HL1DM:S currently only supports servers created by the in-game UI
currently, I am not sure how you are running one with the SRCDS tool (so
I suspect this is a hell of your own making :)
I will see if we can have the in-Steam SRCDS program offer HL1DM to
people that own the game.
- Alfred
Ook
Newer multithreading libraries under Linux we behaving differently and
causing code to get out of sync with other threads. I put some extra
syncronisation checks and all is good again.
- Alfred
Ook wrote:
> Just out of curiosity, what was the problem?
>
> - Original Message ---
A fix for the problem has been released, if you run your server with
"-autoupdate" on the command line it will automatically be applied.
Otherwise run the hldsupdatetool to get the update.
Thanks to Adam for access to a server with the problem so we could track
it down.
- Alfred
Alfre
Thanks to everyone that replied, I have found myself a server to debug
this on and I am hot on the heels of the problem.
Alfred Reynolds wrote:
> Anyone with a Linux box that exhibits this problem and that can give
> me
> ssh access with GDB installed drop me an email please, I am
Anyone with a Linux box that exhibits this problem and that can give me
ssh access with GDB installed drop me an email please, I am unable to
reproduce this problem on our test farm.
- Alfred
Adam|Power-Frag.co.uk wrote:
> Adam|Power-Frag.co.uk wrote:
>> John wrote:
>>> and n
Add "-debug" to the ./srcds_run command line to generate a debug.log to
help with solving this problem.
John wrote:
> and now my servers dont restart
>
> ./srcds_run: line 344: 1506 Segmentation fault $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log
> to help wi
The update today does not effect servers, it is purely client side.
- Alfred
Knarzling wrote:
> Hi
>
> We're running a cs 1.6 server with todays updates installed.
>
> Since the new Ad-system is functional the Server Lags just after the
> Round started - it seems like t
That particular content server looks okay but I have restarted it for
good measure. We have serveral gbits/sec available for The Ship right
now so in general downloading the server (or client) should be easy.
- Alfred
Cc2iscooL wrote:
> --
> [ Picked text/plain from multipart/alter
Alfred Reynolds wrote:
> We are doing some network re-arrangements and the external master
> servers for Half-Life 1 and Half-Life 2 games are moving to a new
> location. You should now use:
>
> Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
> hl1master.steampowered.com:27010
>
And your The Ship preload will automagically download this update if you run
Steam before the free weekend.
- Alfred
Ed Wilson wrote:
> it is a client and server update, but its a small 10Mb download.
>
> It fixed some important issues we didn't want to be around over the
&g
WINE == Wine is not an emulator... (see http://www.winehq.com/site/myths).
It provides a thunking layer for win32 apps to directly run on linux systems :)
- Alfred
Cc2iscooL wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Client via wine maybe...less performance
I'll see if we can work something out (but no promises).
- Alfred
Chris Barnett wrote:
> Alfred,
>
> Is there any chance that something can be done so that a version of
> it can
> only be used in CS:S during freeztime and roundend? I'm not asking
> for an
> answ
r_screenoverlay was being exploited to provide an unfair advantage
(causing certain models to ignore z order when rendering), it has been
cheat protected to prevent this.
- Alfred
Chris Barnett wrote:
> Jason,
>
> What is the deal with r_screenoverlay? At the moment, I use it for
&g
That would be a feature request and it is on the list but is dependant
on some other technology pieces being finished off first.
- Alfred
Saint K. wrote:
> Ah i see, i thought it had something to do with the announced server
> browser updater, that it would sort on location correctly rathe
In the serverbrowser running in Steam (not in Source) if you make the IP
column visible and then click on it to make it sort by that column the
IP's are now listed in the correct order.
Saint K. wrote:
> Hi,
>
> May i asked what exactly has been fixed with this fix?
>
> "Fixed IP address sorting o
The default values should be all you need, no need to do any config
work.
