Am Mo 09.08.2004 19:37, Ryan "Professional Victim" Desgroseilliers <[EMAIL PROTECTED]>
schrieb:
> You might want to read the list postings a bit more thoroughly before
> replying with a non-helpful, dismissive comment such as this one, since your
> comment has absolutely no relevance to his actual
] Behalf Of Thomas
> Ackermann
> Sent: 09 August 2004 16:23
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
> valve? Reproduction steps included.)
>
>
> Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PRO
Am Mo 09.08.2004 17:42, Ben Banfield <[EMAIL PROTECTED]> schrieb:
> How many other game companies would continue to patch their game and
> provide updates 5-6 years after release?
ALL companies that STILL sell their software!
I bought around 5 CD-Keys over the years (also one for my woman) - and w
Chris" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 09, 2004 11:43 AM
Subject: RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps included.)
> >What about starting a server with 21 Slots, reserving one with AMX, so
ngine for the last 1/2 of a decade!
- Original Message -
From: "Ben Banfield" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 09, 2004 11:42 AM
Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps include
On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann
<[EMAIL PROTECTED]> wrote:
What about starting a server with 21 Slots, reserving one with AMX, so
that only 20 players can connect.
Will the bug still arise?!?
Yes it will, if there are 20 players on the server, and a 21th connects
he will
How many other game companies would continue to patch their game and
provide updates 5-6 years after release?
On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann
<[EMAIL PROTECTED]> wrote:
> Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb:
> > > [BIGGEST EDIT EV
AIL PROTECTED]
Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps included.)
Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb:
> > [BIGGEST EDIT EVER]
> > Valve has fixed the bug.
> > It should
Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb:
> > [BIGGEST EDIT EVER]
> > Valve has fixed the bug.
> > It should be updated to Steam sometime soon, according to the email.
> > GG on this one, everyone.
> >
>
> Yay! Go Valve!
>
> Anybody who says Valve doesn'
ahh its good to see they still suport half life, when
most people thought that they where only going to work
on hl2 from now on
amckern
--- "Jeffrey \"botman\" Broome"
<[EMAIL PROTECTED]> wrote:
> Hasan Aljudy wrote:
> > acording to this post:
> >
>
http://www.natural-selection.org/forums/index
Hasan Aljudy wrote:
acording to this post:
http://www.natural-selection.org/forums/index.php?showtopic=76081
Valve has fixed the bug
Quote:
[BIGGEST EDIT EVER]
Valve has fixed the bug.
It should be updated to Steam sometime soon, according to the email.
GG on this one, everyone.
Y
acording to this post:
http://www.natural-selection.org/forums/index.php?showtopic=76081
Valve has fixed the bug
Quote:
[BIGGEST EDIT EVER]
Valve has fixed the bug.
It should be updated to Steam sometime soon, according to the email.
GG on this one, everyone.
On Sat, 24 Jul 200
Tom Grim wrote:
We were successfully able to reproduce getting a
"bugged" player on Counter-Strike, DoD, and HLDM in
Steam. Additionally, we were able to recreate it in
Counter-Strike 1.5 and HLDM in Won Half-Life also
(didn't try DoD).
I know CS uses 9 point blending, I believe DoD does as well.
I think a Valve employee should do "Find in Files" on "<
gpGlobals->maxClients".
___
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I'm here to just put my 2 cents in. I'm actually one
of the new coders for NS and have been working at
finding a solution for our "hitbox" issue that's
happening with player N of a server with maxplayers
set at N.
I have been working with Arithon on reproducing it and
narrowing down what was hap
Thanks for the reply, Andrew.
I think I understand what you're saying (I did play on and help
administrate a few CS servers a while back), but I don't believe I'm
talking about the same thing. It's not a constant thing - only the last
player in a full server is like this.
Basically, what I'm seein
No, you're seeing this, and you are sane. It's common in
Counter-Strike servers to have to lead your targets for "high
deflection" shots. IE: when the player is moving left to right rapidly
across the FOV.
On Fri, 23 Jul 2004 21:46:34 -0700, Arithon Kelis <[EMAIL PROTECTED]> wrote:
> I apologize i
I apologize in advance for the cross-posting. I scanned through my
archive of the hlds mailing list, but did not see anything related to
this issue. It appears, after careful study, that there exists a
discrepancy between a player's appearant position and their real
position that depends on the p
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