I added a texture which looks decent
http://www.totalretribution.com/r00t316/nvgoff.JPG
http://www.totalretribution.com/r00t316/nvgon.JPG
Now the question is...
How can I make the out porition solid ?
I thought we could do it in photoshop by making the center alpha'd and the
outside of it
If you want to use an alpha channel you need $translucent 1
-Original Message-
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: June 2, 2005 2:52 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] nightvision
I added a texture which looks decent
http://www.totalretribution.com
Yea I think I tried that. Actually I know I tried that..
I will keep at it.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, June 02, 2005 8:44 PM
Subject: RE: [hlcoders] nightvision
- Original Message -
From: Ignacio Martín [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, May 23, 2005 8:40 PM
Subject: Re: [hlcoders] Nightvision
--
[ Picked text/plain from multipart/alternative ]
Hi people. You should take a look at sdk_postprocess that valve
I appologize if this a really dumb question.
I have my NVG completely finished except for the effect itself. I was
hoping to recreate real nightvision by simply amplifying the original
lights, except for the fact I can't get information about the original
lights it's perfect...
So I decided for
Subject: [hlcoders] Nightvision
I appologize if this a really dumb question.
I have my NVG completely finished except for the effect itself. I was
hoping to recreate real nightvision by simply amplifying the original
lights, except for the fact I can't get information about the original
lights
Appologies, I meant ATI's rendermonkey
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Warwick
Sent: 23 May 2005 14:27
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Nightvision
I heard CS:S NVG is a shader, but if it is, then I can't
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
(British_Bomber)
Sent: 23 May 2005 14:06
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Nightvision
I appologize if this a really dumb question.
I have my NVG completely finished except for the effect itself. I was
hoping to recreate
Andrew (British_Bomber) wrote:
...
So I decided for right now just to use our mod's original NVG
effect a massivly bright dlight. Simple enough except for the
fact that the dlights I use decided not to have an option for their
brightness. Am I just blind?
I have no idea even how NVG
? Huh? *nudge* *poke*
ANYWAY as for the brightness of dlight, it just depends on the color and the
radius for how bright it is.
-Original Message-
From: Andrew (British_Bomber) [mailto:[EMAIL PROTECTED]
Sent: May 23, 2005 9:06 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders
Tony omega Sergi wrote:
What sucks about Dlight is that in hl2 you need dx9 to see them. If you have
anything less they just don't show up (and I currently only have a gf4mx) so
I can't even work with them.
Kinda silly, hl1 has dlights regardless of dxlevel. Care to explain why
dlights can't
(British_Bomber)
Sent: 23 May 2005 14:06
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Nightvision
I appologize if this a really dumb question.
I have my NVG completely finished except for the effect itself. I was
hoping to recreate real nightvision by simply amplifying the original
(British_Bomber)
Sent: 23 May 2005 14:06
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Nightvision
I appologize if this a really dumb question.
I have my NVG completely finished except for the effect itself. I was
hoping to recreate real nightvision by simply amplifying the original
lights
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