Re: [hlds] Mandatory Team Fortress 2 update released

2016-06-23 Thread Chris Oryschak
Perfect. Thank you for the url and clarification. Chris On Thu, Jun 23, 2016, 11:53 PM Peter Jerde wrote: > > > On Jun 23, 2016, at 22:43 PM, Chris Oryschak wrote: > > > > Is there a way to put the server in quickplay but NOT the mvm pool ? I > dont want my server chan

Re: [hlds] Mandatory Team Fortress 2 update released

2016-06-23 Thread Chris Oryschak
Is there a way to put the server in quickplay but NOT the mvm pool ? I dont want my server changing to mvm On Thu, Jun 23, 2016 at 11:32 AM ED-E wrote: > I hope Valve is fixing this constant "World triggered "Round_Start" spam > on servers with people connecting/-replay servers quick. This is ve

Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Chris Oryschak
I'm crashing.. anyone else? Linux here. On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2470138. > > -Eric > > - > > - Fixed a dedicated server

Re: [hlds] Mandatory TF2 update released

2014-10-22 Thread Chris Oryschak
It looks like only plr_hightower_event is in the quickplay pool? Whenever i try to find a server with quickplay that is the ONLY map i see... Also - In quickplay it says "Halloween 2013;" I'm pretty sure that should be 2014? On Wed, Oct 22, 2014 at 8:32 PM, Ross Bemrose wrote: > My eventmix se

Re: [hlds] Mandatory TF2 update coming

2014-09-17 Thread Chris Oryschak
yay. the scraps/overflow for us :D On Wed, Sep 17, 2014 at 9:14 PM, 1nsane <1nsane...@gmail.com> wrote: > They won't have enough servers. Well get to participate. > On Sep 17, 2014 9:13 PM, "Robert Paulson" wrote: > >> Why do people think community servers will even get to participate in the >>

Re: [hlds] Mandatory TF2 update released

2014-09-10 Thread Chris Oryschak
Linux here. Removing addons dir and it booted up right away. Will have to wait for a SM release... On Wed, Sep 10, 2014 at 5:16 PM, Peter Jerde wrote: > Let's keep the tone helpful rather than childish, shall we? > > Windows servers here -- same thing. Removing our addons folder fixes it, > so

Re: [hlds] Mandatory TF2 update coming

2014-08-27 Thread Chris Oryschak
Soon is now. On Wed, Aug 27, 2014 at 6:34 PM, David H wrote: > https://developer.valvesoftware.com/wiki/Valve_Time > On Aug 28, 2014 12:31 AM, "Alexander Corn" wrote: > >> So, how soon is "soon"? >> >> >> Dr. McKay >> www.doctormckay.com >> >> >> On Wed, Aug 27, 2014 at 5:20 PM, Eric Smith >>

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Chris Oryschak
Perfect. Thank you very much. On Thu, Aug 21, 2014 at 7:40 PM, AnAkIn wrote: > No, U:1 pretty means much what STEAM_0 was, it's "Public" universe AFAIK. > It'll always be U:1. The X and Y values are only part of the latest number. > > > 2014-08-22 1:38 GM

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Chris Oryschak
STEAM_0:1:1337 => 1337*2+1= 2675 => [U:1:2675] > > > > 2014-08-22 0:42 GMT+02:00 Chris Oryschak : > > And is there a way to convert old steamid to new steamid? If not that >> means every ban every placed on a player is useless.. >> >> >> On Thu, Aug

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Chris Oryschak
On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak > wrote: > >> wow ! >> and the new format doesn't even match up with the previous steamID. >> Everyone now has a new id# >> >> Thanks for the heads up ! >> >> >> On Thu, Aug 21, 2014 at 6

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Chris Oryschak
wow ! and the new format doesn't even match up with the previous steamID. Everyone now has a new id# Thanks for the heads up ! On Thu, Aug 21, 2014 at 6:35 PM, big john wrote: > Wait what they changed the steam id format > On Aug 21, 2014 6:31 PM, "A Fearts" wrote: > >> Why after all these y

Re: [hlds] Mandatory TF2 update released

2014-08-07 Thread Chris Oryschak
Linux is working fine for me. On Thu, Aug 7, 2014 at 5:06 PM, Silencio Delgato wrote: > Same here, my windows server will not start up either. I am also running > Windows Server 2008 R2. > > > On Thu, Aug 7, 2014 at 2:04 PM, Gamers Exile wrote: > >> Yes, instantaneous crash loading server on w

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Chris Oryschak
Anyone else having crashing problems with sourcemod enabled? On Wed, Jun 18, 2014 at 9:22 PM, Eric Smith wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2288628. > > -Eric > > - > > - Lov

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-03 Thread Chris Oryschak
I haven't notice an increase in traffic yet, can anyone else confirm this? On Tue, Jun 3, 2014 at 1:05 PM, Lambda wrote: > Mine shows community servers as default but honestly i can't remember if i > switched it in the past. > > > 2014-06-03 19:01 GMT+02:00 Daniel Barreiro >: > > Are you sayin

