Re: [hlds] How do servers handle checksum mismatch?

2008-11-16 Thread bl4nk
I'm pretty sure that unless a server is pure (without the proper whitelist) or enforces consistency that custom models and such are fine. Maps are different however; they're required to be the same. The server will check if the client has the map, and if they do, check the checksum against thei

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread John McBroom
There's a bug in the current version, if you type +lobby and click start game, it will force everyone back to the start of the level ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/m

Re: [hlds] remove me from your list please

2008-11-16 Thread J T
hlds list run by listadmin at valvesoftware.com <[EMAIL PROTECTED]> Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi <[EMAIL PROTECTED]>wrote: > Now see, the funny thing is, I have tryed unsubscribin

Re: [hlds] remove me from your list please

2008-11-16 Thread Anthony E. Prandi
Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my "confirmation e-mail" it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list pr

[hlds] How do servers handle checksum mismatch?

2008-11-16 Thread Barc0de_
I ve been modelling for awhile now, and i kept telling all the download users that they can modify the textures of the models i made. so now, it comes to my concern that if a user/mapper modify the texture(causing the texture into a different size, different checksum). How well does server or

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Kitteny Berk
If it was intended, I'd expect no lobby, or a functional one, not a barely a lobby that doesn't serve any purpose, remember, this applies on joining one of my group's servers, not just on a standard manual DC, so it's the same as every client in every community will see when they join a commu

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Tony Paloma
I think that's the intention. You are direct connecting to the server after all. Anybody else can direct connect using the connect command after you just fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, November 16, 2008 11:

[hlds] CEngineTrace::TraceRay is tracing against NaN

2008-11-16 Thread Tony Paloma
Saw an interesting message in the console just now. *** *** *** *** REPORT THIS! CEngineTrace::TraceRay is

Re: [hlds] Left 4 Dead Demo - better network since update

2008-11-16 Thread Kevin Ottalini
I'm seeing a very good improvement in network usage since the last update. Two players are showing peaks of (stats): IN: 6000 OUT: 12000 where before the OUT was running peaks around 2 ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Server white-list?

2008-11-16 Thread Alex Smith
Just plain old srcds. I'll take a look into SourceMod when I get back home. Thanks On Sun, Nov 16, 2008 at 6:00 PM, Steve <[EMAIL PROTECTED]> wrote: > Are you running SourceMod? > > Alex Smith wrote: > > Sorry I didn't mention that on my first post. > > > > On Sun, Nov 16, 2008 at 12:20 PM, Ale

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread J T
Either way, if you're having issues that you can't see to figure out. Start the server without any configuration with no command line options and one by one add command line options and then configuration. On Sun, Nov 16, 2008 at 3:14 AM, tgnwells <[EMAIL PROTECTED]> wrote: > That's not what it d

Re: [hlds] Server white-list?

2008-11-16 Thread Steve
Are you running SourceMod? Alex Smith wrote: > Sorry I didn't mention that on my first post. > > On Sun, Nov 16, 2008 at 12:20 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > > >> I am running a Counter-Strike source server. Not Left 4 Dead. >> >> >> On Sun, Nov 16, 2008 at 12:00 PM, Flubber <[EMA

Re: [hlds] L4D demo windows server keep change map then crash

2008-11-16 Thread Robert Whelan
No longer an issue really... 15:33:28 sv_unreserve 15:33:28 Unknown command "sv_unreserve" From: Cc2iscooL <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Sunday, November 16, 2008 3:22:35 PM Subject: Re: [hlds] L4D demo windows ser

Re: [hlds] L4D demo windows server keep change map then crash

2008-11-16 Thread Cc2iscooL
Remove sv_unreserve from your server config. On Sun, Nov 16, 2008 at 10:00 AM, raydan <[EMAIL PROTECTED]> wrote: > i open 1 dods, and 3 L4D demo in my windows 2003 server > after player join server and left, 2 L4D server keep change map, it never > stop! > i need to shutdown the server manually

