Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Bottiger
People might not want to add all your servers. Wouldn't you want to avoid your server being unreachable for 24 hours? If it is down for so long some people might even delete your server off their favorites. If you were worried about hammering Valve servers, well that was an implementation fault t

Re: [hlds] [hlds_linux]Engine update breaking mod Natural-Selection

2014-02-26 Thread Liquid Source
an option due to the fact that clients can't connect to it properly and the console spam of "OUTDATED SERVER, PLEASE UPDATE". -- next part -- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachment

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Alexander Z
You gotta look at the situation from the viewpoint of an average player. And from the average player's viewpoint, that change is overwhelmingly positive. They tick the box, and are guaranteed to end up on a server with no bullshit plugins, bots, or redirection scripts. Of course, many of you likely

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
>I really appreciate the smartass reply, No problem. I aim to please. :) > but not running a server at all does not equal a "quickplay server". Opting out of quickplay is also not a "quickplay server". I have explicitly stated that *quickplay servers* are forced to be more vanilla than ever. and

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread 1nsane
Again you have no idea what you are talking about. Apart from not having flash support up until the HTML motd renderer update there were very few (if any) "pay to win" servers. Saigns was probably the only one. And I don't know if it was always pay to win. Sourcemod was very basic and lacked many

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Supreet
First and foremost, no disrespect intended but you should do more research. In-game browser does support Flash. MOTDgd solely runs on Flash and Pinion runs 60% of their ads on Flash approximately. Also, the in-game browser supports JavaScript and limited HTML5 features. It borrows WebKit which was

[hlds] [hlds_linux]Engine update breaking mod Natural-Selection

2014-02-26 Thread Korrey Moore
it if someone > from Valve could rectify this problem because running an outdated server is > not an option due to the fact that clients can't connect to it properly and > the console spam of "OUTDATED SERVER, PLEASE UPDATE". > -- next part -- > An

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Valentin G.
> How are you forced? Does Valve require you to run a server? Do you have to > pay a fee to Valve if you don't get the quickplay people? I really appreciate the smartass reply, but not running a server at all does not equal a "quickplay server". Opting out of quickplay is also not a "quickplay se

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Michelle
"-MY- TF2 player count dropping is proof that this decision was a mistake." Instead of "TF2 player count dropping is proof that this decision was a mistake." I for one love the quickplay vanilla servers. And the pick your official server feature is great so I don't get stuck in a high ping match

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
Fine then. They were losing players and losing players means they didn't have people to pay to win. On Wed, Feb 26, 2014 at 2:30 PM, 1nsane <1nsane...@gmail.com> wrote: > "Not because it was a bad idea, but because when faced with losing revenue > from ads (HTML ads) and pay to win slots, the cu

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread 1nsane
"Not because it was a bad idea, but because when faced with losing revenue from ads (HTML ads) and pay to win slots, the custom server people cheated and didn't follow the rules." Ads? What? There were no ads back then. HTML motd had no flash support and no javascript support either. Clearly you

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Mart-Jan Reeuwijk
In short, you want 1 feature, namely this migration feature which was mainly to help server owners to move to new hosts/providers etc, to mitigate a problem unrelated, the DDOS attacks on your systems. If you want to drill a hole to hang a painting, you use the .45, aim and shoot ? I proposed

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
"Quickplay Servers are now forced to be more vanilla than ever before, this additional punishment for the entire server hosting community is completely unnecessary." How are you forced? Does Valve require you to run a server? Do you have to pay a fee to Valve if you don't get the quickplay people?

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Valentin G.
> "Player counts havent dropped any the player experience is sinificantly > improved by not getting into servers full of ads and pay 2 win > modifications." No one is lamenting the fact that Valve tries to remove these abusive practices from the Quickplay system, the issue is that Valve servers ar

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
You also claim.. "There was another situation like this long before quickplay where community servers were put in a custom tab. Thankfully someone at Valve came to their senses and removed it." What you forget (or more likely, decided not to mention) is that the reason they removed it was because

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Jimmy Dorry
As mentioned later in the thread, this is an email thread for ddos attacks. I can count on one hand the number of ISPs in my city in Australia that will not null route (exactly 0 of the service providers). Data is so expensive here that it purely is not economical to handle it. It is simply for

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Derek Howard
But it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. On Wed, Feb 26, 2014 at 2:01 PM, Phillip Vector wrote: > "TF2 player count dropping is proof that this decision was a mistake." > > *Correlation does not imply causation* > > > On Wed, Feb 26, 20

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Phillip Vector
"TF2 player count dropping is proof that this decision was a mistake." *Correlation does not imply causation* On Wed, Feb 26, 2014 at 1:53 PM, wrote: > "TF2 player count dropping is proof that this decision was a mistake. > The player experience was not improved by any significant amount from

