Perfect. Thank you for the url and clarification.
Chris
On Thu, Jun 23, 2016, 11:53 PM Peter Jerde wrote:
>
> > On Jun 23, 2016, at 22:43 PM, Chris Oryschak wrote:
> >
> > Is there a way to put the server in quickplay but NOT the mvm pool ? I
> dont want my server chan
Is there a way to put the server in quickplay but NOT the mvm pool ? I dont
want my server changing to mvm
On Thu, Jun 23, 2016 at 11:32 AM ED-E wrote:
> I hope Valve is fixing this constant "World triggered "Round_Start" spam
> on servers with people connecting/-replay servers quick. This is ve
I'm crashing.. anyone else? Linux here.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2470138.
>
> -Eric
>
> -
>
> - Fixed a dedicated server
It looks like only plr_hightower_event is in the quickplay pool? Whenever i
try to find a server with quickplay that is the ONLY map i see...
Also - In quickplay it says "Halloween 2013;" I'm pretty sure that should
be 2014?
On Wed, Oct 22, 2014 at 8:32 PM, Ross Bemrose wrote:
> My eventmix se
yay. the scraps/overflow for us :D
On Wed, Sep 17, 2014 at 9:14 PM, 1nsane <1nsane...@gmail.com> wrote:
> They won't have enough servers. Well get to participate.
> On Sep 17, 2014 9:13 PM, "Robert Paulson" wrote:
>
>> Why do people think community servers will even get to participate in the
>>
Linux here. Removing addons dir and it booted up right away. Will have to
wait for a SM release...
On Wed, Sep 10, 2014 at 5:16 PM, Peter Jerde wrote:
> Let's keep the tone helpful rather than childish, shall we?
>
> Windows servers here -- same thing. Removing our addons folder fixes it,
> so
Soon is now.
On Wed, Aug 27, 2014 at 6:34 PM, David H wrote:
> https://developer.valvesoftware.com/wiki/Valve_Time
> On Aug 28, 2014 12:31 AM, "Alexander Corn" wrote:
>
>> So, how soon is "soon"?
>>
>>
>> Dr. McKay
>> www.doctormckay.com
>>
>>
>> On Wed, Aug 27, 2014 at 5:20 PM, Eric Smith
>>
Perfect. Thank you very much.
On Thu, Aug 21, 2014 at 7:40 PM, AnAkIn wrote:
> No, U:1 pretty means much what STEAM_0 was, it's "Public" universe AFAIK.
> It'll always be U:1. The X and Y values are only part of the latest number.
>
>
> 2014-08-22 1:38 GM
STEAM_0:1:1337 => 1337*2+1= 2675 => [U:1:2675]
>
>
>
> 2014-08-22 0:42 GMT+02:00 Chris Oryschak :
>
> And is there a way to convert old steamid to new steamid? If not that
>> means every ban every placed on a player is useless..
>>
>>
>> On Thu, Aug
On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak
> wrote:
>
>> wow !
>> and the new format doesn't even match up with the previous steamID.
>> Everyone now has a new id#
>>
>> Thanks for the heads up !
>>
>>
>> On Thu, Aug 21, 2014 at 6
wow !
and the new format doesn't even match up with the previous steamID.
Everyone now has a new id#
Thanks for the heads up !
On Thu, Aug 21, 2014 at 6:35 PM, big john wrote:
> Wait what they changed the steam id format
> On Aug 21, 2014 6:31 PM, "A Fearts" wrote:
>
>> Why after all these y
Linux is working fine for me.
On Thu, Aug 7, 2014 at 5:06 PM, Silencio Delgato
wrote:
> Same here, my windows server will not start up either. I am also running
> Windows Server 2008 R2.
>
>
> On Thu, Aug 7, 2014 at 2:04 PM, Gamers Exile wrote:
>
>> Yes, instantaneous crash loading server on w
Anyone else having crashing problems with sourcemod enabled?
On Wed, Jun 18, 2014 at 9:22 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2288628.
