RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Spencer 'voogru' MacDonald
Behalf Of Hendrik "Punisher" Leppkes Sent: Tuesday, February 08, 2005 5:38 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN" Or change the playerinfomanager to return a valid pointer before the player enters the game.

RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Hendrik \"Punisher\" Leppkes
. :) Punisher > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald > Sent: Tuesday, February 08, 2005 10:56 PM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Plugin API: Netw

RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Spencer 'voogru' MacDonald
s Sent: Tuesday, February 08, 2005 3:31 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN" No (in general, typically it will work). Retrieval of the network ID is an asynchronous operation, it can complete at any time (hence th

Re: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Ronny Schedel
No (in general, typically it will work). Retrieval of the network ID is an asynchronous operation, it can complete at any time This is a bug in 1.6 servers. Sometimes the network ID will never be retrieved by the server, banned players can play easily. We had to code an adminmod plugin to get rid o

RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Alfred Reynolds
game), in that case the network ID is never set to a valid value. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie Sent: Tuesday, February 08, 2005 12:06 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Plugin API: NetworkIDString

[hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"

2005-02-08 Thread Roy Laurie
Any time I call PlayerInfoManager::GetNetworkIDString() or IVEngineInterface::GetPlayerNetwordIDString(edict_t*) from ClientActivate(), I get a string with "UNKOWN". This occurs not only while debugging locally, but also on my public server. The SteamID should be available in ClientActivate, no