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-02 Thread Chris Oryschak
chance by using the server browser. > > I find it funny how the custom server operators say they want to build a > community, then turn around and call said people too stupid to figure out > how to work the server browser. > > If you lost people because you aren't gettin

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-02 Thread Chris Oryschak
Its more the fact that 90% of the population out there never gets a chance to find/try our servers out in the first place. On Mon, Jun 2, 2014 at 8:32 AM, ced lo wrote: > Finally some common sense answer. > > I hear people here cry all the time about valve removing quickplay to > community be d

Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread Chris Oryschak
It would be really nice to get some input on this from Valve. Since the change every day gets worse and worse for player activity on my servers thanks to the QP changes and lack of new players having the ability to find my servers. You can view the beautiful downward trend caused by these changes:

Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Chris Oryschak
My client wont update, even after 4 restarts of steam.. i just gave up now lol On Tue, Feb 11, 2014 at 7:40 PM, A Fearts wrote: > The servers are updating however I'm getting a few reports from people > (including myself) who aren't getting the client side update. Anyone else > having this issu

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Chris Oryschak
Fletcher since you're active i hope i can get your attention regarding the steam favorites. Are favorites stored on steam and then pushed down the clients? How long does it take for clients to update? The reason i'm asking is because i just changed server hosts/ip's and lost a good chunk of my fa

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Chris Oryschak
Thanks - It's fixed. On Thu, Feb 6, 2014 at 2:05 PM, Fletcher Dunn wrote: > Oops, sorry. That's a work in progress and shouldn't have blocked > anybody. I'll fix that now. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@lis

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Chris Oryschak
account : not logged in (In order to log into your gameserver account, you need to confirm that you have ready the latest policy. See https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 for more information.) How do i confirm? The new method isn't being pushed out till the next up

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Chris Oryschak
Thank you very much for the heads up Fletcher. One question (as this was super bad timining on my part) because i moved one of my most popular servers to a different host/ip. Is there any method of migrating peoples favorites over with the new sync feature? I still have the original IP and the s

[hlds] [TF2] Server Populated During the Night? How?

2011-04-24 Thread Chris Oryschak
General question out to the community: For those of you who have popular servers that populated 24/7, how did you overcome keeping the server full all night? I'm trying to come up with a way to keep people on the server populated through the late hours of the night; during the day is no pro

Re: [hlds] TF2 Server being DDoS/Exploited

2011-01-05 Thread Chris Oryschak
Actually I was calling it a night and was going to leave the server offline, decided to bring it up just to fool around about 2hrs later and it's working flawless. I think it just had to drop all the stale/flooded packets it was receiving. If I disable the plugin for a few minutes and bring it b

Re: [hlds] TF2 Update Anytime?

2010-07-08 Thread Chris Oryschak
Anyone know the new map bsp names? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of PSI Defense Up O Sent: Thursday, July 08, 2010 8:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Update

[hlds] How does one debug server crashes (mdmp files)

2010-04-04 Thread Chris Oryschak
I'm having problems where my server seems to want to crash at least once a day and it's creating the mdmp files. So I'm wondering if/how I can go about analyzing these files to figure out whats going wrong or is there a better way to get this done? I have the .mdmp files zipped up here: http://

Re: [hlds] Clients timing out

2010-02-17 Thread Chris Oryschak
It's happening to me right now while I idle on my server testing some stuff. Sometimes it happens in less than a minute after I connect to the server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons Sent: Wed

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Chris Oryschak
e the mapchanges? On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak wrote: > Yeah I google searched and came across that what you describe. > I don't load any banned ip's from a cfg so this won't be the issue, I > use sourcemod to manage my bans which, at the moment is empt

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Chris Oryschak
ce on the command line. Regards, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, 15 February 2010 8:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Long Map

Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Chris Oryschak
g all plugins and test clean but its more likely its a disk or ram issue. On Feb 14, 2010 3:35 PM, "Chris Oryschak" wrote: Anyone ever have problems with their TF2 server + on map change it takes a long time. I'm running the server off a rented box so my access is limited but when

[hlds] TF2 Long Map Change

2010-02-14 Thread Chris Oryschak
Anyone ever have problems with their TF2 server + on map change it takes a long time. I'm running the server off a rented box so my access is limited but when I look at the server logs here is what I find: L 02/14/2010 - 13:24:05: "tv_relaypassword" = "" L 02/14/2010 - 13:24:05: "tv_password" =

Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread Chris Oryschak
most make me feel like the > first HTTP request not even making it to the web server. > > On Thu, May 28, 2009 at 9:36 AM, Donnie Newlove > wrote: > >> Well, you could host both the bsp and bsp.bz2 to work around it. >> >> On Thu, May 28, 2009 at 4:23 PM, Chris Or

[hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread Chris Oryschak
Anyone have this problem where clients that are downloading maps from the sv_downloadurl sometimes don't look for the .bsp.bz2 and just look for the .bsp on the webserver. Example: 84.xx - - [28/May/2009:09:50:08 -0400] "GET /maps/pl_mill_b5.bsp.bz2 HTTP/1.1" 200 33975300 "hl2://71.251.

