4, 2020, 22:04 Anton Uklein wrote:
>
>> dude needs to go to a lawyer who'll rightfully tell him to shut the fuck
>> up if he wants a chance of winning his case and stop violating Valve's
>> intellectual property of seventeen years
>> On 14-Nov-20 8:59 PM, andrew borges wrote:
&
zation
>
> All Rights / Rites Reserved
>
>
>
> On Sat, Nov 14, 2020, 22:00 andrew borges
> wrote:
>
>> yo idk who hurt you but might i suggest an antidepressant?
>>
>> On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu
>> wrote:
>>
>>> Ga
yo idk who hurt you but might i suggest an antidepressant?
On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu
wrote:
> Gabe.
>
> I got you by the balls this time.
> I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT
> COMPENSATION.
>
> AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST
Gamedata just went up. Seems to be working fine.
>On Fri, Oct 20, 2017, 1:19 +03:00 Kyle Sanderson wrote:
>
>New gamedata should be out shortly.
>
>On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson < ail...@gmail.com > wrote:
>> Seems like it broke sourcemod for now, though
No, you don't have to.
My servers run without tokens.
>Rated Awesome :
>
>Thinking of hosting some TF2 server soon... Are Game Server Tokens still
>relevant (for TF2 Non-QuickPlay) and if so how? I can't seem to find any
>official documentation on it other than forum
Yes, sourcemod had a gamedata update, and so did a few plugins.
If you were running tf2items with a custom index, remove your "custom" folder
for the previous update.___
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Yeah, themightygerbil @ agapegraphics . com has been spamming these messages
every once in a while. Someone needs to just ban that address.___
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I can confirm, this is quite an issue. My players have been reporting freezes.
I've also had it happen once or twice outside TF2, but that seems to have been
fixed in the previous update.___
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I agree with Rowaldhelicon.
For me, as a serverop that runs ads(on a server in the top 30), it is extremely
hard to be unbiased about the thing.
From one point, yes, the ads annoy a few people, and some have expressed
concern - for whom I have disabled them.
From the other side, however,
I really do believe that if the community servers start to die out, TF2 will
plunge in popularity like never seen before.
And with the recent changes, including the aformentioned view on community
servers, it has a slight chance of happening.
What they are doing is somewhat wrong, in my
There was a SteamVR update. Nothing for servers to worry about.
On Fri, Mar 14, 2014 at 12:07 AM, Logan Thomas killer12...@gmail.comwrote:
Seems like many users have gotten an update today, was this simply a
client update or something that server operators should be worried about?
Either
Steam is having all sorts of issues at the moment. I'd try again in a few
hours.
On Tue, Dec 10, 2013 at 12:13 PM, Ronald Pompa ron...@rocketblast.comwrote:
I've tried a fresh installation of steam and updating goes well. But when
i try logging in as anonymous, it says.
Login Failure: No
TFC and DMC (and all other GoldSrc games) were rolled onto SteamPipe /
SteamCMD a while back. Just looks like nobody actually updated the wiki yet.
On Mon, Oct 21, 2013 at 11:25 PM, Sebastiaan Lokhorst
sebastiaanlokho...@gmail.com wrote:
Hi,
I was wondering what the current status of
Will the steampipe beta now be updated alongside the release at the same time?
-Andrew
On Apr 24, 2013, at 2:03 PM, Fletcher Dunn
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
We’ve released a mandatory update to the SteamPipe beta. Please note that your
server
Will we be seeing a non-steampipe TF2 update tonight?
On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
A mandatory update to the TF2 SteamPipe beta has been released.
Although the update is “mandatory” (the PatchVersion has been bumped so you
will need to
I hope we a
-Andrew
On Apr 23, 2013, at 2:15 PM, Andrew Bohan
andyg...@gmail.commailto:andyg...@gmail.com wrote:
Will we be seeing a non-steampipe TF2 update tonight?
On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote
Hope we are, I want those craftable ham shanks.
-Andrew
On Apr 23, 2013, at 2:15 PM, Andrew Bohan
andyg...@gmail.commailto:andyg...@gmail.com wrote:
Will we be seeing a non-steampipe TF2 update tonight?
On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn
fletch...@valvesoftware.commailto:fletch
I hope we are, I want craftable ham shanks.