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread hlds
I beleive that was done on purpose so that every server is joinable, because there were issues with that. > Yes, I have the same issue. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk > Sent: Sunday, November 16, 2008 11:49 AM > To: Ha

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Formologic23
Yes, I have the same issue. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, November 16, 2008 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Anyone else finding t

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread hlds
If I remember right, Setting it to 1 excludes the first player, and setting it to 2 will block everyone but the steam group. Try that. > I don't get it i got sv_steamgroup_exclusive set to 1 but still people who > are not part of our group can still joined the server. How exactly does it > work, e

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Flubber
I don't get it i got sv_steamgroup_exclusive set to 1 but still people who are not part of our group can still joined the server. How exactly does it work, excluse to the first player or exclusive to players from a group even when a game is running. We really want our servers to be closed to anyone

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Kitteny Berk
Anyone else finding that when using direct connect/steam groups server function, the lobby only stays open for a few seconds before loading the game? It's bloody inconvenient. AnAkIn . wrote: > And even with it set to 1, you can still direct connect because direct > connect opens a lobby. > >

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread AnAkIn .
And even with it set to 1, you can still direct connect because direct connect opens a lobby. 2008/11/16 AnAkIn . <[EMAIL PROTECTED]> > sv_allow_lobby_connect_only is back, is this normal? > > 20:39:27 "sv_allow_lobby_connect_only" = "1" > - If set, players may only join this server fro

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread AnAkIn .
sv_allow_lobby_connect_only is back, is this normal? 20:39:27 "sv_allow_lobby_connect_only" = "1" - If set, players may only join this server from matchmaking lobby, may not connect directly. 2008/11/16 DontWannaName! <[EMAIL PROTECTED]> > I already asked a while ago. Im sure they are

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread DontWannaName!
I already asked a while ago. Im sure they are still working on it. From: Jonah Hirsch <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Sunday, November 16, 2008 11:12:35 AM Subject: Re: [hlds] Left 4 Dead Demo Update Available I'm st

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread turb0z
All signs point to fixed. So far no looping after a round was finished. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Sunday, November 16, 2008 12:51 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROT

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread hlds
Am I the only one to notice that it seems to lag like crazy any time Mobs spawn now? Or maybe that is a coincidence related to moving my directory to a new hard drive. --Welder > I certainly hope so :) > > -- > Brian Farrell > Velocity Servers Inc > [EMAIL PROTECTED] > O: 800-518-9716 ext 102 > M:

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Jason
> - Fixed a bug where the connection to a server would get stuck in a > looping state This might have been my bug or sv_unreserve, however with sv_unreserve removed and this supposedly fixed I guess it doesn't really matter. > - Made sv_steamgroup_exclusive not connect to matchmaking. Removed

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Jonah Hirsch
I'm still waiting to hear an answer on this too... Patrick Shelley wrote: > is there suppport for multiple steam groups in sv_steamgroup ? > > For example: > > sv_steamgroup "1234,5678,6543" > > or > > sv_steamgroup "1234" > sv_steamgroup "5678" > sv_steamgroup "7652" > sv_steamgroup "8643" > > Re

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Patrick Shelley
is there suppport for multiple steam groups in sv_steamgroup ? For example: sv_steamgroup "1234,5678,6543" or sv_steamgroup "1234" sv_steamgroup "5678" sv_steamgroup "7652" sv_steamgroup "8643" Regard, Patrick On 11/16/08, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > A required update for the

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Brian Farrell
I certainly hope so :) -- Brian Farrell Velocity Servers Inc [EMAIL PROTECTED] O: 800-518-9716 ext 102 M: 716-861-2235 - Original Message - From: SakeFox To: Half-Life dedicated Win32 server mailing list Sent: Sunday, November 16, 2008 2:02 PM Subject: Re: [hlds] Left 4 Dead D

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread SakeFox
anyone know if this fixes the subway map bug at the start where it freezes up? Jason Ruymen wrote: > A required update for the Left 4 Dead Demo has been released. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Fixed a bug where the connection to a server

[hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Jason Ruymen
A required update for the Left 4 Dead Demo has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug where the connection to a server would get stuck in a looping state - Made sv_steamgroup_exclusive not connect to matchmaking. Removed sv_

Re: [hlds] Server white-list?

