Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Nashalife | Newbie
Whoa DT, don't be that angry, I didn't intend to flame and I did not call you a noob. "Newbie" is my nickname (as you can probably see in From field of this e-mail) and it's a long story how I got it. Excuse me if I made you think that I call you a noob, yet again, this was not my intention. Comi

Re: [hlds] tv_record command inconvenience

2006-05-04 Thread Stuart Stegall
Along with EP1 is supposed to be a whole new SourceTV system. (let's not talk about anything until then, because it's just b0rked) Roman Hatsiev wrote: This post is mostly addressed to Valve gurus :) Here is minor issue with tv_record which bothers me a lot - it does not add date-time-map info t

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread DT
The server does not wait. This is why higher lag players being to jump around. There's a lag compensation part to it that attempts to smooth out movement and shots, but eventually it begins to not work due to insufficient information from the client with high ping. Do you honestly beieve th

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Matt Albiniak
-- [ Picked text/plain from multipart/alternative ] drag this into a back alley or something, but keep this nonsense off the mailing list. On 5/4/06, DT <[EMAIL PROTECTED]> wrote: > > Nashalife | Newbie wrote: > > DT, my friend, you are wrong twice in your messages. > > First, the server draws the

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread DT
Nashalife | Newbie wrote: DT, my friend, you are wrong twice in your messages. First, the server draws the frame based on information it has and doesn't really care about you ping at that time. The information about player's ping is used to calculate hit registration but it has nothing to do with

[hlds] tv_record command inconvenience

2006-05-04 Thread Roman Hatsiev
This post is mostly addressed to Valve gurus :) Here is minor issue with tv_record which bothers me a lot - it does not add date-time-map info to demo name passed to it as a parameter in the way HLTV record command does. Thus I cannot use tv_record in script without risk of overwriting old demo r

Re: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread Stuart Stegall
GamePanel is an abandoned product in favor of making it into a commercial product. And I'll still say that most real GSPs can make a better product. Of course I'm also biased as this is the part of my job that involves our gaming business. (And architectural game server type issues like server l

Re: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-04 Thread Kevin Ottalini
I see a number of problems with it just due to it being so new: 1. the player animations are a bit wacky (everyone looks like they are running around looking at the ground), 2. Animations in the water appear to be too low, even going into the ground) 3. the speed is a little too fast for player m

Re: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread Chris Bass
gamepanel is still available. TCadmin is doing quite well at least last time I talked one of the guys who owns it. It's better then 99.9% of GSPs have time or manpower to develop. Stuart Stegall wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternati

Re: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-04 Thread Stuart Stegall
Eventually they will play hl2dm. [EMAIL PROTECTED] wrote: I played a bit last night. I found the client to be fast, smooth, and stable. Very very nice looking, Crossfire was awesome! OMG, even the windows had broken glass shards sticking out of the frame. But the server kept crashing. I'll try to

Re: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-04 Thread ooksserver
I played a bit last night. I found the client to be fast, smooth, and stable. Very very nice looking, Crossfire was awesome! OMG, even the windows had broken glass shards sticking out of the frame. But the server kept crashing. I'll try to fire up a server this weekend and see how it works. I'm g

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread ooksserver
I have regulars from Europe that play a lot on my server. They ping 250-350, and have never lagged the HPBs. - Original Message - From: "Alkaline" <[EMAIL PROTECTED]> To: Sent: Thursday, May 04, 2006 10:18 AM Subject: Re: [hlds] High Ping Players Lag Server? Meh, I ping about 30-40 co

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Stuart Stegall
Going into even just how we believe lag compensation to work (and it might not be that complex or that simple because we don't know) will take about 15 pages of text. So you'll have to forgive me to not go into it. Check out the steamforums and the CS forums both have some people's surmations on

RE: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Steve Dawson
-- [ Picked text/plain from multipart/alternative ] Sorry typo. I meant to say: So what your saying is, if person A (450ms) shoots at Person B (30ms) 10 ms before Person B shoots at Person C (30ms), and both shots were accurate, then first person C dies then person B dies. Instead of: So what

RE: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Steve Dawson
-- [ Picked text/plain from multipart/alternative ] >I have never really noticed that pings rise due to that one guy, Not saying that pings would raise, just that the server would have to wait longer to finalize world frame data. > it would make all sense that if you cannot keep up with the tick

Re: [hlds] CS:S Server Hangs on World triggered "Round_Start"

2006-05-04 Thread Stuart Stegall
This is the only time I have ever had that particular problem. If the round changes are not sync'd then it's not a problem. Nashalife | Newbie wrote: It does... Fresh copy, no mani, no bots, etc... But still, when running 3-4 busy servers on single Windows box, one of them will eventually hang.

