o: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] VALVe: Skeletal System
How to trace down your problem:
1) You see an error message you don't understand. Hmm, look up the error
message printout in the studiomdl sources. You'll see that it's in code
that deals with linking
ow what your source
data it should be pretty simple to trace through the problem.
-Original Message-
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 21, 2002 2:36 AM
To: HLCoders
Subject: Re: [hlcoders] VALVe: Skeletal System
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From: Kevin Navia
Sent: Thursday, February 21, 2002 5:46 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe: Skeletal System
maybe the changes you did by stripping the model modified the bones (model
skeleton)/bounding box properties of the model. so when you compile... it
just blurted
uot; Navia
Web developer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor
Sent: Thursday, February 21, 2002 6:36 PM
To: HLCoders
Subject: Re: [hlcoders] VALVe: Skeletal System
--
[ Picked text/plain from multipart/alternative ]
Your expert
002 7:08 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] VALVe: Skeletal System
Your question is somewhat vague, I'm not sure what sort of errors you're
getting so I can't really help you with this one. If you've gone through
Steve Theodore's very well written "
Your question is somewhat vague, I'm not sure what sort of errors you're
getting so I can't really help you with this one. If you've gone through
Steve Theodore's very well written "Modeling for Hallf-Life" document with
comes with the SDK, and if you've looked through the code, then you pretty
m
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