RE: [hlds] hl1mp out of date, please restart server. Now what?

2007-03-15 Thread Alfred Reynolds
HL1DM:S currently only supports servers created by the in-game UI currently, I am not sure how you are running one with the SRCDS tool (so I suspect this is a hell of your own making :) I will see if we can have the in-Steam SRCDS program offer HL1DM to people that own the game. - Alfred Ook

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
Newer multithreading libraries under Linux we behaving differently and causing code to get out of sync with other threads. I put some extra syncronisation checks and all is good again. - Alfred Ook wrote: > Just out of curiosity, what was the problem? > > - Original Message ---

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
A fix for the problem has been released, if you run your server with "-autoupdate" on the command line it will automatically be applied. Otherwise run the hldsupdatetool to get the update. Thanks to Adam for access to a server with the problem so we could track it down. - Alfred Alfre

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
Thanks to everyone that replied, I have found myself a server to debug this on and I am hot on the heels of the problem. Alfred Reynolds wrote: > Anyone with a Linux box that exhibits this problem and that can give > me > ssh access with GDB installed drop me an email please, I am

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
Anyone with a Linux box that exhibits this problem and that can give me ssh access with GDB installed drop me an email please, I am unable to reproduce this problem on our test farm. - Alfred Adam|Power-Frag.co.uk wrote: > Adam|Power-Frag.co.uk wrote: >> John wrote: >>> and n

RE: [hlds] Source Multiplayer Update Released

2007-03-12 Thread Alfred Reynolds
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem. John wrote: > and now my servers dont restart > > ./srcds_run: line 344: 1506 Segmentation fault $HL_CMD > Add "-debug" to the ./srcds_run command line to generate a debug.log > to help wi

RE: [SPAM] [hlds] Ad-Update - Server lags dust2 during Ad-reload

2007-03-05 Thread Alfred Reynolds
The update today does not effect servers, it is purely client side. - Alfred Knarzling wrote: > Hi > > We're running a cs 1.6 server with todays updates installed. > > Since the new Ad-system is functional the Server Lags just after the > Round started - it seems like t

RE: [hlds] [SHIP] Still cannot download full package?

2007-02-10 Thread Alfred Reynolds
That particular content server looks okay but I have restarted it for good measure. We have serveral gbits/sec available for The Ship right now so in general downloading the server (or client) should be easy. - Alfred Cc2iscooL wrote: > -- > [ Picked text/plain from multipart/alter

[hlds] FW: [hlds_apps] Half-Life 1/2 master servers

2007-02-09 Thread Alfred Reynolds
Alfred Reynolds wrote: > We are doing some network re-arrangements and the external master > servers for Half-Life 1 and Half-Life 2 games are moving to a new > location. You should now use: > > Half-Life 1 games (CS 1.6, HLDM, DoD, etc): > hl1master.steampowered.com:27010 >

RE: [hlds] The Ship Update Released

2007-02-08 Thread Alfred Reynolds
And your The Ship preload will automagically download this update if you run Steam before the free weekend. - Alfred Ed Wilson wrote: > it is a client and server update, but its a small 10Mb download. > > It fixed some important issues we didn't want to be around over the &g

RE: [hlds] Counter-Strike 1.6 Vista sound issues

2007-01-30 Thread Alfred Reynolds
WINE == Wine is not an emulator... (see http://www.winehq.com/site/myths). It provides a thunking layer for win32 apps to directly run on linux systems :) - Alfred Cc2iscooL wrote: > -- > [ Picked text/plain from multipart/alternative ] > Client via wine maybe...less performance

RE: [hlds] RE: [hlds_linux] Source Engine Beta Available

2007-01-17 Thread Alfred Reynolds
I'll see if we can work something out (but no promises). - Alfred Chris Barnett wrote: > Alfred, > > Is there any chance that something can be done so that a version of > it can > only be used in CS:S during freeztime and roundend? I'm not asking > for an > answ

RE: [hlds] RE: [hlds_linux] Source Engine Beta Available

2007-01-17 Thread Alfred Reynolds
r_screenoverlay was being exploited to provide an unfair advantage (causing certain models to ignore z order when rendering), it has been cheat protected to prevent this. - Alfred Chris Barnett wrote: > Jason, > > What is the deal with r_screenoverlay? At the moment, I use it for &g