Chris Barnett wrote:
> Alfred (Or anyone else on in this list)
>
> Is there any chance of posting up recommended or sample settings for
> the
> servers, with these new commands?
>
> A lot of us are te
The console crash is now fixed, restarting Steam will pick it up.
- Alfred
Alfred Reynolds wrote:
> Thanks for the details, we will check it out.
>
> Pat wrote:
>> In CS:S my game will crash to desktop whenever the auto complete
>> activates in the console for cvars beginni
Thanks for the details, we will check it out.
Pat wrote:
> In CS:S my game will crash to desktop whenever the auto complete
> activates in the console for cvars beginning with C.
>
> Also I noticed the fog bug found in the 8800 series has been partially
> fixed but still appears on objects just se
This beta is also available on the client side by running Steam with the
same beta command, please feel free to test it also.
Jason Ruymen wrote:
> A beta for the Source Engine has been released. To start a beta
> server,
> run hldsupdatetool with the command "-beta scrmp0104". Current
> clients
cl_interp has been removed and replaced with cl_interp_ratio.
cl_interp_ratio sets the interpolation time to
cl_interp_ratio/updateRate. Added sv_min_cl_interp_ratio (default: 1.0)
and sv_max_client_interp_ratio (default: 2.0) to let the server bound
interp settings.
- Alfred
Scott Pettit wrote
Sssh Andrew, don't give it away. It isn't anything to do with the
complexity of the answer required, the fact that it is a question that
hasn't been answered before or that it happened to arrive just as I was
checking the list (which happens a couple times day). Nah, couldn'
I have forwarded your details to the appropriate people, they will
contact you directly.
- Alfred
RMaioroff wrote:
> Hi all,
>
> This enquiry is aimed at the list moderator for Valve, primarily.
>
> I would like some contact information for the Valve rep whom can
> discuss HL1
We are adding a cvar so you can turn off rcon specific logging.
- Alfred
Ray wrote:
> Alfred, CAN WE PLEASE
> get a means to turn off the new RCON logging!
>
>
> At 07:04 AM 12/10/2006, you wrote:
>> Valve,
>> We really need a way to turn off either selec
This is a side effect of the recent outage, things should clear up in
the next couple of hours (everything is back online now, some clients
have cached state that needs a restart to clear).
- Alfred
Joshua Handelsman-Woolf (DogGunn) wrote:
> --
> [ Picked text/plain from multipart/alter
Make the list server turn off more often?
Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Yeah I noticed
>
> Now we know what Alfred's next big project is :D
>
> On 12/17/06, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]>
> wrote:
>>
>> --
>> [ Picked text/plain fro
Alfred Reynolds wrote:
> We are back online and things are working again, you should be able
> to run your server (and Steam client) fine now.
>
> - Alfred
>
> Cc2iscooL wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> My servers are VACci
Please stop spamming the list.
- Alfred
kyle wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Only someone who is really pathetic makes fun of spelling mistakes on
> the
> Internet.
> Can you run 6 or 7 racks of 9ball or shoot a under par round of golf.
>
&g
Greetings,
As many of you are likely aware Valve has just launched a closed beta of
a new Steam feature called Guest Passes. The goal of Guest Passes is to
enable users who currently own a multi-player game to easily share a
temporary trial license with their friends who do not. This will enable
You forgot taxes, gotta do them too.
- Alfred
Chris Barnett wrote:
> With respect,
>
> Anyone who complains about anything or pushes a suggestion forward on
> a
> public mailing list, or the Steam forums, in the hope that Valve would
> listen, can be told by some random stran
VAC will handle guest accounts differently and you only get a very
limited number of invites when you do a purchase.
- Alfred
Saint K. wrote:
> Conciddering the delayed VAC2 bans... Is this a free pass to cheat as
> much
> as u can, get banned, and next day simply make a new invite?
&g
The guest account will be banned, the person that issued the invite will
be unaffected.
