Re: [hlds] Re: 64 bit Steam concept

2020-11-14 Thread andrew borges
4, 2020, 22:04 Anton Uklein wrote: > >> dude needs to go to a lawyer who'll rightfully tell him to shut the fuck >> up if he wants a chance of winning his case and stop violating Valve's >> intellectual property of seventeen years >> On 14-Nov-20 8:59 PM, andrew borges wrote: &

Re: [hlds] Re: 64 bit Steam concept

2020-11-14 Thread andrew borges
zation > > All Rights / Rites Reserved > > > > On Sat, Nov 14, 2020, 22:00 andrew borges > wrote: > >> yo idk who hurt you but might i suggest an antidepressant? >> >> On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu >> wrote: >> >>> Ga

Re: [hlds] Re: 64 bit Steam concept

2020-11-14 Thread andrew borges
yo idk who hurt you but might i suggest an antidepressant? On Sat, Nov 14, 2020 at 9:59 PM Stealthmode Hu wrote: > Gabe. > > I got you by the balls this time. > I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT > COMPENSATION. > > AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST

Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-20 Thread Andrew T .
Gamedata just went up. Seems to be working fine. >On Fri, Oct 20, 2017, 1:19 +03:00 Kyle Sanderson wrote: > >New gamedata should be out shortly. > >On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson < ail...@gmail.com > wrote: >> Seems like it broke sourcemod for now, though

Re: [hlds] Game Server Tokens

2017-02-28 Thread Andrew T .
No, you don't have to. My servers run without tokens. >Rated Awesome : > >Thinking of hosting some TF2 server soon... Are Game Server Tokens still >relevant  (for TF2 Non-QuickPlay)  and if so how? I can't seem to find any >official documentation on it other than forum

Re: [hlds] Mandatory Team Fortress 2 update released

2016-11-03 Thread Andrew T .
Yes, sourcemod had a gamedata update, and so did a few plugins. If you were running tf2items with a custom index, remove your "custom" folder for the previous update.___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Fw: new important message

2016-04-16 Thread Andrew T .
Yeah,  themightygerbil @ agapegraphics . com has been spamming these messages every once in a while. Someone needs to just ban that address.___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] TF2 Bug loading video / and more ?

2016-04-14 Thread Andrew T .
I can confirm, this is quite an issue. My players have been reporting freezes. I've also had it happen once or twice outside TF2, but that seems to have been fixed in the previous update.___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Andrew T .
I agree with Rowaldhelicon. For me, as a serverop that runs ads(on a server in the top 30), it is extremely hard to be unbiased about the thing. From one point, yes, the ads annoy a few people, and some have expressed concern - for whom I have disabled them. From the other side, however,

Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Andrew T .
I really do believe that if the community servers start to die out, TF2 will plunge in popularity like never seen before. And with the recent changes, including the aformentioned view on community servers, it has a slight chance of happening. What they are doing is somewhat wrong, in my

Re: [hlds] March 13, 2014 TF2 Update?

2014-03-13 Thread Andrew Simpson
There was a SteamVR update. Nothing for servers to worry about. On Fri, Mar 14, 2014 at 12:07 AM, Logan Thomas killer12...@gmail.comwrote: Seems like many users have gotten an update today, was this simply a client update or something that server operators should be worried about? Either

Re: [hlds] Error app 2323300 state is 0x402

2013-12-10 Thread Andrew DeMerse
Steam is having all sorts of issues at the moment. I'd try again in a few hours. On Tue, Dec 10, 2013 at 12:13 PM, Ronald Pompa ron...@rocketblast.comwrote: I've tried a fresh installation of steam and updating goes well. But when i try logging in as anonymous, it says. Login Failure: No

Re: [hlds] HLDS SteamCMD status

2013-10-25 Thread Andrew Simpson
TFC and DMC (and all other GoldSrc games) were rolled onto SteamPipe / SteamCMD a while back. Just looks like nobody actually updated the wiki yet. On Mon, Oct 21, 2013 at 11:25 PM, Sebastiaan Lokhorst sebastiaanlokho...@gmail.com wrote: Hi, I was wondering what the current status of

