Whoa DT, don't be that angry, I didn't intend to flame and I did not call
you a noob. "Newbie" is my nickname (as you can probably see in From field
of this e-mail) and it's a long story how I got it. Excuse me if I made you
think that I call you a noob, yet again, this was not my intention.
Comi
Along with EP1 is supposed to be a whole new SourceTV system. (let's not
talk about anything until then, because it's just b0rked)
Roman Hatsiev wrote:
This post is mostly addressed to Valve gurus :)
Here is minor issue with tv_record which bothers me a lot - it does
not add date-time-map info t
The server does not wait. This is why higher lag players being to jump
around. There's a lag compensation part to it that attempts to smooth
out movement and shots, but eventually it begins to not work due to
insufficient information from the client with high ping. Do you
honestly beieve th
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drag this into a back alley or something, but keep this nonsense off the
mailing list.
On 5/4/06, DT <[EMAIL PROTECTED]> wrote:
>
> Nashalife | Newbie wrote:
> > DT, my friend, you are wrong twice in your messages.
> > First, the server draws the
Nashalife | Newbie wrote:
DT, my friend, you are wrong twice in your messages.
First, the server draws the frame based on information it has and doesn't
really care about you ping at that time. The information about
player's ping
is used to calculate hit registration but it has nothing to do with
This post is mostly addressed to Valve gurus :)
Here is minor issue with tv_record which bothers me a lot - it does
not add date-time-map info to demo name passed to it as a parameter in
the way HLTV record command does. Thus I cannot use tv_record in
script without risk of overwriting old demo r
GamePanel is an abandoned product in favor of making it into a
commercial product. And I'll still say that most real GSPs can make a
better product. Of course I'm also biased as this is the part of my job
that involves our gaming business. (And architectural game server type
issues like server l
I see a number of problems with it just due to it being so new:
1. the player animations are a bit wacky (everyone looks like they are
running around looking at the ground),
2. Animations in the water appear to be too low, even going into the ground)
3. the speed is a little too fast for player m
gamepanel is still available.
TCadmin is doing quite well at least last time I talked one of the guys
who owns it. It's better then 99.9% of GSPs have time or manpower to
develop.
Stuart Stegall wrote:
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Eventually they will play hl2dm.
[EMAIL PROTECTED] wrote:
I played a bit last night. I found the client to be fast, smooth, and
stable. Very very nice looking, Crossfire was awesome! OMG, even the
windows
had broken glass shards sticking out of the frame. But the server kept
crashing. I'll try to
I played a bit last night. I found the client to be fast, smooth, and
stable. Very very nice looking, Crossfire was awesome! OMG, even the windows
had broken glass shards sticking out of the frame. But the server kept
crashing. I'll try to fire up a server this weekend and see how it works.
I'm g
I have regulars from Europe that play a lot on my server. They ping 250-350,
and have never lagged the HPBs.
- Original Message -
From: "Alkaline" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 04, 2006 10:18 AM
Subject: Re: [hlds] High Ping Players Lag Server?
Meh, I ping about 30-40 co
Going into even just how we believe lag compensation to work (and it
might not be that complex or that simple because we don't know) will
take about 15 pages of text. So you'll have to forgive me to not go
into it. Check out the steamforums and the CS forums both have some
people's surmations on
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Sorry typo. I meant to say:
So what your saying is, if person A (450ms) shoots at Person B (30ms) 10
ms before Person B shoots at Person C (30ms), and both shots were accurate,
then first person C dies then person B dies.
Instead of:
So what
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>I have never really noticed that pings rise due to that one guy,
Not saying that pings would raise, just that the server would have to
wait longer to finalize world frame data.
> it would make all sense that if you cannot keep up with the tick
This is the only time I have ever had that particular problem. If the
round changes are not sync'd then it's not a problem.
Nashalife | Newbie wrote:
It does... Fresh copy, no mani, no bots, etc... But still, when
running 3-4
busy servers on single Windows box, one of them will eventually hang.
