RE: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Kevin Navia
o: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] VALVe: Skeletal System How to trace down your problem: 1) You see an error message you don't understand. Hmm, look up the error message printout in the studiomdl sources. You'll see that it's in code that deals with linking

RE: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Ken Birdwell
ow what your source data it should be pretty simple to trace through the problem. -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 21, 2002 2:36 AM To: HLCoders Subject: Re: [hlcoders] VALVe: Skeletal System -- [ Picked text/plain from multipart/alt

Re: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Nathan Taylor
- From: Kevin Navia Sent: Thursday, February 21, 2002 5:46 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] VALVe: Skeletal System maybe the changes you did by stripping the model modified the bones (model skeleton)/bounding box properties of the model. so when you compile... it just blurted

RE: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Kevin Navia
uot; Navia Web developer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor Sent: Thursday, February 21, 2002 6:36 PM To: HLCoders Subject: Re: [hlcoders] VALVe: Skeletal System -- [ Picked text/plain from multipart/alternative ] Your expert

Re: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Nathan Taylor
002 7:08 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] VALVe: Skeletal System Your question is somewhat vague, I'm not sure what sort of errors you're getting so I can't really help you with this one. If you've gone through Steve Theodore's very well written "

RE: [hlcoders] VALVe: Skeletal System

2002-02-20 Thread Ken Birdwell
Your question is somewhat vague, I'm not sure what sort of errors you're getting so I can't really help you with this one. If you've gone through Steve Theodore's very well written "Modeling for Hallf-Life" document with comes with the SDK, and if you've looked through the code, then you pretty m