Finding more info about what happened - someone hacked our server last
night.
Here is what I found in Mani admin log file console.log:
M 04/21/2008 - 21:39:06: [MANI_ADMIN_PLUGIN] Admin [4th.redskull]
[STEAM_0:1:15945575] Executed : ma_rcon alias kill "SAY SERVER IS DAMAGED"
M 04/21/2008 - 21:39
We run the mod 'hide n seek v10' pretty much 24/7. Had a report from one of
our admins saying that a user was able to come on and use guns. Long story
short, went to restart the server from console by just typing 'quit' and
letting serverdoc restart it - and received a very strange console messag
address setting took correctly by typing: status
(in console)
It should show what IP it is bound to there.
Let me know how this works for you.
Dabosman
> Message: 4
> From: "Ian Post" <[EMAIL PROTECTED]>
> To:
> Subject: Re: [hlds] How to create a server?
> Date:
would get these 'time out' gaps in there ...
but the server was actually fine.
Cheers,
Dabosman
> can someone plz explain this:
>http://img153.imageshack.us/img153/9135/lagbg8.jpg
>
>is this due to an overloaded server or what? when the server is timed out
= in hlsw,
Yes, thank you Whisper for confirming. This is exactly what happens .. and
I emailed martino @ Valve to let them know this.
Again, this happened two updates ago (Aug. 24th?) but went away (seemingly)
on the last Aug. 30th update. Now it's back again.
Any more info we can post we'd be glad to .
I just wanted to report that the 'crashing bug' when people join the
Terrorist team seems to be back. We noticed then when playing some clan
matches last night on our server. This is after the latest update. This
had been there two updates ago - but seemed to be fixed on the update on
Aug. 30th
Whisper,
I know you and I haven't agreed on everything in the past, but I'm glad to
see that you're 'somewhat' recommending a tickrate of 66 versus 100. Lord
knows, I've tried to beat it into stupid little people's heads (joking here)
that running a tickrate of 100 is more for 'advertising' or 'c
Here is what I get from pulling the 'raw' feed from the RSS:
2005-09-26T12:19:54-08:00
-
-
I stand corrected .. but when you leave vague information Tyler, it's
obviously going to make people doubt it. That's great if it actually is
coming out as promised. We can all only hope it will come out very soon. I
am too disappointed that we don't have the server files early (as promised)
. b
More like, he thinks he's being cute by trying to fool a lot of people.
Tyler, quit playing on mommy and daddy's computer and get off this list.
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Graham,
I've found the easiest way to do zip all files in BZIP2 format .. is like
Rick said ... Put the Bzip2 executable program in your path somewhere
(C:\windows). Then, put all the map files under one folder set (like
fy_iceworld_adv) which might include fy_iceworld_adv.bsp and
fy_iceworld_adv
Here's my point (and I think I speak for several others here):
If you feel like getting into a long-winded discussion (argument if you
will) about a topic ... take it off-list as James suggested.
When I see 8 or 9 messages in one 'digest' that I get ... and they are all
the same argument .. which
Yes, I fail to see how this has become useful any more to this list ... And
has degraded into a debate apparently. I had similar type conversations
with 'Whisper' awhile back about a similar issue (ping issue on the 'tab'
scoreboard) .. And eventually had to just drop the conversation out of
respe
Well, so much for a response on my crash issue .. Since the
'reverse-spammer' had to degenerate the thread into nothing related to what
I was asking about.
For those curious - and hopefully this actually helps someone - those
constant HARD crashes have stopped (with 'Missing Shutdown Function') on
Any reasoning behind this theory? Have you actually seen this as being the
error messages of bad memory? Nothing else in the system is affected other
than HLDS. I'm not ruling it out but would like a little more backing
before I pursue that further.
This system isn't that awful old .. And I bel
Hey all,
Getting a constant crash since about the past 3-4 days I believe (possibly
since the last update). Starts with a C++ error message stating 'Abnormal
Program Termination' ... Then follows with another and this is in the
console:
Missing shutdown function for Sys_InitAuthentication() :
Sy
James,
Probably should have mentioned this before .. But the settings I'm using on
my server are close to in-line with your '> 18 players' settings in your
thread you wrote on Steampowered - which I will say is well written and has
good info for the admin wanting to tweak their server. The only t
James,
I never questioned your technical expertise - nor did you mine I believe.
I'm just confirming what you saw on your scoreboard ... Is the same thing
I've seen in-game myself. But I was also pointing out, which I do NOT think
you realized, about the tickrate 66 ACTUALLY making the net_graph
Okay, here is what I see James: Your ping actually may be close to that
good .. And remember .. From what I've seen in my testing .. The scoreboard
ping will always show the best since it seems to 'average' the ping over so
many samples (again .. 15-30 seconds maybe?). I notice your tracert is
AR
James,
I got ya. Well, all I can say maybe is: glitch? And like you said .. If
it's infrequent .. And doesn't affect gameplay .. That's about all I could
chalk it up to .. Unless some firewall software or router is causing
incorrect readings .. And I kind of doubt that as well.
Any rate, if no
Tickrate is the number of clock cycles (I believe) that the server processes
(per second?). Someone else could explain much better here I'm sure - but
basically it increases the amount of processing power it uses to run your
server - and therefore provides much more stable pings in my testing .. A
James,
I've noticed also that the scoreboard will show a much lower (inaccurate)
ping if your UPDATE RATE (cl_updaterate) is also set incorrectly (say to 0
or 1 etc.). Try checking your: cl_updaterate ... And make sure it's at
around 20 (the default). Or you might put it around 60 since you sai
Update:
Nemod released an update not long after the Source update that fixes the
load problem - although I think I noticed a problem with 'zombie' mode in it
(not positive but thought it crashed the server). Version 0.3.0.6. Grab it
from their website.
Also to pass along - update broke Mattie'
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Just wanted to report .. NeMod Admin mod seems to be broken after this
update with the following error message ... and it actually causes the
server to crash and not get to the 'map load' point:
[NemoD
Alfred:
Thanks for this original notice. But not until I just subscribed to the
MAIN Windows HLDS mailing list did I find out about the UPDATE (and final)
patch to this.
I've had this issue of not receiving notices on the 'hlds_announce' about
Major updates.
Could you please make sure they are
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