[hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-09 Thread tei
Yea. You think Its a nice day, then BANG, you died. And the whole day its ruined. This universe its odd, 42 its not even power of two. Rats know why. British_Bomber wrote: *looks at book collection above computer* I knew it rang a bell, but I wasn't aware he had died. Botman, I appologized for t

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Lance Vorgin
In every modified server I've been on (too many to count) it's the server that's rightfully been blamed for the modifications to the mod and not the mod or mod authors themselves. There's no way to stop admins from changing pretty much anything about your mod's server and, as stated, it's not an op

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Jorge Rodriguez
On Thu, Feb 10, 2005 at 02:17:55PM -0500, Lance Vorgin wrote: > In every modified server I've been on (too many to count) it's the > server that's rightfully been blamed for the modifications to the mod > and not the mod or mod authors themselves. There's no way to stop > admins from changing prett

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread tei
Lance Vorgin wrote: [...] There will always be classic servers as well, so why would you not want to give people the opportunity to improve your mod? Maybe If you ask a artist type of guy, the response will be NO. Its that, so not changes allowed. But If you ask the type of guy play with sources,

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Beppo
ry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net - Original Message - From: "Jorge Rodriguez" <[EMAIL PROTECTED]> To: Sent: Thursday, February 10, 2005 6:32 PM Subject: Re: [hlcoders] R

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread r00t 3:16
IL PROTECTED]> To: Sent: Thursday, February 10, 2005 6:32 PM Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages? On Thu, Feb 10, 2005 at 02:17:55PM -0500, Lance Vorgin wrote: In every modified server I've been on (too many to count) it's the server t

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread British_Bomber
ing nice additions is most times ok, but changing basics is > > not. > > > > So, imo, hard code whatever you want to hard code and leave stuff editable > > only if you want them to change it. > > > > -- > > Norbert Bogenrieder aka Beppo Lead Programmer and Projec

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread jeff broome
Every weapon in every MOD should be insta-gib. :P Where is Holy Wars: Source? (don't you people EVER trim posts when you reply?) Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Ben Davison
Negative Jeffery, gattling gun insta gib! :P On Thu, 10 Feb 2005 17:31:31 -0600, jeff broome <[EMAIL PROTECTED]> wrote: > Every weapon in every MOD should be insta-gib. :P > > Where is Holy Wars: Source? > > (don't you people EVER trim posts when you reply?) > > Jeffrey "botman" Broome > > _

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread British_Bomber
Me? I dont acctually see anything added on to my replys. Good point, are they working on holy wars source? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread jeff broome
Sigh. Gmail has spoiled a generation. :( Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Lance Vorgin
Yeah guys you're making my PINE lag :P The new players argument is the only one that's really made me think here - but perhaps, should your enjoy success and the inevitable modifications it brings, you should tell new players [in a document called the Manual!] to look for a 'classic' or otherwise

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Steven Guy
It seems so far that some ppl believe that just because someone can change something means we shouldn't even try to stop them. This is really dumb, no matter what you do there will always be some way to subvert any protection system but that doesn't mean someone will succeed in doing so. It's true

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Imperio59
I might not hard code it (to prevent attracting people i'd rather not mess with my MOD's dlls) but i will probably put in a check in code to display a message if the script files' values differ from the hardcoded values. After all, i don't really care if they want a special uber-cool SMG to kill yo

RE: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Karl \"XP-Cagey\" Patrick
> If people blame your mod for what a mutator does, then tell them it > was the mutator. Egads. This is, of course, extremely easy to do since new players always tell developers why they won't give a mod another chance... ;) I'm all for customization as long as players know it's a customized serv

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Lance Vorgin
I pretty much fully agree with you Karl. I'm speak under the assumption that, like most of the servers I seem to remember, the words "OMG THIS SERVER IS RUNNING XMOD" are plastered all over a joining player's screen. As far as I know there's no way to look for servers running specific plugins, bu

