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>>>
> please visit:
>
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>>>
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gt; To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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> __ Information from ESET NOD32 Antivirus, version of virus
signature database 3080 (20080506) __
>
> The message was checked
2008/5/7 Jason Ruymen <[EMAIL PROTECTED]>:
> Looks like this will not be released today. We're now planning to
> release the update sometime tomorrow.
>
> Jason
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Tuesday, M
Looks like this will not be released today. We're now planning to
release the update sometime tomorrow.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, May 06, 2008 12:19 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTE
I'm gonna take a wild guess here and say that it'll be the NEXT update after
this one. It will also include the "final" fix for the uber/medic exploit
:P
--Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, May 06, 2008
Ooh maybe the custom tab will be removed in this next update...
:o(
George "Devgru Seal" wrote:
> Oh look, another stick.
>
> On Tue, May 6, 2008 at 5:29 PM, Steve <[EMAIL PROTECTED]> wrote:
>
>
>> Isn't it about time for someone to make a sarcastic comment about the
>> custom tab being remo
Oh look, another stick.
On Tue, May 6, 2008 at 5:29 PM, Steve <[EMAIL PROTECTED]> wrote:
> Isn't it about time for someone to make a sarcastic comment about the
> custom tab being removed with this update?!??!
>
> the horse is long dead and the stick is broke...
>
>
> > I'm sure valve could relea
Isn't it about time for someone to make a sarcastic comment about the
custom tab being removed with this update?!??!
the horse is long dead and the stick is broke...
> I'm sure valve could release server plugins that mask the exploits
> just as well as I could - it's very different from actually
>> > > >> >> Sent: 2008-05-06 11:20 AM
>> > > >> >> Subject: Re: [hlds] Beefy server
>> > > >> >>
>> > > >> >>
>> > > >> >> > Uh, I find that hard to believe, unless you are running with
&g
64
> > > >> >> > i.e. no srcdsboost...
> > > >> >> >
> >
> > > >> >> > On 5/6/08, JDoc0512 wrote:
> > > >> >> >>
> > > >> >> >> 2 x quad core Intel Xeon x5355 2.66GHz
64
> > > >> >> > i.e. no srcdsboost...
> > > >> >> >
> >
> > > >> >> > On 5/6/08, JDoc0512 wrote:
> > > >> >> >>
> > > >> >> >> 2 x quad core Intel Xeon x5355 2.66GHz (8 cores t
gt; > >> >> 64
> > > >> >> > i.e. no srcdsboost...
> > > >> >> >
> >
> > > >> >> > On 5/6/08, JDoc0512 wrote:
> > > >> >> >>
> > > >>
I'm sure valve could release server plugins that mask the exploits
just as well as I could - it's very different from actually fixing the
code behind it though. They do need to straighten their testing
process out a bit, but it's not like i'm doing anything on the scale
of what they have to do on t
The method I sent to Eric is different than what Neph wrote below
There's more than one way to exploit
Keeper <[EMAIL PROTECTED]> wrote:
I do wish they had several "volunteer" reps from each community to improve
communication. They have some great games, but the company cannot survive
on that
Steam is enough to keep the company alive. Let's be realistic here. It's an
online shopping mall.
On Tue, May 6, 2008 at 1:14 PM, Keeper <[EMAIL PROTECTED]> wrote:
> I do wish they had several "volunteer" reps from each community to improve
> communication. They have some great games, but the co
I do wish they had several "volunteer" reps from each community to improve
communication. They have some great games, but the company cannot survive
on that alone. This mailing list helps, but has so little actual
involvement from VALVe that it's almost just another form of a forum.
I'd be right
Neph has saved the day on more than one occasion , thanks!
-Original Message-
From: "Aaron Rapp" <[EMAIL PROTECTED]>
Date: Tue, 6 May 2008 12:59:56
To:"'Half-Life dedicated Win32 server mailing
list'"
Subject: Re: [hlds] Team Fortress 2 Update Released
I'm going to be brutally honest h
I'm going to be brutally honest here.
Neph.I would much rather have you outside of Valve then
insidebecause on the inside, you can't easily make fixes without going
through the corporate mess that most of the current developers have to go
through.
If Valve were to give you a job, their
Thank God for Steam. I can't imagine users willing to go much further out of
the their way to update this many times! Valve needs to implement an
internal quality control division. Embarrassing.
Regards,
Jon Biloh
Director Operations
Velocity Servers Inc.
[EMAIL PROTECTED]
Office: +1 (888) 275-
yeah Neph needs a job at valve
he fixed the problem before valve released an update yesterday which didn't
fix anything and another one tonight which might or might not fix anything again
Nephyrin Zey <[EMAIL PROTECTED]> wrote:
This isn't an issue that requires 'many types of computer' or
list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
This isn't an issue that requires 'many types of computer' or anything else.
You bind a certain command to a key, charge, uber someone, press that
key, you're infinitely ubered. Every time. And, looking at the way the
exploit works, it's clear they're just not properly 'resetting' people
who's loa
are you guys fixing it for sure this time? I sent eric a detail step by step
procedure on how to reproduce the exploit
or are you guys fixing something else?
Jason Ruymen <[EMAIL PROTECTED]> wrote:
Just in case you missed the update yesterday, there will be another
required TF 2 update
Just in case we missed it? :D
On Tue, May 6, 2008 at 3:19 PM, Jason Ruymen <[EMAIL PROTECTED]>
wrote:
> Just in case you missed the update yesterday, there will be another
> required TF 2 update later today.
>
> Jason
>
> ___
> To unsubscribe, edit your
Title says it all. It seems to me that the fix to this problem has been
shelved, as the last I heard from Alfred was that it would be out in a
day or so, and that was over a week ago. I am very eager for this update
because I do not have root access to several of my servers and therefore
am not
Update hell, we haz it.