-Andrew
On Apr 23, 2013, at 2:21 PM, Andrew Donshik
and...@donshikfamily.commailto:and...@donshikfamily.com wrote:
I hope we a
-Andrew
On Apr 23, 2013, at 2:15 PM, Andrew Bohan
andyg...@gmail.commailto:andyg...@gmail.com wrote:
Will we be seeing
How soon is soon?
-Andrew
On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for Team Fortress 2. We should have it
ready soon. This is NOT the SteamPipe update.
-Eric
Aww. No ham.
-Andrew
On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version number for TF2 as of this release is
1734532. This is a departure from our previous version
The Brutal Legend page now says that they aren't yet available.
On Thu, Feb 14, 2013 at 5:42 PM, Brian Cagle brian...@msn.com wrote:
Think the brutal legend promos are missing, those were suppose to be
released today
From: er...@valvesoftware.com
To: hlds@list.valvesoftware.com;
I would really like it if Jesus went away too.
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LMAO! Yeah, the police cracking down on spammers, oh shit that's comedy
gold!
On Wed, Sep 19, 2012 at 4:06 PM, Eli Witt eliw...@gmail.com wrote:
Then he passes this information to the authorities, who subpoena the logs
from every site that he gets spammed from - then they find your IP address
How do we turn off digest format in Gmail?
On Sat, Sep 1, 2012 at 9:07 AM, hlds-requ...@list.valvesoftware.com wrote:
Send hlds mailing list submissions to
hlds@list.valvesoftware.com
To subscribe or unsubscribe via the World Wide Web, visit
I don't wish that. Then you'd have 12 year olds sending you messages all
day if you're beating them. Just like the cesspool that is XBOX Live.
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safely assume that due to your lack of information in this
matter is not relevant to this mailing list.
- Original Message -
From: Andrew Priv? k.r.o.n@hotmail.com
Date: Sunday, July 15, 2012 1:32 pm
Subject: Re: [hlds] Team Fortress 2 Random Crashes
To: hlds@list.valvesoftware.com
Am I the only one with random crashes?
Everytime if i want to play tf2 and im playing on a random server and after
a few minutes it crash!
What the hell could be the problem?
I'm getting pissed off of this problem!
___
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It's my game that crash not the server but I don't understand why it
happend?!?
Does somebody know how to fix this?
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What is the console command to update and restart a locally hosted server?
On Thu, May 31, 2012 at 9:15 PM, hlds-requ...@list.valvesoftware.comwrote:
Send hlds mailing list submissions to
hlds@list.valvesoftware.com
To subscribe or unsubscribe via the World Wide Web, visit
So, uhh, what's this flag, and why is it on every demo/soldier item? :)
can_be_equipped_by_soldier_or_demo 1
On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
-Eric
Anakin has been around on the list for a very long time, and has provided
nothing but good advice, fixes, and insight. If his plugin is anything
malicious, which I doubt, I have full backups, and it's easy enough to fix.
Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.
On Wed,
In vol 12 of this mailing forum was it mostly about hacking and cheating but
what I don't get is why you want to cheat?
I mean I know you want to win but cheating and hacking isn't good for your
skills so thats why i don't get cheating.
___
To
Just out of curiosity, how are you starting the server? What folder are you
in, what binary are you running, etc.
On Thu, Mar 29, 2012 at 7:01 PM, Brian br...@doublejump.eu wrote:
Nope, that did nothing either :/
On Thu, Mar 29, 2012 at 11:49 PM, 1nsane 1nsane...@gmail.com wrote:
Delete
That is incredibly dependent on what you're looking for.
Things to consider:
-Are facilities access 24 hours a day?
-What is their uptime guarantee? Research to verify they don't have issues.
-Do their facilities meet your cooling/power/network redundancy
expectations?
-Are there on site techs
If it's any consolation, the Valve CS:GO servers seem to crash fairly
frequently right now. At least when Lake/Arsenal was being played, I
haven't had much time to play since the latest patch. Though I can tell you
that the Terrorist bots don't actually do anything on Italy. They just sit
at spawn
Starting a server that way isn't the best of ideas. Instead of starting it
as a service, why not just start it as a normal screen from a
non-privileged user? That way it doesn't require root to start/stop the
process.
Also, if you read the comments on that site, it mentions that it starts 2
You can already enable sounds when you've damaged players, and 'sticky'
outgoing damage numbers to the HUD. I'd imagine it's something along those
lines, except for people with hearing problems.
