[hlds] Killing floor Mutators

2009-05-20 Thread Kitteny Berk
Anyone had any luck with the killing floor machine-pistols mutator? one of my admins has spent the last day playing with it with no luck. Seems he's got it enabled, but it doesn't appear to work. Any ideas? cheers. ___ To unsubscribe, edit your list

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread 1nsane
Faux. On Wed, May 20, 2009 at 4:28 PM, Saint K. wrote: > Now we're on this topic anyway, whats up with this 34, 35, 36 and even a > 150 slots tf2 server? > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Donnie Newlove
It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR wrote: > But on a different note, you would be surprised how much of the game > environment is all computed client-side. Aimbot functionality

Re: [hlds] Top Cheating FeaturesBypassingVAC?(wasVoogrucheaterplugin)

2009-05-20 Thread Ook
heheh - I've got about a dozen players in right now - cpu is bouncing between 60 and 70%, fps on server is about 80. UPload is about 300kbps spiking at about 400, download is only 180 or so. cpu is my bottleneck right now, but it's pretty steady - I'm not spiking past 80%. If you don't know the

Re: [hlds] Top Cheating Features BypassingVAC?(wasVoogrucheaterplugin)

2009-05-20 Thread Rick Payton
Well I don't have op4 installed, but ping averaged 132 from work. Apparently, you can start downloading op4 and play with only 16% of the content downloaded. Ping in game was pretty steady at around 120-130, with an ugly spike up to 200 for me. I'm playing from work, so the firewall here may have i

Re: [hlds] Top Cheating Features Bypassing VAC?(wasVoogrucheaterplugin)

2009-05-20 Thread Ook
Pop into my server and see how you ping: connect OoksServer.no-ip.info It's an 18 player OP4 server running on an AMD Sempron 2400+ (1.7GHz I think). When I start to push past 12-14 players, cpu usage climbs and fps drops, but seems to remain playable. One day I'll move it to a box with a litt

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
> > > >> > how > > > >> > would a script know you are below 10 HP, for example? > > > >> > > > > >> > > > > >> > > > > >> ___ > > > >> To unsubscribe, edit your

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread MjrNuT
> > > >> > how > > > >> > would a script know you are below 10 HP, for example? > > > >> > > > > >> > > > > >> > > > > >> ___ > > > >> To uns

Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin)

2009-05-20 Thread Nightbox
then you mean that romania > hawaii ? i dont think so 2009/5/21 Rick Payton > The ping from here isn't that bad actually, at least not to me. I hit > california based (San Jose specifically) at around the 70-80 ping mark, > anywhere else in cali is right at 100. Playing on Texas based BF2 > serv

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
esoftware.com/mailman/listinfo/hlds > > > >> > > > >> > > > >> __ Information from ESET Smart Security, version of virus > > > >> signature > > > >> database 4088 (20090519) __ > > > >> >

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
ist.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> __ Information from ESET Smart Security, version of virus > > >> signature > > >> database 4088 (20090519) __ > > >> > > >> The message was checked by ESET Smart Security. >

Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin)

2009-05-20 Thread Rick Payton
The ping from here isn't that bad actually, at least not to me. I hit california based (San Jose specifically) at around the 70-80 ping mark, anywhere else in cali is right at 100. Playing on Texas based BF2 servers, I would usually hit around 120, with spikes up to 150. TOTALLY playable in my opi

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Cc2iscooL
Except there should be no way to detect your health based on a script. On Wed, May 20, 2009 at 4:19 PM, Brent Veal wrote: > Yeah, I assumed that the sticky script that was being discussed involved > detonating them when the player himself was nearly dead, so you dont waste > the bombs. > > On Wed

Re: [hlds] Robin Walker Is A Spy!

2009-05-20 Thread Keeper
Tongue in cheek? -Original Message- From: msleeper [mailto:mslee...@cyberwurx.com] Sent: Wednesday, May 20, 2009 5:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Robin Walker Is A Spy! To reflect the first response: Cool story bro.

Re: [hlds] Robin Walker Is A Spy!

