Re: [hlds] HL1 Bandwidth requirements and recent updates

2006-04-18 Thread Roman Hatsiev
From my experience with reasonably high sys_ticrate and sv_maxupdaterate on your server you should have 64k per player. Regards, Roman On 18/04/06, Ook [EMAIL PROTECTED] wrote: Weird. It's quite noticeable. It used to be that 6 players would bounce against my 220k limit. Now they are bouncing

Re: [hlds] HL1 Bandwidth requirements and recent updates

2006-04-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] sv_maxupdaterate is the maximum amount of updates per second, its not a directly related bandwidth calculation The maximum for both HLDS SRCDS is effectively 100 now since the corresponding client side command cl_updaterate has a hardcoded

Re: [hlds] New HLDM map ARMY2 released

2006-04-18 Thread Kevin Ottalini
Thank you Ook, OP4 appears to run the map very well. The bots were a little confused by all the rockwork but perhaps there needs to be some sort of nav file generated. They were doing at least as good as other bots though. Performance looked good on the map and the server too, in net_graph I

Re: [hlds] HL1 Bandwidth requirements and recent updates

2006-04-18 Thread Roman Hatsiev
Well, as far as I understand, the server-side number of updates per second is an upper limit for the client, regardless of cl_updaterate on client side. Thus, given that cl_updaterate is higher or equal to sv_maxupdaterate, lowering sv_maxupdaterate would decrease amount of updates server

Re: [hlds] HL1 Bandwidth requirements and recent updates

2006-04-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Thanks On 4/19/06, Roman Hatsiev [EMAIL PROTECTED] wrote: Well, as far as I understand, the server-side number of updates per second is an upper limit for the client, regardless of cl_updaterate on client side. Thus, given that cl_updaterate

RE: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-04-18 Thread Frazer
Hell Phoenix nailed this one, I think. HLStatX will most certainly ban EVERY player that disconnects from your server, for 5 minutes, if AutoBanRetry is set to 1. This one drove me crazy, not because I couldn't find the setting, but because I had hlstats.pl set up as a Windows server - which is

[hlds] SiN 1 update released

2006-04-18 Thread Alfred Reynolds
We have released an update SiN 1. Run the hldsupdatetool to get this update. The changes for this update are: - Added new deathmatch map Spool - Fixed incorrect game name being reported to Steam - Fixed French version of the game dropping the player to the console in the Chemical Plant and

Re: [hlds] SiN 1 update released

2006-04-18 Thread Darrel
Alfred, Is there any work being done regarding the update that broke log pulling from 3rd party mods? I can't seem to get a straight answer from the HLSW team, and as I've said, it hamstrings my ability to admin my server remotely. Thanks. PS... I don't care who fixes it on what end, I just

RE: [hlds] SiN 1 update released

2006-04-18 Thread Alfred Reynolds
I haven't heard about this problem. The logaddress_* functions are what they should use. - Alfred Darrel wrote: Alfred, Is there any work being done regarding the update that broke log pulling from 3rd party mods? I can't seem to get a straight answer from the HLSW team, and as I've