2008-11-16 Thread Alex Smith
Sorry I didn't mention that on my first post. On Sun, Nov 16, 2008 at 12:20 PM, Alex Smith <[EMAIL PROTECTED]> wrote: > I am running a Counter-Strike source server. Not Left 4 Dead. > > > On Sun, Nov 16, 2008 at 12:00 PM, Flubber <[EMAIL PROTECTED]> wrote: > >> Can't wait for a sourcemod update,

Re: [hlds] Server white-list?

2008-11-16 Thread Alex Smith
I am running a Counter-Strike source server. Not Left 4 Dead. On Sun, Nov 16, 2008 at 12:00 PM, Flubber <[EMAIL PROTECTED]> wrote: > Can't wait for a sourcemod update, "sv_steamgroup_exclusive" is clearly not > working, and i don't see the point of aking the server visible once omeone > join. T

[hlds] L4D Community Server System Objective

2008-11-16 Thread Nick Emson
Hi all, I'm pleased to see Valve implementing some changes to the originally bundled matchmaking system, but still a little bit confused as to what their objective is based on its current form. Navigating in from the main menu we see the new community server list (most of the time) and are abl

Re: [hlds] Server white-list?

2008-11-16 Thread Flubber
Can't wait for a sourcemod update, "sv_steamgroup_exclusive" is clearly not working, and i don't see the point of aking the server visible once omeone join. The purpose of linking a server to a community is to allow people to play together if anyone can join and take a community member place that'

Re: [hlds] Server white-list?

2008-11-16 Thread gameadmin
As it's not been made explicit: are you talking about left4dead or some other game? If it's left4dead, which doesn't have 3rd party admin mods yet, you can set sv_steamgroup to the value of a steamgroup you control access to (you can get the group ip from the admin page on steam community) and set

Re: [hlds] Server white-list?

2008-11-16 Thread Alex Smith
How do you configure the server to only accept connections from people in this Steam community? On Sun, Nov 16, 2008 at 6:10 AM, Saint K. <[EMAIL PROTECTED]> wrote: > Just create a locked steamcommunity group and only invite those you want to > be able to join your server. > > -Original Messa

[hlds] L4D demo windows server keep change map then crash

2008-11-16 Thread raydan
i open 1 dods, and 3 L4D demo in my windows 2003 server after player join server and left, 2 L4D server keep change map, it never stop! i need to shutdown the server manually also i open 2 L4D demo in windows xp, one server kepp change map, same as windows 2003 server after a few hours, l4d_demo

Re: [hlds] remove me from your list please

2008-11-16 Thread Olly
We all need a good laugh once in a while though. 2008/11/16 Philip Bembridge <[EMAIL PROTECTED]> > yes I accept all paypal accounts and passwords please ^^ > > I should really not bump these threads... > > 2008/11/16 tgnwells <[EMAIL PROTECTED]> > > > Do you also accept PayPal? > > > > Leonard L.

Re: [hlds] remove me from your list please

2008-11-16 Thread TheHeartSmasher
Please use the following link to remove yourself from the list: http://list.valvesoftware.com/mailman/listinfo/hlds On Sun, Nov 16, 2008 at 9:51 AM, tgnwells <[EMAIL PROTECTED]> wrote: > Do you also accept PayPal? > > Leonard L. Church wrote: > > Sure. Just email me your Steam UserID and Passwo

Re: [hlds] remove me from your list please

2008-11-16 Thread Philip Bembridge
yes I accept all paypal accounts and passwords please ^^ I should really not bump these threads... 2008/11/16 tgnwells <[EMAIL PROTECTED]> > Do you also accept PayPal? > > Leonard L. Church wrote: > > Sure. Just email me your Steam UserID and Password and I'll do that post > > haste. ;) > > > >