>
> -Eric
>
> -
>
> - Lov
I haven't notice an increase in traffic yet, can anyone else confirm this?
On Tue, Jun 3, 2014 at 1:05 PM, Lambda wrote:
> Mine shows community servers as default but honestly i can't remember if i
> switched it in the past.
>
>
> 2014-06-03 19:01 GMT+02:00 Daniel Barreiro >:
>
> Are you sayin
chance by using the server browser.
>
> I find it funny how the custom server operators say they want to build a
> community, then turn around and call said people too stupid to figure out
> how to work the server browser.
>
> If you lost people because you aren't gettin
Its more the fact that 90% of the population out there never gets a chance
to find/try our servers out in the first place.
On Mon, Jun 2, 2014 at 8:32 AM, ced lo wrote:
> Finally some common sense answer.
>
> I hear people here cry all the time about valve removing quickplay to
> community be d
It would be really nice to get some input on this from Valve. Since the
change every day gets worse and worse for player activity on my servers
thanks to the QP changes and lack of new players having the ability to find
my servers.
You can view the beautiful downward trend caused by these changes:
My client wont update, even after 4 restarts of steam.. i just gave up now
lol
On Tue, Feb 11, 2014 at 7:40 PM, A Fearts wrote:
> The servers are updating however I'm getting a few reports from people
> (including myself) who aren't getting the client side update. Anyone else
> having this issu
Fletcher since you're active i hope i can get your attention regarding the
steam favorites.
Are favorites stored on steam and then pushed down the clients? How long
does it take for clients to update?
The reason i'm asking is because i just changed server hosts/ip's and lost
a good chunk of my fa
Thanks - It's fixed.
On Thu, Feb 6, 2014 at 2:05 PM, Fletcher Dunn
wrote:
> Oops, sorry. That's a work in progress and shouldn't have blocked
> anybody. I'll fix that now.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@lis
account : not logged in (In order to log into your gameserver account, you
need to confirm that you have ready the latest policy.
See https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 for
more information.)
How do i confirm? The new method isn't being pushed out till the next
up
Thank you very much for the heads up Fletcher.
One question (as this was super bad timining on my part) because i moved
one of my most popular servers to a different host/ip. Is there any method
of migrating peoples favorites over with the new sync feature?
I still have the original IP and the s
General question out to the community:
For those of you who have popular servers that populated 24/7, how did you
overcome keeping the server full all night?
I'm trying to come up with a way to keep people on the server populated
through the late hours of the night; during the day is no pro
Actually I was calling it a night and was going to leave the server offline,
decided to bring it up just to fool around about 2hrs later and it's working
flawless.
I think it just had to drop all the stale/flooded packets it was receiving. If
I disable the plugin for a few minutes and bring it b
Anyone know the new map bsp names?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of PSI Defense Up
O
Sent: Thursday, July 08, 2010 8:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Update
I'm having problems where my server seems to want to crash at least once
a day and it's creating the mdmp files.
So I'm wondering if/how I can go about analyzing these files to figure
out whats going wrong or is there a better way to get this done?
I have the .mdmp files zipped up here:
http://
It's happening to me right now while I idle on my server testing some
stuff. Sometimes it happens in less than a minute after I connect to the
server.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
Sent: Wed
e the mapchanges?
On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak
wrote:
> Yeah I google searched and came across that what you describe.
> I don't load any banned ip's from a cfg so this won't be the issue, I
> use sourcemod to manage my bans which, at the moment is empt
ce on the command line.
Regards,
Andrew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 8:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Long Map
g all plugins and
test clean but its more likely its a disk or ram issue.
On Feb 14, 2010 3:35 PM, "Chris Oryschak" wrote:
Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:
L 02/14/2010 - 13:24:05: "tv_relaypassword" = ""
L 02/14/2010 - 13:24:05: "tv_password" =
most make me feel like the
> first HTTP request not even making it to the web server.