RE: [hlds] Released update IP sorting question

2007-01-17 Thread Alfred Reynolds
That would be a feature request and it is on the list but is dependant on some other technology pieces being finished off first. - Alfred Saint K. wrote: > Ah i see, i thought it had something to do with the announced server > browser updater, that it would sort on location correctly rathe

RE: [hlds] Released update IP sorting question

2007-01-17 Thread Alfred Reynolds
In the serverbrowser running in Steam (not in Source) if you make the IP column visible and then click on it to make it sort by that column the IP's are now listed in the correct order. Saint K. wrote: > Hi, > > May i asked what exactly has been fixed with this fix? > > "Fixed IP address sorting o

RE: [hlds] Re: Source Engine Beta Crashes

2007-01-15 Thread Alfred Reynolds
The default values should be all you need, no need to do any config work. Chris Barnett wrote: > Alfred (Or anyone else on in this list) > > Is there any chance of posting up recommended or sample settings for > the > servers, with these new commands? > > A lot of us are te

RE: [hlds] Re: Source Engine Beta Crashes

2007-01-15 Thread Alfred Reynolds
The console crash is now fixed, restarting Steam will pick it up. - Alfred Alfred Reynolds wrote: > Thanks for the details, we will check it out. > > Pat wrote: >> In CS:S my game will crash to desktop whenever the auto complete >> activates in the console for cvars beginni

RE: [hlds] Re: Source Engine Beta Crashes

2007-01-13 Thread Alfred Reynolds
Thanks for the details, we will check it out. Pat wrote: > In CS:S my game will crash to desktop whenever the auto complete > activates in the console for cvars beginning with C. > > Also I noticed the fog bug found in the 8800 series has been partially > fixed but still appears on objects just se

[hlds] RE: [hlds_linux] Source Engine Beta Available

2007-01-12 Thread Alfred Reynolds
This beta is also available on the client side by running Steam with the same beta command, please feel free to test it also. Jason Ruymen wrote: > A beta for the Source Engine has been released. To start a beta > server, > run hldsupdatetool with the command "-beta scrmp0104". Current > clients

[hlds] RE: [hlds_linux] Source Engine Beta Available

2007-01-12 Thread Alfred Reynolds
cl_interp has been removed and replaced with cl_interp_ratio. cl_interp_ratio sets the interpolation time to cl_interp_ratio/updateRate. Added sv_min_cl_interp_ratio (default: 1.0) and sv_max_client_interp_ratio (default: 2.0) to let the server bound interp settings. - Alfred Scott Pettit wrote

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Alfred Reynolds
Sssh Andrew, don't give it away. It isn't anything to do with the complexity of the answer required, the fact that it is a question that hasn't been answered before or that it happened to arrive just as I was checking the list (which happens a couple times day). Nah, couldn'

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Alfred Reynolds
I have forwarded your details to the appropriate people, they will contact you directly. - Alfred RMaioroff wrote: > Hi all, > > This enquiry is aimed at the list moderator for Valve, primarily. > > I would like some contact information for the Valve rep whom can > discuss HL1

RE: [hlds] rcon address logging

2006-12-28 Thread Alfred Reynolds
We are adding a cvar so you can turn off rcon specific logging. - Alfred Ray wrote: > Alfred, CAN WE PLEASE > get a means to turn off the new RCON logging! > > > At 07:04 AM 12/10/2006, you wrote: >> Valve, >> We really need a way to turn off either selec

RE: [hlds] Guest Passes - VAC and Purchase Bug

2006-12-16 Thread Alfred Reynolds
This is a side effect of the recent outage, things should clear up in the next couple of hours (everything is back online now, some clients have cached state that needs a restart to clear). - Alfred Joshua Handelsman-Woolf (DogGunn) wrote: > -- > [ Picked text/plain from multipart/alter

RE: [hlds] Re: VAC problems?

2006-12-16 Thread Alfred Reynolds
Make the list server turn off more often? Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yeah I noticed > > Now we know what Alfred's next big project is :D > > On 12/17/06, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]> > wrote: >> >> -- >> [ Picked text/plain fro

[hlds] FW: [hlds_linux] Re: VAC problems?