2009-05-20 Thread msleeper
To reflect the first response: Cool story bro. On Wed, 2009-05-20 at 14:24 -0700, Nephyrin Zey wrote: > http://forums.steampowered.com/forums/showthread.php?t=865722 > > It makes so much sense now. > > - Neph > > ___ > To unsubscribe, edit your list

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread Nightbox
would be nice :D 2009/5/20 Saint K. > Now we're on this topic anyway, whats up with this 34, 35, 36 and even a > 150 slots tf2 server? > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. > Sent: woensdag

[hlds] Robin Walker Is A Spy!

2009-05-20 Thread Nephyrin Zey
http://forums.steampowered.com/forums/showthread.php?t=865722 It makes so much sense now. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin)

2009-05-20 Thread Rick Payton
It's the mindset of people. To me personally, games get hard to play once you hit the 150+ latency, but that's me. It's that mindset that prompts them to get "the leg up" on the competition. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list

Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin)

2009-05-20 Thread Ook
Half of my regulars are in Europe or South America or Asia. Some of them come in with fairly ugly pings, but a ping of ~225 from Europe is not at all unusual. Not the best, but still perfectly playable (at least for those of us that remember what it was like to play with dial up modems LOL). Bac

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Brent Veal
Yeah, I assumed that the sticky script that was being discussed involved detonating them when the player himself was nearly dead, so you dont waste the bombs. On Wed, May 20, 2009 at 2:12 PM, Neil Voutt wrote: > I think the script was talking about detonating the players stickys when he > was be

Re: [hlds] TF2 Team balancer

2009-05-20 Thread SakeFox
the problem is, is that there is to many things someone can do that are not logged and can not be logged. ie; scout distracts players off the last point and dies but makes it so a spy can slip in and BS the distracted players and cap the point. Now with that the scout would actually be losing "

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Neil Voutt
I think the script was talking about detonating the players stickys when he was below 10 health.. like if hes getting shot running away and almost dies it triggers stickys by default? On Wed, May 20, 2009 at 2:21 PM, CLAN RCR wrote: > But on a different note, you would be surprised how much of

Re: [hlds] TF2 Team balancer

2009-05-20 Thread Cc2iscooL
The logs are mainly kills only. No teleports, no healing... On Wed, May 20, 2009 at 3:55 PM, HoundDawg wrote: > Not sure why not all of my posts are reaching the list yet. I had > mentioned that really the only way to get a true balancer is to base it > on history, such as stats. I also had me

Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin)

2009-05-20 Thread Clyde cide
I get service guys from Korea that play on mine with no lag, Denmark, Portugal, Russia and a few others that play with out lag as well. My server is in Chicago. On Tue, May 19, 2009 at 4:04 PM, matan nov wrote: > I play from Israel on US servers with no lag, I'm literally on the other > side of

Re: [hlds] TF2 Team balancer

2009-05-20 Thread HoundDawg
Not sure why not all of my posts are reaching the list yet. I had mentioned that really the only way to get a true balancer is to base it on history, such as stats. I also had mentioned that the formula would have to based on ratios and percentages, as well as include non-frag stats like sapp

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread Saint K.
Now we're on this topic anyway, whats up with this 34, 35, 36 and even a 150 slots tf2 server? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: woensdag 20 mei 2009 21:31 To: Half-Life dedicated Win32 serv

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread Midnight
Ask your GSP for an extra slot? Probably less hassle. David J. Ulbrich wrote: > no, we want it enabled so we have the extra slot. Just want the BOT always > gone. > > -- > From: "f7 f0rkz" > Sent: Wednesday, May 20, 2009 2:19 PM > To: "Half-Life

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread David J. Ulbrich
I did what you told me and added it to the cfg file and that worked like a charm. Thanks for the help. Thanks, VM -- From: "Saint K." Sent: Wednesday, May 20, 2009 2:30 PM To: "Half-Life dedicated Win32 server mailing list" Subject: R

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread Saint K.
By the way, this is the way you create the 33 slot servers you see on. Add sourceTV to the game, and have sourcemod kick the bot with a simple kick command. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread admin
i think he wants to get rid of it with out removeing source tv On May 20, 2009, at 3:19 PM, f7 f0rkz wrote: > Turn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread Nightbox
tv_enable 0 2009/5/20 f7 f0rkz > Turn off sourcetv? > > On Wed, May 20, 2009 at 3:17 PM, David J. Ulbrich < > david_ulbr...@hotmail.com > > wrote: > > > Does anyone know a way to auto kick the SourceTV BOT? > > > > Thanks, > > > >VM > > > > ___ > >

