Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Thomas Ackermann
Am Mo 09.08.2004 19:37, Ryan "Professional Victim" Desgroseilliers <[EMAIL PROTECTED]> schrieb: > You might want to read the list postings a bit more thoroughly before > replying with a non-helpful, dismissive comment such as this one, since your > comment has absolutely no relevance to his actual

RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Thomas Ackermann
] Behalf Of Thomas > Ackermann > Sent: 09 August 2004 16:23 > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, > valve? Reproduction steps included.) > > > Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PRO

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Thomas Ackermann
Am Mo 09.08.2004 17:42, Ben Banfield <[EMAIL PROTECTED]> schrieb: > How many other game companies would continue to patch their game and > provide updates 5-6 years after release? ALL companies that STILL sell their software! I bought around 5 CD-Keys over the years (also one for my woman) - and w

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Ryan \"Professional Victim\" Desgroseilliers
Chris" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 09, 2004 11:43 AM Subject: RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.) > >What about starting a server with 21 Slots, reserving one with AMX, so

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Shane Robinett
ngine for the last 1/2 of a decade! - Original Message - From: "Ben Banfield" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 09, 2004 11:42 AM Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps include

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Maarten van der Zwaart
On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann <[EMAIL PROTECTED]> wrote: What about starting a server with 21 Slots, reserving one with AMX, so that only 20 players can connect. Will the bug still arise?!? Yes it will, if there are 20 players on the server, and a 21th connects he will

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Ben Banfield
How many other game companies would continue to patch their game and provide updates 5-6 years after release? On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann <[EMAIL PROTECTED]> wrote: > Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb: > > > [BIGGEST EDIT EV

RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread McCormack, Chris
AIL PROTECTED] Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.) Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb: > > [BIGGEST EDIT EVER] > > Valve has fixed the bug. > > It should

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-08-09 Thread Thomas Ackermann
Am Di 27.07.2004 17:20, Jeffrey "botman" Broome <[EMAIL PROTECTED]> schrieb: > > [BIGGEST EDIT EVER] > > Valve has fixed the bug. > > It should be updated to Steam sometime soon, according to the email. > > GG on this one, everyone. > > > > Yay! Go Valve! > > Anybody who says Valve doesn'

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-27 Thread Adam \"amckern\" Mckern
ahh its good to see they still suport half life, when most people thought that they where only going to work on hl2 from now on amckern --- "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]> wrote: > Hasan Aljudy wrote: > > acording to this post: > > > http://www.natural-selection.org/forums/index

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-27 Thread Jeffrey \"botman\" Broome
Hasan Aljudy wrote: acording to this post: http://www.natural-selection.org/forums/index.php?showtopic=76081 Valve has fixed the bug Quote: [BIGGEST EDIT EVER] Valve has fixed the bug. It should be updated to Steam sometime soon, according to the email. GG on this one, everyone. Y

Re: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-27 Thread Hasan Aljudy
acording to this post: http://www.natural-selection.org/forums/index.php?showtopic=76081 Valve has fixed the bug Quote: [BIGGEST EDIT EVER] Valve has fixed the bug. It should be updated to Steam sometime soon, according to the email. GG on this one, everyone. On Sat, 24 Jul 200

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-24 Thread Jeffrey \"botman\" Broome
Tom Grim wrote: We were successfully able to reproduce getting a "bugged" player on Counter-Strike, DoD, and HLDM in Steam. Additionally, we were able to recreate it in Counter-Strike 1.5 and HLDM in Won Half-Life also (didn't try DoD). I know CS uses 9 point blending, I believe DoD does as well.

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-24 Thread peter
I think a Valve employee should do "Find in Files" on "< gpGlobals->maxClients". ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-24 Thread Tom Grim
I'm here to just put my 2 cents in. I'm actually one of the new coders for NS and have been working at finding a solution for our "hitbox" issue that's happening with player N of a server with maxplayers set at N. I have been working with Arithon on reproducing it and narrowing down what was hap

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-23 Thread Arithon Kelis
Thanks for the reply, Andrew. I think I understand what you're saying (I did play on and help administrate a few CS servers a while back), but I don't believe I'm talking about the same thing. It's not a constant thing - only the last player in a full server is like this. Basically, what I'm seein

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-23 Thread Andrew Foss
No, you're seeing this, and you are sane. It's common in Counter-Strike servers to have to lead your targets for "high deflection" shots. IE: when the player is moving left to right rapidly across the FOV. On Fri, 23 Jul 2004 21:46:34 -0700, Arithon Kelis <[EMAIL PROTECTED]> wrote: > I apologize i

[hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-23 Thread Arithon Kelis
I apologize in advance for the cross-posting. I scanned through my archive of the hlds mailing list, but did not see anything related to this issue. It appears, after careful study, that there exists a discrepancy between a player's appearant position and their real position that depends on the p