- Alfred
Roman Hatsiev wrote:
> I just read about Guess Pass beta started on Steam (More details here:
>
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std
_adp.php?p_faqid=549
>
We will have a fix in place before the next price update.
- Alfred
Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> http://img136.imageshack.us/my.php?image=omfgloldeagleroflforumxc5.jpg
>
> Obviously something is horribly broken with the way DWP calculate
We will be addressing the range of network configuration variables so
servers can define the valid range they wish.
- Alfred
artiecs wrote:
> That article is definately a good start.
>
> Alfred, one other tremendously important cvar that needs to be
> addressed is cl_interp. The defa
Swearing and vulgar language is not allowed on this list, please keep
things civil.
- Alfred
kyle wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> You don't even know the definition of forum Troll do you retard.
>
> #1: I post on this forum maybe twice a
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
> - does the market include all srcds servers, or only servers with
mp_dynamicpricing 1?
Only servers with DWP enabled.
> - does the market include all srcds servers regardless of
mp_startmoney?
mp_s
You can safely ignore that message, but it does mean that the
QueryPerformanceCounter() API on your machine is going backwards.
Microsoft reports this as a motherboard/CPU problem and recommend
applying updates for both systems.
- Alfred
TheEagle wrote:
> Hello,
>
> I installed a
We will fix that up, you shouldn't need to log into an account that owns
the game to run the server.
- Alfred
Kingsley Foreman wrote:
> My servers are telling me to update however Im getting this error.
>
>
> HldsUpdateTool.exe -command update -game darkmessiah -dir .
> C
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you have a problem with the windows scheduler.
- Alfred
Chad wrote:
> So, does this make it move to a different processor/core, or make
We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.
This update fixes win32 server staying on the first CPU of a multi-core
machine and fixes some timing problems with Steam3 login on Linux.
- Alfred
Do NOT mix this with an existing dedicated server install for any game,
install it to a CLEAN directory.
- Alfred
Alex Bergin wrote:
> Yeah looks like you gotta start with a new steam install, or at least,
> copy the hl2 folder over...
> d:\srcsds_dm>HldsUpdateTool.exe -command
You would need to ask the developers of the game, we only have a win32
version at this time.
- Alfred
Alex Bergin wrote:
> Hi Jason,
>
> Are there any plans to release a linux server version?
>
> - Alex
>
> Jason Ruymen wrote:
>> This is a multi-part message in MIM
We are working on a fix for the problem, should have something next
week. The bug is that the IE7 COM control now returns corrupt data
ocassionally for the document complete event, we are writing code to
counter that.
- Alfred
Father dougal wrote:
> --
> [ Picked text/plain from mul
The server and client both fall back automatically to the cstrike/
folder, no need to do it manually.
- Alfred
Alex Bergin wrote:
> Alfred,
>
> The point of making an initial copy of the cstrike_beta folder, is to
> avoid the steam client re-downloading all the cstrike files..
&g
Known bug, ignore it for now.
- Alfred
Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Also people are complaining of purple patches in the menu screen
>
> Yes I know I should provide screenshots, but I don't have any at the
> moment.
>
>
ient
> update at all.
>
> On 10/12/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> Yes, the beta is in a different game directory (cstrike_beta) so you
>> can run one or the other.
>>
>> Whisper wrote:
>>> --
>>> [ Picked text/pl
Please, please, please DON'T do all this copying stuff, it is a waste of
time and will cause problems for you later. Just run the hldsupdatetool
command and then run "srcds -game cstrike_beta +map de_dust" to run a
beta server.
- Alfred
Alex Bergin wrote:
> Whisper,
>
&
Yes, the beta is in a different game directory (cstrike_beta) so you can
run one or the other.
Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Alfred
>
> If we do update our SRCDS installations, can we run some servers with
> the
> beta on and some
Nope.
- Alfred
Ben Laban wrote:
> Has the -steamport bug for srcds/win been seen to in this update?
