Re: [hlds] Rcon Nuke Exploit Still Exists

2008-05-06 Thread Kitteny Berk
_ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >> ___ >>

Re: [hlds] Rcon Nuke Exploit Still Exists

2008-05-06 Thread localhost
gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature database 3080 (20080506) __ > > The message was checked

Re: [hlds] Team Fortress 2 Update Coming

2008-05-06 Thread Ferenc Kovacs
2008/5/7 Jason Ruymen <[EMAIL PROTECTED]>: > Looks like this will not be released today. We're now planning to > release the update sometime tomorrow. > > Jason > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Tuesday, M

Re: [hlds] Team Fortress 2 Update Coming

2008-05-06 Thread Jason Ruymen
Looks like this will not be released today. We're now planning to release the update sometime tomorrow. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, May 06, 2008 12:19 PM To: hlds@list.valvesoftware.com; [EMAIL PROTE

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Chris Brunelle
I'm gonna take a wild guess here and say that it'll be the NEXT update after this one. It will also include the "final" fix for the uber/medic exploit :P --Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, May 06, 2008

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Tom Leighton
Ooh maybe the custom tab will be removed in this next update... :o( George "Devgru Seal" wrote: > Oh look, another stick. > > On Tue, May 6, 2008 at 5:29 PM, Steve <[EMAIL PROTECTED]> wrote: > > >> Isn't it about time for someone to make a sarcastic comment about the >> custom tab being remo

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread George "Devgru Seal"
Oh look, another stick. On Tue, May 6, 2008 at 5:29 PM, Steve <[EMAIL PROTECTED]> wrote: > Isn't it about time for someone to make a sarcastic comment about the > custom tab being removed with this update?!??! > > the horse is long dead and the stick is broke... > > > > I'm sure valve could relea

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Steve
Isn't it about time for someone to make a sarcastic comment about the custom tab being removed with this update?!??! the horse is long dead and the stick is broke... > I'm sure valve could release server plugins that mask the exploits > just as well as I could - it's very different from actually

Re: [hlds] Beefy server

2008-05-06 Thread Don Williams
>> > > >> >> Sent: 2008-05-06 11:20 AM >> > > >> >> Subject: Re: [hlds] Beefy server >> > > >> >> >> > > >> >> >> > > >> >> > Uh, I find that hard to believe, unless you are running with &g

Re: [hlds] Beefy server

2008-05-06 Thread Chris Brunelle
64 > > > >> >> > i.e. no srcdsboost... > > > >> >> > > > > > > >> >> > On 5/6/08, JDoc0512 wrote: > > > >> >> >> > > > >> >> >> 2 x quad core Intel Xeon x5355 2.66GHz

Re: [hlds] Beefy server

2008-05-06 Thread bigboomer223
64 > > > >> >> > i.e. no srcdsboost... > > > >> >> > > > > > > >> >> > On 5/6/08, JDoc0512 wrote: > > > >> >> >> > > > >> >> >> 2 x quad core Intel Xeon x5355 2.66GHz (8 cores t

Re: [hlds] Beefy server

2008-05-06 Thread Chris .
gt; > >> >> 64 > > > >> >> > i.e. no srcdsboost... > > > >> >> > > > > > > >> >> > On 5/6/08, JDoc0512 wrote: > > > >> >> >> > > > >>

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Nephyrin Zey
I'm sure valve could release server plugins that mask the exploits just as well as I could - it's very different from actually fixing the code behind it though. They do need to straighten their testing process out a bit, but it's not like i'm doing anything on the scale of what they have to do on t

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread JDoc0512
The method I sent to Eric is different than what Neph wrote below There's more than one way to exploit Keeper <[EMAIL PROTECTED]> wrote: I do wish they had several "volunteer" reps from each community to improve communication. They have some great games, but the company cannot survive on that

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread James McKenna
Steam is enough to keep the company alive. Let's be realistic here. It's an online shopping mall. On Tue, May 6, 2008 at 1:14 PM, Keeper <[EMAIL PROTECTED]> wrote: > I do wish they had several "volunteer" reps from each community to improve > communication. They have some great games, but the co

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Keeper
I do wish they had several "volunteer" reps from each community to improve communication. They have some great games, but the company cannot survive on that alone. This mailing list helps, but has so little actual involvement from VALVe that it's almost just another form of a forum. I'd be right

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread bigboomer223
Neph has saved the day on more than one occasion , thanks! -Original Message- From: "Aaron Rapp" <[EMAIL PROTECTED]> Date: Tue, 6 May 2008 12:59:56 To:"'Half-Life dedicated Win32 server mailing list'" Subject: Re: [hlds] Team Fortress 2 Update Released I'm going to be brutally honest h