>
> On Thu, May 28, 2009 at 9:36 AM, Donnie Newlove
> wrote:
>
>> Well, you could host both the bsp and bsp.bz2 to work around it.
>>
>> On Thu, May 28, 2009 at 4:23 PM, Chris Or
Anyone have this problem where clients that are downloading maps from the
sv_downloadurl sometimes don't look for the .bsp.bz2 and just look for the .bsp
on the webserver.
Example:
84.xx - - [28/May/2009:09:50:08 -0400] "GET /maps/pl_mill_b5.bsp.bz2
HTTP/1.1" 200 33975300 "hl2://71.251.
connection to steam - Manually
Reconnect?
I dont think so, not at the moment. All I would try is heartbeat.
On Fri, Apr 10, 2009 at 11:12 AM, Chris Oryschak
wrote:
> Is there a way to manually connect a server back with steam when it
> loses its connection.
>
> This causes the loadouts to no
Is there a way to manually connect a server back with steam when it
loses its connection.
This causes the loadouts to not work, when going to them you get "The
server you are playing on has lost connection to steam. As a result,
your load out will not be available on this server"
I know a server
Running 4 servers without Neph's or string blocker and no problems. So
you can remove them now.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Greg Williams
Sent: Wednesday, March 11, 2009 5:40 PM
To: Half-Life dedica
I have 4 servers running on one box:
Ports:
* 27015
* 27016
* 27017
* 27018
Ever since the patch released on Friday for TF2, all my servers have
been crashing out in the middle of the map at random times. All except
the one on port 27015.
It appears the
Currently i'm running multiple TF2 servers each from their own installation
directory and have heard of people symlink'ing all the additional servers to
one installation folder. This would probably clean up data along with making
server updates much easier across all servers in one shot.
Anyon
Is there an rcon command or even a sourcemod plugin that I can use to query the
server and see what class they are -- specifically I want to know if they are
spectator or not.
___
To unsubscribe, edit your list preferences, or view the list archives, pl
Do I just extract all the contents of the zip to the /tf/ folder and changemap
so the mod loads?
From: hlds-boun...@list.valvesoftware.com on behalf of Chris
Sent: Thu 2/26/2009 1:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Possibl
"I'm not going to respond to the personal attacks."
lol. In previous threads this is you. Tables turned and don't like it?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, February 25, 2009
-1000, Rick Payton wrote:
> Wasn't it mentioned specifically at one point ?
>
> --mauirixxx
>
> o: - Sent from my fingertips - :o
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
You are so welcoming here sleeper,
Mentioned 6x randomly in the middle of threads != lots amongst the daily
dose of e-mails we get here.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, Febru
16. Here is my sql query:
DELETE FROM `hlstats_PlayerUniqueIds`
WHERE (char_length( uniqueId ) =16 AND `playerId` >=30653)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Wednesday, February 1
This sounds like all the times I have banned someone for being a jackass
on the server and they come back requesting to be unbanned saying it was
their little brother, cousin, friend, dog was on their computer and it
wasn't them who did it!
Now how did he get become my friend... hilarious.
-
Connect Announce
http://forums.alliedmods.net/showthread.php?t=77306
From: hlds-boun...@list.valvesoftware.com on behalf of Cc2iscooL
Sent: Wed 2/18/2009 2:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Sliced Steam IDs after yesterd
I can confirm it's still there, happened to 2 of my servers.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Darren Gordon
Sent: Monday, January 12, 2009 10:37 PM
To: Half-Life dedicated Win32 server mailing list
Subjec
I've seen it going to 3rd party maps.
It's all random, right when you think you have a lockdown on what's
causing it, it will happen on that. I don't think it matters what game
type or map it is, it happens... randomly.
Sometimes many times in a day, and other days never.
-Original Message
I'm happy to wait too -- I just wish valve was more vocal to us to let us know
the progress on all this.
All we want is an answer that they are actively working on it and not let these
threads constantly disappear and come backup only to be repeated over and over
because its taking them so l
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