On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote:
- Added DamagedPlayer animation
new to the HUD?
2012/2/2 Andrew DeMerse ademe...@gmail.com
You can already enable sounds when you've damaged players, and 'sticky'
outgoing damage numbers to the HUD. I'd imagine it's something along those
lines, except for people with hearing problems.
On Thu, Feb 2, 2012 at 5:17 PM
...@gmail.com wrote:
I don't think you understood the events I am talking of.
https://developer.valvesoftware.com/wiki/IGameEventManager
https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages
2012/2/2 Andrew DeMerse ademe...@gmail.com
You even quoted it! Haha
- Added
All you linux junkies can use crontab to clean this out every day.
find /path/to/replays -mindepth 1 -mtime +7 -delete
On Wed, Jan 11, 2012 at 11:36 AM, E. Olsen ceo.eol...@gmail.com wrote:
I think you'd be surprised. We have a HUGE amount of bandwidth sucked up
by replay every month.
On
was commuting to work during the hour I was gone, and now there is no point
in e-mailing). But now that the genie is out of the bottle, yes that is the
exploit i was talking about.
On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.comwrote:
Since it's so ridiculously easy
Since it's so ridiculously easy to reproduce, even on accident, I'll
outline it.
Equip the frontier justice
Drop a sentry (mini is easiest, obviously)
Once it gets 1 assist or kill, destroy it
Use up your revenge crits
You now have unlimited crits for every equipped item until you die. Pistol,
I don't think normal shenanigans are what they are after. It's more the
servers that are constantly doing things that affect how people play the
game. For example, rooting/freezing players when gifts spawn, noclipping
admins/friends when gifts spawn, etc.
On Fri, Oct 28, 2011 at 4:35 PM, Victor
Yep, my servers are crashing. i just disabled all plugins to see if that'll
fix it.
On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote:
My server crashed once already. I'm still investigating and have a backup
server with no plugins to try to rule out that. Anyone else
.
On Thu, Oct 27, 2011 at 10:20 PM, Andrew DeMerse ademe...@gmail.com
wrote:
Yep, my servers are crashing. i just disabled all plugins to see if
that'll
fix it.
On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com
wrote:
My server crashed once already. I'm still investigating
By default, they are in:
~/orangebox/tf/logs/
On Sun, Oct 23, 2011 at 11:28 AM, kelly joe whitenoi...@ntlworld.comwrote:
Can someone tell me where to find server logs please?
I am using the log command, and have specified a location of where logs
need to be stored, but I can't find them.
I've seen the taunt thing happen a few times on my servers. Instantly half
of the players drop from No Steam Logon without warning.
The reason in the logs is Failure Code 6
On Mon, Oct 17, 2011 at 5:43 PM, Rob Liu robl...@gmail.com wrote:
Bit off topic here but, are we going to see a patch
The master servers are showing an update is available, but the files haven't
been pushed yet. Soon!
On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez na...@me.com wrote:
Tony said that the update will be released today.
Sent from my iPad.
Le 13 oct. 2011 à 22:26, RSS List User
33/33 with a max rate of like 9000 would work. You could probably go lower.
On Fri, Aug 5, 2011 at 10:34 AM, mu...@anbservers.net wrote:
Any one get any hints on what kind of server rates I should be using for a
trade server for the lowest bandwidth consumption?
for this update but it would be nice to have server updates
get downloaded fast too :)
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Wednesday, 6 October 2010 4:55 AM
To: Half-Life dedicated
after this latest update my steam at home takes twice as long to start
waiting
On Wed, Jun 16, 2010 at 6:37 PM, Josh Bost dislexs...@dislexsick.comwrote:
Get a real ISP. Internode/Adam/iiNet for example.
On Wed, Jun 16, 2010 at 12:52 PM, Sam Horn supersammyfl...@gmail.com
wrote:
Sent
Nice work; just queried qstat myself and immediately saw local Australian
servers instead of the American one's I usually start to see :)
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent
if the server is no longer queryable via QStat or checking to see if the
process has failed. It is an effective solution to aid increased uptime on
game services.
GameMon is free, open source software.'
Disclaimer: I work for Mammoth Media, the developers of the software.
Regards,
Andrew
You will need to use VS, but the dumps most likely won't help without
symbols.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Monday, 15 March 2010 10:36 AM
To: Half-Life dedicated Win32
Is there a setting that enables server admins/GSPs to disable the ability to
remotely upload eventscripts (without FTP even being on), or prevent their
execution?