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Aaron Rapp
I'm going to be brutally honest here. Neph.I would much rather have you outside of Valve then insidebecause on the inside, you can't easily make fixes without going through the corporate mess that most of the current developers have to go through. If Valve were to give you a job, their

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Jon Biloh
Thank God for Steam. I can't imagine users willing to go much further out of the their way to update this many times! Valve needs to implement an internal quality control division. Embarrassing. Regards,   Jon Biloh Director Operations Velocity Servers Inc. [EMAIL PROTECTED] Office: +1 (888) 275-

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread JDoc0512
yeah Neph needs a job at valve he fixed the problem before valve released an update yesterday which didn't fix anything and another one tonight which might or might not fix anything again Nephyrin Zey <[EMAIL PROTECTED]> wrote: This isn't an issue that requires 'many types of computer' or

Re: [hlds] Rcon Nuke Exploit Still Exists

2008-05-06 Thread Kitteny Berk
list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Nephyrin Zey
This isn't an issue that requires 'many types of computer' or anything else. You bind a certain command to a key, charge, uber someone, press that key, you're infinitely ubered. Every time. And, looking at the way the exploit works, it's clear they're just not properly 'resetting' people who's loa

Re: [hlds] Team Fortress 2 Update Coming

2008-05-06 Thread JDoc0512
are you guys fixing it for sure this time? I sent eric a detail step by step procedure on how to reproduce the exploit or are you guys fixing something else? Jason Ruymen <[EMAIL PROTECTED]> wrote: Just in case you missed the update yesterday, there will be another required TF 2 update

Re: [hlds] Team Fortress 2 Update Coming

2008-05-06 Thread 1nsane .
Just in case we missed it? :D On Tue, May 6, 2008 at 3:19 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > Just in case you missed the update yesterday, there will be another > required TF 2 update later today. > > Jason > > ___ > To unsubscribe, edit your

[hlds] Rcon Nuke Exploit Still Exists

2008-05-06 Thread Ian Shaffer
Title says it all. It seems to me that the fix to this problem has been shelved, as the last I heard from Alfred was that it would be out in a day or so, and that was over a week ago. I am very eager for this update because I do not have root access to several of my servers and therefore am not

Re: [hlds] Team Fortress 2 Update Coming

2008-05-06 Thread Don Williams
Update hell, we haz it. - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: 2008-05-06 03:19 PM Subject: [hlds] Team Fortress 2 Update Coming > Just in case you missed the update yesterday, there will be another > required T

[hlds] Team Fortress 2 Update Coming

2008-05-06 Thread Jason Ruymen
Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Beefy server

2008-05-06 Thread JDoc0512
n > > >> handle > > >> >> 2 > > >> >> >> x > > >> >> >> 32 slot tf2 servers running at 66 tickrate). Maybe it can > handle > > >> more. > > >> >> I > > >

Re: [hlds] Beefy server

2008-05-06 Thread Chris .
; >> >> x > > >> >> >> 32 slot tf2 servers running at 66 tickrate). Maybe it can > handle > > >> more. > > >> >> I > > >> >> >> just haven't assigned 3 servers to one core. > > >> >> >> > >

Re: [hlds] Beefy server

2008-05-06 Thread JDoc0512
ny Berk wrote: > >> >> >> Home build from spares mostly. > >> >> >> > >> >> >> Q6600 @ 3.0 (B3

Re: [hlds] Weird goldrush issue

2008-05-06 Thread JDoc0512
try setting mp_maxrounds and mp_winlimit Roman Hatsiev <[EMAIL PROTECTED]> wrote: My vanilla goldrush only server has very strange issue - map does not change after timelimit, everything just freeze, you can still respawn and fire with enormous speed but it stays like this until manual ma

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread JDoc0512
I sent him a detail step by step procedure James McKenna <[EMAIL PROTECTED]> wrote: It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce the issue? I don't actually know how it's done. On Tue, May 6, 2008 at 9:04 AM, SakeFox wrote: > i have no problems with they way they

Re: [hlds] Weird goldrush issue

2008-05-06 Thread 1nsane .
Do you have a comment in the mapcycle file? Or do you have the coop command set to 1? ex: coop1 ex: //cp_dustbowl On Tue, May 6, 2008 at 12:52 PM, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > My vanilla goldrush only server has very strange issue - map does not > change after timelimit, everything

Re: [hlds] Beefy server

2008-05-06 Thread Chris .
d 3 servers to one core. > >> >> >> > >> >> >> 8GB RAM, 1TB hard drive, 100Mbps on Internap > >> >> >> > >> >> >> > >> >> >> > >> >> >> Kitteny Berk <[EMAIL P