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Andrew Donshik
Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Bohan
Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
I hope we a -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
Hope we are, I want those craftable ham shanks. -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
I hope we are, I want craftable ham shanks. -Andrew On Apr 23, 2013, at 2:21 PM, Andrew Donshik and...@donshikfamily.commailto:and...@donshikfamily.com wrote: I hope we a -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing

Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread Andrew Donshik
How soon is soon? -Andrew On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for Team Fortress 2. We should have it ready soon. This is NOT the SteamPipe update. -Eric

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Andrew Donshik
Aww. No ham. -Andrew On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number for TF2 as of this release is 1734532. This is a departure from our previous version

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread Andrew DeMerse
The Brutal Legend page now says that they aren't yet available. On Thu, Feb 14, 2013 at 5:42 PM, Brian Cagle brian...@msn.com wrote: Think the brutal legend promos are missing, those were suppose to be released today From: er...@valvesoftware.com To: hlds@list.valvesoftware.com;

Re: [hlds] 128 Tick

2012-12-29 Thread Andrew
I would really like it if Jesus went away too. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update released

2012-09-19 Thread Andrew
LMAO! Yeah, the police cracking down on spammers, oh shit that's comedy gold! On Wed, Sep 19, 2012 at 4:06 PM, Eli Witt eliw...@gmail.com wrote: Then he passes this information to the authorities, who subpoena the logs from every site that he gets spammed from - then they find your IP address

Re: [hlds] Digest format seems to be broken?

2012-09-01 Thread Andrew
How do we turn off digest format in Gmail? On Sat, Sep 1, 2012 at 9:07 AM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit

Re: [hlds] hlds Digest, Vol 17, Issue 232

2012-08-30 Thread Andrew
I don't wish that. Then you'd have 12 year olds sending you messages all day if you're beating them. Just like the cesspool that is XBOX Live. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2 random crashes

2012-07-16 Thread Andrew de Jong
safely assume that due to your lack of information in this matter is not relevant to this mailing list. - Original Message - From: Andrew Priv? k.r.o.n@hotmail.com Date: Sunday, July 15, 2012 1:32 pm Subject: Re: [hlds] Team Fortress 2 Random Crashes To: hlds@list.valvesoftware.com

[hlds] Team Fortress 2 Random Crashes

2012-07-15 Thread Andrew Privé
Am I the only one with random crashes? Everytime if i want to play tf2 and im playing on a random server and after a few minutes it crash! What the hell could be the problem? I'm getting pissed off of this problem! ___ To unsubscribe, edit your

Re: [hlds] Team Fortress 2 Random Crashes

2012-07-15 Thread Andrew Privé
It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] hlds Digest, Vol 14, Issue 60

2012-05-31 Thread Andrew
What is the console command to update and restart a locally hosted server? On Thu, May 31, 2012 at 9:15 PM, hlds-requ...@list.valvesoftware.comwrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-04-27 Thread Andrew DeMerse
So, uhh, what's this flag, and why is it on every demo/soldier item? :) can_be_equipped_by_soldier_or_demo 1 On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric

Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-11 Thread Andrew DeMerse
Anakin has been around on the list for a very long time, and has provided nothing but good advice, fixes, and insight. If his plugin is anything malicious, which I doubt, I have full backups, and it's easy enough to fix. Sure, it's use at your own risk, but so is Sourcemod, Mani, etc. On Wed,

[hlds] Why cheating isn't helping...

2012-04-08 Thread Andrew de Jong
In vol 12 of this mailing forum was it mostly about hacking and cheating but what I don't get is why you want to cheat? I mean I know you want to win but cheating and hacking isn't good for your skills so thats why i don't get cheating. ___ To

Re: [hlds] TF2 Linux server will not update

2012-03-29 Thread Andrew DeMerse
Just out of curiosity, how are you starting the server? What folder are you in, what binary are you running, etc. On Thu, Mar 29, 2012 at 7:01 PM, Brian br...@doublejump.eu wrote: Nope, that did nothing either :/ On Thu, Mar 29, 2012 at 11:49 PM, 1nsane 1nsane...@gmail.com wrote: Delete

