I don't think its possible to add controls to this panel with just a
.res file change. You should add your cvar checkbox to the multiplayer
advanced dialog, which is scriptable via cfg/settings.scr.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Is it possible to create code-driven UI here? For example, HL2DM and
CS:S have model selection and spray support on this tab. How do these
work?
(I swear I found a document on how to do this once.. maybe it was for
HL1...)
--JD
On Apr 7, 2005, at 4:32 PM, Matt Boone wrote:
I don't think its
, 2005 4:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Is it possible to create code-driven UI here? For example, HL2DM and
CS:S have model selection and spray support on this tab. How do these
work?
(I swear I found a document on how to do this once
PROTECTED] On Behalf Of Jonathan
Dance
Sent: Thursday, April 07, 2005 4:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Is it possible to create code-driven UI here? For example, HL2DM and
CS:S have model selection and spray support on this tab. How do
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, April 07, 2005 6:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Alfred (some what offtopic) when I try to modify some of the elements
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Alfred (some what offtopic) when I try to modify some of the elements of
the multiplayer tab in the HL2DM code, I cannot delete the picture of
the player or model selector drop down list using the VGUI editor that's
inbuilt into source.
Do I
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, April 07, 2005 6:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Alfred (some what offtopic) when I try to modify some of the elements
:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, April 07, 2005 6:34 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Eh, ok scratch that. I created a file called optionssubmultiplayer.res
it must of been reading from that.
Ok, I extracted from
then it should work, but as I said before tis a hack :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, April 07, 2005 6:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Alfred
]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Dance
Sent: Thursday, April 07, 2005 4:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Is it possible to create code-driven UI here? For example, HL2DM and
CS:S have model selection and spray support on this tab
a hack :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, April 07, 2005 6:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Alfred (some what offtopic
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