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread David J. Ulbrich
no, we want it enabled so we have the extra slot. Just want the BOT always gone. -- From: "f7 f0rkz" Sent: Wednesday, May 20, 2009 2:19 PM To: "Half-Life dedicated Win32 server mailing list" Subject: Re: [hlds] Way to auto kick SourceTV BOT > T

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread f7 f0rkz
Turn off sourcetv? On Wed, May 20, 2009 at 3:17 PM, David J. Ulbrich wrote: > Does anyone know a way to auto kick the SourceTV BOT? > > Thanks, > >VM > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: >

Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread Saint K.
Sm_kick botname In sourcemod.cfg This is how we do it using sourcemod. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David J. Ulbrich Sent: woensdag 20 mei 2009 21:17 To: Half-Life dedicated Win32 server mailing lis

[hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread David J. Ulbrich
Does anyone know a way to auto kick the SourceTV BOT? Thanks, VM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] TF2 Team balancer

2009-05-20 Thread CLAN RCR
^^^ Truth. -Matt On Wed, May 20, 2009 at 1:42 PM, Cc2iscooL wrote: > Because one based on stats wouldn't work either. > > Stats are pretty inaccurate as far as an actual player's skill goes anyway. > You don't see that guy who sets up a teleporter and teleports 100 people to > the front lines o

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread CLAN RCR
It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith w

Re: [hlds] TF2 Team balancer

2009-05-20 Thread Cc2iscooL
Because one based on stats wouldn't work either. Stats are pretty inaccurate as far as an actual player's skill goes anyway. You don't see that guy who sets up a teleporter and teleports 100 people to the front lines or the guy that airblasts that uber back, or that guy who distracts the entire en

Re: [hlds] TF2 Team balancer

2009-05-20 Thread CLAN RCR
I think it would be cool to base the player stat on the players steamID on the global HLstatsX page. But holy moly that would be some serious code, and a back-end to boot. It would be easier to just use the players current session KPD which even then, probably requires a mysql server for records o

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread CLAN RCR
But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The h

Re: [hlds] Killing Floor disconnect fix (ini change)

2009-05-20 Thread Cc2iscooL
I must have foreseen this. I had mine set to 30 already, as I took a look at the ini generator over at the unreal admin site before the server binaries were released. WEIRD! Thanks for keeping us updated, John. On Wed, May 20, 2009 at 10:28 AM, John Gibson wrote: > We have been getting reports

[hlds] Killing Floor disconnect fix (ini change)

2009-05-20 Thread John Gibson
We have been getting reports that a small but significant amount of players are experiencing a particular type of disconnect issue when playing Killing Floor. The issue is that they will connect to a server, play for about 15 seconds, and then get disconnected. While we are working to find the root

Re: [hlds] TF2 Team balancer

2009-05-20 Thread bl4nk
Nah, I just told you to post the request in the proper place. I still expect the same thing from everyone here once people have decided on what they want. Saint K. wrote: > :x last time I got told off when I said to you we can produce the > formula's > > > Saint K. > > -Original Message-

Re: [hlds] TF2 Team balancer

2009-05-20 Thread Saint K.
:x last time I got told off when I said to you we can produce the formula's Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: woensdag 20 mei 2009 15:48 To: Half-Life dedicated Win32 server mail

Re: [hlds] TF2 Team balancer

2009-05-20 Thread HoundDawg
The problem I have, is when these team scrambles look at the current gaming session only. This misses the boat often when it's done shortly after some top players just joined the server and are at the bottom of the list. I think a good and more accurate team scramble should be integrated with

Re: [hlds] TF2 Team balancer

2009-05-20 Thread bl4nk
Give me a good formula to use and a description of how you want the team balancer to work (I already wrote a simple one here: https://forums.alliedmods.net/showthread.php?p=823288#post823288 that scrambles the teams based on scores at the beginning of a new round) and I'll happily make one. Ri