Re: [hlds] Server lost connection to steam - Manually Reconnect?

2009-04-10 Thread Chris Oryschak
connection to steam - Manually Reconnect? I dont think so, not at the moment. All I would try is heartbeat. On Fri, Apr 10, 2009 at 11:12 AM, Chris Oryschak wrote: > Is there a way to manually connect a server back with steam when it > loses its connection. > > This causes the loadouts to no

[hlds] Server lost connection to steam - Manually Reconnect?

2009-04-10 Thread Chris Oryschak
Is there a way to manually connect a server back with steam when it loses its connection. This causes the loadouts to not work, when going to them you get "The server you are playing on has lost connection to steam. As a result, your load out will not be available on this server" I know a server

Re: [hlds] Possible Host_Error crash fix

2009-03-11 Thread Chris Oryschak
Running 4 servers without Neph's or string blocker and no problems. So you can remove them now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Greg Williams Sent: Wednesday, March 11, 2009 5:40 PM To: Half-Life dedica

[hlds] TF2 Servers Crashing on Non Default Port

2009-03-08 Thread Chris Oryschak
I have 4 servers running on one box: Ports: * 27015 * 27016 * 27017 * 27018 Ever since the patch released on Friday for TF2, all my servers have been crashing out in the middle of the map at random times. All except the one on port 27015. It appears the

[hlds] symlink multiple servers

2009-03-05 Thread Chris Oryschak
Currently i'm running multiple TF2 servers each from their own installation directory and have heard of people symlink'ing all the additional servers to one installation folder. This would probably clean up data along with making server updates much easier across all servers in one shot. Anyon

[hlds] [TF2] Rcon / SM Command to show players CLASS

2009-02-27 Thread Chris Oryschak
Is there an rcon command or even a sourcemod plugin that I can use to query the server and see what class they are -- specifically I want to know if they are spectator or not. ___ To unsubscribe, edit your list preferences, or view the list archives, pl

Re: [hlds] Possible Host_Error crash fix

2009-02-26 Thread Chris Oryschak
Do I just extract all the contents of the zip to the /tf/ folder and changemap so the mod loads? From: hlds-boun...@list.valvesoftware.com on behalf of Chris Sent: Thu 2/26/2009 1:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Possibl

Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Chris Oryschak
"I'm not going to respond to the personal attacks." lol. In previous threads this is you. Tables turned and don't like it? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, February 25, 2009

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Chris Oryschak
-1000, Rick Payton wrote: > Wasn't it mentioned specifically at one point ? > > --mauirixxx > > o: - Sent from my fingertips - :o > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Chris Oryschak
You are so welcoming here sleeper, Mentioned 6x randomly in the middle of threads != lots amongst the daily dose of e-mails we get here. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, Febru

Re: [hlds] Sliced Steam IDs after yesterdays update

2009-02-18 Thread Chris Oryschak
16. Here is my sql query: DELETE FROM `hlstats_PlayerUniqueIds` WHERE (char_length( uniqueId ) =16 AND `playerId` >=30653) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Wednesday, February 1

Re: [hlds] Group Banning And You

2009-02-18 Thread Chris Oryschak
This sounds like all the times I have banned someone for being a jackass on the server and they come back requesting to be unbanned saying it was their little brother, cousin, friend, dog was on their computer and it wasn't them who did it! Now how did he get become my friend... hilarious. -

Re: [hlds] Sliced Steam IDs after yesterdays update

2009-02-18 Thread Chris Oryschak
Connect Announce http://forums.alliedmods.net/showthread.php?t=77306 From: hlds-boun...@list.valvesoftware.com on behalf of Cc2iscooL Sent: Wed 2/18/2009 2:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Sliced Steam IDs after yesterd

Re: [hlds] Dods/Tf2 unannouced update

2009-01-13 Thread Chris Oryschak
I can confirm it's still there, happened to 2 of my servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Darren Gordon Sent: Monday, January 12, 2009 10:37 PM To: Half-Life dedicated Win32 server mailing list Subjec

Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Chris Oryschak
I've seen it going to 3rd party maps. It's all random, right when you think you have a lockdown on what's causing it, it will happen on that. I don't think it matters what game type or map it is, it happens... randomly. Sometimes many times in a day, and other days never. -Original Message

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Chris Oryschak
I'm happy to wait too -- I just wish valve was more vocal to us to let us know the progress on all this. All we want is an answer that they are actively working on it and not let these threads constantly disappear and come backup only to be repeated over and over because its taking them so l