Re: [hlcoders] SDK Code update.

2005-02-18 Thread Jeffrey \"botman\" Broome
Xas wrote: Will we have a continous updated SDK, forever ? I dislike this method, and prefer to know now, in place to work on this solution. Why would it matter if Valve released an SDK update every week? The only thing that you have to worry about is... 1) Does the SDK update provide a bug fix to

RE: [hlcoders] SDK Code update.

2005-02-18 Thread Xas
n place to work on this solution. Thanks. -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Mike Dussault Envoyé : vendredi 18 février 2005 19:00 À : hlcoders@list.valvesoftware.com Objet : RE: [hlcoders] SDK Code update. It's recommended that

Re: [hlcoders] SDK Code update.

2005-02-18 Thread Ben Davison
Aha Jay, I should of really looked deeper into the licensing before opening my big gob :P I'm having a look at it now, would be good if you guys did some kind of tutorial on perforce. On Fri, 18 Feb 2005 20:39:03 +0100, tei <[EMAIL PROTECTED]> wrote: > Yet another: > http://www.superversion.org/

RE: [hlcoders] SDK Code update.

2005-02-18 Thread Don Alvarez
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Friday, February 18, 2005 11:15 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Code update. Would it be helpful for us to write a detailed how-to on how to set this up like Mike is describing using

Re: [hlcoders] SDK Code update.

2005-02-18 Thread tei
Yet another: http://www.superversion.org/ Its ugly, bad, and beta-ish, but easy to run. Its also code on java and use is own graphic toolkit. Note to Imperio59 : REleaSE!! as posiblEE!!! Actually only exist a few good or bad mods for HL2!.. I can only play Garrysmod!, I want more HL2 mods!!! 111 :D

Re: [hlcoders] SDK Code update.

2005-02-18 Thread Bob Aman
> I don't think it would Yahn. Perforce is an extremly expensive program > and VSS can only be used over a lan envorioment(IIRC) CVS and > subversion is where it's at for us modders. Not if you happen to be working on something open source. Perforce is free for open source projects. -- Bob Aman

RE: [hlcoders] SDK Code update.

2005-02-18 Thread Jay Stelly
> > I don't think it would Yahn. Perforce is an extremly > expensive program > > and VSS can only be used over a lan envorioment(IIRC) CVS and > > subversion is where it's at for us modders. > > Not if you happen to be working on something open source. > Perforce is free for open source projects.

Re: [hlcoders] SDK Code update.

2005-02-18 Thread Ben Davison
Most mods are not. But thanks for the heads up on the opensource freeness. On Fri, 18 Feb 2005 14:26:14 -0500, Bob Aman <[EMAIL PROTECTED]> wrote: > > I don't think it would Yahn. Perforce is an extremly expensive program > > and VSS can only be used over a lan envorioment(IIRC) CVS and > > subv

Re: [hlcoders] SDK Code update.

2005-02-18 Thread Ben Davison
Would it be helpful for us to write a detailed how-to on how to set this up like Mike is describing using Perforce or CVS or VSS? I don't think it would Yahn. Perforce is an extremly expensive program and VSS can only be used over a lan envorioment(IIRC) CVS and subversion is where it's at for us

Re: [hlcoders] SDK Code update.

2005-02-18 Thread Ben Davison
CVS http://www.anandtech.com/IT/showdoc.aspx?i=2310 SVN http://tortoisesvn.tigris.org/docs/TortoiseSVN_en/ch03s02.html The SVN tutorial is a bit harder to follow. On Fri, 18 Feb 2005 12:08:02 -0600, Justin Harvey <[EMAIL PROTECTED]> wrote: > You only have to merge if you want to, your mod will

Re: [hlcoders] SDK Code update.

2005-02-18 Thread Justin Harvey
You only have to merge if you want to, your mod will work fine with out merging. So, again, it's up to you, do it or don't, from what Valve has said your mod will not break. -- www.neotokyohq.com Quoting Imperio59 <[EMAIL PROTECTED]>: > Ok, > I'm not done merging the 150+ files i need to yet, bu

RE: [hlcoders] SDK Code update.

2005-02-18 Thread Yahn Bernier
@list.valvesoftware.com Subject: RE: [hlcoders] SDK Code update. It's recommended that you merge the latest code from Valve into your mod, but it's certainly not required. We keep our interfaces backwards compatible. When we release new code, we figure people will merge it at an appropriat

RE: [hlcoders] SDK Code update.

2005-02-18 Thread Mike Dussault
It's recommended that you merge the latest code from Valve into your mod, but it's certainly not required. We keep our interfaces backwards compatible. When we release new code, we figure people will merge it at an appropriate time for them. Merging our changes can be made much easier by using a s