Re: [hlcoders] Half Life engine limitations. *VALVe: Look here*

2002-03-17 Thread Nathan Taylor
, 2002 7:23 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half Life engine limitations. *VALVe: Look here* http://coding.valve-erc.com The Coding Collective also has an online reference of all the SDK docs, along with some other articals that might be intresting - Original Message - From

Re: [hlcoders] Half Life engine limitations. *VALVe: Look here*

2002-03-17 Thread _Phantom_
arch 17, 2002 10:07 AM Subject: Re: [hlcoders] Half Life engine limitations. *VALVe: Look here* > thanks a whole bunch nathan :) Maybe on next release of the sdk it would be > wise to make the docs part of the source only download or a downloadable > documentation file? Unless there was alr

Re: [hlcoders] Half Life engine limitations. *VALVe: Look here*

2002-03-17 Thread Christopher Long
- From: Nathan Taylor <[EMAIL PROTECTED]> To: HLCoders <[EMAIL PROTECTED]> Sent: Sunday, March 17, 2002 1:57 PM Subject: Re: [hlcoders] Half Life engine limitations. *VALVe: Look here* > -- > [ Picked text/plain from multipart/alternative ] > Okay its uploading give it a

Re: [hlcoders] Half Life engine limitations.

2002-03-17 Thread Christopher Long
To: <[EMAIL PROTECTED]> Sent: Sunday, March 17, 2002 6:26 PM Subject: Re: [hlcoders] Half Life engine limitations. > The engine limits are there for a reason. > > I've hit pretty much every one of them... and every time i think "Dammit, what a stupid > limit" b

Re: [hlcoders] Half Life engine limitations.

2002-03-17 Thread [DRP]Avatar-X
t. Be careful... the game > can also crash, I've had that expereince on computers with not enough ram to > handle the precaches. > > -Cale 'Mazor' Dunlap > > >From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >T

Re: [hlcoders] Half Life engine limitations.

2002-03-16 Thread Cale Dunlap
Dunlap >From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: [hlcoders] Half Life engine limitations. >Date: Sat, 16 Mar 2002 20:34:51 -0500 > >Well studiomdl.exe is coded for a max of a 2mb model, but i i

Re: [hlcoders] Half Life engine limitations.

2002-03-16 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] rarg i responded to the wrong email rarggg!!! - Original Message - From: Christopher Long Sent: Saturday, March 16, 2002 7:53 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Half Life engine limitations. This is a multi-part message in

Re: [hlcoders] Half Life engine limitations. *VALVe: Look here*

2002-03-16 Thread Nathan Taylor
called "Modeling for Hallf-Life" instead of Half-Life. No biggy obviously, just fix it in the next go around. Regards, Lakario - Original Message - From: Christopher Long Sent: Saturday, March 16, 2002 7:53 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Half Life engine limitati

Re: [hlcoders] Half Life engine limitations.

2002-03-16 Thread [DRP]Avatar-X
Well studiomdl.exe is coded for a max of a 2mb model, but i increased it to 4mb and HL had no problem loading it. Max of 512 models, including map models (doors, triggers) and sprites Max of 512 sounds, including (i believe) things that are said with "speak" -av Christopher Long wrote: > This

[hlcoders] Half Life engine limitations.

2002-03-16 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] pheew third and final post. Just wondering what the half life engine can handle as far as precaching of models, sounds and sprites go. Is there a certain size limit a model can be ie 3Mb but like on