You realize you're posting to a server admin mailing list. Steam forums are
where you should be putting your two cents.
On Sun, Aug 16, 2009 at 10:50 PM, Joel R. wrote:
> It's like taking away the spy's cloak. It's a huge thing that made the FaN
> what it is.
>
>
>
> On Sun, Aug 16, 2009 at 3:0
I've tried everything I can think of to get my servers back up and running.
I'll post a crash log here if someone can tell me what I need to do to it
after I get it open in the debugging tool.
-Matt
On Mon, Aug 17, 2009 at 12:24 PM, Mike O'Laughlen wrote:
> You realize you're posting to a serve
Where's it at? Didn't it used to be hosted here by f00l?
http://www.sourceop.com/
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-_-'
http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=9
2009/8/18 Donnie Newlove
> Where's it at? Didn't it used to be hosted here by f00l?
>
> http://www.sourceop.com/
>
> ___
> To unsubscribe, edit your list preferences, or vi
I don't run a DOD:S server, only TF2 and L4D, but I can't believe they haven't
fixed this. Are all DOD:S servers crashing?
- Original Message -
From: "CLAN RCR"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Monday, August 17, 2009 3:04:01 PM GMT -05:00 US/Canada Eastern
Another required update for Team Fortress 2 and Day of Defeat: Source is on the
way. Should be live in about an hour or less.
Jason
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Way to make me look like a fool! Luckily for my ever important
Internet honor I still had the site open in a tab and it did not look
like that 15 minutes ago.
http://imgur.com/NXYqG.png
And yeah, I saw those two found downloads but they were some kind
games. Anyway, thanks.
On Tue, Aug 18, 2009
Hey. You probably tried it while I was moving the website. Should be back
now.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
Sent: Monday, August 17, 2009 4:35 PM
To: Half-Life dedicated Win32 server ma
Awesome, hoping for a RJ fix.
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The required updates for Team Fortress 2 and Day of Defeat: Source are now
available. Please run hldsupdatetool to receive them. The specific changes
include:
Day of Defeat: Source
- Fixed an engine crash.
Team Fortress 2
- Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson
what exactly was fixed with rocket jumping? changelog is kinda not helpful
in that regard.
On Mon, Aug 17, 2009 at 8:09 PM, stephen griffiths wrote:
> Awesome, hoping for a RJ fix.
> ___
> To unsubscribe, edit your list preferences, or view the list a
Well I have crashed 3 times since the update so now I have renamed my
Sourcemod folder to see if that fixes the issue.
--
From: "Jason Ruymen"
Sent: Monday, August 17, 2009 7:21 PM
To: ; ;
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Upd
Well still crashing on Hoodoo even WITHOUT Sourcemod.
--
From: "David J. Ulbrich"
Sent: Monday, August 17, 2009 7:46 PM
To: ; ;
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
> Well I have crashed 3 times since the updat
Sourcemod was crashing my DoD:S server. Disabled it. Fixed the problem.
No problems for TF2
On Mon, Aug 17, 2009 at 5:46 PM, David J. Ulbrich wrote:
> Well I have crashed 3 times since the update so now I have renamed my
> Sourcemod folder to see if that fixes the issue.
>
> ---
How long does it take to crash? My TF2 is running hoodoo right now 32/32
players... no crashing yet.
On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich wrote:
> Well still crashing on Hoodoo even WITHOUT Sourcemod.
>
> --
> From: "David J. Ulbrich"
I just updated and I'm still crashing. srcds.exe won't even stay up through
the full startup. I wish I could see what it says when it closes..
-Matt
On Mon, Aug 17, 2009 at 8:13 PM, James McKenna wrote:
> How long does it take to crash? My TF2 is running hoodoo right now 32/32
> players... no c
btw, It's TF2.
-Matt
On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR wrote:
> I just updated and I'm still crashing. srcds.exe won't even stay up through
> the full startup. I wish I could see what it says when it closes..
>
> -Matt
>
>
> On Mon, Aug 17, 2009 at 8:13 PM, James McKenna wrote:
>
>> How
I've had 5 servers up and full since the update running sourcemod - no crashes.
I'm on windows
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> From: clan...@gmail.com
> Date: Mon, 17 Aug 2009 20:38:24 -0500
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Day o
Did you disable your plugins? Mine's running fine... on hoodoo even.
On Mon, Aug 17, 2009 at 6:38 PM, CLAN RCR wrote:
> btw, It's TF2.
>
> -Matt
>
> On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR wrote:
>
> > I just updated and I'm still crashing. srcds.exe won't even stay up
> through
> > the full
We have 7 Servers running Sourcemod and all of them seem to be doing great
since the update.
I have also watched one full round of hoodoo go without any sort of issues.
We are hoping this is a good sign and that this update will be the last for
a little bit. :)
Eldredd
Fug's Servers
http://ww
Steam did another update for TF2.
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Clients got particles/water_dx80.pcf
Servers did not.
Anyone running sv_consistency 1 will need to turn it off, for now.
Violent Crimes wrote:
> Steam did another update for TF2.
>
> ___
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Definitely a shadow update came after this. If you updated ~2-3 hours
prior to this e-mail of mine, they put in another unannounced update
after it. TF2 content to version 108.
~ Kevin_b_er
Jason Ruymen wrote:
> The required updates for Team Fortress 2 and Day of Defeat: Source are now
> ava
I updated my server works fine now for me.
Anthal wrote:
> Clients got particles/water_dx80.pcf
> Servers did not.
>
> Anyone running sv_consistency 1 will need to turn it off, for now.
>
> Violent Crimes wrote:
>
>> Steam did another update for TF2.
>>
>> __
I can't join any servers (as mentioned) because of particles\water_dx80.pcf
On Mon, Aug 17, 2009 at 9:55 PM, Violent
Crimes wrote:
> I updated my server works fine now for me.
>
> Anthal wrote:
>> Clients got particles/water_dx80.pcf
>> Servers did not.
>>
>> Anyone running sv_consistency 1 will n
Try updating again, we received the file after updating a while later.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Tuesday, 18 August 2009 1:09 PM
To: Half-Life dedicated Win32 serve
Ya, you have to re updated but there will be no new files. You can leave
your server on and update then change the map. Everyone will have to restart
TF2 if they were already playing though.
On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong wrote:
> Try updating again, we received the file after
>From the client, at the time of that post, most servers were NOT updated.
On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName! wrote:
> Ya, you have to re updated but there will be no new files. You can leave
> your server on and update then change the map. Everyone will have to restart
> TF2 if they
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