Re: [hlds] Question on Dedicated Server

2012-03-22 Thread Andrew DeMerse
That is incredibly dependent on what you're looking for. Things to consider: -Are facilities access 24 hours a day? -What is their uptime guarantee? Research to verify they don't have issues. -Do their facilities meet your cooling/power/network redundancy expectations? -Are there on site techs

Re: [hlds] CS GO BETA KEY

2012-03-19 Thread Andrew DeMerse
If it's any consolation, the Valve CS:GO servers seem to crash fairly frequently right now. At least when Lake/Arsenal was being played, I haven't had much time to play since the latest patch. Though I can tell you that the Terrorist bots don't actually do anything on Italy. They just sit at spawn

Re: [hlds] Why does my TF2 server start twice?

2012-02-10 Thread Andrew DeMerse
Starting a server that way isn't the best of ideas. Instead of starting it as a service, why not just start it as a normal screen from a non-privileged user? That way it doesn't require root to start/stop the process. Also, if you read the comments on that site, it mentions that it starts 2

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
You can already enable sounds when you've damaged players, and 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something along those lines, except for people with hearing problems. On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote: - Added DamagedPlayer animation

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
new to the HUD? 2012/2/2 Andrew DeMerse ademe...@gmail.com You can already enable sounds when you've damaged players, and 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something along those lines, except for people with hearing problems. On Thu, Feb 2, 2012 at 5:17 PM

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
...@gmail.com wrote: I don't think you understood the events I am talking of. https://developer.valvesoftware.com/wiki/IGameEventManager https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages 2012/2/2 Andrew DeMerse ademe...@gmail.com You even quoted it! Haha - Added

Re: [hlds] Replay Download Error

2012-01-11 Thread Andrew DeMerse
All you linux junkies can use crontab to clean this out every day. find /path/to/replays -mindepth 1 -mtime +7 -delete On Wed, Jan 11, 2012 at 11:36 AM, E. Olsen ceo.eol...@gmail.com wrote: I think you'd be surprised. We have a HUGE amount of bandwidth sucked up by replay every month. On

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Andrew DeMerse
was commuting to work during the hour I was gone, and now there is no point in e-mailing). But now that the genie is out of the bottle, yes that is the exploit i was talking about. On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.comwrote: Since it's so ridiculously easy

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Andrew DeMerse
Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol,

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Andrew DeMerse
I don't think normal shenanigans are what they are after. It's more the servers that are constantly doing things that affect how people play the game. For example, rooting/freezing players when gifts spawn, noclipping admins/friends when gifts spawn, etc. On Fri, Oct 28, 2011 at 4:35 PM, Victor

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Andrew DeMerse
Yep, my servers are crashing. i just disabled all plugins to see if that'll fix it. On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote: My server crashed once already. I'm still investigating and have a backup server with no plugins to try to rule out that. Anyone else

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Andrew DeMerse
. On Thu, Oct 27, 2011 at 10:20 PM, Andrew DeMerse ademe...@gmail.com wrote: Yep, my servers are crashing. i just disabled all plugins to see if that'll fix it. On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote: My server crashed once already. I'm still investigating

Re: [hlds] Where are server logs stored?

2011-10-23 Thread Andrew DeMerse
By default, they are in: ~/orangebox/tf/logs/ On Sun, Oct 23, 2011 at 11:28 AM, kelly joe whitenoi...@ntlworld.comwrote: Can someone tell me where to find server logs please? I am using the log command, and have specified a location of where logs need to be stored, but I can't find them.

Re: [hlds] Max FPS

2011-10-17 Thread Andrew DeMerse
I've seen the taunt thing happen a few times on my servers. Instantly half of the players drop from No Steam Logon without warning. The reason in the logs is Failure Code 6 On Mon, Oct 17, 2011 at 5:43 PM, Rob Liu robl...@gmail.com wrote: Bit off topic here but, are we going to see a patch

Re: [hlds] Update today?

