We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2369699.
-Eric
-
- Fixed rockets colliding with other projectiles and getting stuck in the world
- Fixed a bug with the Soldier's Fresh Brewed
All 3 of my accounts/computers are all now launching in insecure mode after
update. This has happened at least once a month for the past 3 or 4 months.
It requires me to reinstall Steam in every instance to fix it. Why does
this happen?
On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith
Why after all these years would you change the SteamID format? Why wouldn't
you at least give people a warning before you made such a drastic change?
On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless mloveless1...@gmail.com
wrote:
All 3 of my accounts/computers are all now launching in
Wait what they changed the steam id format
On Aug 21, 2014 6:31 PM, A Fearts joewatshis...@gmail.com wrote:
Why after all these years would you change the SteamID format? Why
wouldn't you at least give people a warning before you made such a drastic
change?
On Thu, Aug 21, 2014 at 6:12 PM,
Appears so.
# 2 Norry [U:1:47713375] 00:07 210 active
loopback
Original SteamID: STEAM_0:1:23856687
On Thu, Aug 21, 2014 at 6:35 PM, big john brewskii...@gmail.com wrote:
Wait what they changed the steam id format
On Aug 21, 2014 6:31 PM, A Fearts
Yes, there is a thread here about it:
https://forums.alliedmods.net/showthread.php?t=246705
On Thu, Aug 21, 2014 at 6:35 PM, big john brewskii...@gmail.com wrote:
Wait what they changed the steam id format
On Aug 21, 2014 6:31 PM, A Fearts joewatshis...@gmail.com wrote:
Why after all these
Yeah - this borks everything from admin tools to Ban databases. Please
revert this back, guys!
On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak ch...@oryschak.com wrote:
wow !
and the new format doesn't even match up with the previous steamID.
Everyone now has a new id#
Thanks for the
This is really bad. Why would they literally screw every single server
admin in one swoop like that. No notice no way to convert old ids to new.
Break every single admin tool ect.
On Aug 21, 2014 6:41 PM, E. Olsen ceo.eol...@gmail.com wrote:
Yeah - this borks everything from admin tools to Ban
This is right, and the old steam2 format is still accepted by the engine (so
any existing bans you have keep applying).
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Thursday, August 21, 2014 3:42 PM
To: Half-Life dedicated
It's simple. The old SteamID was STEAM_0:X:Y. Just do Y*2+X and you have
the new one.
e.g. STEAM_0:1:1337 = 1337*2+1= 2675 = [U:1:2675]
2014-08-22 0:42 GMT+02:00 Chris Oryschak ch...@oryschak.com:
And is there a way to convert old steamid to new steamid? If not that
means every ban every
Hi folks.
It seems new Steam IDs are the old number multipled by two. My old is
STEAM_0:0:523696. My new is U:1:1047392.
On 21 August 2014 23:42, Chris Oryschak ch...@oryschak.com wrote:
And is there a way to convert old steamid to new steamid? If not that
means every ban every placed on a
*Two major issues I've got:*
- The MOTD is borked, click something that pops up a new window, e.g. a
Flash video, and it will popup the same page twice instead of going to the
correct link.
- Insecure mode is another problem I'm also encountering.
On 21 August 2014 23:44, Alfred Reynolds
Won't this break stats systems as well?
On Thu, Aug 21, 2014 at 6:44 PM, 1nsane 1nsane...@gmail.com wrote:
Our servers are of little concern to them and they keep showing us this.
Guess we don't even deserve a heads up :/
On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak ch...@oryschak.com
Well at least that wasn't messed with. But please couldn't you have at
least given us some warning before making just a major change. Do you care
that little about the people who help drive your community that you
wouldn't at least give a heads up?
On Thu, Aug 21, 2014 at 6:44 PM, Alfred
Every account I launch comes up in insecure mode. Reinstalling Steam
doesn't even fix it this time. Game unable to be launched in any way.
Validated files, even re-installed TF2.
On Thu, Aug 21, 2014 at 6:50 PM, A Fearts joewatshis...@gmail.com wrote:
Well at least that wasn't messed with. But
Ya, there's currently 3 threads on the alliedmodders forums
complaining about the steamid change and 1 tweet saying that
everything relying on steamids(like sourcemod) is broken.
-- Forwarded message --
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated
I take it the zero response from valve is a big middle finger to anyone
running a server?
On Aug 21, 2014 6:54 PM, Michael Loveless mloveless1...@gmail.com wrote:
Every account I launch comes up in insecure mode. Reinstalling Steam
doesn't even fix it this time. Game unable to be launched in
Haha, well said!
On 22 August 2014 00:05, big john brewskii...@gmail.com wrote:
I take it the zero response from valve is a big middle finger to anyone
running a server?
On Aug 21, 2014 6:54 PM, Michael Loveless mloveless1...@gmail.com
wrote:
Every account I launch comes up in insecure
Alfred Reynolds alf...@valvesoftware.com
This is right, and the old steam2 format is still accepted by the engine
(so any existing bans you have keep applying).
It seems the steam2 format is still able to be read. I assume then all
Sourcemod will need to do is update their getclientsteamid
Thanks Anakin.
Is it the same for STEAM_0:0: ... will their steam3 id be:[U:1: or [U:0:
Does the 0 transfer over for the X value ?
On Thu, Aug 21, 2014 at 6:45 PM, AnAkIn anakin...@gmail.com wrote:
It's simple. The old SteamID was STEAM_0:X:Y. Just do Y*2+X and you have
the new one.
e.g.
No, U:1 pretty means much what STEAM_0 was, it's Public universe AFAIK.
It'll always be U:1. The X and Y values are only part of the latest number.