2006-12-16 Thread Alfred Reynolds
Alfred Reynolds wrote: > We are back online and things are working again, you should be able > to run your server (and Steam client) fine now. > > - Alfred > > Cc2iscooL wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> My servers are VACci

RE: [hlds] RE valve guest passes

2006-12-14 Thread Alfred Reynolds
Please stop spamming the list. - Alfred kyle wrote: > -- > [ Picked text/plain from multipart/alternative ] > Only someone who is really pathetic makes fun of spelling mistakes on > the > Internet. > Can you run 6 or 7 racks of 9ball or shoot a under par round of golf. > &g

[hlds] Guest Passes Beta Invitation

2006-12-13 Thread Alfred Reynolds
Greetings, As many of you are likely aware Valve has just launched a closed beta of a new Steam feature called Guest Passes. The goal of Guest Passes is to enable users who currently own a multi-player game to easily share a temporary trial license with their friends who do not. This will enable

RE: [hlds] VALVe wants advertisements in CS 1.6

2006-12-12 Thread Alfred Reynolds
You forgot taxes, gotta do them too. - Alfred Chris Barnett wrote: > With respect, > > Anyone who complains about anything or pushes a suggestion forward on > a > public mailing list, or the Steam forums, in the hope that Valve would > listen, can be told by some random stran

RE: [hlds] Guest pass and VAC

2006-12-12 Thread Alfred Reynolds
VAC will handle guest accounts differently and you only get a very limited number of invites when you do a purchase. - Alfred Saint K. wrote: > Conciddering the delayed VAC2 bans... Is this a free pass to cheat as > much > as u can, get banned, and next day simply make a new invite? &g

RE: [hlds] Guest pass and VAC

2006-12-12 Thread Alfred Reynolds
The guest account will be banned, the person that issued the invite will be unaffected. - Alfred Roman Hatsiev wrote: > I just read about Guess Pass beta started on Steam (More details here: > http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std _adp.php?p_faqid=549 >

RE: [hlds] Can we get some sort of DWP Announcement

2006-11-30 Thread Alfred Reynolds
We will have a fix in place before the next price update. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > http://img136.imageshack.us/my.php?image=omfgloldeagleroflforumxc5.jpg > > Obviously something is horribly broken with the way DWP calculate

RE: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP

2006-11-24 Thread Alfred Reynolds
We will be addressing the range of network configuration variables so servers can define the valid range they wish. - Alfred artiecs wrote: > That article is definately a good start. > > Alfred, one other tremendously important cvar that needs to be > addressed is cl_interp. The defa

RE: [hlds] Server counterpart for cl_restrict_server_commands

2006-11-22 Thread Alfred Reynolds
Swearing and vulgar language is not allowed on this list, please keep things civil. - Alfred kyle wrote: > -- > [ Picked text/plain from multipart/alternative ] > You don't even know the definition of forum Troll do you retard. > > #1: I post on this forum maybe twice a

[hlds] RE: How does DWP work?

2006-11-19 Thread Alfred Reynolds
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] > - does the market include all srcds servers, or only servers with mp_dynamicpricing 1? Only servers with DWP enabled. > - does the market include all srcds servers regardless of mp_startmoney? mp_s

RE: [hlds] Hlds-cstrike: Reliabletimer.h Error Message

2006-11-08 Thread Alfred Reynolds
You can safely ignore that message, but it does mean that the QueryPerformanceCounter() API on your machine is going backwards. Microsoft reports this as a motherboard/CPU problem and recommend applying updates for both systems. - Alfred TheEagle wrote: > Hello, > > I installed a

RE: [hlds] Problem with Dark Messiah

2006-11-03 Thread Alfred Reynolds
We will fix that up, you shouldn't need to log into an account that owns the game to run the server. - Alfred Kingsley Foreman wrote: > My servers are telling me to update however Im getting this error. > > > HldsUpdateTool.exe -command update -game darkmessiah -dir . > C

RE: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Alfred Reynolds
All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then you have a problem with the windows scheduler. - Alfred Chad wrote: > So, does this make it move to a different processor/core, or make

[hlds] Half-Life 1 Dedicated server update

2006-10-25 Thread Alfred Reynolds
We have released an update to the Half-Life 1 dedicated server (for all mods). Run the hldsupdatetool to get this update. This update fixes win32 server staying on the first CPU of a multi-core machine and fixes some timing problems with Steam3 login on Linux. - Alfred

