Linux doesn't have an IOCP interface meaning some calls are blocking
under linux and not on windows.
- Alfred
Affordablegameservers.com wrote:
> I was thinking that as well, but why does it not affect windows
> servers if
> its something on valves end?
>
> -Original Message-
> From: [EMAI
Okay, the problem is fixed, things should be working fine now.
Alfred Reynolds wrote:
> There is a bug in the server causing it to wait too long for
> connections
> when it is in a certain state (after restart in particular) and we
> have
> a couple servers being slow right now. Longer term we wan
Aim2Game is the cause of these problems, I'm sure of it. They were the
2nd gunman on the grassy knoll!
=)
> Tried blasting some poker chips through the pipes? :P
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Tuesday, 3 A
Tried blasting some poker chips through the pipes? :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, 3 April 2007 11:51 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta
We are worki
I was thinking that as well, but why does it not affect windows servers if
its something on valves end?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Monday, April 02, 2007 11:28 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds]
There is a bug in the server causing it to wait too long for connections
when it is in a certain state (after restart in particular) and we have
a couple servers being slow right now. Longer term we want to decouple
the timing from the servers main loop obviously.
- Alfred
[EMAIL PROTECTED] wrote
They are one and the same.
Affordablegameservers.com wrote:
> Working on the pipes? or the 10fps issue?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 9:51 PM
> To: hlds@list.valvesoftware.com
> Subject:
Still not looking so hot. Exactly what is the problem and why would
VALVe's connectivity cause FPS drops in Source? I can understand games
not connecting to the master or authentication servers, but server
performance affected so drastically by your remote servers?
> We are working on the probl
Type "version", it returns todays date.
Ook wrote:
> Installed, running it now. How can I tell if the beta files are
> actually
> there?
>
> 19:34:00 hostname: Ooks Steaming Pile of Crap
> version : 1.0.0.1/7 3056 secure
> udp/ip : 10.0.0.12:27016
> map : subtran
Installed, running it now. How can I tell if the beta files are actually
there?
19:34:00 hostname: Ooks Steaming Pile of Crap
version : 1.0.0.1/7 3056 secure
udp/ip : 10.0.0.12:27016
map : subtransit at: 0 x, 0 y, 0 z
players : 0 (12 max)
- Original
Working on the pipes? or the 10fps issue?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 9:51 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta
We are working on the prob
We are working on the problem, the internet pipes are being grumpy (yes,
that is the technical term). Should be happy again real soon.
- Alfred
Affordablegameservers.com wrote:
> ive been getting reports from other gsps as well that now all of the
> sudden
> have this issue.
>
>
> -Original M
ive been getting reports from other gsps as well that now all of the sudden
have this issue.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Monday, April 02, 2007 9:28 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Eng
--
[ Picked text/plain from multipart/alternative ]
got the same problem. havent updated the server or anything and just
rebooted the server becouse of the current lag issue.
v1.0.0.34 (Linux, Dedicated, Protocol 7)
02:34:05 CPU InOut Uptime Users FPSPlayers
0.20 0
I believe this is more than just a Source issue. Our HL1 game servers
that are restarted in the past few hours do not seem to be able to find
Steam (yes, running 32bit not 64bit). Some other GSPs I've been in
contact with in the past 30 minutes are noticing the 10fps issues as well.
I have to im
I didnt update to the beta but some updated from ds 74 to 75 thats when it
all messed up for me. I have tested it with another fresh install and its
doing the same thing. If it has something to do with net_queuesplits needing
to be set, id gladly do it. Im reading through a huge post now in teh
ste
With and without the beta, there is still this weird issue. It only escapes
above 10FPS for a second or so. My windows box is fine. CentOS 5 with
dynamic ticks (working fine just earlier) that I was planning to migrate to
is now crippled..
Dan
-Original Message-
From: [EMAIL PROTECTED]
Im reading the archives and it does talk alot about net_queuesplits but not
where to put it, i started a css server up and tried it as a console command
it came back upknown. Anyone know where to put that setting?
dex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Beh
Holy crap, nevermind. Yeah... I didn't even update to the beta, and I see
this on a test box running with no players/bots. Pegged to 10FPS for most
of the time. Extremely slow to respond to stats commands via ssh.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On B
You will not get this update unless you add that special command line.
- Alfred
Affordablegameservers.com wrote:
> Alfred, im wondering does this have any affect on other servers
> running on
> the box. All of the sudden, about 2 hours ago or so, my css servers
> started
> running at 10fps. I ins
I'm also seeing this problem with Linux Source-based servers, on Gentoo. It
only seems to affect servers that are being restarted, and I heard my first
complaint at around 5:15pm PDT. We had no problems with the game today until
this started. We are not running the beta on any of our servers.
The
Alfred, im wondering does this have any affect on other servers running on
the box. All of the sudden, about 2 hours ago or so, my css servers started
running at 10fps. I installed a hl1 game on the box and its fine tops out at
about 330 or so and acts normal.
centos no real changes to anything it
Read the archives. I believe this was fixed by one of two things: 1) Update
glibc or 2) set net_queuesplits to 0 or 50, or try the new beta that was
*just* released.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Monday, A
Any one have centos and dell 1950's have an odd problem with source now all
of the sudden. All the hl2 servers run at 10fps (fps_max is at 600) but when
i installed a hl1 game it was fine topped out at 330 or so fps.
Anyone run into this before?
dex
04 = April, 07 = 2007 :)
- Alfred
RMaioroff wrote:
> Thanks for offering this to us. I am going to update it right now on
> one of
> our busy Garry's Mod 10 pubs.
>
> Is 0407 the internal build number or perhaps the target date for the
> release version to push? That is, if you're at liberty to s
Thanks for offering this to us. I am going to update it right now on one of
our busy Garry's Mod 10 pubs.
Is 0407 the internal build number or perhaps the target date for the release
version to push? That is, if you're at liberty to say.
-Original Message-
From: [EMAIL PROTECTED]
[mailto
We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta srcds0407"
on the command line.
This update addresses some lag issues that have been seen when running
the Source Engine (in particular, it programmatically does someth
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