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I honestly don't know, why else would i be asking the question?
So what your saying is, if person A (450ms) shoots at Person B (30ms) 10
ms before Person B shoots at Person A (30ms), and both shots were accurate,
then first person C dies then p
I dunno. Personally I don't even think we should have a windows and a
linux list. Should just have one list. And the hlds/srcds issues is
very rare. Most of the issues are common to all 4 situations.
Nashalife | Newbie wrote:
Then it should probably be [EMAIL PROTECTED]
Newbie
- Origina
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GamePanel became The Gamehosting Control Panel, ie TCA.
http://www.tcadmin.com/
It's a commercial product. Basically they are trying to sell it to GSPs
who for the most part develop their own. To be
Meh, I ping about 30-40 constantly in my server, I had a guy join with 200+
ping, all I noticed out of him was stalling and occasional skipping, I have
never really noticed that pings rise due to that one guy, it would make all
sense that if you cannot keep up with the tick you will just skip it,
I downloaded the HL2E1 "pre" files last night and along with it came
Half-Life Deathmatch: Source. It seemed pretty buggy to me. It took
several tries of loading to get it up without fragging the video. Once it
was up, it straightened out and looked great, but when I shut it down, it
hung and I
I can't comment about your scenario - but I too have regulars from Europe
with 250-350 ping that play all the time on my OP4 server. I've never once
see them cause lag for HPBs.
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OK I have heard high pingers do lag the server by 1 person and the
The server does not wait. This is why higher lag players being to jump
around. There's a lag compensation part to it that attempts to smooth
out movement and shots, but eventually it begins to not work due to
insufficient information from the client with high ping. Do you
honestly beieve the se
Steve, you're wrong on thinking how server generates frames... It doesn't
wait for everybody to submit the data for several reasons:
- in this case people with higher ping would definitely lag the server and
it doesn't matter whether the ping is 100 or 500, any player with ping
higher than other w
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OK I have heard high pingers do lag the server by 1 person and the rest said
that they dont. When thinking about it for second, what I want to know is
how can they not lag the server. Think about this scenario:
10 players all with 30 ping, rate
DT, my friend, you are wrong twice in your messages.
First, the server draws the frame based on information it has and doesn't
really care about you ping at that time. The information about player's ping
is used to calculate hit registration but it has nothing to do with lag. If
you want details,
I don't think ping is the only problem. I think packet loss has something
to do with it also. We had a member of our clan that lives in Germany, when
he plays he is between 200 and 300 ping all the time. Didn't ever effect
our servers. We have many visitors from over seas that don't effect our
Brian M Frain (eternal) wrote:
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I play on dial-up all the time, no lag caused by me being there. Someone is
feeding you a line. Now I will say that people who have serious lag do cause
issues. They hop all over and are almost impossible to hit bu
Steve Dawson wrote:
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Hi, do hi pinging players lag a cs 1.6 server. It would make sense to me.
This is what i heard:
Laggers DO Lag the Server:
Because of the way hlds deals with lag compensation, players that are
lagging on the server actually
http://www.gamepanel.org/site/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nashalife | Newbie
Sent: Thursday, May 04, 2006 5:42 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SRCDS Web Adminpanel
Just an addition: google for rcon.class.php,
Just an addition: google for rcon.class.php, this might help.
Also, there's a hack for Psychostats made by Quark and available at
http://psmod.net that has this functionality built in so you can condier
using it right away.
Newbie
- Original Message -
From: "Nashalife | Newbie" <[EMAIL PR
You could create a php script to send rcon commands to your server which
makes it pretty much an admin panel
Newbie
- Original Message -
From: "Groove" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 04, 2006 1:44 PM
Subject: [hlds] SRCDS Web Adminpanel
Hi,
is there any web based adm
Hi,
is there any web based admin panel for windows servers ?
And if yes, could you tell me the name please :D
Thx in advance !
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