RE: [hlds] Dark Messiah Dedicated Server released

2006-10-25 Thread Alfred Reynolds
Do NOT mix this with an existing dedicated server install for any game, install it to a CLEAN directory. - Alfred Alex Bergin wrote: > Yeah looks like you gotta start with a new steam install, or at least, > copy the hl2 folder over... > d:\srcsds_dm>HldsUpdateTool.exe -command

RE: [hlds] Dark Messiah Dedicated Server released

2006-10-25 Thread Alfred Reynolds
You would need to ask the developers of the game, we only have a win32 version at this time. - Alfred Alex Bergin wrote: > Hi Jason, > > Are there any plans to release a linux server version? > > - Alex > > Jason Ruymen wrote: >> This is a multi-part message in MIM

RE: [hlds] IE7 and HTTP fast download issue

2006-10-22 Thread Alfred Reynolds
We are working on a fix for the problem, should have something next week. The bug is that the IE7 COM control now returns corrupt data ocassionally for the document complete event, we are writing code to counter that. - Alfred Father dougal wrote: > -- > [ Picked text/plain from mul

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
The server and client both fall back automatically to the cstrike/ folder, no need to do it manually. - Alfred Alex Bergin wrote: > Alfred, > > The point of making an initial copy of the cstrike_beta folder, is to > avoid the steam client re-downloading all the cstrike files.. &g

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
Known bug, ignore it for now. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Also people are complaining of purple patches in the menu screen > > Yes I know I should provide screenshots, but I don't have any at the > moment. > >

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
ient > update at all. > > On 10/12/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> Yes, the beta is in a different game directory (cstrike_beta) so you >> can run one or the other. >> >> Whisper wrote: >>> -- >>> [ Picked text/pl

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
Please, please, please DON'T do all this copying stuff, it is a waste of time and will cause problems for you later. Just run the hldsupdatetool command and then run "srcds -game cstrike_beta +map de_dust" to run a beta server. - Alfred Alex Bergin wrote: > Whisper, > &

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
Yes, the beta is in a different game directory (cstrike_beta) so you can run one or the other. Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Alfred > > If we do update our SRCDS installations, can we run some servers with > the > beta on and some

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
Nope. - Alfred Ben Laban wrote: > Has the -steamport bug for srcds/win been seen to in this update? > > On 12/10/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> We have released a special beta of Counter-Strike: Source for the new >> dynamic weapon pricing feature.

[hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
date -game cstrike_beta -dir . Linux: ./steam -command update -game cstrike_beta -dir . - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Dark Messiah server?

2006-10-07 Thread Alfred Reynolds
Details will be sent to this list as we work them out. - Alfred Bart King wrote: > Hi there, > > Does anyone know anything about multiplayer servers for the > forthcoming > game Dark Messiah on Steam? It seems details about the server side of > things are a little sketchy. &g

RE: [hlds] The Ship updates released

2006-09-13 Thread Alfred Reynolds
You should pop over to The Ship forums to ask this, they would know the answer. - Alfred Roman Hatsiev wrote: > Lovely update! Thanks! > > I have a question I don't really expected to be answered but you never > know unless you ask - I wonder if Russian localization means that

RE: [hlds] Counter-Strike: Source update released

2006-08-24 Thread Alfred Reynolds
ame server then please don't use them. - Alfred Adam Sando wrote: > From a good faith perspective, yes they should engage 3rd party > developers to ensure adequate testing has taken place. From a project > deadline point of view, taking into account the fact most CEO's/Boards &

RE: [hlds] Sdk update

2006-08-07 Thread Alfred Reynolds
. You do need to update your mod with the new code drop if you wish to use the new tools (which would be obvious to someone such as yourself I am sure). - Alfred Doug Crabtree wrote: > I don't know if it's common knowledge or not, but Hammer is now > broken for > Linux mapping.

RE: [hlds] steam2 errors

2006-08-04 Thread Alfred Reynolds
That message isn't produced by the engine, are you running some kind of plugin? - Alfred Daniel Doppsko wrote: > [ Converted text/html to text/plain ] > > The 1 Aug some players got this error on my CS 1.6 server: > > Kicked by Console: Your SteamID was not validated prio

RE: [hlds] steam2 errors

2006-08-04 Thread Alfred Reynolds
Can you send the exact text of the message please. - Alfred wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > i keep getting this error when players join one of my new servers > > got steam2 error authenticat

RE: [hlds] VAC down again?

