Nothing out of the norm
Machine is XP2400+ 512mb Win XP.
I'm hooked up via a Netgear router, 100mb about 30M from the server
Chris
p.s. is there a command to start srcds minimised or can be installed as a
service?
Message: 5
From: Link Pankratz [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
agreed
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Thursday, 18 May 2006 3:56 a.m.
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] more then 1000fps at HLDS
Well done...
-Original Message-
From: Kevin Ottalini
Tbh mate i don't think you could detect that to stop it. But mebbe one
of the more skilled admins in this list knows of or could make a funky
script or summin that would kick ppl with textures that have a different
modification date than to the ones on the server (thinking on my feet
here) That
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Have a SRCDS Option to force the use of Textures, Maps, Models, Sounds etc
straight out of the Clients GCF files
Have VAC run a check against the GCF to ensure they have not been tampered
with
If a program wants to try to trick VAC by reporting
no that sounds like it could work. another star on the chart there for
whisper :-) now we have a theoretical solution can someone persuade
valve to implement it before the next version of cs. Which could be out
in like 5 years. :-D
___
To
Have a SRCDS Option to force the use of Textures, Maps, Models, Sounds
etc straight out of the Clients GCF files
I've wanted this for a long time even in HL1. Anybody know of a way to
do this or does valve have to code for it?
Jason
-Original Message-
From: [EMAIL PROTECTED]
Take a look here: http://support.microsoft.com/?kbid=251192
Somebody else already asked but are you serving and playing on the same
machine?
Link
-Original Message-
From: {MDA} Spotta [mailto:[EMAIL PROTECTED]
Sent: Thursday, May 18, 2006 12:23 AM
To: hlds@list.valvesoftware.com
i does give an hl code
From: Jason O. Washburn [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] New type of wall hack undected by vac?
Date: Thu, 18 May 2006 09:36:00 -0500
Have a SRCDS Option to force the use of Textures, Maps,
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The admin plugin we use with SRCDS allows us to link chat triggers to launch
the ingame web browser to a particular http://address. If we link players to
our forums, does each client have its own cache, cookies, etc.?
In other words, if a
Browser in game is plain old IE but running from inside the game.
It does not have to do anything with other clients of this server.
Regards.
On 18/05/06, Matt Albiniak [EMAIL PROTECTED] wrote:
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The admin plugin we use with SRCDS allows us to
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Thanks. Just needed someone to confirm that to make me feel safe :)
On 5/18/06, Roman Hatsiev [EMAIL PROTECTED] wrote:
Browser in game is plain old IE but running from inside the game.
It does not have to do anything with other clients of
I realize this may be a stupid question... but here goes; What is the point
of cheating? Cheaters always get caught eventually. Demo's will (almost?)
always expose the cheater and public humiliation is almost certain to
follow.
Obviously a cheater cheats in order to win but who really gives a
Thats weird
On one of my sites if I login to the website then join the game i'm loged in
as the user inside the ingame browser :/
That was an old site running php Nuke but my other sites don't do that.
So wouldn't that mean the ingame browser does read cookies from a users
machine ?
Thanks
I agree with all you said but I still would like to assist the player to
not cheat on my servers. I'm sure we'll never stop it completely but I
think we can definitely make it more difficult for the cheats. Why are
the configs on the clients side editable anyways. Why doesn't valve
just stop it
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Yes, I think that's the conclusion.
In an interesting discovery, the browser will NOT scroll (horizontally or
vertically) our Invision Power Board. Plain old html pages do, though.
On 5/18/06, BoNfiRe [EMAIL PROTECTED] wrote:
So wouldn't that
The ingame browser is an IE browser - it will share everything with IE.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
Sent: Friday, 19 May 2006 1:33 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SRCDS ingame browser
Thats
Nope. It's a dedicated server on a separate computer.
It seems to be better now anyways.
Can't seem to get it at 66 tickrate though..
Chris
Message: 4
Date: Wed, 17 May 2006 23:36:00 -0300
From: Marcelo Bezerra [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] LAN and Net
That's like asking why do people write viruses? IMHO, it's because they
perceive that they are doing something that others can't when it's actually
that others won't. It makes them feel superior. Kind of the same thing for
guys that buy a Hummer to make up for their small penises. Okay. Maybe that
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There is a function in the SDK (ForceExactFile) that could be added to
certain materials using a plugin; however, there is apparently a bug that
prevents it from working on Linux servers. It thinks the files are different
when the server is Linux
Sounds like you just volunteered to do the dev work Lduke ;)
Going back to Whispers suggestion - I have one question:
What about custom weapon/player skins/models?
I use a series of custom skins for my guns because I think the default
ones aren't as hi-res or detailed as some of the ones out in
I have a random problem on a CS 1.6 Server I hope
someone can shed some light on.
I have had some players randomly dropping for a while
to this server. It does not seem to be a specific
problem with certain players or specific map running.
Someone finally captured the error and gave it to me
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