Well, it's not like I'm waiting around for crazy new features. I just want the
critical bugs fixed, like the config.cfg thing and the remaining vphysics bug,
and the jitteriness when touching/walking on objects would be nice too.
At 2006/07/25 08:05 AM, Alex W wrote:
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Whoops!
On 7/26/06, Teddy <[EMAIL PROTECTED]> wrote:
>
> While you're waiting for the SDK update and if you want a good laugh,
> read this page:
>
> http://developer.valvesoftware.com/wiki/Building_MODs_with_Valve_Technology
>
> It's got such mem
While you're waiting for the SDK update and if you want a good laugh,
read this page:
http://developer.valvesoftware.com/wiki/Building_MODs_with_Valve_Technology
It's got such memorable quotes as "Source and Steam have been designed
with MODs in mind" and "The SDK is updated continuously and
auto
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If they would spent 1 week to help the modders, I would be happy. HL2 has
one of the biggest mod-communities and this community is keeping HL2 alive
and generating money (I suppose many people bought HL1 just to get Sven
Coop).
Valve is in a good
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Same here...I was already happy that something is finally coming, but then, it
was just a confusing topic name :P
Our team is kind of annoyed too...although we would really love to have all the
new fe
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I am SOoo depressed, :( ...the SDK really needs some candy and make
us modders happy.
Gus
Outlaws & Lawmen Mod
http://wantedmod.planethalflife.gamespy.com/cantina/
Nick wrote:
> Yep, me too. I thought after ep1 was finished we
Yep, me too. I thought after ep1 was finished we would get at least
*some* news on the sdk update.
On 7/25/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
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Aw man, everytime this topic is bumped I think a real SDK update has been
released :(
On
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Aw man, everytime this topic is bumped I think a real SDK update has been
released :(
On 7/25/06, David Kiger <[EMAIL PROTECTED]> wrote:
>
> How much publicity and how many sales has Valve gotten over the years
> thanks to mods? Getting out a ne
How much publicity and how many sales has Valve gotten over the years
thanks to mods? Getting out a new SDK isn't just a courtesy, it's
smart business. I can understand that it's not top-priority, but at
the same time, the delay is somewhat ridiculous.
On 7/25/06, Alex W <[EMAIL PROTECTED]> wr
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Hey, we're all lucky that VALVe even updates the SDK in the first place --
not many other game studios do such a thing =).
But I do know what you mean. I'd like an update myself. Hammer has been
"broken" for lots of people (the 3d view is fubar
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I'm not one to kick a convo back up, but is there any word at all about an
SDK update Valve? Its been 419 days since our last major codebase update,
and 190 days since the last SDK update full stop. I know I'm not speaking
just for myself when I s
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well at least get done with friends first...!! the VDC beta page has been
dead for too long
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Aw man, Teddy :Z Everytime you make this post my little heart is filled with
joy thinking "yay SDK update!" but alas :(
To pull something out of my bottom, I think that they probably put the SDK
in sync with Episode 1's codebase, so if we suddenl
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By the way...forgive me for forgetting to delete quoted text
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>
> > > On 2/18/06, David Speyrer <[EMAIL PROTECTED]> wrote:
> > > > Yep, we're still working on it. Thanks for being patient.
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailt
urse!
> >
> > On 2/18/06, David Speyrer <[EMAIL PROTECTED]> wrote:
> > > Yep, we're still working on it. Thanks for being patient.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECT
-Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Teddy
> > Sent: Wednesday, February 15, 2006 12:06 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Source SDK Update Released
> >
> > Any upda
7;re still working on it. Thanks for being patient.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Teddy
> Sent: Wednesday, February 15, 2006 12:06 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK U
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I want to see an update also, I use vs 05 for all my programming, and
switching back to 03 has been a pain.
Unfortunetly, unless this update contains full support for DOD:S mods, I
won't be that interested.
--
ng on it. Thanks for being patient.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Teddy
> > Sent: Wednesday, February 15, 2006 12:06 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlc
Of Teddy
> Sent: Wednesday, February 15, 2006 12:06 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK Update Released
>
> Any update on the SDK code update David?
>
> On 1/19/06, David Speyrer <[EMAIL PROTECTED]> wrote:
> > We'
TED]> wrote:
> > > >
> > > > Lots of stuff, including things like HDR, the commmentary system, and
> > > > color correction. VC2005 support as well.
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
>
ary system, and
>color correction. VC2005 support as well.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
>(Bromfitsen)
>Sent: Friday, February 17, 2006 2:22 PM
>To: hlcoders@list.valvesoftware.com
>Subject: Re: [hlcode
; > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> > > (Bromfitsen)
> > > Sent: Friday, February 17, 2006 2:22 PM
> > > To: hlcoders@list.valvesoftware.com
>
Behalf Of Andrew
> > (Bromfitsen)
> > Sent: Friday, February 17, 2006 2:22 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Source SDK Update Released
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Awesome, an
e-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> (Bromfitsen)
> Sent: Friday, February 17, 2006 2:22 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK Update Released
>
> --
> [ Picked text/plain from multipart/
Subject: Re: [hlcoders] Source SDK Update Released
--
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Awesome, any tid bits on what to expect?