Re: [hlds] remove me from your list please

2008-11-16 Thread tgnwells
Do you also accept PayPal? Leonard L. Church wrote: > Sure. Just email me your Steam UserID and Password and I'll do that post > haste. ;) > > [EMAIL PROTECTED] wrote: > >> remove me from your list please >> >> [EMAIL PROTECTED] >> >> thanks >> >> __

Re: [hlds] remove me from your list please

2008-11-16 Thread Leonard L. Church
Sure. Just email me your Steam UserID and Password and I'll do that post haste. ;) [EMAIL PROTECTED] wrote: > remove me from your list please > > [EMAIL PROTECTED] > > thanks > > > Career Problems? Get a Fashion Design Education. Cli

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Eric van Beesten
Correction, I see my servers after 30 seconds/1 minute in the main menu. This is the same problem already posted by other people on the mailinglist. So problem is already known. Greetz, eric -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beest

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Eric van Beesten
Maybe a stupid question, Yesterday i have added sv_steamgroup to my server.cfg. rebooted the server and when I connected to my l4d demo I saw, in the main menu, my servers. But now I can't find them anymore ingame. Even when I search for them. I'm sure the sv_steamgroup is set and has the correct

Re: [hlds] remove me from your list please

2008-11-16 Thread Patrick Shelley
NO You remove YOURSELF from OUR list !!! On 11/16/08, Clyde cide <[EMAIL PROTECTED]> wrote: > > Noted. I will remove you from my list. Should I remove you from my > Christmas card list as well? I mail them about Thanksgiving time please let > me know > > k Thanks > > > On Sat, Nov 15,

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Patrick Shelley
Is this right for multiple steam groups? sv_steamgroup "123456,23456,45678" or sv_steamgroup "123456" sv_steamgroup "23456" Thx, Patrick On 11/15/08, Brian D'Arcy <[EMAIL PROTECTED]> wrote: > > This was not an issue 2.. 3 updates ago, something in the last week of > updates has caused it. I

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread AnAkIn .
Some people left my server, and the group menu kept saying my servers were full, it seems that it doesn't update the player numbers if some players leave. 2008/11/16 David Kellaway <[EMAIL PROTECTED]> > Aside from it not being particularly hard to guess the number of a random > group (as I posted

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread tgnwells
That's not what it does, someone posted that earlier. It's just a command that you would enter normally during a game, not a variable. Jason wrote: > I do have sv_unreserve in the server.cfg but that is so that people can join > mid-game? > > Or has this been changed? > _

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread David Kellaway
Aside from it not being particularly hard to guess the number of a random group (as I posted earlier, it's probably just the primary key for that group in Valve's database, since they seem to be sequential by group age), I don't think there's deliberate misassigning of servers - there seems to

Re: [hlds] Server white-list?

2008-11-16 Thread Saint K.
Just create a locked steamcommunity group and only invite those you want to be able to join your server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Sunday, November 16, 2008 3:55 AM To: Half-Life dedicated Win32 server mailing list Subje

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread raydan
my server open 3 L4D server after the least 2 upgrade, it crash 2000 times, it create 2000 mdmp files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] left4dead demo server and client update on saturday the 15th

2008-11-16 Thread brian lyons
I am having some new difficulties which did not exist prior to the update saturday afternoon. specifically altency and lag issues for both the client and server. being dropped from the server or server timed out. messeges that say retrying connection. now I have gone back and lokked at the serve

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Philip Bembridge
I take it someone has found a way of working back (or just guessing) the steam community group ID Shouldn't a group admin have to approve adding a server to the group page? Phil 2008/11/16 L L <[EMAIL PROTECTED]> > Do they fully work? > > When I'm browsing the group servers, I am able to join if

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread L L
Do they fully work? When I'm browsing the group servers, I am able to join if there is someone in the server. However if the server is empty, it won't connect through group server menu or by using connect in browser. And yes, also having the problem of people listing their servers under my group'

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread AnAkIn .
The group servers work fine now, the only problem is that it sometimes displays the wrong group avatars. 2008/11/16 [EMAIL PROTECTED] <[EMAIL PROTECTED]> > I have one complaint about this system. People are listing there servers > under my steam community. I think it would be nice if I could se