>
> On 12/10/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>> We have released a special beta of Counter-Strike: Source for the new
>> dynamic weapon pricing feature.
date -game cstrike_beta -dir .
Linux:
./steam -command update -game cstrike_beta -dir .
- Alfred
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Details will be sent to this list as we work them out.
- Alfred
Bart King wrote:
> Hi there,
>
> Does anyone know anything about multiplayer servers for the
> forthcoming
> game Dark Messiah on Steam? It seems details about the server side of
> things are a little sketchy.
&g
You should pop over to The Ship forums to ask this, they would know the
answer.
- Alfred
Roman Hatsiev wrote:
> Lovely update! Thanks!
>
> I have a question I don't really expected to be answered but you never
> know unless you ask - I wonder if Russian localization means that
ame server then please don't use them.
- Alfred
Adam Sando wrote:
> From a good faith perspective, yes they should engage 3rd party
> developers to ensure adequate testing has taken place. From a project
> deadline point of view, taking into account the fact most CEO's/Boards
&
. You do need to update your mod
with the new code drop if you wish to use the new tools (which would be
obvious to someone such as yourself I am sure).
- Alfred
Doug Crabtree wrote:
> I don't know if it's common knowledge or not, but Hammer is now
> broken for
> Linux mapping.
That message isn't produced by the engine, are you running some kind of
plugin?
- Alfred
Daniel Doppsko wrote:
> [ Converted text/html to text/plain ]
>
> The 1 Aug some players got this error on my CS 1.6 server:
>
> Kicked by Console: Your SteamID was not validated prio
Can you send the exact text of the message please.
- Alfred
wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> i keep getting this error when players join one of my new servers
>
> got steam2 error authenticat
We are working on it.
- Alfred
Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Yup :(
>
> CS 1.6 & CSS
>
> On 7/31/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
>>
>> I am getting "secure mode enabled, disconnected from
They are working on it :)
- Alfred
Joshua Handelsman-Woolf (DogGunn) wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I love this game!
> Hope we get a linux build soon.
>
> On 7/12/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>>
>> This is
There are only so many hours in the day.
Darrel wrote:
> Out of honest curiosity, why did HL2DM not ever get a spectator mode?
>
>
>
>
>
>> - Added film grain and color correction cinematic effects while in
>> spectator
>
>
> ___
> To unsubscribe, edit y
We are not adding new features to the Half-Life 1 engine at this time.
- Alfred
Janzert wrote:
> Could the hl1 client please start setting the referrer for http map
> download requests, to the server they are coming from, like the source
> client does?
&g
This kind of language is inappropriate for this list. Please keep your language
civil.
- Alfred
Bush wrote:
> Have you ever made a multiplayer game? Wait.. have you coded anything?
>
> Have you ever done anything but complain?
>
> Please remove this FAG from the list, as he doe
found here:
http://steampowered.com/index.php?area=news&id=652
(note to self, find a synonym for update :)
- Alfred
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This is a problem with the update, there will be a fix shortly.
- Alfred
Andrew Armstrong wrote:
> Anyone having issues with a linux update? My server reckons its up to
> date (updated hl2mp, and Counter-Strike Source, used verify_all for
> both) and its version is:
>
>
We try to however and I am sorry we missed this one. We are also working
on a fix for the healthpack problem some servers are seeing. The 3rd
party program problems will need to be fixed by the 3rd parties
themselves.
- Alfred
Oompa wrote:
> --
> [ Picked text/plain from multipart/alter
llions of
scripts written for our engines and we wouldn't want to break them for a
semantic change.
- Alfred
Roman Hatsiev wrote:
> I would suggest leaving such decisions to Valve.
> I found a problem, I reported it, that's all.
> As a programmer I'm very familiar with tem
The game will be released at 10am PST.
- Alfred
K. Mike Bradley wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Isn't today the day the pre-purchasers of E1 should get their game
> unlocked?
