Re: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Nathan Taylor
PROTECTED]' Subject: RE: [hlcoders] VALVe: Skeletal System Your question is somewhat vague, I'm not sure what sort of errors you're getting so I can't really help you with this one. If you've gone through Steve Theodore's very well written Modeling for Hallf-Life document with comes with the SDK

RE: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Kevin Navia
Web developer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor Sent: Thursday, February 21, 2002 6:36 PM To: HLCoders Subject: Re: [hlcoders] VALVe: Skeletal System -- [ Picked text/plain from multipart/alternative ] Your expertise extend far

Re: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Nathan Taylor
- From: Kevin Navia Sent: Thursday, February 21, 2002 5:46 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] VALVe: Skeletal System maybe the changes you did by stripping the model modified the bones (model skeleton)/bounding box properties of the model. so when you compile... it just blurted

RE: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Kevin Navia
PROTECTED]' Subject: RE: [hlcoders] VALVe: Skeletal System How to trace down your problem: 1) You see an error message you don't understand. Hmm, look up the error message printout in the studiomdl sources. You'll see that it's in code that deals with linking up hitboxes to the skeleton by name