Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
Thanks.  I'll give it a look,   - Original Message - From: Chris 'Tal-N' Blane Sent: Thursday, November 22, 2001 6:16 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands  www.vlatitude.com posted the useful impulse commands in their resources section afte

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Chris 'Tal-N' Blane
;Tal-N' Blane    [C4 Software CEO]    www.c4software.net - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, November 21, 2001 6:48 PM Subject: [hlcoders] Impulse Commands 2 quick questions

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
OTECTED]' Subject: RE: [hlcoders] Impulse Commands  These only work in software.r_fullbright 1 - show textures onlyr_fullbright 2 - show lightmaps onlyr_fullbright 3 - show lightmaps with luxel gridsr_fullbright 4 - show mip level-Original Message->2)  Is there a command to illum

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
In half-life deathmatch.   I don't really want to do any coding, only built in functions.   - Original Message - From: vasily987 Sent: Thursday, November 22, 2001 3:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands  >1)  Does anyone either know the complete

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
ooo ooo ooo you are sooo nice!   - Original Message - From: Reedbeta Sent: Thursday, November 22, 2001 12:18 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands  Impulse commands:76 -- Activates "Grunt-O-Matic"; if you use this and then reload the map, thiscommand

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
checking the code was quazi helpful yes, i found then entire set of case commands for impulse there but their functions were somewhat obscure.   - Original Message - From: omega Sent: Wednesday, November 21, 2001 10:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands

RE: [hlcoders] Impulse Commands

2001-11-22 Thread Ken Birdwell
These only work in software. r_fullbright 1 - show textures only r_fullbright 2 - show lightmaps only r_fullbright 3 - show lightmaps with luxel grids r_fullbright 4 - show mip level -Original Message- >2) Is there a command to illuminate a dark map (besides the flashlight)? > (f

Re: [hlcoders] Impulse Commands

2001-11-22 Thread vasily987
>1) Does anyone either know the complete list of "impulse" commands or how to show a >list of them? Are you talking about one of existing MODs or about HL SDK? There is a function, void CBasePlayer::ImpulseCommands() in player.cpp, line 3215. >2) Is there a command to illuminate a dark map (

Re: [hlcoders] Impulse Commands

2001-11-21 Thread Reedbeta
Impulse commands: 76 -- Activates "Grunt-O-Matic"; if you use this and then reload the map, this command will spawn a grunt in front of you 99 -- toggles HUD logo 100 -- toggles flashlight 101 -- gives all weapons and items 102 -- spawns a random gib 103 -- reports AI state of the monster you're l

Re: [hlcoders] Impulse Commands

2001-11-21 Thread omega
in the CODE. like i said.   -omegaBlackened Interactivehttp://www.nofadz.com/blackened - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, November 21, 2001 9:29 PM Subject: Re: [hlcoders] Impulse Commands rs_fullbright is a no.   I

Re: [hlcoders] Impulse Commands

2001-11-21 Thread Nathan Taylor
rs_fullbright is a no.   I tried  typing CheatImpulse in the console and that doesn't work either...   - Original Message - From: Cortex Sent: Wednesday, November 21, 2001 4:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Impulse Commands  To know all the impulse commands,

Re: [hlcoders] Impulse Commands

2001-11-21 Thread omega
- From: Nathan Taylor To: HLCoders Sent: Wednesday, November 21, 2001 12:48 PM Subject: [hlcoders] Impulse Commands 2 quick questions:   1)  Does anyone either know the complete list of "impulse" commands or how to show a list of them?   2)  Is there a

Re: [hlcoders] Impulse Commands

2001-11-21 Thread Cortex
www.hlalbator.fr.st - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, November 21, 2001 6:48 PM Subject: [hlcoders] Impulse Commands 2 quick questions:   1)  Does anyone either know t

[hlcoders] Impulse Commands

2001-11-21 Thread Nathan Taylor
2 quick questions:   1)  Does anyone either know the complete list of "impulse" commands or how to show a list of them?   2)  Is there a command to illuminate a dark map (besides the flashlight)?  (for testing purposes) Thanks,LakarioModDev.netwww.moddev.net Get more from the Web. FREE MSN Explore