2006-07-30 Thread Alfred Reynolds
We are working on it. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yup :( > > CS 1.6 & CSS > > On 7/31/06, Scott Tuttle <[EMAIL PROTECTED]> wrote: >> >> I am getting "secure mode enabled, disconnected from

RE: [hlds] The Ship now available

2006-07-11 Thread Alfred Reynolds
They are working on it :) - Alfred Joshua Handelsman-Woolf (DogGunn) wrote: > -- > [ Picked text/plain from multipart/alternative ] > I love this game! > Hope we get a linux build soon. > > On 7/12/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> >> This is

RE: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Alfred Reynolds
There are only so many hours in the day. Darrel wrote: > Out of honest curiosity, why did HL2DM not ever get a spectator mode? > > > > > >> - Added film grain and color correction cinematic effects while in >> spectator > > > ___ > To unsubscribe, edit y

RE: [hlds] http map download referrer

2006-06-26 Thread Alfred Reynolds
We are not adding new features to the Half-Life 1 engine at this time. - Alfred Janzert wrote: > Could the hl1 client please start setting the referrer for http map > download requests, to the server they are coming from, like the source > client does? &g

RE: [hlds] [OT]Whisper's Tick rate Wiki

2006-06-16 Thread Alfred Reynolds
This kind of language is inappropriate for this list. Please keep your language civil. - Alfred Bush wrote: > Have you ever made a multiplayer game? Wait.. have you coded anything? > > Have you ever done anything but complain? > > Please remove this FAG from the list, as he doe

[hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Alfred Reynolds
found here: http://steampowered.com/index.php?area=news&id=652 (note to self, find a synonym for update :) - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/list

RE: [hlds] HL2DM Update

2006-06-14 Thread Alfred Reynolds
This is a problem with the update, there will be a fix shortly. - Alfred Andrew Armstrong wrote: > Anyone having issues with a linux update? My server reckons its up to > date (updated hl2mp, and Counter-Strike Source, used verify_all for > both) and its version is: > >

RE: [hlds] HL2DM Update

2006-06-14 Thread Alfred Reynolds
We try to however and I am sorry we missed this one. We are also working on a fix for the healthpack problem some servers are seeing. The 3rd party program problems will need to be fixed by the 3rd parties themselves. - Alfred Oompa wrote: > -- > [ Picked text/plain from multipart/alter

RE: [hlds] Re: bug in srcds and hlds

2006-06-11 Thread Alfred Reynolds
llions of scripts written for our engines and we wouldn't want to break them for a semantic change. - Alfred Roman Hatsiev wrote: > I would suggest leaving such decisions to Valve. > I found a problem, I reported it, that's all. > As a programmer I'm very familiar with tem

RE: [hlds] HL2 Episode one unlocked ???

2006-06-01 Thread Alfred Reynolds
The game will be released at 10am PST. - Alfred K. Mike Bradley wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Isn't today the day the pre-purchasers of E1 should get their game > unlocked? > > > > M

RE: [hlds] Win32 Source Dedicated Server update released

2006-05-26 Thread Alfred Reynolds
It isn't designed to do that. We are looking at what to do about that as a separate work item. - Alfred Wim Barelds wrote: > -- > [ Picked text/plain from multipart/alternative ] > Thanks for the update Alfred. > > However... > Toggle still doesn't update convar (FC

[hlds] Win32 Source Dedicated Server update released

2006-05-26 Thread Alfred Reynolds
speeds in Counter-Strike: Source to be increased. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Source Dedicated server update released

2006-05-25 Thread Alfred Reynolds
No variable was hard coded. A complex chain of changes wound up with this result (the root cause was from the Xbox project). - Alfred David Williams wrote: > Alfred, > > Wouldn't it have been easier for the coders to have checked their > syntax > before they hardcoded a v

RE: [hlds] Source Dedicated server update released

2006-05-25 Thread Alfred Reynolds
ult, much faster movement > acceleration) > > On 5/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> The game server loads skillX.cfg, where X is the value of the "skill" >> cvar. The default value of skill is now 2, so you need to change >> that