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Robert Paulson
"Player counts havent dropped any the player experience is sinificantly improved by not getting into servers full of ads and pay 2 win modifications." http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=138856320&to=End+Time The change happened on January 23. I rest my ca

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread davidaap1234
"TF2 player count dropping is proof that this decision was a mistake. The player experience was not improved by any significant amount from this change." Player counts havent dropped any the player experience is sinificantly improved by not getting into servers full of ads and pay 2 win modific

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Supreet
Wow. Thanks for posting that Robert. This is just disheartening to see. Hopefully, Valve will do something about this and fix this problem. What Valve needs to understand and ask themselves is do we even play enough TF2 or host enough servers to understand player dynamics? Community server ops th

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Robert Paulson
How are we responsible for communities like bets.tf using redirect exploits? We do not have any influence over these people. Valve is punishing the majority of us who did nothing wrong. TF2 player count dropping is proof that this decision was a mistake. The player experience was not improved by a

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Dill Bates
Interesting. You're not Edge Gamers are you? Lol > On Feb 26, 2014, at 1:01 PM, 1nsane <1nsane...@gmail.com> wrote: > > Its unpredictable really. Two servers yesterday one today. > > Yesterday a server got attacked because the people on it at the time > votebanned a hacker for 30 minutes. Thou

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread 1nsane
Its unpredictable really. Two servers yesterday one today. Yesterday a server got attacked because the people on it at the time votebanned a hacker for 30 minutes. Though the attack lasted much longer than the ban itself and better yet the people playing on the server obviously moved on immediatel

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Dill Bates
Just curious how often you guys get DDOS attacks on your servers? I've been attacked one time ever, and it was because I banned a couple of trolls. -Dill Sent from my iPhone > On Feb 26, 2014, at 10:57 AM, 1nsane <1nsane...@gmail.com> wrote: > > I've never had an attack stop immediately after

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread 1nsane
I've never had an attack stop immediately after shutting down the server being attacked. Sometimes the attacks went on for hours with no change. Other times the IP would get null routed and then restored later only to be nullrouted again for even longer as the attack was ongoing. Most of them woul

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Nomaan Ahmad
I think the "panels" used by these skiddies to ddos servers have the ability to stop an attack and then continue the attack your newer IP. So I think its kinda useless for that purpose. On 26 February 2014 18:21, 1nsane <1nsane...@gmail.com> wrote: > What about the title of this thread? DDOS. >

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread E. Olsen
I agree - having more frequent updates, or even a way to manually "push" an I.P./favorites update out at will (within reason, of course - like a max of once per hour or so, so as not to overload the system) would allow server operators to keep some I.P. addresses in reserve in the event the need to

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread 1nsane
What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Dondon Tudtud
Maybe you can put something like *+exec credentials1.cfg* on the command line then inside that credentials1.cfg place the login command and another *exec ctf.cfg* (whatever you wanted to execute originally). On Thu, Feb 27, 2014 at 1:47 AM, Rudy Bleeker wrote: > On Wed, Feb 26, 2014 at 5:53 PM,

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Mart-Jan Reeuwijk
As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away...  And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pu

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Silencio Delgato
I think there is more to the Quickplay issue than just whether or not QP should default to Valve servers or not. QP itself has caused a lot of issues and became the center of controversy ever since it came out in 2011. Though some of the changes that have been added recently are a step in the right

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Rudy Bleeker
On Wed, Feb 26, 2014 at 5:53 PM, Dondon Tudtud wrote: > You said you're already using +exec for something else, can't you just put > the login commands on that cfg file instead? Or do you use that cfg file for > more than one server? Indeed, my homebrew startup script exec's a config file dependi

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Kyle Sanderson
> second config file that I exec isn't actually executed. Even if that's true, you can have a server specific config file that calls down to the template :P not the other way around. Kyle. On Wed, Feb 26, 2014 at 9:44 AM, Rudy Bleeker wrote: > On Wed, Feb 26, 2014 at 5:39 PM, Asher Baker wrote:

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Dondon Tudtud
Same here. I'm running multiple servers using one install, so autoexec.cfg doesn't really work for me. You said you're already using +exec for something else, can't you just put the login commands on that cfg file instead? Or do you use that cfg file for more than one server? On Thu, Feb 27, 201

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Rudy Bleeker
On Wed, Feb 26, 2014 at 5:39 PM, Asher Baker wrote: > That has never been true afaik, exec to your heart's content. I've tried, but every time I do that the second config file that I exec isn't actually executed. I should note that I'm running my servers on Linux, so there might be a difference b

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread pilger
Can't you put all info you need executed at load on the one single file you call through *+exec*!? _pilger On 26 February 2014 13:31, Rudy Bleeker wrote: > Unfortunately I'm already using +exec on the command line for > something else. Is it still true that you can only use one +exec > comman

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Asher Baker
That has never been true afaik, exec to your heart's content. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Wed, Feb 26, 2014 at 4:31 PM, Rudy Bleeker wrote: > Unfortunately I'm already using +exec on the command line for > so

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Rudy Bleeker
Unfortunately I'm already using +exec on the command line for something else. Is it still true that you can only use one +exec command? On Wed, Feb 26, 2014 at 5:18 PM, Ross Bemrose wrote: > server.cfg is too late. I found that out by empirical testing. > > However, either putting it in autoexe

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
Yes, I am pretty sure that server.cfg is too late. I believe that autoexec.cfg is early enough and works. (Right? Others on this mailing list almost certainly know better than me.) I think you could also use something like "+exec credentials.cfg". -Original Message- From: hlds-boun..