2011-10-13 Thread Andrew DeMerse
The master servers are showing an update is available, but the files haven't been pushed yet. Soon! On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez na...@me.com wrote: Tony said that the update will be released today. Sent from my iPad. Le 13 oct. 2011 à 22:26, RSS List User

Re: [hlds] Server rates for low bandwidth consumption

2011-08-05 Thread Andrew DeMerse
33/33 with a max rate of like 9000 would work. You could probably go lower. On Fri, Aug 5, 2011 at 10:34 AM, mu...@anbservers.net wrote: Any one get any hints on what kind of server rates I should be using for a trade server for the lowest bandwidth consumption?

Re: [hlds] Left 4 Dead 2 / Left 4 Dead updates released

2010-10-05 Thread Andrew Armstrong
for this update but it would be nice to have server updates get downloaded fast too :) - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, 6 October 2010 4:55 AM To: Half-Life dedicated

Re: [hlds] Team Fortress 2 Update Released

2010-06-16 Thread Andrew A
after this latest update my steam at home takes twice as long to start waiting On Wed, Jun 16, 2010 at 6:37 PM, Josh Bost dislexs...@dislexsick.comwrote: Get a real ISP. Internode/Adam/iiNet for example. On Wed, Jun 16, 2010 at 12:52 PM, Sam Horn supersammyfl...@gmail.com wrote: Sent

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread Andrew Armstrong
Nice work; just queried qstat myself and immediately saw local Australian servers instead of the American one's I usually start to see :) - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent

Re: [hlds] Windows Control Panel

2010-04-07 Thread Andrew Armstrong
if the server is no longer queryable via QStat or checking to see if the process has failed. It is an effective solution to aid increased uptime on game services. GameMon is free, open source software.' Disclaimer: I work for Mammoth Media, the developers of the software. Regards, Andrew

Re: [hlds] MDMPs

2010-03-14 Thread Andrew Armstrong
You will need to use VS, but the dumps most likely won't help without symbols. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, 15 March 2010 10:36 AM To: Half-Life dedicated Win32

Re: [hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread Andrew Armstrong
Is there a setting that enables server admins/GSPs to disable the ability to remotely upload eventscripts (without FTP even being on), or prevent their execution? - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf

Re: [hlds] Map name not showing up in browser?

2010-03-02 Thread Andrew Armstrong
Is it even running a map? Type 'status' in the console and double check its supposedly online etc. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, 3 March 2010 1:07 PM To: Half

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
We've experienced this with other source based games when we listed 'exec banned.cfg' in our server config file, when the banned.cfg contained hundreds of ban entries. Remove this command from your server.cfg if its present, just execute it once on the command line. Regards, Andrew

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
the map. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, 15 February 2010 12:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Long Map Change Yeah I

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
Perhaps the server's disk is stuffed / too slow / overloaded (reading the map from hard disk etc). Maybe try somewhere else, I wouldn't accept its a bug in the server as a reason (because it isnt). - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun

Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Andrew Leach
No, it's a real exploit caused by the client loading it's own sourcemod with full privileges in a listen server, then staying in the engine when you connect to another server. You can't do anything to other clients obviously, but you can change restricted CVars. Easily blockable using

Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Andrew Leach (luaduck)
I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason

Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Andrew Leach (luaduck)
... - Original Message - From: Andrew Leach (luaduck)m...@luaduck.co.uk To:hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead

Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Andrew Leach
Sleep is overrated -- Sent from my Palm Prē Jake Eisenman wrote: Take a nap :-P Scott wrote: they need to hurry up i want to go to bed! On Thu, Dec 17, 2009 at 4:01 PM, Flubber lt;flub...@gmail.com wrote: GIVE US DODGEBA 2009/12/18 Spencer 'voogru' MacDonald

Re: [hlds] More Hacking Groups

2009-12-16 Thread Andrew Leach (luaduck)
The main problem with blanket banning is that quite commonly completely innocent people end up getting invited to a group and getting banned. Thanks for the heads up though, both groups have had exceptions added :V On 17/12/2009 00:49, P. Bhandal wrote: Ban list for aimb0t:

Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Andrew Leach (luaduck)
Still a good one though On 10/12/2009 20:01, f0rkz wrote: Valve time has become an old joke :( I do not lol. On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote: Approximate time? Or is the answer Valve Timehttp://developer.valvesoftware.com/wiki/Valve_Time ? On Thu, Dec 10,

Re: [hlds] Master Server List

2009-12-10 Thread Andrew Leach (luaduck)
Command line option: +ip x.x.x.x (could be -ip) Your server won't show up on the Master Server list if you're viewing it from the same IP because Gabe knows that you're trying to cause an infinite loop. On 10/12/2009 20:10, Jerod Bennett wrote: Hey gang, I'm sure this has been asked before,

Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Andrew Leach (luaduck)
is going to happen. On Thu, 2009-12-10 at 20:06 +, Andrew Leach (luaduck) wrote: Still a good one though On 10/12/2009 20:01, f0rkz wrote: Valve time has become an old joke :( I do not lol. On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote: Approximate

Re: [hlds] Master Server List

2009-12-10 Thread Andrew Leach (luaduck)
Forgot to add: 1. If your friends can see it in the Internet tab from other computers, it's announcing properly. 2. The server will appear on your LAN tab instead. I'm dumb because I forgot to add that originally, I was too hyped testing Thunderbird3's mail sending On 10/12/2009 20:16, Andrew

Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Andrew Leach (luaduck)
It is On 10/12/2009 23:55, Jake Eisenman wrote: whatisthisidonteven Thunderbird thinks this email is a scam. Aj Collins wrote: what day? On Thu, Dec 10, 2009 at 6:33 PM, Arg!chillic...@gmail.com wrote: i dont even. On Fri, Dec 11, 2009 at 8:51 AM,dreamer2512...@aol.com

[hlds] Left 4 Dead 2 Update Released

2009-12-09 Thread Andrew Armstrong
restart * Fixed the helping hand from getting stuck when extended - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Left 4 Dead Update Available

2009-11-09 Thread Andrew Armstrong
Awesome work L4D team, thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gulfy32 Sent: Tuesday, 10 November 2009 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update

Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Andrew Armstrong
Are you sure it's not the bot players showing up ('Smoker', etc)? That happens on L4D #1 too. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of syate...@cfl.rr.com Sent: Thursday, 29 October 2009 2:00 PM

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Andrew Armstrong
Anyone else not able to query a L4D2 demo server using the L4D1/TF2 query protocols? Just an observation. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong Sent: Wednesday, 28 October 2009 2:06 PM

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Andrew Armstrong
Okay I just got it working for me; make sure you're not setting a 'password' (oops) and also make sure 'status' says your running a map (+map on the command line). - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf

Re: [hlds] DoD:S issue

2009-09-15 Thread Andrew Armstrong
Are you able to view the console output of the server? That should help. Perhaps your trying to load a map that does not exist, or you are missing a necessary +ip argument to bind to a specific IP. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun

Re: [hlds] Team Fortress 2 Update Coming

2009-09-15 Thread Andrew Armstrong
Nor would I. There is no interface setup to do the hooks SourceMod wants, so they do it by hooking directly in to code (which changes when an update is released). Either live with it (and learn to wait for SM updates) or ditch SourceMod. - Andrew -Original Message- From: hlds-boun

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Andrew Armstrong
Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32

Re: [hlds] Left 4 Dead Update Released

2009-07-16 Thread Andrew Armstrong
Nice changes, thanks l4d team! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, 17 July 2009 10:20 AM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com';

Re: [hlds] Valve's secret update

2009-07-14 Thread Andrew Armstrong
You can just try updating your servers again; if they are already up to date it won't do anything. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer Sent: Wednesday, 15 July 2009 2:11 PM To: Half

Re: [hlds] L4D Custom Campaigns + Versioning Issue

2009-07-12 Thread Andrew Armstrong
in fine - I suspect the map author did not change the version number in the vpk file. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Monday, 13 July 2009 6:13 AM To: Half-Life dedicated

Re: [hlds] Timeout On Mapchange

2009-07-12 Thread Andrew Armstrong
is out of the ordinary. Thanks, - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: Tuesday, 7 July 2009 9:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds

Re: [hlds] Timeout On Mapchange

2009-07-07 Thread Andrew Armstrong
Yeah its frustrating. This is the thread I was referring to earlier, https://forums.alliedmods.net/showthread.php?t=85395page=4 Neph posted towards the end of that thread saying the bug was fixed, perhaps it was only for TF2. - Andrew -Original Message- From: hlds-boun

Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread Andrew Armstrong
Even when running normal RO servers? There's only \redorchestra\System\steam_appid.txt, not \redorchestra\DarkestHour\System\steam_appid.txt Thanks, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson

Re: [hlds] Referenced Memory

2009-05-04 Thread Andrew Armstrong
. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Surplus Power Admin Sent: Tuesday, 5 May 2009 2:23 PM To: hlds@list.valvesoftware.com Subject: [hlds] Referenced Memory Lately, like in the past two days

Re: [hlds] Steam Is Down

2009-04-26 Thread Andrew A
it was down in Australia also On Sun, Apr 26, 2009 at 6:03 PM, DontWannaName! ad...@topnotchclan.comwrote: I think it may have been a Comcast issue unless anyone else isnt on comcast and was down? On Sun, Apr 26, 2009 at 12:55 AM, Neil Voutt mr.neosty...@gmail.com wrote: DUN DUN DUN

Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-24 Thread Andrew Armstrong
Does anyone know whether this issue was resolved in the DLC release? Thanks! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Sunday, 19 April 2009 4:52 PM To: 'Half-Life dedicated Win32 server

Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Andrew Armstrong
Some of these replies come off as a bit rude. Thanks for the heads up as always Jason. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Tuesday, 21 April 2009 10:12 AM

[hlds] Left 4 Dead: Map timeout issue?

2009-04-19 Thread Andrew Armstrong
, and you can reconnect to it later, which reminded me of the problem experienced by TF2 servers where it uploaded game stats during map change. Is this still/was it ever a problem with Left 4 Dead servers? Does anyone know anything about this problem? Cheers, Andrew

Re: [hlds] Left 4 Dead: Map timeout issue?

2009-04-19 Thread Andrew Armstrong
since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong and...@mammoth.com.auwrote: Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which

Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Andrew Armstrong
You will find that many providers that run hundreds of game servers (for free) often have a 'code of conduct' that is written out and enforced by teams of game admins (just regular players, but have formally been recruited and joined the admin team). - Andrew -Original Message- From

Re: [hlds] net_splitpacket_maxrate

2009-04-03 Thread Andrew Armstrong
If you have a quad core machine, and hlds/srcds is single threaded (which I believe it is), then you're just about reaching your 25% maximum CPU usage (100% of one core) for that server. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun

Re: [hlds] l4d sv_alltalk convar

2009-03-24 Thread Andrew Armstrong
I havent been following this convo, but I noticed that when you are dead as a survivor, you can see infected team chat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Wednesday, 25 March 2009

[hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Andrew Armstrong
come up with in using these stats. - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] symlink multiple servers

2009-03-09 Thread Andrew Armstrong
You don't actually need to use any of this - You can run multiple servers out of the same install already. The only real gotcha is that addons are auto-loaded when each server starts, so you need to explicitly unload them if you want them disabled, which doesn't always work. - Andrew

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
Is your server VAC secured though Matt? Type 'status' and see if it says its secure/insecure. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Thursday, 5 March 2009 9:19 PM To: Half-Life

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
secure (and is working fine). Does anyone else have any ideas? Cheers, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Friday, 6 March 2009 5:48 AM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Team Fortress 2 Update Coming

2009-03-05 Thread Andrew Armstrong
Thanks for the heads up Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, 6 March 2009 9:34 AM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com;

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-05 Thread Andrew Armstrong
have no idea. Cheers, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Friday, 6 March 2009 9:44 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't

[hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
issue at Valve (a quick google indicates a few other people have the same problem), or is there a fix available? Thanks, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Andrew Armstrong
The server only has one IP, and that's the public one. I tried starting it without +ip as well, but the same error occurred. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, 5

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