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: 2008-05-06 03:19 PM
Subject: [hlds] Team Fortress 2 Update Coming
> Just in case you missed the update yesterday, there will be another
> required T
Just in case you missed the update yesterday, there will be another
required TF 2 update later today.
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
n
> > >> handle
> > >> >> 2
> > >> >> >> x
> > >> >> >> 32 slot tf2 servers running at 66 tickrate). Maybe it can
> handle
> > >> more.
> > >> >> I
> > >
; >> >> x
> > >> >> >> 32 slot tf2 servers running at 66 tickrate). Maybe it can
> handle
> > >> more.
> > >> >> I
> > >> >> >> just haven't assigned 3 servers to one core.
> > >> >> >>
> >
ny Berk wrote:
> >> >> >> Home build from spares mostly.
> >> >> >>
> >> >> >> Q6600 @ 3.0 (B3
try setting
mp_maxrounds and mp_winlimit
Roman Hatsiev <[EMAIL PROTECTED]> wrote:
My vanilla goldrush only server has very strange issue - map does not
change after timelimit, everything just freeze, you can still respawn
and fire with enormous speed but it stays like this until manual ma
I sent him a detail step by step procedure
James McKenna <[EMAIL PROTECTED]> wrote: It's fun to bitch and moan, but has
anyone sent Eric the steps to reproduce
the issue? I don't actually know how it's done.
On Tue, May 6, 2008 at 9:04 AM, SakeFox wrote:
> i have no problems with they way they
Do you have a comment in the mapcycle file? Or do you have the coop command
set to 1?
ex: coop1
ex: //cp_dustbowl
On Tue, May 6, 2008 at 12:52 PM, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
> My vanilla goldrush only server has very strange issue - map does not
> change after timelimit, everything
d 3 servers to one core.
> >> >> >>
> >> >> >> 8GB RAM, 1TB hard drive, 100Mbps on Internap
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> Kitteny Berk <[EMAIL P
Yes, I have.
James McKenna wrote:
> It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce
> the issue? I don't actually know how it's done.
>
> On Tue, May 6, 2008 at 9:04 AM, SakeFox <[EMAIL PROTECTED]> wrote:
>
>
>> i have no problems with they way they rolled out the ac
otter than the sun, but stable)
>> >> >> 8GB OCZ PC2-6400C5 DDR2
>> >> >> Gigabyte GA-P35-DS3L (decent mobo, cost fuckall)
>> >> >> 500GB WD RE2.
>>
My vanilla goldrush only server has very strange issue - map does not
change after timelimit, everything just freeze, you can still respawn
and fire with enormous speed but it stays like this until manual map
change. There must be pretty simple answer but I cannot see it myself
so I beg for your wi
It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce
the issue? I don't actually know how it's done.
On Tue, May 6, 2008 at 9:04 AM, SakeFox <[EMAIL PROTECTED]> wrote:
> i have no problems with they way they rolled out the achievements. I
> expected some exploits and bugs t
nyone suggest a decent reliable network
> >> >> card?
> >> >>
> >> >> Some lazy bastard forgot to buy one and has been winging it with
> >> >> crappy
> >> >> onboard
> >> >>
> >> >> Mike Stiehm
-P35-DS3L (decent mobo, cost fuckall)
> >> >> 500GB WD RE2.
> >> >>
> >> >> Doesn't get that much load, never really gets maxed.
> >> >>
> >> >> As we're on the subject, anyone suggest a decent reliable network
&g
gt; onboard
> > >>
> > >> Mike Stiehm wrote:
> > >> > Just for fun... What is everyone running for servers? How many
> > >> > players can you run at one time and who is the fastest ;)Q6600 4Gig
> > >> > DDR2
> > >> 1066
able network
>> >> card?
>> >>
>> >> Some lazy bastard forgot to buy one and has been winging it with
>> >> crappy
>> >> onboard
>> >>
>> >> Mike Stiehm wrote:
>> >> > Just for fun..
4Gig
> >> > DDR2
> >> 1066 Raid 1
> >> >
> >> > JDoc I want your server give me ;)
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
i have no problems with they way they rolled out the achievements. I
expected some exploits and bugs to happen. That happens. But when
releasing patches to fix something (uber exploit) and the patch doesn't
fix what it should have thats where it should have been looked into.
Patrick Shelley wro
I think Valve have done this correctly..
As developers of one kind or another - you guys should realise that even
with lots of play testing, new code will fall down when released into the
open and executed on many many different types of machine.
IMHO releasing the achievements for the medic
i remember that. valve really needs to play test there patches and if
they do, they really need better testers
George "Devgru Seal" wrote:
> Haha, it's like the Gravelpit/Dustbowl exploit fixes all over again. (Anyone
> else remember the 2-3 attempts at fixing it in a patch each?)
>
> Quoted:
>
>
o is the fastest ;)Q6600 4Gig
>> > DDR2
>> 1066 Raid 1
>> >
>> > JDoc I want your server give me ;)
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives
r give me ;)
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > __ Information from ESET NOD3
Haha, it's like the Gravelpit/Dustbowl exploit fixes all over again. (Anyone
else remember the 2-3 attempts at fixing it in a patch each?)
Quoted:
> > not fixed.
> > It isn't fixed.
> > the exploit has not been fixed...
> > what's going on with valve...
> > just FYI you can still do the unlimited
Same here, tested it on my server (updated of course), not fixed.
2008/5/6 James McKenna <[EMAIL PROTECTED]>:
> Ignore what I previously said. It isn't fixed.
>
> On Mon, May 5, 2008 at 7:55 PM, JDoc0512 <[EMAIL PROTECTED]> wrote:
>
> > I just tested again and the exploit has not been fixed...
>
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