>
>
>
> M
It isn't designed to do that. We are looking at what to do about that as
a separate work item.
- Alfred
Wim Barelds wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks for the update Alfred.
>
> However...
> Toggle still doesn't update convar (FC
speeds in Counter-Strike: Source to be increased.
- Alfred
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No variable was hard coded. A complex chain of changes wound up with
this result (the root cause was from the Xbox project).
- Alfred
David Williams wrote:
> Alfred,
>
> Wouldn't it have been easier for the coders to have checked their
> syntax
> before they hardcoded a v
ult, much faster movement
> acceleration)
>
> On 5/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> The game server loads skillX.cfg, where X is the value of the "skill"
>> cvar. The default value of skill is now 2, so you need to change
>> that
The game server loads skillX.cfg, where X is the value of the "skill"
cvar. The default value of skill is now 2, so you need to change that
file to skill2.cfg.
- Alfred
Wim Barelds wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> In the old engine, the file &q
improvements and general engine fixes,
more details can be found here:
http://steampowered.com/index.php?area=news&id=630
- Alfred
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For this revision of the Beta they are mostly bug fixes (and we only had
bugs reported from the client :)
- Alfred
David Williams wrote:
> On Tuesday 23 May 2006 03:35, Steven Hartland wrote:
>
>> What are the changes in here Alfred?
>>
>> Steve
>
> I hav
above
page).
- Alfred
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We are having an extended network outage at our various VAC2 locations.
Bamboo splinters are being applied to the appropriate people. It will be
back online as soon as possible.
- Alfred
leo bounds wrote:
> I'm having problems in the US on some of my servers as
> well.
>
> This
He has been removed. The internet ain't what is used to be eh?
- Alfred
ironchef wrote:
> L.o.D. wrote:
>>> curtis smith ([EMAIL PROTECTED]) wrote:
>>> spoke with my isp today about your company spamming our network
>>> and they had advised me that
Half-Life 1: Source Deathmatch (HL1DM:S) is only available to people who
have preordered Half-Life 2: Episode 1 currently. We will be releasing
it via hldsupdatetool at a later date.
- Alfred
Ook wrote:
> Help me out here, guys. Is this something new? Is this running now?
> Why is
>
HL1MP isn't available via the hldsupdatetool at the moment, you need to
run it from Steam directly.
- Alfred
Andreas Grimm wrote:
> hello,
>
> does someone know the command to install a dedicated server of hl1mp
> source ?
> or isnt that possible yet ?
>
> hldsupdate
Um, nothing changes with respect to rcon and logging... And no one ever
managed to tell me what the problem actually was. Must be those damn bug
fairies fixing things again I guess.
- Alfred
Mick wrote:
> This update to source engine has fixed the problem with HLSW not
> being able
&g
Update announcements to this list only refer to server updates. This
update is both a client and server update (which is the typical case).
- Alfred
Bush wrote:
> Is this both a server and client update?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAI
It means that the value of this cvar isn't saved automatically to the
config.cfg any more.
- Alfred
Andreas Grimm wrote:
> "Removed FCVAR_ARCHIVE from cl_minmodels"
>
> What does that mean ?
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
>
://steampowered.com/index.php?area=news&id=581
- Alfred
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The SourceTV updates didn't make it into this release. We have a big set
of changes in prepation for Episode 1's release, that update will
contain the SourceTV changes.
- Alfred
Stuart Stegall wrote:
> Don't Post when you have a 102F fever. This update is obviously CS:S
>
There will be an optional update to Counter-Strike: Source in the next
couple of hours.