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
Is it even running a map?
Type 'status' in the console and double check its supposedly online etc.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Wednesday, 3 March 2010 1:07 PM
To: Half
We've experienced this with other source based games when we listed 'exec
banned.cfg' in our server config file, when the banned.cfg contained
hundreds of ban entries.
Remove this command from your server.cfg if its present, just execute it
once on the command line.
Regards,
Andrew
the map.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 12:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change
Yeah I
Perhaps the server's disk is stuffed / too slow / overloaded (reading the
map from hard disk etc).
Maybe try somewhere else, I wouldn't accept its a bug in the server as a
reason (because it isnt).
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun
No, it's a real exploit caused by the client loading it's own
sourcemod with full privileges in a listen server, then staying in the
engine when you connect to another server. You can't do anything to
other clients obviously, but you can change restricted CVars. Easily
blockable using
I would like to measure my dissatisfaction that TF2 updates are now
required (instead of optional) with a boycott of this game
On 06/01/2010 20:59, Jason Ruymen wrote:
A required update for Team Fortress 2 is on the way. It should be live in
about 1 hour.
Jason
...
- Original Message -
From: Andrew Leach (luaduck)m...@luaduck.co.uk
To:hlds@list.valvesoftware.com
Sent: Wednesday, January 06, 2010 1:11 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming
I would like to measure my dissatisfaction that TF2 updates are now
required (instead
Sleep is overrated
-- Sent from my Palm Prē
Jake Eisenman wrote:
Take a nap :-P
Scott wrote:
they need to hurry up i want to go to bed!
On Thu, Dec 17, 2009 at 4:01 PM, Flubber lt;flub...@gmail.com wrote:
GIVE US DODGEBA
2009/12/18 Spencer 'voogru' MacDonald
The main problem with blanket banning is that quite commonly completely
innocent people end up getting invited to a group and getting banned.
Thanks for the heads up though, both groups have had exceptions added :V
On 17/12/2009 00:49, P. Bhandal wrote:
Ban list for aimb0t:
Still a good one though
On 10/12/2009 20:01, f0rkz wrote:
Valve time has become an old joke :( I do not lol.
On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote:
Approximate time? Or is the answer Valve
Timehttp://developer.valvesoftware.com/wiki/Valve_Time
?
On Thu, Dec 10,
Command line option: +ip x.x.x.x (could be -ip)
Your server won't show up on the Master Server list if you're viewing it
from the same IP because Gabe knows that you're trying to cause an
infinite loop.
On 10/12/2009 20:10, Jerod Bennett wrote:
Hey gang,
I'm sure this has been asked before,
is going to happen.
On Thu, 2009-12-10 at 20:06 +, Andrew Leach (luaduck) wrote:
Still a good one though
On 10/12/2009 20:01, f0rkz wrote:
Valve time has become an old joke :( I do not lol.
On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote:
Approximate
Forgot to add:
1. If your friends can see it in the Internet tab from other computers,
it's announcing properly.
2. The server will appear on your LAN tab instead.
I'm dumb because I forgot to add that originally, I was too hyped
testing Thunderbird3's mail sending
On 10/12/2009 20:16, Andrew
It is
On 10/12/2009 23:55, Jake Eisenman wrote:
whatisthisidonteven
Thunderbird thinks this email is a scam.
Aj Collins wrote:
what day?
On Thu, Dec 10, 2009 at 6:33 PM, Arg!chillic...@gmail.com wrote:
i dont even.
On Fri, Dec 11, 2009 at 8:51 AM,dreamer2512...@aol.com
restart
* Fixed the helping hand from getting stuck when extended
- Andrew
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Awesome work L4D team, thanks!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gulfy32
Sent: Tuesday, 10 November 2009 12:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update
Are you sure it's not the bot players showing up ('Smoker', etc)? That
happens on L4D #1 too.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
syate...@cfl.rr.com
Sent: Thursday, 29 October 2009 2:00 PM
Anyone else not able to query a L4D2 demo server using the L4D1/TF2 query
protocols? Just an observation.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Wednesday, 28 October 2009 2:06 PM
Okay I just got it working for me; make sure you're not setting a 'password'
(oops) and also make sure 'status' says your running a map (+map on the
command line).
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
Are you able to view the console output of the server? That should help.
Perhaps your trying to load a map that does not exist, or you are missing a
necessary +ip argument to bind to a specific IP.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun
Nor would I. There is no interface setup to do the hooks SourceMod wants, so
they do it by hooking directly in to code (which changes when an update is
released).
Either live with it (and learn to wait for SM updates) or ditch SourceMod.
- Andrew
-Original Message-
From: hlds-boun
Try updating again, we received the file after updating a while later.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Tuesday, 18 August 2009 1:09 PM
To: Half-Life dedicated Win32
Nice changes, thanks l4d team!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, 17 July 2009 10:20 AM
To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com';
You can just try updating your servers again; if they are already up to date
it won't do anything.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer
Sent: Wednesday, 15 July 2009 2:11 PM
To: Half
in fine -
I suspect the map author did not change the version number in the vpk file.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Monday, 13 July 2009 6:13 AM
To: Half-Life dedicated
is out of the ordinary.
Thanks,
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
shorec...@comcast.net
Sent: Tuesday, 7 July 2009 9:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds
Yeah its frustrating.
This is the thread I was referring to earlier,
https://forums.alliedmods.net/showthread.php?t=85395page=4
Neph posted towards the end of that thread saying the bug was fixed, perhaps
it was only for TF2.
- Andrew
-Original Message-
From: hlds-boun
Even when running normal RO servers? There's only
\redorchestra\System\steam_appid.txt, not
\redorchestra\DarkestHour\System\steam_appid.txt
Thanks,
Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Surplus Power
Admin
Sent: Tuesday, 5 May 2009 2:23 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Referenced Memory
Lately, like in the past two days
it was down in Australia also
On Sun, Apr 26, 2009 at 6:03 PM, DontWannaName! ad...@topnotchclan.comwrote:
I think it may have been a Comcast issue unless anyone else isnt on comcast
and was down?
On Sun, Apr 26, 2009 at 12:55 AM, Neil Voutt mr.neosty...@gmail.com
wrote:
DUN DUN DUN
Does anyone know whether this issue was resolved in the DLC release?
Thanks!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong
Sent: Sunday, 19 April 2009 4:52 PM
To: 'Half-Life dedicated Win32 server
Some of these replies come off as a bit rude.
Thanks for the heads up as always Jason.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, 21 April 2009 10:12 AM
, and you can reconnect to it later, which
reminded me of the problem experienced by TF2 servers where it uploaded game
stats during map change.
Is this still/was it ever a problem with Left 4 Dead servers? Does anyone
know anything about this problem?
Cheers,
Andrew
since having this installed for the
past couple months.
On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong
and...@mammoth.com.auwrote:
Hi everyone,
I read a while back that TF2 had a timeout on map change bug, where
players
would be dropped from the server with a 'Timeout' message, which
You will find that many providers that run hundreds of game servers (for
free) often have a 'code of conduct' that is written out and enforced by
teams of game admins (just regular players, but have formally been recruited
and joined the admin team).
- Andrew
-Original Message-
From
If you have a quad core machine, and hlds/srcds is single threaded (which I
believe it is), then you're just about reaching your 25% maximum CPU usage
(100% of one core) for that server.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun
I havent been following this convo, but I noticed that when you are dead as
a survivor, you can see infected team chat.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
Sent: Wednesday, 25 March 2009
come up with
in using these stats.
- Andrew
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You don't actually need to use any of this - You can run multiple servers
out of the same install already.
The only real gotcha is that addons are auto-loaded when each server starts,
so you need to explicitly unload them if you want them disabled, which
doesn't always work.
- Andrew
Is your server VAC secured though Matt? Type 'status' and see if it says its
secure/insecure.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Thursday, 5 March 2009 9:19 PM
To: Half-Life
secure (and is working fine).
Does anyone else have any ideas?
Cheers,
Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Friday, 6 March 2009 5:48 AM
To: Half-Life dedicated Win32 server mailing list
Thanks for the heads up Jason
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, 6 March 2009 9:34 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com;
have no idea.
Cheers,
Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Friday, 6 March 2009 9:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't
issue at Valve (a quick google indicates a few other people
have the same problem), or is there a fix available?
Thanks,
Andrew
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The server only has one IP, and that's the public one. I tried starting it
without +ip as well, but the same error occurred.
- Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Thursday, 5
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