Did you confirm the broken spot in dm_runoff that I posted the link to earlier?
At 2006/04/14 08:42 PM, Skillet wrote:
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>The same issue happens in my mod (using HL2DM SDK base), so I would assume
>it is a problem of the SDK and none of the afore
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psst dont release a really bugged beta to the public
then u fix it and no one cares anymore
On 4/14/06, Skillet <[EMAIL PROTECTED]> wrote:
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> The same issue happens in my mod (using HL2DM
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The same issue happens in my mod (using HL2DM SDK base), so I would assume
it is a problem of the SDK and none of the aforementioned movement changes.
Curiously, it seems, for me, to be just as likely to occur while moving
along perfectly straight
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They released a BETA, calm down ;)
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Draco
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If its killing your mod and you obviously tested it before it came out for
the love of god why would you release it!
On 4/13/06, Jason Houston <[EMAIL PROTECTED]> wrote:
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> "reminds me of D
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"reminds me of Doom 1 over a modem" That's because they only added client
predicted movement to their games when they made Quake :)
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Draco
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PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> [EMAIL PROTECTED]
>> Sent: Wednesday, April 12, 2006 5:46 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: RE: [hlcoders] The Wall Bug of KZMOD
>>
>> Jay I'm confused because your response acts li
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It's just geometry. Ever since I worked on it(I did a slowdown when you
land, kinda like CS, but I added friction to do it, so players don't slide
when they land(big problem on their really difficult jumping puzzles)) there
has been some friction
From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Tim
> >> Lippert
> >> Sent: Wednesday, April 12, 2006 12:53 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: re:[hlcoders] The Wall Bug of KZMOD
> >>
> >> 3 things today Gentlemen.
questions would help narrow down the possible
>causes of the problem you're having.
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Tim Lippert
>> Sent: Wednesday, April 12, 2006 12:53 PM
>> To: hlco
Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Tim Lippert
> Sent: Wednesday, April 12, 2006 12:53 PM
> To: hlcoders@list.valvesoftware.com
> Subject: re:[hlcoders] The Wall Bug of KZMOD
>
> 3 things today Gentlemen.
>
> 1. This wall bug (
3 things today Gentlemen.
1. This wall bug (client stuck on object xxx) is killing me guys, killing my
mod. Everything(1 thing) you have suggested so far has brought no results. We
cannot fix the wall bug. Short reminderas we walk along a wall its making a
laggy stickiness and causes you to
gt;
> > Date: Mon, 27 Mar 2006 17:42:12 -0800 (PST)
> > From: "Adam \"amckern\" Mckern" <[EMAIL PROTECTED]>
> > Subject: Re: [hlcoders] The Wall Bug of KZMOD
> > To: hlcoders@list.valvesoftware.com
> > Reply-To: hlcoders@list.valvesoftware.com
>
through displacements while
> playing the game. It happened to me once as well.
>
>
>
> > Date: Mon, 27 Mar 2006 17:42:12 -0800 (PST)
> > From: "Adam \"amckern\" Mckern"
> <[EMAIL PROTECTED]>
> > Subject: Re: [hlcoders] The Wall Bug of KZMOD
way. I am also getting reports that people are falling
through displacements while playing the game. It happened to me once as well.
> Date: Mon, 27 Mar 2006 17:42:12 -0800 (PST)
> From: "Adam \"amckern\" Mckern" <[EMAIL PROTECTED]>
> Subject: Re: [h
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So the wall movement thing didn't change things? Has kaos even tried it yet?
Using a variation on the line omega posted last week(i sent you the whole
thread) i got rid of the speed increase in bg2.
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Draco
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One way to fix stuck on object, is to cover over the
areas where it apperas with a 'player clip' brush - it
stops the hit box geting stcuk, and the phiscs sytem
is then happy.
As for the other items you litsed, I dont know where
to start looking for answers, other then loading up
the hl1 sdk, and
Hello Gentlemen,
I'm Tim "SoUlFaThEr" Lippert of the Kreedz Climbing mod. I'm glad I finally got
the opportunity to find this secret "Guild", hehe. Theres 2 things that are
killing my mod that I nor my coders understand and we need a bit of advice. Tom
Background:
Jason Houston of BG2 had begun
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