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Cc2iscooL
Yes, I have. James McKenna wrote: > It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce > the issue? I don't actually know how it's done. > > On Tue, May 6, 2008 at 9:04 AM, SakeFox <[EMAIL PROTECTED]> wrote: > > >> i have no problems with they way they rolled out the ac

Re: [hlds] Beefy server

2008-05-06 Thread Don Williams
otter than the sun, but stable) >> >> >> 8GB OCZ PC2-6400C5 DDR2 >> >> >> Gigabyte GA-P35-DS3L (decent mobo, cost fuckall) >> >> >> 500GB WD RE2. >>

[hlds] Weird goldrush issue

2008-05-06 Thread Roman Hatsiev
My vanilla goldrush only server has very strange issue - map does not change after timelimit, everything just freeze, you can still respawn and fire with enormous speed but it stays like this until manual map change. There must be pretty simple answer but I cannot see it myself so I beg for your wi

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread James McKenna
It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce the issue? I don't actually know how it's done. On Tue, May 6, 2008 at 9:04 AM, SakeFox <[EMAIL PROTECTED]> wrote: > i have no problems with they way they rolled out the achievements. I > expected some exploits and bugs t

Re: [hlds] Beefy server

2008-05-06 Thread FireHazard
nyone suggest a decent reliable network > >> >> card? > >> >> > >> >> Some lazy bastard forgot to buy one and has been winging it with > >> >> crappy > >> >> onboard > >> >> > >> >> Mike Stiehm

Re: [hlds] Beefy server

2008-05-06 Thread Chris .
-P35-DS3L (decent mobo, cost fuckall) > >> >> 500GB WD RE2. > >> >> > >> >> Doesn't get that much load, never really gets maxed. > >> >> > >> >> As we're on the subject, anyone suggest a decent reliable network &g

Re: [hlds] Beefy server

2008-05-06 Thread Mike Olsen
gt; onboard > > >> > > >> Mike Stiehm wrote: > > >> > Just for fun... What is everyone running for servers? How many > > >> > players can you run at one time and who is the fastest ;)Q6600 4Gig > > >> > DDR2 > > >> 1066

Re: [hlds] Beefy server

2008-05-06 Thread Don Williams
able network >> >> card? >> >> >> >> Some lazy bastard forgot to buy one and has been winging it with >> >> crappy >> >> onboard >> >> >> >> Mike Stiehm wrote: >> >> > Just for fun..

Re: [hlds] Beefy server

2008-05-06 Thread Chris .
4Gig > >> > DDR2 > >> 1066 Raid 1 > >> > > >> > JDoc I want your server give me ;) > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list > archives,

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread SakeFox
i have no problems with they way they rolled out the achievements. I expected some exploits and bugs to happen. That happens. But when releasing patches to fix something (uber exploit) and the patch doesn't fix what it should have thats where it should have been looked into. Patrick Shelley wro

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread Patrick Shelley
I think Valve have done this correctly.. As developers of one kind or another - you guys should realise that even with lots of play testing, new code will fall down when released into the open and executed on many many different types of machine. IMHO releasing the achievements for the medic

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread SakeFox
i remember that. valve really needs to play test there patches and if they do, they really need better testers George "Devgru Seal" wrote: > Haha, it's like the Gravelpit/Dustbowl exploit fixes all over again. (Anyone > else remember the 2-3 attempts at fixing it in a patch each?) > > Quoted: > >

Re: [hlds] Beefy server

2008-05-06 Thread Don Williams
o is the fastest ;)Q6600 4Gig >> > DDR2 >> 1066 Raid 1 >> > >> > JDoc I want your server give me ;) >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] Beefy server

2008-05-06 Thread Chris .
r give me ;) > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __ Information from ESET NOD3

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread George "Devgru Seal"
Haha, it's like the Gravelpit/Dustbowl exploit fixes all over again. (Anyone else remember the 2-3 attempts at fixing it in a patch each?) Quoted: > > not fixed. > > It isn't fixed. > > the exploit has not been fixed... > > what's going on with valve... > > just FYI you can still do the unlimited

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread AnAkIn .
Same here, tested it on my server (updated of course), not fixed. 2008/5/6 James McKenna <[EMAIL PROTECTED]>: > Ignore what I previously said. It isn't fixed. > > On Mon, May 5, 2008 at 7:55 PM, JDoc0512 <[EMAIL PROTECTED]> wrote: > > > I just tested again and the exploit has not been fixed... >