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Ross Bemrose
server.cfg is too late. I found that out by empirical testing. However, either putting it in autoexec.cfg or in a file you +exec on the command line seems to work. On 2/26/2014 11:16 AM, Fletcher Dunn wrote: Yes, I am pretty sure that server.cfg is too late. I believe that autoexec.cfg is

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
Also, remember that the command line string can be accessed by other processes running on the box. Be aware of that when deciding whether to specify your logon credential there. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Se

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread ics
Just because people are having issues, and to avoid further problems, could you elaborate where exactly you would put those? Some of us prefer autoexec.cfg but should they be in command line? If not, where then? Server.cfg seems too late. -ics Fletcher Dunn kirjoitti: Sorry, those messages

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
Sorry, those messages are a bit confusing. I'm assuming this is a TF game server, in which case the "successfully logged in" messages and the FAQ link refer to the TF gameserver account. It's totally separate to the Steam gameserver account, and totally unrelated. Perhaps you aren't specifyin

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread pilger
Changed the *sv_setsteamaccount* to the autoexec file and it worked great. Someone should check if the failure message is being sent the way it was supposed to. Thanks Rudy! _pilger On 26 February 2014 12:00, pilger wrote: > Guess he was right then. It can't be on the *server.cfg* > > Stran

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread pilger
Guess he was right then. It can't be on the *server.cfg* Strangely enough, I'm getting two messages. First one that goes: Assigned anonymous gameserver Steam ID [A-1:2176588802(4095)]. And then two more that says: Successfully logged into gameserver account **. For more information about ga

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Rudy Bleeker
Hi Pilger, as far as I know sv_setsteamaccount should be set before a map is loaded. That means you can either put it in the autoexec.cfg, a file that is called with +exec from the command line or on the commandline itself. Anywhere else, for example the file that you use as the +servercfgfile, is

[hlds] Steam GameServer Account Logging Question

2014-02-26 Thread pilger
Hey guys, I've been talking to a friend about the new steam gameserver account logging system and he claims that the parameter *sv_setsteamaccount* should go on the command line, while I think it can go on the server.cfg or any other file that's executed the first time the server runs. With the

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Jimmy Dorry
It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad > On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk wrote: > > quote: 4. Would i

Re: [hlds] [hlds_linux]Engine update breaking mod Natural-Selection

2014-02-26 Thread AnAkIn
There's still the possibility to fix it yourself in the NS source code, if you know where the bug is. https://github.com/unknownworlds/NS 2014-02-26 14:32 GMT+01:00 Korrey Moore : > I've been pulling my hair out for weeks trying to solve a problem on my > HLDS server where the mod "Natural Selec

[hlds] [hlds_linux]Engine update breaking mod Natural-Selection

2014-02-26 Thread Korrey Moore
I've been pulling my hair out for weeks trying to solve a problem on my HLDS server where the mod "Natural Selection 3.2" refuses to load. It all started when the Steampipe update to Half-Life was released, which caused the game to start exhibiting glitches related to player movement and some game

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Anthony
Anyone who believes that petitioning for the default to be community servers is relying on quickplay traffic far too heavily or using it to i.e Play Ads. Remember with a good community you won't need quickplay for the majority of my traffic they actually find the server themselves via the steam

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Robert Paulson
> This far from the worst suggestion I've seen. Perhaps aim for a seemless solution where by "community servers" wasn't even a choice during the first few hours of gameplay, becomes a choice later, then becomes the default after it has been selected a couple of times. I don't like this modificatio

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread Mart-Jan Reeuwijk
quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. > > From: Bottiger >To: Half-Life dedicated Win32 server mailing list > >Sent: Wednesday, 26 February 2014,

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread John Irwin
>> It would be a more realistic solution to switch quickplay settings to community servers after 3-4 hours of playing time. This far from the worst suggestion I've seen. Perhaps aim for a seemless solution where by "community servers" wasn't even a choice during the first few hours of gameplay, be

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Robert Paulson
It is not possible unless you did something like switching from fast to instant respawn. In that case we went from 10 to a whopping 30 quickplay connects per day which is hardly worth being pleased about. Official servers are still taking the vast majority of new players who are never exposed to co