- Alfred
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I don't know of any HL2DM updates, but we do have something in the pipe
you will like :) (and no, I am not going to say what it is :)
- Alfred
Darrel wrote:
> I will pass this address on to them. I think part of the problem is
> that if
> you haven't updated your server, th
I agree, I have worked with them in the past. I am a little confused as
to how I haven't heard of any problems from them, perhaps they have a
new dev that doesn't know to contact me :)
- Alfred
Jason O. Washburn wrote:
> HLSW is an awesome tool Alfred. Please help them out I rely
They should email me directly. I am on lots of the alias's at Valve and
I haven't seen an email from any of the HLSW guys so I am not sure where
they are sending these emails...
- Alfred
Darrel wrote:
> Very well said.
>
> Alfred, the March 8th update somehow changed the log p
I haven't heard about this problem. The logaddress_* functions are what
they should use.
- Alfred
Darrel wrote:
> Alfred,
>
> Is there any work being done regarding the update that broke log
> pulling
> from 3rd party mods? I can't seem to get a straight answer from
We have released an update SiN 1. Run the hldsupdatetool to get this
update.
The changes for this update are:
- Added new deathmatch map Spool
- Fixed incorrect game name being reported to Steam
- Fixed French version of the game dropping the player to the console in
the Chemical Plant and Mountai
installed and make sure
they do not do this behavior.
- Alfred
artiecs wrote:
> I don't think it's the server's Alfred. I was seeing this problem
> (one model
> per team only) on our server immediately after the update. Found the
> cl_minmodels 0 fix in the steam forums, and s
So it looks like some servers are forcing cl_minmodels to one, and when you
join servers after that you only see the two models. The work around for now is
to manually reset that cvar.
- Alfred
milchworld wrote:
> seems to be cl_minmodels 1 default now !?
>
>
> Alfred Reyn
After playing a couple of rounds on a server I saw the same effect also. We
will look into it. It doesn't appear to be related to plugins, what seem to be
vanilla servers had the same bug.
- Alfred
Alfred Reynolds wrote:
> Remove any plugins you have and see if that fixes the
Remove any plugins you have and see if that fixes the problem.
- Alfred
Andreas Grimm wrote:
> Im server admin and got the same problem ...
>
> Update is up to date and on all servers (linux and windows) and the
> models
> are only Guerrilla and GIGN
>
> -Ursprüngliche
I don't see that on the handful of servers I sampled. Make sure you are
joining an updated server.
- Alfred
Stuart Stegall wrote:
> All terrorists appear as Guerrilla and all counter-terrorists appear
> as
> GIGN no matter what is selected.
>
> Alfred Reynolds wrote:
>
An update to Counter-Strike: Source has been released. To get the update
run the hldsupdatetool.
This update brings HDR to de_dust and adds two new player models, the
GSG9 and Arctic.
- Alfred
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There will be a required update released for Counter-Strike: Source in
the next couple of hours.
- Alfred
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This is a windows only problem.
- Alfred
Steven Hartland wrote:
> Grr, that one thanks for letting us know :)
>
> Laggy servers or unstable VAC, nasty choice! Think I'd go
> for unstable VAC but totally understand your reasons to not
> make it generally available. Pos
It was a major cause of being unable to connect to VAC.
- Alfred
Steven Hartland wrote:
> Ah so your saying we need to bind them to other CPU's, and not
> to allow them to use the available CPU's.
>
> Unfortunately I dont think that's going to be an option as we
No it doesn't. Those programs let you bind hlds to another CPU, but it
stays local to that CPU. Removing the call would let the app wander over
all the CPU's again and the bug would return.
- Alfred
Steven Hartland wrote:
> Surely that has the same effect as removing the bindin
Nope.
Ilya Oboznyy wrote:
> Alfred, is that means that we will be able to get 1000fps instead of
> 512fps
> on Windows systems on multiprosessor servers? :)
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To:
> Sent: Sat
Use one of the many programs mentioned on this list to work around the
problem for now. The full fix requires significant changes to our timing
architecture (to stop trusting windows) and isn't a quick fix.
- Alfred
Steven Hartland wrote:
> This is a massive issue for hosters who rely
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