RE: [hlds] Source Dedicated server update released

2006-05-24 Thread Alfred Reynolds
The game server loads skillX.cfg, where X is the value of the "skill" cvar. The default value of skill is now 2, so you need to change that file to skill2.cfg. - Alfred Wim Barelds wrote: > -- > [ Picked text/plain from multipart/alternative ] > In the old engine, the file &q

[hlds] Source Dedicated server update released

2006-05-24 Thread Alfred Reynolds
improvements and general engine fixes, more details can be found here: http://steampowered.com/index.php?area=news&id=630 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mai

RE: [hlds] Source Engine Beta

2006-05-22 Thread Alfred Reynolds
For this revision of the Beta they are mostly bug fixes (and we only had bugs reported from the client :) - Alfred David Williams wrote: > On Tuesday 23 May 2006 03:35, Steven Hartland wrote: > >> What are the changes in here Alfred? >> >> Steve > > I hav

[hlds] Source Engine Beta

2006-05-22 Thread Alfred Reynolds
above page). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Re: VAC Problems

2006-05-20 Thread Alfred Reynolds
We are having an extended network outage at our various VAC2 locations. Bamboo splinters are being applied to the appropriate people. It will be back online as soon as possible. - Alfred leo bounds wrote: > I'm having problems in the US on some of my servers as > well. > > This

RE: [hlds] ATTN: Alfred Was: sv_downloadurl DOESNT revert to trickle download if map not found on webserver

2006-05-13 Thread Alfred Reynolds
He has been removed. The internet ain't what is used to be eh? - Alfred ironchef wrote: > L.o.D. wrote: >>> curtis smith ([EMAIL PROTECTED]) wrote: >>> spoke with my isp today about your company spamming our network >>> and they had advised me that

RE: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-03 Thread Alfred Reynolds
Half-Life 1: Source Deathmatch (HL1DM:S) is only available to people who have preordered Half-Life 2: Episode 1 currently. We will be releasing it via hldsupdatetool at a later date. - Alfred Ook wrote: > Help me out here, guys. Is this something new? Is this running now? > Why is >

RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ?

2006-05-03 Thread Alfred Reynolds
HL1MP isn't available via the hldsupdatetool at the moment, you need to run it from Steam directly. - Alfred Andreas Grimm wrote: > hello, > > does someone know the command to install a dedicated server of hl1mp > source ? > or isnt that possible yet ? > > hldsupdate

RE: [hlds] Counter-Strike: Source update released

2006-04-19 Thread Alfred Reynolds
Um, nothing changes with respect to rcon and logging... And no one ever managed to tell me what the problem actually was. Must be those damn bug fairies fixing things again I guess. - Alfred Mick wrote: > This update to source engine has fixed the problem with HLSW not > being able &g

RE: [hlds] Counter-Strike: Source update released

2006-04-19 Thread Alfred Reynolds
Update announcements to this list only refer to server updates. This update is both a client and server update (which is the typical case). - Alfred Bush wrote: > Is this both a server and client update? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAI

RE: [hlds] Counter-Strike: Source update pending

2006-04-19 Thread Alfred Reynolds
It means that the value of this cvar isn't saved automatically to the config.cfg any more. - Alfred Andreas Grimm wrote: > "Removed FCVAR_ARCHIVE from cl_minmodels" > > What does that mean ? > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] >

[hlds] Counter-Strike: Source update released

2006-04-19 Thread Alfred Reynolds
://steampowered.com/index.php?area=news&id=581 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Counter-Strike: Source update pending

2006-04-19 Thread Alfred Reynolds
The SourceTV updates didn't make it into this release. We have a big set of changes in prepation for Episode 1's release, that update will contain the SourceTV changes. - Alfred Stuart Stegall wrote: > Don't Post when you have a 102F fever. This update is obviously CS:S >

[hlds] Counter-Strike: Source update pending

2006-04-19 Thread Alfred Reynolds
There will be an optional update to Counter-Strike: Source in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Working with 3rd party developers

2006-04-19 Thread Alfred Reynolds
I don't know of any HL2DM updates, but we do have something in the pipe you will like :) (and no, I am not going to say what it is :) - Alfred Darrel wrote: > I will pass this address on to them. I think part of the problem is > that if > you haven't updated your server, th

