From my experience with reasonably high sys_ticrate and
sv_maxupdaterate on your server you should have 64k per player.
Regards,
Roman
On 18/04/06, Ook [EMAIL PROTECTED] wrote:
Weird. It's quite noticeable. It used to be that 6 players would bounce
against my 220k limit. Now they are bouncing
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sv_maxupdaterate is the maximum amount of updates per second, its not a
directly related bandwidth calculation
The maximum for both HLDS SRCDS is effectively 100 now since the
corresponding client side command cl_updaterate has a hardcoded
Thank you Ook, OP4 appears to run the map very well.
The bots were a little confused by all the rockwork but perhaps there needs
to be some sort of nav file generated. They were doing at least as good as
other bots though.
Performance looked good on the map and the server too, in net_graph I
Well, as far as I understand, the server-side number of updates per
second is an upper limit for the client, regardless of cl_updaterate
on client side. Thus, given that cl_updaterate is higher or equal to
sv_maxupdaterate, lowering sv_maxupdaterate would decrease amount of
updates server
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Thanks
On 4/19/06, Roman Hatsiev [EMAIL PROTECTED] wrote:
Well, as far as I understand, the server-side number of updates per
second is an upper limit for the client, regardless of cl_updaterate
on client side. Thus, given that cl_updaterate
Hell Phoenix nailed this one, I think. HLStatX will most certainly ban
EVERY player that disconnects from your server, for 5 minutes, if
AutoBanRetry is set to 1. This one drove me crazy, not because I couldn't
find the setting, but because I had hlstats.pl set up as a Windows server -
which is
We have released an update SiN 1. Run the hldsupdatetool to get this
update.
The changes for this update are:
- Added new deathmatch map Spool
- Fixed incorrect game name being reported to Steam
- Fixed French version of the game dropping the player to the console in
the Chemical Plant and
Alfred,
Is there any work being done regarding the update that broke log pulling
from 3rd party mods? I can't seem to get a straight answer from the HLSW
team, and as I've said, it hamstrings my ability to admin my server
remotely.
Thanks.
PS... I don't care who fixes it on what end, I just
I haven't heard about this problem. The logaddress_* functions are what
they should use.
- Alfred
Darrel wrote:
Alfred,
Is there any work being done regarding the update that broke log
pulling
from 3rd party mods? I can't seem to get a straight answer from the
HLSW
team, and as I've
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