Behalf Of Hendrik
"Punisher" Leppkes
Sent: Tuesday, February 08, 2005 5:38 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"
Or change the playerinfomanager to return a valid pointer before the player
enters the game.
. :)
Punisher
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald
> Sent: Tuesday, February 08, 2005 10:56 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Plugin API: Netw
s
Sent: Tuesday, February 08, 2005 3:31 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"
No (in general, typically it will work). Retrieval of the network ID is
an asynchronous operation, it can complete at any time (hence th
No (in general, typically it will work). Retrieval of the network ID is
an asynchronous operation, it can complete at any time
This is a bug in 1.6 servers. Sometimes the network ID will never
be retrieved by the server, banned players can play easily. We had
to code an adminmod plugin to get rid o
game), in that case
the network ID is never set to a valid value.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie
Sent: Tuesday, February 08, 2005 12:06 PM To:
hlcoders@list.valvesoftware.com Subject: [hlcoders] Plugin API:
NetworkIDString
Any time I call PlayerInfoManager::GetNetworkIDString() or
IVEngineInterface::GetPlayerNetwordIDString(edict_t*) from ClientActivate(), I
get a string with
"UNKOWN". This occurs not only while debugging locally, but also on my public
server.
The SteamID should be available in ClientActivate, no
6 matches
Mail list logo