RE: [hlds] Re: Global Ranking for Free

2006-06-02 Thread Jason Smith
-- [ Picked text/plain from multipart/alternative ] You have to pay to be on his global list. My hlstatsx is open to all! Granted There are a few things missing like server rank and sorting the servers by name or players but as this community grows so will the program. Also if you give your

[hlds] map specific cfg

2006-06-02 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I heard that srcds supports map-specific config files now. I've tried placing de_dust.cfg in /cfg, /maps, and /cfg/maps but it doesn't get executed. Does srcds really support this or were the people who said that confused with the functionality

Re: [hlds] map specific cfg

2006-06-02 Thread {B.A.T.S.} flash
-- [ Picked text/plain from multipart/alternative ] It is a functionality of Mani (and maybe other plugins), but not plain srcds LDuke [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I heard that srcds supports map-specific config files now. I've tried placing

Re: [hlds] map specific cfg

2006-06-02 Thread dackz
For CS:S, it's maps/cfg/[mapname].cfg. I could've sworn it was originally just cfg/[mapname].cfg, but who knows. It's inconsistent with DOD:S though, which uses the latter path. On 6/2/06, LDuke [EMAIL PROTECTED] wrote: I heard that srcds supports map-specific config files now. I've tried

Re: [hlds] map specific cfg

2006-06-02 Thread Morten Trydal
yup, it's maps/cfg/mapname.cfg . - Original Message - From: dackz [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, June 02, 2006 5:20 PM Subject: Re: [hlds] map specific cfg For CS:S, it's maps/cfg/[mapname].cfg. I could've sworn it was originally just

Re: [hlds] map specific cfg

2006-06-02 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] And you do not need Mani On 6/3/06, Morten Trydal [EMAIL PROTECTED] wrote: yup, it's maps/cfg/mapname.cfg . - Original Message - From: dackz [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, June 02, 2006 5:20 PM

[hlds] 64 or 512

2006-06-02 Thread Affordablegameservers.com
Anyone succeeded in getting their windows box to do something other than 64 fps or 512 fps. I read this article about changing the timing but i have not had any success it doesn't seem to matter. http://www.sysinternals.com/Information/bootini.html /TIMERES seems to not have any effects it does

Re: [hlds] 64 or 512

2006-06-02 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Run a hi Res Timer Set fps_max to 200 and you ougth to get your 128fps (or thereabouts) from memory 64 128 256 512 These are fps you tend to see with a high res timer and a fps_max value to suit On 6/3/06, Affordablegameservers.com [EMAIL

RE: [hlds] 64 or 512

2006-06-02 Thread Affordablegameservers.com
The problem is that there doesn't seem to be a corresponding cpu usage drop at say fps_max 200 hlds and srcds seem to take the same cpu no matter what I set the fps too if its on high res it takes what it take regardless of the fps setting in the server. I could be off on that but I don't see any

RE: [hlds] 64 or 512

2006-06-02 Thread DLinkOZ
I just run one of the many solutions for upping the mm timer within Windows, then set my sys_ticrate at any value I want. I currently have a TFC steady at 200ftps, 3 TFC and an FLF at a steady 165fps each, and 2 CS at 110fps each. I've found that they run slightly under my sys_ticrate setting,

RE: [hlds] 64 or 512

2006-06-02 Thread Affordablegameservers.com
Have you tried setting them to 512 and measured the cpu they use? On this end w2k3 it appears really not to matter the cpu. The goal is to make well running 100tick css servers running on a resolution of say 196 fps within the os itself. -Original Message- From: [EMAIL PROTECTED]

Re: [hlds] 64 or 512

2006-06-02 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Silly me Is this for SRCDS or HLDS ? On 6/3/06, Affordablegameservers.com [EMAIL PROTECTED] wrote: Have you tried setting them to 512 and measured the cpu they use? On this end w2k3 it appears really not to matter the cpu. The goal is to

RE: [hlds] 64 or 512

2006-06-02 Thread Affordablegameservers.com
either actually but the primary concern is getting the os to about 200 or so instead of 512 and testing a 100 tick css server for cpu usage and stability/performance it should also translate into lower cpu use for hlds as well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL