Re: [hlds] Mandatory TF2 update released

2014-12-01 Thread Bruno Garcia
Hey guys, I haven't managed a srcds server for a while, and I'm not quite updated on the situation, but why is HLSW dead? has the protocol been updated? I remember building a webapp a while ago to handler SRCDS authentication, although I could build a client version, if that's something server ow

Re: [hlds] Mandatory TF2 update released

2014-10-15 Thread Bruno Garcia
You should fix the taunting bugs, it's annoying to see players doing taunts while moving and killing players. If a player spy does the taunting bug and disguises, the enemy disguise will appear as tauting and can fool other players. It's not a minor bug. On Thu, Oct 16, 2014 at 12:09 AM, Ross Bem

Re: [hlds] [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Bruno Garcia
e: > While that may be a cause, it was not the cause in my case. The chances > of 64 players all having too much CPU usage at the same exact time? > Personally I have a 4.5Ghz Core i5 and I have had this issue before while > in my server(s). > > > On 9/14/2014 9:23 PM, Bruno G

Re: [hlds] [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Bruno Garcia
I will paste the reply I made in a csgo thread about this subject. "There used to be a situation where clients would get disconnected because they took too long to re-authenticate while connected in the server. This was not a server issue, *it was a client issue taking up too much cpu and not bein

Re: [hlds] Mandatory TF2 update released

2014-06-25 Thread Bruno Garcia
The only thing that needs nerfing is the Phlogistinator. It is extremely stupid that you *can't* kill a pyro that's taunting with four rockets at a really really close distance... Then the pyro after finishing the taunt turns around and kills you with crits. It's stupid how they gave uber charge an

Re: [hlds] Mandatory TF2 update released

2014-06-23 Thread Bruno Garcia
Now you just have to revert the mini-crit/critical damage from the Axtinguisher and it's all good. On Mon, Jun 23, 2014 at 9:58 PM, A Fearts wrote: > Did you happen to get a chance to fix the Conga taunt from buffer > overflowing the server if it's over used? > > > On Mon, Jun 23, 2014 at 8:55

Re: [hlds] DDOS Prevention with IPV6

2014-03-26 Thread Bruno Garcia
Windows Firewall is only good enough to peal a potato. Iptables is the way to go. Although, DDoS attacks can't be prevented, you can null-route all the packets from the attack, but (if the attack is big enough) it uses up all your resources to do so, thus causing your servers to malfunction. Furt

Re: [hlds] Fixing Disguise Kit

2013-11-09 Thread Bruno Garcia
Report it here reading the appropriate rules for reporting bugs. https://github.com/ValveSoftware/Source-1-Games/ On Sat, Nov 9, 2013 at 4:07 PM, evan otten wrote: > For future reference, this list is for server issues > On Nov 9, 2013 1:56 PM, "gokussj6_14" wrote: > >> The Disguise Kit is f

Re: [hlds] /me option in chat

2013-10-30 Thread Bruno Garcia
It was used for scamming, and phishing. People used it to personate "Steam admins" by changing the color of their text, appearing it was a different "rank". I'm glad it was taken down. On Wed, Oct 30, 2013 at 3:12 PM, Travis Brown wrote: > I have a pretty good guess why. the /me is a irc actio

Re: [hlds] Mandatory TF2 update released

2013-08-20 Thread Bruno Garcia
"version" command on console. On Tue, Aug 20, 2013 at 9:23 PM, Accid[e]nt wrote: > Good work > > Just out of interest, is there any other way to determine the current > version? I use HLSW to manage versions but can't find anywhere besides here > which shows a current version number. > > > On 2

Re: [hlds] TF2 update (CRASHES) released 14/06/2013

2013-06-13 Thread Bruno Garcia
Have you disabled all plugins and tried testing again? On Thu, Jun 13, 2013 at 9:54 PM, Mohammed Khalik < mohammed_kha...@hotmail.com> wrote: > Hi > > I am getting constant crashes since the update was released. > > L 06/14/2013 - 01:273: [TF2] Sigscan for CalcCriticalMelee failed - > Disabling

Re: [hlds] Steampipe Lag

2013-05-02 Thread Bruno Garcia
Fletcher, I have privately emailed you about the win32 tools to submit traces. Thank you. On Thu, May 2, 2013 at 2:06 PM, Game-Over wrote: > > Hi Fletcher. > > Windows server 2008 R2 - No issues running multiple servers. If anything I > think CPU has dropped > slightly, but this might just be wi

Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Bruno Garcia
I do not recommend ping/tickrate boosting. It's third party software and... the source dedicated server is meant to work at 66 FPS. I wouldn't count on modifying the tickrate being any reliable on the server. Like I said, it's not meant to be! On Fri, Apr 26, 2013 at 1:35 PM, Evourr wrote: > Wi

Re: [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Bruno Garcia
The list is here. https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers On Tue, Apr 16, 2013 at 3:49 PM, IBIS Customer Service < ibis.serv...@gmail.com> wrote: > What is the app id to do a fresh install using steampipe? > > > On Tue, Apr 16, 2013 at 2:14 PM,

Re: [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Bruno Garcia
I get this message using steamcmd: SteamUpdater: Error: Download of package (steamcmd_bins_win32) failed after > 0 by > tes (200). > [ 86%] Download Complete. > SteamUpdater: Error: Steam needs to be online to update. Please confirm > your ne > twork connection and try again. > [ 86%] !!! Fatal E

Re: [hlds] Fresh install not starting

2013-04-12 Thread Bruno Garcia
run it a few > times. On the first run HldsUpdateTool has to update itself. > > > > Doctor McKay > http://www.doctormckay.com > mc...@doctormckay.com > > > On Fri, Apr 12, 2013 at 4:28 PM, Bruno Garcia wrote: > >> This is my command line: >> >&g

Re: [hlds] Fresh install not starting

2013-04-12 Thread Bruno Garcia
with your install that put it in a different > directory the first time. > > > On Fri, Apr 12, 2013 at 12:04 PM, Bruno Garcia wrote: > >> This is really weird. >> The installation that I downloaded the first time (without -verify_all) >> didn't contain an

Re: [hlds] Fresh install not starting

2013-04-12 Thread Bruno Garcia
tall and you > should get the help you need. On a side note, the first thing to check is > your command line and how you're starting the server. My guess you have > that wrong. Good luck. > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-b

Re: [hlds] Fresh install not starting

2013-04-11 Thread Bruno Garcia
else running on a different engine. > > > On Thu, Apr 11, 2013 at 5:55 PM, Bruno Garcia wrote: > >> Hello. >> >> I have a fresh install of Team Fortress 2 and I can't seem to get srcds >> to run. >> I'm on a Windows 2003 x8

[hlds] Fresh install not starting

2013-04-11 Thread Bruno Garcia
Hello. I have a fresh install of Team Fortress 2 and I can't seem to get srcds to run. I'm on a Windows 2003 x86 bit installation. with enough space, cpu and ram. When running it I get this: --- srcds.exe - Entry Point Not Found --- The procedure e

Re: [hlds] Windows vs Linux

2013-03-25 Thread Bruno Garcia
the binaries come from client which is natively on windows. > > Bruno, do you have any links to back yourself up? > > > On 25 March 2013 14:16, Bruno Garcia wrote: > >> The server linux binaries are more stable due to the fact that they are >> compiled in linu

Re: [hlds] Windows vs Linux

2013-03-25 Thread Bruno Garcia
The server linux binaries are more stable due to the fact that they are compiled in linux and then ported over to Windows. Compability won't be a problem on Linux and I strongly advice you to choose Linux over Windows for gameservers. Cheers mate. On Mon, Mar 25, 2013 at 2:20 AM, List User wro

Re: [hlds] Premium only servers

2013-03-15 Thread Bruno Garcia
Premium only servers are not an addition of VALVe. It's a thirdparty mod checking if they bought the game, or not. Meaning, you'll never get an answer here. Have fun bitching about F2P. Yours, Bruno On Fri, Mar 15, 2013 at 2:04 PM, Shane Matthews wrote: > Well the solution is simple then Alber

Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Bruno Garcia
Is Counter-Strike: Source being handled by a third party company from valve? Because I think that mod developers can't compile their mods to the engine version that they are using, making, for example, mani admin impossible to update to vpks and new updates. (Yes, I know Mani closed down, but ther

Re: [hlds] [hlds_linux] .vpk on css

2013-03-05 Thread Bruno Garcia
; > I want to know this as well. > > sorry for the bump. > > > > On Sat, Mar 2, 2013 at 5:30 PM, Bruno Garcia > >wrote: > > > > > Hello, > > > > > > I wanted to know if the Linux and Windows server and client binaries > > > for CS

Re: [hlds] [hlds_announce] Counter-Strike: Source update next week

2013-02-01 Thread Bruno Garcia
Eric, any news on strings tables crashes? Im getting tons of crashes on map changes, and no dumps are being generated El 31/01/2013 21:00, "Nomaan Ahmad" escribió: > I thought that was quite obvious. > > On 31 January 2013 23:58, Andre Müller wrote: > >> Maybe they prepare also the CS:S for Linu

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Bruno Garcia
What do the "Performance improvements" include? On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit wrote: > It happened on Barnblitz > > - Original Message - > From: "wickedplayer494 ." > To: "Half-Life dedicated Win32 server mailing list" < > hlds@list.valvesoftware.com> > Sent: Thursday, Sep

Re: [hlds] Mandatory TF2 update released

2012-08-23 Thread Bruno Garcia
Actually, kickall would be a command that can only run by the server, and if anything, there's always FCVAR Protect thing that can't be bypassed. On Thu, Aug 23, 2012 at 10:59 PM, wrote: > Any chance "kickall" will have a glitch to be eventually exploited by > players? > > Thatll be a memorable

Re: [hlds] So many empty servers

2012-08-23 Thread Bruno Garcia
Dear Fletcher, Haters gonna hate. - Bruno. On Thu, Aug 23, 2012 at 2:18 PM, Fletcher Dunn wrote: > If you check “join a game in progress,” then you might be placed into a > game in progress to fill an empty slot. > > ** ** > > If you don’t select “join a game in progress,” then you will al

Re: [hlds] Mandatory CS:S update released

2012-08-22 Thread Bruno Garcia
Thank you Eric. I believe there's a problem with the sound system that didn't allow mods to play sounds. Perhaps this is because mods are obligated to use outdated SDKs. Will there be a fix for this? Thank you. On Wed, Aug 22, 2012 at 5:51 PM, Sebastian Nicolas Medina Sepulveda < xheb...@gmail

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Bruno Garcia
Awesome, I'm glad it's being taken care of. On Fri, Aug 10, 2012 at 6:27 PM, Russell Smith wrote: > Thank you! > > > On 10.08.2012 14:24, Eric Smith wrote: > >> I'll forward your email around to see who is looking into the problem. >> >> -Eric >> >> > __**_

Re: [hlds] cl_trade and cl_trade_steamid

2012-08-03 Thread Bruno Garcia
FCVAR_SERVER_CAN_EXECUTE shouldn't be bypassed. It's for the security of every client! It doesn't do much damage, but, hell, I don't want servers making my client do things like "disconnect" or "quit prompt" :P On Fri, Aug 3, 2012 at 10:15 PM, Saul Rennison wrote: > It can, just with various "wo

Re: [hlds] Handling server crashes the smart way

2012-07-29 Thread Bruno Garcia
; (including opening the relevant ports and stuff), and then remote debug it > via the internet... when it crashes, you see exactly where. > > > On 2012/07/29 21:19, Bruno Garcia wrote: > >> Hello, >> >> I'm running a CS: S server on a windows 2003 server computer. I

[hlds] Handling server crashes the smart way

2012-07-29 Thread Bruno Garcia
Hello, I'm running a CS: S server on a windows 2003 server computer. I know that it's outdated, and windows is highly unstable at times, but I've been getting a lot of server crashes for the last two weeks and with each crash comes a dump file. These dump files don't appear to hold many informatio

Re: [hlds] [Left 4 Dead] I can not see the characters infected

2012-07-28 Thread Bruno Garcia
On Sat, Jul 28, 2012 at 8:26 PM, Sebastian Nicolas Medina Sepulveda < xheb...@gmail.com> wrote: > Just get me to a server under Windows Server Datacenter 2008 and could not see > any infected person in the game Left 4 Dead. I thought it was my client, > but most people would squeeze themselves to

Re: [hlds] Fake player flood

2012-07-26 Thread Bruno Garcia
On Wed, Jul 25, 2012 at 8:36 PM, Travis Brown wrote: > I was able to attain this tool. If valve wants it i can upload it for them > to download and reverse engineer. They will have to contact me via email > privately as i wont publicly display a download link. > > On Wed, Jul 25, 2012 at 7:05 PM

Re: [hlds] hldsupdatetool problems

2012-07-23 Thread Bruno Garcia
On Mon, Jul 23, 2012 at 10:22 AM, Dan Offord wrote: > Does C:\L4D2 exist? > > -- > Dan > > On 23 July 2012 14:00, André Scattolin wrote: > >> Hi, i was trying to creat my own dedicated server in l4d2 but i am having >> a problem in HLDSupdater, i installed it in >> >> c:\Programs file\HLDSupdate

Re: [hlds] SteamCMD Tool

2012-07-17 Thread Bruno Garcia
You know, I'm getting a hand full of assertion problems when closing this tool (On Windows). assert: Assertion Failed: Illegal termination of worker thread > 'Thread(0x02E47E10/0x04C8)' > On Mon, Jul 16, 2012 at 1:03 AM, William Balkcom wrote: > Anyone else having issues with this new steam

Re: [hlds] Hide the srcds console

2012-07-12 Thread Bruno Garcia
On Thu, Jul 12, 2012 at 4:10 AM, Mart-Jan Reeuwijk wrote: > then why start this discussion on the windows mailing list??? > > -- > *From:* Bruno Garcia > *To:* Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> >

Re: [hlds] Hide the srcds console

2012-07-11 Thread Bruno Garcia
; >> Thanks! >> >> >> On 11 July 2012 11:18, Dominik Friedrichs wrote: >> >>> You might want to try SrcDS Manager: >>> >>> http://forlix.org/gameaddons/**srcds_manager.shtml<http://forlix.org/gameaddons/srcds_manager.shtml> >&

Re: [hlds] Hide the srcds console

2012-07-11 Thread Bruno Garcia
oots, you will not need to login for the servers to start. > http://serviceex.com/ > > > On 7/11/2012 2:32 AM, Bruno Garcia wrote: > > Hello, > > I'm using a tool on Windows 2003 Server called "ServerChecker" to leave > auto-restart my servers, add easy comm

[hlds] Hide the srcds console

2012-07-10 Thread Bruno Garcia
Hello, I'm using a tool on Windows 2003 Server called "ServerChecker" to leave auto-restart my servers, add easy command line parameters, etc... The only problem is , that, for each srcds server has a console of it's own. And it's quite annoying to have 5 or 6 srcds console on your desktop. Is th

Re: [hlds] Game hosting

2012-04-29 Thread Bruno Garcia
The guys is asking if he can incorporate a 'plugin' to the source dedicated server to reject steam tickets upon a connection of a client that does not own the game. This is not detected by VALVe as far as I know, however, I advice you to stick to the original server mate. On Sun, Apr 29, 2012 at

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-04-29 Thread Bruno Garcia
t glitched, and you don't hear me complaining. Deal with it. On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson wrote: > It's a glitch, it's especially noticable with crit stickies. They're way > way brighter and larger than before (the "illumnating effect that is").

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-04-29 Thread Bruno Garcia
That's not a lighting glitch. Those are sprites being rendered through the wall. On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson wrote: > > http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/ > > Seeing how glitchy the said illumination is, it's probably

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Bruno Garcia
> > 本地化檔案已更新 > "Localization file has been updated" > Have you done research on the server exploits that have been posted this last few days? It's crucial that they are fixed. On Tue, Apr 17, 2012 at 8:37 PM, King Harkinian wrote: > > http://cloud.steampowered.com/ugc/540671188302612123/5A1AD9B3

Re: [hlds] Source Engine remote slowhacking exploit - how can I dump a .dem file?

2012-04-13 Thread Bruno Garcia
First, the demo file won't record any crucial information... plus, these exploits aren't valve commands being messed up, it could be protocols being buggy; for example sending the connection packet of 300 different clients... And secondly, this reminds me of the disconnect message exploit, that wo

Re: [hlds] CS GO BETA KEY

2012-04-10 Thread Bruno Garcia
Since when did the list became a trading post? On Tue, Apr 10, 2012 at 10:49 PM, Timothy Sadleir wrote: > You know that no one that has control over beta keys (Valve devs or anyone > else) ever really browse those forums regularly. One step short of > emailing people that I think might be able t

Re: [hlds] Question on Dedicated Server

2012-03-22 Thread Bruno Garcia
3-4 servers? I wouldn't say so. 1 server, 2 top... **Maybe*. * It all depends on your Bandwidth, and if you're going to be playing the game in the same PC where you host the server. I'm not too keen on house servers... On Thu, Mar 22, 2012 at 8:07 AM, Albert Davis wrote: > All default with the e

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Bruno Garcia
I'm pretty sure its Embedded IE (Or a webkit / API / whatever built around IE) On Wed, Feb 15, 2012 at 12:50 AM, Mart-Jan Reeuwijk wrote: > Aww, next time: deleted the localization files. > > -- > *From:* Jethro Seabridge > > *To:* Half-Life dedicated Win32 server m

Re: [hlds] Dealing with persistent cheaters

2012-02-02 Thread Bruno Garcia
I love how cheat programmers keep using the the 'debug' Draw box for wallhacks. Places where I've seen the debug drawbox: * used for rendering area portals in-game with sv_cheats 1 Places where I've seen using the debug drawbox as cheats: * too many to count Perhaps it would helpful to check on t

Re: [hlds] Holiday Punch Exploit

2012-01-30 Thread Bruno Garcia
Describe it in here, it's the best way on contacting them. Or contact them directly, don't wait for them to come to you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailm

Re: [hlds] Losing connection to load-outs increasing

2012-01-05 Thread Bruno Garcia
This issue will be fixed briefly. Check Fletcher's post. However, a couple of days ago some Steam servers went on maintenance causing the loose of your steam network connectivity, as well as your loadout in-game. On Wed, Jan 4, 2012 at 8:38 PM, Jason wrote: > I was curious if this is happening

Re: [hlds] Mandatory Team Fortress 2 update released

2011-11-10 Thread Bruno Garcia
Are those connection Cvars due to the new exploit on "reliable buffer overflow" ? On Thu, Nov 10, 2011 at 9:31 PM, DontWannaName! wrote: > I am being plagued with command aborted. :( > > Sent from my iPhone 4 > > On Nov 10, 2011, at 4:24 PM, Eric Smith wrote: > > > We've released a mandatory upd

Re: [hlds] New exploit for the orangebox engine?

2011-11-09 Thread Bruno Garcia
There's a chance it's real. I know HaloShadoW, and I kind-of know GunGrave (CSSExploits Youtube channel owner). Both of them were in the Lua Source Scripting group. I'll try to get more info. about this. On Tue, Nov 8, 2011 at 9:21 PM, Kyle Sanderson wrote: > Lets see... Crash clients on conne

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Bruno Garcia
Is this update planned to improve performance on game servers ? (for example, having 10 to 20 servers hosted in the same CPU) Or won't change the performance CPU related... On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech wrote: > Does it still do that? > > 2011/10/12 : > > Why the engine replies t

Re: [hlds] TF2 No steam Logon errors!

2011-09-23 Thread Bruno Garcia
The new authentication (and re-authentication) system kicks you for not being authenticated. This has been discussed before on a topic I've created On Fri, Sep 23, 2011 at 10:33 AM, pilger wrote: > Same thing happened on my server two nights ago. It wasn't so many people, > but there were disco

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Bruno Garcia
> > No longer causes the wielder to take increased damage from other sources > I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen wrote: > Required updates to Team Fortress 2, Counter-Strike: So