RE: [hlds] Working with 3rd party developers

2006-04-19 Thread Alfred Reynolds
I agree, I have worked with them in the past. I am a little confused as to how I haven't heard of any problems from them, perhaps they have a new dev that doesn't know to contact me :) - Alfred Jason O. Washburn wrote: > HLSW is an awesome tool Alfred. Please help them out I rely

RE: [hlds] Working with 3rd party developers

2006-04-19 Thread Alfred Reynolds
They should email me directly. I am on lots of the alias's at Valve and I haven't seen an email from any of the HLSW guys so I am not sure where they are sending these emails... - Alfred Darrel wrote: > Very well said. > > Alfred, the March 8th update somehow changed the log p

RE: [hlds] SiN 1 update released

2006-04-18 Thread Alfred Reynolds
I haven't heard about this problem. The logaddress_* functions are what they should use. - Alfred Darrel wrote: > Alfred, > > Is there any work being done regarding the update that broke log > pulling > from 3rd party mods? I can't seem to get a straight answer from

[hlds] SiN 1 update released

2006-04-18 Thread Alfred Reynolds
We have released an update SiN 1. Run the hldsupdatetool to get this update. The changes for this update are: - Added new deathmatch map Spool - Fixed incorrect game name being reported to Steam - Fixed French version of the game dropping the player to the console in the Chemical Plant and Mountai

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
installed and make sure they do not do this behavior. - Alfred artiecs wrote: > I don't think it's the server's Alfred. I was seeing this problem > (one model > per team only) on our server immediately after the update. Found the > cl_minmodels 0 fix in the steam forums, and s

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
So it looks like some servers are forcing cl_minmodels to one, and when you join servers after that you only see the two models. The work around for now is to manually reset that cvar. - Alfred milchworld wrote: > seems to be cl_minmodels 1 default now !? > > > Alfred Reyn

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
After playing a couple of rounds on a server I saw the same effect also. We will look into it. It doesn't appear to be related to plugins, what seem to be vanilla servers had the same bug. - Alfred Alfred Reynolds wrote: > Remove any plugins you have and see if that fixes the

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
Remove any plugins you have and see if that fixes the problem. - Alfred Andreas Grimm wrote: > Im server admin and got the same problem ... > > Update is up to date and on all servers (linux and windows) and the > models > are only Guerrilla and GIGN > > -Ursprüngliche

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
I don't see that on the handful of servers I sampled. Make sure you are joining an updated server. - Alfred Stuart Stegall wrote: > All terrorists appear as Guerrilla and all counter-terrorists appear > as > GIGN no matter what is selected. > > Alfred Reynolds wrote: >

[hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
An update to Counter-Strike: Source has been released. To get the update run the hldsupdatetool. This update brings HDR to de_dust and adds two new player models, the GSG9 and Arctic. - Alfred ___ To unsubscribe, edit your list preferences, or view

[hlds] Counter-Strike Source update immanent

2006-04-12 Thread Alfred Reynolds
There will be a required update released for Counter-Strike: Source in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Alfred Reynolds
This is a windows only problem. - Alfred Steven Hartland wrote: > Grr, that one thanks for letting us know :) > > Laggy servers or unstable VAC, nasty choice! Think I'd go > for unstable VAC but totally understand your reasons to not > make it generally available. Pos

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Alfred Reynolds
It was a major cause of being unable to connect to VAC. - Alfred Steven Hartland wrote: > Ah so your saying we need to bind them to other CPU's, and not > to allow them to use the available CPU's. > > Unfortunately I dont think that's going to be an option as we&#x

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
No it doesn't. Those programs let you bind hlds to another CPU, but it stays local to that CPU. Removing the call would let the app wander over all the CPU's again and the bug would return. - Alfred Steven Hartland wrote: > Surely that has the same effect as removing the bindin

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
Nope. Ilya Oboznyy wrote: > Alfred, is that means that we will be able to get 1000fps instead of > 512fps > on Windows systems on multiprosessor servers? :) > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Sat

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
Use one of the many programs mentioned on this list to work around the problem for now. The full fix requires significant changes to our timing architecture (to stop trusting windows) and isn't a quick fix. - Alfred Steven Hartland wrote: > This is a massive issue for hosters who rely

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