RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Linux doesn't have an IOCP interface meaning some calls are blocking under linux and not on windows. - Alfred Affordablegameservers.com wrote: > I was thinking that as well, but why does it not affect windows > servers if > its something on valves end? > > -Original Message- > From: [EMAI

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Okay, the problem is fixed, things should be working fine now. Alfred Reynolds wrote: > There is a bug in the server causing it to wait too long for > connections > when it is in a certain state (after restart in particular) and we > have > a couple servers being slow right now. Longer term we wan

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread jlaws
Aim2Game is the cause of these problems, I'm sure of it. They were the 2nd gunman on the grassy knoll! =) > Tried blasting some poker chips through the pipes? :P > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Tuesday, 3 A

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Andrew Armstrong
Tried blasting some poker chips through the pipes? :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 3 April 2007 11:51 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta We are worki

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
I was thinking that as well, but why does it not affect windows servers if its something on valves end? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Monday, April 02, 2007 11:28 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds]

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
There is a bug in the server causing it to wait too long for connections when it is in a certain state (after restart in particular) and we have a couple servers being slow right now. Longer term we want to decouple the timing from the servers main loop obviously. - Alfred [EMAIL PROTECTED] wrote

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
They are one and the same. Affordablegameservers.com wrote: > Working on the pipes? or the 10fps issue? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 02, 2007 9:51 PM > To: hlds@list.valvesoftware.com > Subject:

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread jlaws
Still not looking so hot. Exactly what is the problem and why would VALVe's connectivity cause FPS drops in Source? I can understand games not connecting to the master or authentication servers, but server performance affected so drastically by your remote servers? > We are working on the probl

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
Type "version", it returns todays date. Ook wrote: > Installed, running it now. How can I tell if the beta files are > actually > there? > > 19:34:00 hostname: Ooks Steaming Pile of Crap > version : 1.0.0.1/7 3056 secure > udp/ip : 10.0.0.12:27016 > map : subtran

Re: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Ook
Installed, running it now. How can I tell if the beta files are actually there? 19:34:00 hostname: Ooks Steaming Pile of Crap version : 1.0.0.1/7 3056 secure udp/ip : 10.0.0.12:27016 map : subtransit at: 0 x, 0 y, 0 z players : 0 (12 max) - Original

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
Working on the pipes? or the 10fps issue? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, April 02, 2007 9:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Dedicated server beta We are working on the prob

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
We are working on the problem, the internet pipes are being grumpy (yes, that is the technical term). Should be happy again real soon. - Alfred Affordablegameservers.com wrote: > ive been getting reports from other gsps as well that now all of the > sudden > have this issue. > > > -Original M

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
ive been getting reports from other gsps as well that now all of the sudden have this issue. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Eng

Re: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Father dougal
-- [ Picked text/plain from multipart/alternative ] got the same problem. havent updated the server or anything and just rebooted the server becouse of the current lag issue. v1.0.0.34 (Linux, Dedicated, Protocol 7) 02:34:05 CPU InOut Uptime Users FPSPlayers 0.20 0

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread jlaws
I believe this is more than just a Source issue. Our HL1 game servers that are restarted in the past few hours do not seem to be able to find Steam (yes, running 32bit not 64bit). Some other GSPs I've been in contact with in the past 30 minutes are noticing the 10fps issues as well. I have to im

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
I didnt update to the beta but some updated from ds 74 to 75 thats when it all messed up for me. I have tested it with another fresh install and its doing the same thing. If it has something to do with net_queuesplits needing to be set, id gladly do it. Im reading through a huge post now in teh ste

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Dan E
With and without the beta, there is still this weird issue. It only escapes above 10FPS for a second or so. My windows box is fine. CentOS 5 with dynamic ticks (working fine just earlier) that I was planning to migrate to is now crippled.. Dan -Original Message- From: [EMAIL PROTECTED]

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
Im reading the archives and it does talk alot about net_queuesplits but not where to put it, i started a css server up and tried it as a console command it came back upknown. Anyone know where to put that setting? dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Beh

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Dan E
Holy crap, nevermind. Yeah... I didn't even update to the beta, and I see this on a test box running with no players/bots. Pegged to 10FPS for most of the time. Extremely slow to respond to stats commands via ssh. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On B

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
You will not get this update unless you add that special command line. - Alfred Affordablegameservers.com wrote: > Alfred, im wondering does this have any affect on other servers > running on > the box. All of the sudden, about 2 hours ago or so, my css servers > started > running at 10fps. I ins

Re: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread John
I'm also seeing this problem with Linux Source-based servers, on Gentoo. It only seems to affect servers that are being restarted, and I heard my first complaint at around 5:15pm PDT. We had no problems with the game today until this started. We are not running the beta on any of our servers. The

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Affordablegameservers.com
Alfred, im wondering does this have any affect on other servers running on the box. All of the sudden, about 2 hours ago or so, my css servers started running at 10fps. I installed a hl1 game on the box and its fine tops out at about 330 or so and acts normal. centos no real changes to anything it

RE: [hlds] odd problem

2007-04-02 Thread Dan E
Read the archives. I believe this was fixed by one of two things: 1) Update glibc or 2) set net_queuesplits to 0 or 50, or try the new beta that was *just* released. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Monday, A

[hlds] odd problem

2007-04-02 Thread Affordablegameservers.com
Any one have centos and dell 1950's have an odd problem with source now all of the sudden. All the hl2 servers run at 10fps (fps_max is at 600) but when i installed a hl1 game it was fine topped out at 330 or so fps. Anyone run into this before? dex

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
04 = April, 07 = 2007 :) - Alfred RMaioroff wrote: > Thanks for offering this to us. I am going to update it right now on > one of > our busy Garry's Mod 10 pubs. > > Is 0407 the internal build number or perhaps the target date for the > release version to push? That is, if you're at liberty to s

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread RMaioroff
Thanks for offering this to us. I am going to update it right now on one of our busy Garry's Mod 10 pubs. Is 0407 the internal build number or perhaps the target date for the release version to push? That is, if you're at liberty to say. -Original Message- From: [EMAIL PROTECTED] [mailto

[hlds] Source Engine Dedicated server beta

2007-04-02 Thread Alfred Reynolds
We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does someth