o
2009/5/14 Joost van kempen
>
> fds
> fdsfdsfsfsfsfs
> > From: hlcod...@maxsi.dk
> > To: hlcoders@list.valvesoftware.com
> > Date: Thu, 14 May 2009 18:29:24 +0200
> > Subject: Re: [hlcoders] Game Conten
The worst part?
I agree the Joost.
- Original Message -
From: "Joost van kempen"
To:
Sent: Thursday, May 14, 2009 7:58 PM
Subject: Re: [hlcoders] Game Content
fds
fdsfdsfsfsfsfs
> From: hlcod...@maxsi.dk
> To: hlcoders@list.valvesoftware.com
> Date: Thu, 14 May
sdfsfsfds
> From: lord.matt.hoff...@gmail.com
> Date: Thu, 14 May 2009 09:32:08 -0700
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Game Content
>
> Agreed. I went looking for it yesterday, never found it. Probably in the GCF
> as it pops up when you
fds
fdsfdsfsfsfsfs
> From: hlcod...@maxsi.dk
> To: hlcoders@list.valvesoftware.com
> Date: Thu, 14 May 2009 18:29:24 +0200
> Subject: Re: [hlcoders] Game Content
>
> I would, but I couldn't find a copy of it.
>
> - Original Message -
> From: "Tom
fsdfsfsf
> From: r2d2r...@gmail.com
> Date: Thu, 14 May 2009 18:38:13 +0200
> To: j...@wunderboy.org; hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Game Content
>
>>
>> b) Do any of the Source game packs that allow you to play a mod made
>> with the
S:S, and then it won't affect their sales, thus it can
> > quality
> > >>> as Fair Use under the US Copyright laws. But it's still untested in
> > court,
> > >>> and will vary on a case basis, and I am not an US copyright expert.
> The
> > sa
sis, and I am not an US copyright expert. The
> same
> >>> argument goes for editing the content. Again, note that I don't
> recommend
> >>> doing this, but if it's legal due to Fair Use, and you only use small
> >>> amounts of content, it will be much fas
rom its own folder, instead of adding another search path, which increases
>>> loadtimes.
>>>
>>> Oh and be careful when mounting .GCFs from code and not the gameinfo.txt, I
>>> had some experience that some people couldn't launch the mod successfully,
>
From: "Tom Leighton"
> To: "Discussion of Half-Life Programming" >
> Sent: Thursday, May 14, 2009 5:57 PM
> Subject: Re: [hlcoders] Game Content
>
>
> > Have you read the agreement that accompanies the SDK?
> >
> > Jonas
I would, but I couldn't find a copy of it.
- Original Message -
From: "Tom Leighton"
To: "Discussion of Half-Life Programming"
Sent: Thursday, May 14, 2009 5:57 PM
Subject: Re: [hlcoders] Game Content
> Have you read the agreement that accompanie
it could count as Fair Use, and people on this list states that
> Valve doesn't care (which doesn't make it legal). I don't recommend doing so
> though, because it's questionably legal, but it's your decision.
>
> - Sortie
>
> - Original Message
;s legal due to Fair Use, and you only use small
> > > amounts of content, it will be much faster for the mod to load the
> > content
> > > from its own folder, instead of adding another search path, which
> > increases
> > > loadtimes.
>
;
> > Oh and be careful when mounting .GCFs from code and not the gameinfo.txt,
> I
> > had some experience that some people couldn't launch the mod
> successfully,
> > even if they had the .GCF I was mounting. Might be fixed though, but
> still.
> >
> >
he content
>> from its own folder, instead of adding another search path, which increases
>> loadtimes.
>>
>> Oh and be careful when mounting .GCFs from code and not the gameinfo.txt, I
>> had some experience that some people couldn't launch the mod successfully,
ibute with.
- Original Message -
From: "Julian Moschüring"
To: "Discussion of Half-Life Programming"
Sent: Thursday, May 14, 2009 4:39 PM
Subject: Re: [hlcoders] Game Content
>I don't think "fair use" will work here because we are speaking about
&g
einfo.txt, I
> had some experience that some people couldn't launch the mod successfully,
> even if they had the .GCF I was mounting. Might be fixed though, but still.
>
> - Original Message -
> From: "Julian Moschüring"
> To: "Discussion of Hal
alve doesn't care (which doesn't make it legal). I don't recommend doing so
> though, because it's questionably legal, but it's your decision.
>
> - Sortie
>
> - Original Message -
> From: "Olly"
> To: "Discussion of Hal
m: "Olly"
To: "Discussion of Half-Life Programming"
Sent: Thursday, May 14, 2009 3:58 PM
Subject: Re: [hlcoders] Game Content
> If its in the EULA (which I think it is) that says that you cannot use
> unmounted content. Then you just shouldn't unless you have con
h path, which
>> increases
>>> loadtimes.
>>>
>>> Oh and be careful when mounting .GCFs from code and not the
>>> gameinfo.txt,
>> I
>>> had some experience that some people couldn't launch the mod
>> successfully,
>>> even if they had
still.
> >
> > - Original Message -
> > From: "Julian Moschüring"
> > To: "Discussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com
> > >
> > Sent: Thursday, May 14, 2009 2:57 PM
> > Subject: Re: [hlcode
successfully,
> even if they had the .GCF I was mounting. Might be fixed though, but still.
>
> - Original Message -
> From: "Julian Moschüring"
> To: "Discussion of Half-Life Programming" >
> Sent: Thursday, May 14, 2009 2:57 PM
> Subject: Re: [hlc
e couldn't launch the mod successfully,
even if they had the .GCF I was mounting. Might be fixed though, but still.
- Original Message -
From: "Julian Moschüring"
To: "Discussion of Half-Life Programming"
Sent: Thursday, May 14, 2009 2:57 PM
Subject: Re: [hlcoders]
> Nice reasoning, so if I go into a shop and only steal eg a part of a computer
> thats okay? :-)
No, because that's theft of property, not breaking of copyright law. :P
- Jed
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ip the contents of a
> GCF file, the perfectly safe but annoying way of doing it is mounting the
> CSS GCF file, but the way you do it is up to you.
>
> ----- Original Message -
> From: "Yaakov Smith"
> To: "'Discussion of Half-Life Programming'"
>
is up to you.
- Original Message -
From: "Yaakov Smith"
To: "'Discussion of Half-Life Programming'"
Sent: Thursday, May 14, 2009 12:09 PM
Subject: [hlcoders] Game Content
> Example: I want to mess with CS:S models and include modifications of the
> s
Example: I want to mess with CS:S models and include modifications of the
said models in my mod.
Could I legally do that, but mount the CS:S content to cover the legal
aspect?
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