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-10 Thread Draco
Personally I will be removing the damage/cycle time values and anything else that greatly effects the characteristics of the weapon once I have found the values I want. This is simply a matter of preference, leave it open for editing if you wish. To remove the guns dependance on a script you simpl

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-11 Thread Lance Vorgin
> I'm speak I sure wish I could edit my replies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-11 Thread British_Bomber
Imperio, slap in a few checks to verify they are the values you want, and if they aren't then give some obscure error, blame DirectX and crash the game... Thus you have your weapons doing the damage you want, and if anyone complains you can blame it on Microsoft, problem solved :D ___

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-11 Thread Steven Guy
humm... blame it on Microsoft... You know it may just work. I mean everyone blames Microsoft anyways right? From: British_Bomber <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" o

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-11 Thread Lance Vorgin
If you do that I'll.. err.. someone will just send unmodified values to the client and use modified values to calculate damage. And if you move damage calculation to the client, then I'll laugh really really hard. ___ To unsubscribe, edit your list prefe

RE: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-11 Thread Spencer 'voogru' MacDonald
"I am sure the .ctx could be decrypted but most people won't go to that extent. For the people who do decrypt them It won't do them no good because they will not be able to encrypt them with a different key..." Getting the key is not that hard I don't think, I do not know how to do it, but Lance d

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-13 Thread Beppo
entry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net - Original Message - From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: Sent: Saturday, February 12, 2005 6:14 AM Subje

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-13 Thread tei
Beppo wrote: I do not disagree, only for a little aspect... if you want your mod to be this or that way and not another and someone changes it to become that other, then it comes close to hitting the original mod authors right into their faces. Not all mods out there do wish to fit for every player

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-13 Thread Lance Vorgin
On Sun, 13 Feb 2005 12:13:51 +0100, Beppo <[EMAIL PROTECTED]> wrote: > I do not disagree, only for a little aspect... if you want your mod to be > this or that way and not another and someone changes it to become that > other, then it comes close to hitting the original mod authors right into > the

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-13 Thread British_Bomber
Who ever wants to control the game will control it. lol If the authors dont want something to happen they can stop it, if the plug in writters dont want it stopped, they will find a way around it. If the modders dont like what the plugin writters make then they will find a way to stop it. And so

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-13 Thread Lance Vorgin
It shuoldn't be a war. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-13 Thread Draco
Jeez, all this over whether to use scripts or hard code to decide weapon characteristics! It is a matter of preference, there is no need to try and convince others that yours is best. It would be like me saying my programming style 'pwns' yours and that your a 'stupid n00b' for using a different on

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread British_Bomber
Now, in all fairness I did offer him an option, and none of what anyone here has said really relates to who's prefference is right. Merely options that modders have open to them for what goes on with how their game is played. ___ To unsubscribe, edit you

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Lance Vorgin
On Mon, 14 Feb 2005 15:45:02 +1000, Draco <[EMAIL PROTECTED]> wrote: > Jeez, all this over whether to use scripts or hard code to decide > weapon characteristics! It is a matter of preference, there is no need > to try and convince others that yours is best. It would be like me > saying my programm

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Beppo
t: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages? On Mon, 14 Feb 2005 15:45:02 +1000, Draco <[EMAIL PROTECTED]> wrote: Jeez, all this over whether to use scripts or hard code to decide weapon characteristics! It is a matter of preference, there is no need to try a

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Jeffrey \"botman\" Broome
Beppo wrote: Changing features of a mod is actually illegal due to copyright laws and someone would even be able to sue you if they have the time and money to do so. Not necessarily. See the recent Techmo vs. ninjahacker.net lawsuit... http://games.slashdot.org/games/05/02/10/0347222.shtml?tid=211

RE: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Spencer 'voogru' MacDonald
#x27;t think that would go too far in court. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Beppo Sent: Monday, February 14, 2005 2:01 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting

RE: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Deadman Standing
] "Safe way" of setting weapon damages? Changing features of a mod is actually illegal due to copyright laws and someone would even be able to sue you if they have the time and money to do so. ___ To unsubscribe, edit your list preferences, o

