[hlcoders] nightvision

2005-06-02 Thread r00t 3:16
I added a texture which looks decent http://www.totalretribution.com/r00t316/nvgoff.JPG http://www.totalretribution.com/r00t316/nvgon.JPG Now the question is... How can I make the out porition solid ? I thought we could do it in photoshop by making the center alpha'd and the outside of it

RE: [hlcoders] nightvision

2005-06-02 Thread Tony \omega\ Sergi
If you want to use an alpha channel you need $translucent 1 -Original Message- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: June 2, 2005 2:52 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] nightvision I added a texture which looks decent http://www.totalretribution.com

Re: [hlcoders] nightvision

2005-06-02 Thread r00t 3:16
Yea I think I tried that. Actually I know I tried that.. I will keep at it. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, June 02, 2005 8:44 PM Subject: RE: [hlcoders] nightvision

Re: [hlcoders] Nightvision

2005-05-24 Thread Ignacio Martín
- Original Message - From: Ignacio Martín [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, May 23, 2005 8:40 PM Subject: Re: [hlcoders] Nightvision -- [ Picked text/plain from multipart/alternative ] Hi people. You should take a look at sdk_postprocess that valve

[hlcoders] Nightvision

2005-05-23 Thread Andrew (British_Bomber)
I appologize if this a really dumb question. I have my NVG completely finished except for the effect itself. I was hoping to recreate real nightvision by simply amplifying the original lights, except for the fact I can't get information about the original lights it's perfect... So I decided for

RE: [hlcoders] Nightvision

2005-05-23 Thread Ian Warwick
Subject: [hlcoders] Nightvision I appologize if this a really dumb question. I have my NVG completely finished except for the effect itself. I was hoping to recreate real nightvision by simply amplifying the original lights, except for the fact I can't get information about the original lights

RE: [hlcoders] Nightvision

2005-05-23 Thread Ian Warwick
Appologies, I meant ATI's rendermonkey -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Warwick Sent: 23 May 2005 14:27 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Nightvision I heard CS:S NVG is a shader, but if it is, then I can't

RE: [hlcoders] Nightvision

2005-05-23 Thread Ian Warwick
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew (British_Bomber) Sent: 23 May 2005 14:06 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Nightvision I appologize if this a really dumb question. I have my NVG completely finished except for the effect itself. I was hoping to recreate

Re: [hlcoders] Nightvision

2005-05-23 Thread tei
Andrew (British_Bomber) wrote: ... So I decided for right now just to use our mod's original NVG effect a massivly bright dlight. Simple enough except for the fact that the dlights I use decided not to have an option for their brightness. Am I just blind? I have no idea even how NVG

RE: [hlcoders] Nightvision

2005-05-23 Thread Tony \omega\ Sergi
? Huh? *nudge* *poke* ANYWAY as for the brightness of dlight, it just depends on the color and the radius for how bright it is. -Original Message- From: Andrew (British_Bomber) [mailto:[EMAIL PROTECTED] Sent: May 23, 2005 9:06 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders

Re: [hlcoders] Nightvision

2005-05-23 Thread tei
Tony omega Sergi wrote: What sucks about Dlight is that in hl2 you need dx9 to see them. If you have anything less they just don't show up (and I currently only have a gf4mx) so I can't even work with them. Kinda silly, hl1 has dlights regardless of dxlevel. Care to explain why dlights can't

Re: [hlcoders] Nightvision

2005-05-23 Thread Ignacio Martín
(British_Bomber) Sent: 23 May 2005 14:06 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Nightvision I appologize if this a really dumb question. I have my NVG completely finished except for the effect itself. I was hoping to recreate real nightvision by simply amplifying the original

Re: [hlcoders] Nightvision

2005-05-23 Thread r00t 3:16
(British_Bomber) Sent: 23 May 2005 14:06 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Nightvision I appologize if this a really dumb question. I have my NVG completely finished except for the effect itself. I was hoping to recreate real nightvision by simply amplifying the original lights