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Subject: RE: [hlcoders] VALVe: Skeletal System
Your question is somewhat vague, I'm not sure what sort of errors you're
getting so I can't really help you with this one. If you've gone through
Steve Theodore's very well written Modeling for Hallf-Life document with
comes with the SDK
Web developer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor
Sent: Thursday, February 21, 2002 6:36 PM
To: HLCoders
Subject: Re: [hlcoders] VALVe: Skeletal System
--
[ Picked text/plain from multipart/alternative ]
Your expertise extend far
-
From: Kevin Navia
Sent: Thursday, February 21, 2002 5:46 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe: Skeletal System
maybe the changes you did by stripping the model modified the bones (model
skeleton)/bounding box properties of the model. so when you compile... it
just blurted
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Subject: RE: [hlcoders] VALVe: Skeletal System
How to trace down your problem:
1) You see an error message you don't understand. Hmm, look up the error
message printout in the studiomdl sources. You'll see that it's in code
that deals with linking up hitboxes to the skeleton by name
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