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread British_Bomber
Didn't Valve distribute plug in capabilities with the SDK? So if you are trying to say that plug in authors aren't allowed to create their plug ins, then why are mod authors allowed to mod for the Source engine? I can see why you would want to put safe guards on what you think should not be chang

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Beppo
ruary 14, 2005 8:40 PM Subject: RE: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages? You might want to read up on copyright law. It protects the intellectual property, in this case your code. This means they can not steal or reuse your code. Copyright law does NOT prevent s

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Beppo
http://infiltration.sentrystudios.net - Original Message - From: "British_Bomber" <[EMAIL PROTECTED]> To: Sent: Monday, February 14, 2005 9:40 PM Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages? Didn't Valve distribute pl

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Jeffrey \"botman\" Broome
Beppo wrote: But if a mod states in its licensee agreement that you are not allowed to change it in any way (agree to perform no after market modifications in termy to be allowed to use it) then the whole thing will be copyrighted. Either install it by agreeing or do not install it... your choice.

RE: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Karl \"XP-Cagey\" Patrick
>From Beppo: > In terms of inherited classes this means that any direct copy of my codes > that is then changed or an inherited class with changed behaviour is > actually reusing my codes too. So this falls under the intellectual > property copyright law. Do you have a case citation to back that u

RE: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Karl \"XP-Cagey\" Patrick
Sorry Lance and Jeffery, attributed this quote to the wrong person in my last reply, should have been Jeffery: > You do realize that by saying this you're just BEGGING people to make all > kinds of crazy plugins to screw up the gameplay in your MOD, right? :) Karl

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-14 Thread Lance Vorgin
On Tue, 15 Feb 2005 03:10:40 +0100, Beppo <[EMAIL PROTECTED]> wrote: > If someone changes a value within my codes or writes codes that change the > behaviour of my codes then he is actually reusing it. Neg. I'm not redistributing your [already freely available] work, nor am I calling it my own. Sor

RE: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-15 Thread Deadman Standing
list.valvesoftware.com Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages? If someone changes a value within my codes or writes codes that change the behaviour of my codes then he is actually reusing it. In terms of inherited classes this means that any direct cop

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-15 Thread Beppo
- From: "Lance Vorgin" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 15, 2005 7:45 AM Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages? On Tue, 15 Feb 2005 03:10:40 +0100, Beppo <[EMAIL PROTECTED]> wrote: If someone changes a value wi

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-15 Thread tei
British_Bomber wrote: I'm sure there was a point in there somewhere, but this is just going to turn into flames. hummm... Remeber that modding its something coders do for fun. ___ To unsubscribe, edit your list preferences, or view the list archives, plea

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-15 Thread British_Bomber
I'm sure there was a point in there somewhere, but this is just going to turn into flames. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-15 Thread Lance Vorgin
On Tue, 15 Feb 2005 19:41:24 +0100, Beppo <[EMAIL PROTECTED]> wrote: > The only thing I don't get about you Lance is the fact that you seem to be > very aggressive in the way you stand your words. > Just one thing... why? I believe that if a game is good at its core but flawed or lacking in some wa

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-15 Thread Beppo
ot;Lance Vorgin" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 16, 2005 2:57 AM Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages? On Tue, 15 Feb 2005 19:41:24 +0100, Beppo <[EMAIL PROTECTED]> wrote: The only thing I don't get about you Lance

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-15 Thread Lance Vorgin
I apologize for any aggressive talk - I just figure everybody talks this way :/ I honestly want only the best for any creation of any modder, but, to paraphrase a recent relevant argument, if the mod author has the attitude of "its my mod and I won't fix the bugs so go die", then it's in the hands

Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages?

2005-02-16 Thread Draco
British_Bomber wrote: > I'm sure there was a point in there somewhere, but this is just going > to turn into flames. > lol, you missed it, it was about 15 posts ago :D -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net _