Re: [hlds] Number of allowed bans too small? (SQL ban db?)

2004-10-17 Thread List Keeper
Hmm interesting, now how about being able to store bans in an SQL database? :) Feel free to voice your opinion if you think I don't have a clue and why this may be a bad idea, because I haven't thought it through. I just like the idea. LOL - Original Message - From: "Bruce "Bahamut" And

RE: [hlds] Number of allowed bans too small?

2004-10-17 Thread thrillhaus
Yeah, there's a limit on the file size. Off the top of my head, I can't remember the limit, though. On a somewhat-related note, when one bans someone in the console, i.e., rcon banid 0 steamid, does that write it to a file so that it reloads? I've been banning people tonight that have been exploit

[hlds] Number of allowed bans too small?

2004-10-17 Thread Bruce \"Bahamut\" Andrews
Hey there, We're in the process of creating a ban setup for Counter-Strike:Source and were copying all the bans from CS1.6 over (since it works by account rather then key, we can keep people banned if they abuse in one game) and I came across a rather odd error: Cbuf_AddText: buffer overflow This s

Re: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-17 Thread Steven Hartland
Thanks for that John that fixed it. Pretty messed up that seems like its having a huge impact on people something they really need to fix ASAP. If I had a slow line boy would I be pissed that I had to redownload an extra Gig cuz the of a bug in steam. Do I trust my Credit Card to an app that cant e

RE: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-17 Thread Pedro Almeida
That happened to me in HL2 preloading phase 4 or 5, I can't precise. For more than 3 days I had the same error over and over, and that process went to 45-55% cpu. Since HL2 has become available to purchase through steam it just started preloading fine. I don't know what was the cause of it. I trie

Re: [hlds] Friends Network down?

2004-10-17 Thread Cian Sweeney
Thanks Alfred. On Sun, 17 Oct 2004 15:49:47 -0700, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > It should be back up again, one of the db servers decided to stop > working. > > - Alfred > > > > Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Stephen > M

RE: [hlds] Friends Network down?

2004-10-17 Thread Alfred Reynolds
It should be back up again, one of the db servers decided to stop working. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Micheals Sent: Saturday, October 16, 2004 1:32 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Friends Network down? >

Re: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-17 Thread John Beranek
Mike Noordermeer wrote: Steven Hartland wrote: Anyone got any ideas on this I've tried deleting: 1. ClientRegistry.blob 2. The config dir Neither have any effect so Im still unable to continue downloading the HalfLife2 preload. Steve / K - Original Message - From: "Steven Hartland" <[EMA

Re: [hlds] serious cs:s vulnerability = why spread the word?

2004-10-17 Thread k2_1971
Funny you should mention myg0t, this latest exploit was posted on their websites news page days before we started discussing it here, so word was already out about it. I can understand the reasoning behind 'dont post it here' but 9 times out of 10, by the time it's brought up here, the bug and/or

RE: [hlds] serious cs:s vulnerability = why spread the word?

2004-10-17 Thread David Fencik
Well...better to post it here than the mygot forums. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of spartibus Sent: Sunday, October 17, 2004 3:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability = why spread the word? Plus, p

RE: [hlds] serious cs:s vulnerability = why spread the word?

2004-10-17 Thread spartibus
Plus, posting about it on this list, if anything, will give Valve incentive to fix it even faster. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Sunday, October 17, 2004 9:30 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vu

RE: [hlds] serious cs:s vulnerability = why spread the word?

2004-10-17 Thread David Fencik
Were you quoting my original post? Of course something should be posted to this list, as a warning and to get people talking. I omitted the details, however. It was someone else who spilled the beans. The first thing I did was email valve. In my opinion, however, it's a weekend, and this isn't

Re: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-17 Thread Mike Noordermeer
Steven Hartland wrote: Anyone got any ideas on this I've tried deleting: 1. ClientRegistry.blob 2. The config dir Neither have any effect so Im still unable to continue downloading the HalfLife2 preload. Steve / K - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> I just ch

Re: [hlds] serious cs:s vulnerability = why spread the word?

2004-10-17 Thread Steven Hartland
Total right hence when I got the first report about it I mailed Valve privately and got the following response: Alfred wrote: Thanks for the report, I can reproduce this. We will work on a fix. Posting these things publicly serves no purpose apart from spreading the issue. Hence in conclusion Valve

Re: [hlds] serious cs:s vulnerability = why spread the word?

2004-10-17 Thread Bruce \"Bahamut\" Andrews
If they aren't pressured then it takes months to get anything done. Take that non-steam thing, it's been around for months, had it been posted on myg0t.com I'm sure everyone would be using it too, luckily they haven't done that yet. I'd never dream of joining someone elses server to test a bug or a

[hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-17 Thread Steven Hartland
Anyone got any ideas on this I've tried deleting: 1. ClientRegistry.blob 2. The config dir Neither have any effect so Im still unable to continue downloading the HalfLife2 preload. Steve / K - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> I just checked the status of my

RE: [hlds] serious cs:s vulnerability = why spread the word?

2004-10-17 Thread richy
Lol, banned world wide. At least some of the attacks have been done from people on this list. Trying the vulnerability out etc. Gonna ban yourselves are ya? Im sure you yourself have probably tried it at least once. I tried it on a server and didn’t know it had just crashed me or the whole server s

[hlds] Re: 32 player server maps - spawn problems?

2004-10-17 Thread DarK
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] de_airstrip de_aztec de_cbble de_inferno de_dust2 de_storm de_torn de_dust de_piranesi Are all valid for 32 players... I asked the same question a while back I got linked to a program that enables 32

Re: [hlds] serious cs:s vulnerability

2004-10-17 Thread Bruce \"Bahamut\" Andrews
better to ban ID's if they're low numbers, if they're high chances are someone is exploiting the steam vulnerabilities and have unlimited ID's therefore banning ID is useless :P - Bruce "Bahamut" Andrews TooL wrote: Better to ban ID's instead of IP's IMO Here are some that made everyone time out o

RE: [hlds] serious cs:s vulnerability

2004-10-17 Thread TooL
Better to ban ID's instead of IP's IMO Here are some that made everyone time out on my server: L 10/15/2004 - 21:56:40: "%n<2288>" disconnected ("%n timed out") L 10/15/2004 - 23:24:15: "Joey Fagnuts<2318>" changed name to "%n" L 10/15/2004 - 23:24:18: "%n<2318>" committed suicide with "world"

RE: [hlds] 32 player server maps - spawn problems?

2004-10-17 Thread TooL
I'm sick of this problem. Valve - please make your maps support 32 spawn points on ALL maps - old and new. If you want me to send you working 'classic' maps with 32 spawn points let me know - every steam update over-writes my edited maps - the maps edited to add more spawn points. -tired up

[hlds] serious cs:s vulnerability

2004-10-17 Thread Skill
those attackers steam accounts should be published and banned worldwide. that´s the first attacker i found in my logfiles (without the details about the exploit): L 10/16/2004 - 01:15:38: "test<2>" connected, address "212.202.53.100:27266" L 10/16/2004 - 01:15:57: "test<545><>" entered the game L 1