2014-08-22 1:38 GMT+02:00 Chris Oryschak ch...@oryschak.com:
Thanks Anakin.
Is it the same for STEAM_0:0: ... will their steam3 id be:[U:1: or
Perfect. Thank you very much.
On Thu, Aug 21, 2014 at 7:40 PM, AnAkIn anakin...@gmail.com wrote:
No, U:1 pretty means much what STEAM_0 was, it's Public universe AFAIK.
It'll always be U:1. The X and Y values are only part of the latest number.
2014-08-22 1:38 GMT+02:00 Chris Oryschak
We apologize for the lack of warning regarding the SteamID format change in
today's update. It was our intent to give the community a heads-up before the
change was released, but it was missed.
The change was made to update TF2 to use the current SteamID format, which most
other games on
Fair enough, mistakes happen.
I would, however, implore the TF2 dev team to actively engage the Sourcemod
dev team and give them advanced notice of any future major changes (like
you guys always used to do, which was a great environment to participate
in) such as porting TF2 to Source 2, etc.
Thank you Eric!
2014-08-22 1:47 GMT+02:00 E. Olsen ceo.eol...@gmail.com:
Fair enough, mistakes happen.
I would, however, implore the TF2 dev team to actively engage the
Sourcemod dev team and give them advanced notice of any future major
changes (like you guys always used to do, which was
Yeah, mistakes can happen easily, well thanks for the update on that (Steam
ID). That's one of the bugs acknowledged in this update, just needs the
other bug acknowledging/fixing (which happened when the HTML MOTD started
sharing the Steam browser control) then all is well again hopefully.
On 22
Many of us who use sourcebans can use this as a temporary fix:
1. disable your sourcebans plugin by renaming it to sourcebans.smx-disabled
2. verify that tf/addons/sourcemod/configs/admins.cfg contains all your current
admins and reserved-slot holders etc.
3. place the script (below) into the
Stop trying to convert everything, The sourcemod devs are currently
working on a hack to make it work again with old steam id formats.
https://github.com/alliedmodders/sourcemod/pull/136
-- Original Message --
From: Peter Jerde peter-h...@jerde.net
To: Half-Life dedicated Win32 server
If the old steamID is still recognized why would sourcebans no longer work?
This REALLY freakin sucks with ZERO time to get ready for such a MAJOR
change...
On Thu, Aug 21, 2014 at 8:29 PM, Peter Jerde peter-h...@jerde.net wrote:
Many of us who use sourcebans can use this as a temporary
To clarify, in SourceMod, our plan for the stable branch is to make the
admin system and GetClientAuthString function behave as if the change
never took place.
The development branch will still as-is at the moment. Longer term, we
plan to rework things to not be able to be hampered by format
This is why I been using the raw accountid for everything since forever. =)
On Thu, Aug 21, 2014 at 8:38 PM, Nicholas Hastings psycho...@alliedmods.net
wrote:
To clarify, in SourceMod, our plan for the stable branch is to make the
admin system and GetClientAuthString function behave as if
Nicholas Hastings you sir, and your team of devs, are AWESOME!
*patiently waits*
On Thu, Aug 21, 2014 at 8:41 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
This is why I been using the raw accountid for everything since forever. =)
On Thu, Aug 21, 2014 at 8:38 PM, Nicholas
We support over twenty variants of the Source engine, and not all of
them support Steam authentication.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Spencer 'voogru' MacDonald mailto:voo...@voogru.com
Thursday, August 21, 2014 8:41 PM
This is why I been using the raw
What is going on with the insecure issue client side? I still can't get
into any of my servers because every account on every computer I have is
getting a message 'You are in insecure mode. You must restart before you
can connect to secure servers. I have restarted, validated, reinstalled
steam,
Back up the configuration files you care about and then use the
information in this thread to delete the files stored in the Steam Cloud
for TF2.
http://forums.steampowered.com/forums/showthread.php?t=2470784
It's possible something in your configuration is causing this issue, and
reverting to
Is this fixed yet? Broke our ranking system and players are about to riot.
Sent from my iPhone
On Aug 21, 2014, at 4:02 PM, William Pickard lollol22...@gmail.com wrote:
Ya, there's currently 3 threads on the alliedmodders forums
complaining about the steamid change and 1 tweet saying that
Installing SourceMod 1.6.2-git4885 should fix the problem.
On 8/21/2014 11:52 PM, Dill Bates wrote:
Is this fixed yet? Broke our ranking system and players are about to riot.
Sent from my iPhone
On Aug 21, 2014, at 4:02 PM, William Pickard lollol22...@gmail.com wrote:
Ya, there's currently
I'm not seeing anything like that... The latest stable branch I see is
1.6.2-git4558, and that's from May 26th 2014.
Sent from my iPhone
On Aug 21, 2014, at 8:54 PM, Ross Bemrose rbemr...@gmail.com wrote:
Installing SourceMod 1.6.2-git4885 should fix the problem.
On 8/21/2014 11:52 PM,
Whoops, I did mean 4558 (I reversed the 8s and 5s). That was created
earlier today from this commit:
https://github.com/alliedmodders/sourcemod/commit/7df10696134b552783658dc73615421bea970bce#diff-d41d8cd98f00b204e9800998ecf8427e
On 8/22/2014 12:42 AM, Dill Bates wrote:
I'm not seeing
No worries man! Hey so for adding admins back in do you need brackets or no
brackets? I tried both and it still doesn't seem to function.
Sent from my iPhone
On Aug 21, 2014, at 9:55 PM, Ross Bemrose rbemr...@gmail.com wrote:
Whoops, I did mean 4558 (I reversed the 8s and 5s). That was
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