RE: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Steve Dawson
-- [ Picked text/plain from multipart/alternative ] I honestly don't know, why else would i be asking the question? So what your saying is, if person A (450ms) shoots at Person B (30ms) 10 ms before Person B shoots at Person A (30ms), and both shots were accurate, then first person C dies then p

Re: [hlds] <-- doesn't this imply HL1?

2006-05-04 Thread Stuart Stegall
I dunno. Personally I don't even think we should have a windows and a linux list. Should just have one list. And the hlds/srcds issues is very rare. Most of the issues are common to all 4 situations. Nashalife | Newbie wrote: Then it should probably be [EMAIL PROTECTED] Newbie - Origina

Re: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] GamePanel became The Gamehosting Control Panel, ie TCA. http://www.tcadmin.com/ It's a commercial product. Basically they are trying to sell it to GSPs who for the most part develop their own. To be

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Alkaline
Meh, I ping about 30-40 constantly in my server, I had a guy join with 200+ ping, all I noticed out of him was stalling and occasional skipping, I have never really noticed that pings rise due to that one guy, it would make all sense that if you cannot keep up with the tick you will just skip it,

RE: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-04 Thread Skul`Hamr
I downloaded the HL2E1 "pre" files last night and along with it came Half-Life Deathmatch: Source. It seemed pretty buggy to me. It took several tries of loading to get it up without fragging the video. Once it was up, it straightened out and looked great, but when I shut it down, it hung and I

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread ooksserver
I can't comment about your scenario - but I too have regulars from Europe with 250-350 ping that play all the time on my OP4 server. I've never once see them cause lag for HPBs. -- [ Picked text/plain from multipart/alternative ] OK I have heard high pingers do lag the server by 1 person and the

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Stuart Stegall
The server does not wait. This is why higher lag players being to jump around. There's a lag compensation part to it that attempts to smooth out movement and shots, but eventually it begins to not work due to insufficient information from the client with high ping. Do you honestly beieve the se

RE: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Newbie
Steve, you're wrong on thinking how server generates frames... It doesn't wait for everybody to submit the data for several reasons: - in this case people with higher ping would definitely lag the server and it doesn't matter whether the ping is 100 or 500, any player with ping higher than other w

[hlds] High Ping Players Lag Server?

2006-05-04 Thread Steve Dawson
-- [ Picked text/plain from multipart/alternative ] OK I have heard high pingers do lag the server by 1 person and the rest said that they dont. When thinking about it for second, what I want to know is how can they not lag the server. Think about this scenario: 10 players all with 30 ping, rate

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Nashalife | Newbie
DT, my friend, you are wrong twice in your messages. First, the server draws the frame based on information it has and doesn't really care about you ping at that time. The information about player's ping is used to calculate hit registration but it has nothing to do with lag. If you want details,

RE: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Doug Crabtree
I don't think ping is the only problem. I think packet loss has something to do with it also. We had a member of our clan that lives in Germany, when he plays he is between 200 and 300 ping all the time. Didn't ever effect our servers. We have many visitors from over seas that don't effect our

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread DT
Brian M Frain (eternal) wrote: -- [ Picked text/plain from multipart/alternative ] I play on dial-up all the time, no lag caused by me being there. Someone is feeding you a line. Now I will say that people who have serious lag do cause issues. They hop all over and are almost impossible to hit bu

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread DT
Steve Dawson wrote: -- [ Picked text/plain from multipart/alternative ] Hi, do hi pinging players lag a cs 1.6 server. It would make sense to me. This is what i heard: Laggers DO Lag the Server: Because of the way hlds deals with lag compensation, players that are lagging on the server actually

RE: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread DLinkOZ
http://www.gamepanel.org/site/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nashalife | Newbie Sent: Thursday, May 04, 2006 5:42 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCDS Web Adminpanel Just an addition: google for rcon.class.php,

Re: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread Nashalife | Newbie
Just an addition: google for rcon.class.php, this might help. Also, there's a hack for Psychostats made by Quark and available at http://psmod.net that has this functionality built in so you can condier using it right away. Newbie - Original Message - From: "Nashalife | Newbie" <[EMAIL PR

Re: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread Nashalife | Newbie
You could create a php script to send rcon commands to your server which makes it pretty much an admin panel Newbie - Original Message - From: "Groove" <[EMAIL PROTECTED]> To: Sent: Thursday, May 04, 2006 1:44 PM Subject: [hlds] SRCDS Web Adminpanel Hi, is there any web based adm

[hlds] SRCDS Web Adminpanel

2006-05-04 Thread Groove
Hi, is there any web based admin panel for windows servers ? And if yes, could you tell me the name please :D Thx in advance ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mai