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Awesome, any tid bits on what to expect?
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Yep, we're still working on it. Thanks for being patient.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Wednesday, February 15, 2006 12:06 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Update Released
Any u
next few weeks.
> > > >
> > > > -- David
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Adam
> > > > "amckern" Mckern
> > > > S
---
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Adam
> > > "amckern" Mckern
> > > Sent: Wednesday, January 18, 2006 5:27 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Source SDK U
OTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Adam
> > "amckern" Mckern
> > Sent: Wednesday, January 18, 2006 5:27 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Source SDK Update Released
> >
> > HDR - what i
]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam
> "amckern" Mckern
> Sent: Wednesday, January 18, 2006 5:27 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK Update Released
>
> HDR - what i am after is just the code to hook the hdr
> shader
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As much as we likely won't get access to a lot of those features, a few new
useful exported interfaces would definitely be appreciated... I'm tired of
memory offsets and sigscanning.
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Yes, that would be nice but...
fat chance.
Plugin coders are hated. :(
The best solution I've found for all my plugin dilemmas was to take out my
trusty crowbar and hack the code to allow me to do things that were not
given to me by the plugin ap
I hope they include official support for using more advanced stuff on
server plugins.
Like manipulating player health, position and so on.
On Wed, 2006-01-18 at 21:52 +, Benjamin Davison wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Well at the moment VS2005 support, and al
David Speyrer
Cc: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Update Released
Grr... broke mdldecompiler.exe - giving the "Extra App ID set to 211,
but no
SteamAppID." error when you browse to the .mdl to decompiler. Dave,
etc. -
think you could help us understand
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Thanks for the update David.
--
Draco
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Well at the moment VS2005 support, and all the fixes that have gone into
HL2DM and some engine fixes that can be applied to the SDK.
Oh and HDR.
There might be more stuff, I dunno.
On 1/18/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]> wrote:
>
>
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Any chance of finding out what is being fixed, what is being thought about
and what might be looked into in the future?
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> Subject: Re: [hlcoders] Source SDK Update Released
>
> HDR - what i am after is just the code to hook the hdr
> shader in - i might see what OpenEXR is like, it might
> be quicker then wating on the sdk.
>
> http://www.openexr.com/ Made
lvesoftware.com
Subject: Re: [hlcoders] Source SDK Update Released
HDR - what i am after is just the code to hook the hdr
shader in - i might see what OpenEXR is like, it might
be quicker then wating on the sdk.
http://www.openexr.com/ Made by ILM and looks to be
free.
Adam
--- Garry Newman &l
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That's the worst estimate I've heard yet, you are probably right too :( I
just want to benefit from any bug fixes the HL2DM sdk has.
--
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Rumor is the code update wont be released till aftermath is released.
On 1/18/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> HDR - what i am after is just the code to hook the hdr
> shader in - i might see what OpenEXR is like, it might
>
HDR - what i am after is just the code to hook the hdr
shader in - i might see what OpenEXR is like, it might
be quicker then wating on the sdk.
http://www.openexr.com/ Made by ILM and looks to be
free.
Adam
--- Garry Newman <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/a
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What are we expecting in the code updates again?
On 1/18/06, Jason Houston <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm with Adam on this one, I have been waiting for too long for the new
> code
> sd
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I'm with Adam on this one, I have been waiting for too long for the new code
sdk's. I was expecting them right after DOD:S, then Lost Coast came out. So
please, a guesstimate on that would be great. Put us out of our misery here.
--
Draco
--
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Worked fine for me until update. Not with the beta SDK though.
Quoting Aaron Schiff <[EMAIL PROTECTED]>:
> --
> [ Picked text/plain from multipart/alternative ]
> it's been broken for a while
>
> On 1/17/06, Tim Holt <[EMAIL PROTECTED]> wrote:
> >
> > Grr... broke mdldecompiler.exe - giving the "
Please give us an eta on the code, its been over 4
months after lost coast came out, and it seems to be
no patch work was done on that yet, so please FOR GODS
SAKE ETA!
--- Aaron Schiff <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> it's been broken for
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it's been broken for a while
On 1/17/06, Tim Holt <[EMAIL PROTECTED]> wrote:
>
> Grr... broke mdldecompiler.exe - giving the "Extra App ID set to 211, but
> no
> SteamAppID." error when you browse to the .mdl to decompiler. Dave, etc.
> -
> thin
Grr... broke mdldecompiler.exe - giving the "Extra App ID set to 211, but no
SteamAppID." error when you browse to the .mdl to decompiler. Dave, etc. -
think you could help us understand why this error occurs, what tool makers can
do to fix it?
Quoting David Speyrer <[EMAIL PROTECTED]>:
> This i
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A major update to the Source SDK has been released on Steam. Included in
this update are major features and fixes for the tools in the Source
SDK. More information can be found be reading the release no
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