RE: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Matt Boone
I don't think its possible to add controls to this panel with just a .res file change. You should add your cvar checkbox to the multiplayer advanced dialog, which is scriptable via cfg/settings.scr. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Jonathan Dance
Is it possible to create code-driven UI here? For example, HL2DM and CS:S have model selection and spray support on this tab. How do these work? (I swear I found a document on how to do this once.. maybe it was for HL1...) --JD On Apr 7, 2005, at 4:32 PM, Matt Boone wrote: I don't think its

RE: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Alfred Reynolds
, 2005 4:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Is it possible to create code-driven UI here? For example, HL2DM and CS:S have model selection and spray support on this tab. How do these work? (I swear I found a document on how to do this once

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Ben Davison
PROTECTED] On Behalf Of Jonathan Dance Sent: Thursday, April 07, 2005 4:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Is it possible to create code-driven UI here? For example, HL2DM and CS:S have model selection and spray support on this tab. How do

RE: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Alfred Reynolds
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, April 07, 2005 6:05 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Alfred (some what offtopic) when I try to modify some of the elements

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Ben Davison
Subject: Re: [hlcoders] OptionsSubMultiplayer.res Alfred (some what offtopic) when I try to modify some of the elements of the multiplayer tab in the HL2DM code, I cannot delete the picture of the player or model selector drop down list using the VGUI editor that's inbuilt into source. Do I

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Ben Davison
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, April 07, 2005 6:05 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Alfred (some what offtopic) when I try to modify some of the elements

RE: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Matt Boone
:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, April 07, 2005 6:34 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Eh, ok scratch that. I created a file called optionssubmultiplayer.res it must of been reading from that. Ok, I extracted from

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Jonathan Dance
then it should work, but as I said before tis a hack :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, April 07, 2005 6:05 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Alfred

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Jonathan Dance
] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Dance Sent: Thursday, April 07, 2005 4:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Is it possible to create code-driven UI here? For example, HL2DM and CS:S have model selection and spray support on this tab

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Ben Davison
a hack :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, April 07, 2005 6:05 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Alfred (some what offtopic