[hlds] console: server is damaged (update)

2008-04-22 Thread Dabosman
Finding more info about what happened - someone hacked our server last night. Here is what I found in Mani admin log file console.log: M 04/21/2008 - 21:39:06: [MANI_ADMIN_PLUGIN] Admin [4th.redskull] [STEAM_0:1:15945575] Executed : ma_rcon alias kill "SAY SERVER IS DAMAGED" M 04/21/2008 - 21:39

[hlds] console: server is damaged ?

2008-04-22 Thread Dabosman
We run the mod 'hide n seek v10' pretty much 24/7. Had a report from one of our admins saying that a user was able to come on and use guns. Long story short, went to restart the server from console by just typing 'quit' and letting serverdoc restart it - and received a very strange console messag

Re: [hlds] How to create a server?

2006-09-21 Thread Dabosman
address setting took correctly by typing: status (in console) It should show what IP it is bound to there. Let me know how this works for you. Dabosman > Message: 4 > From: "Ian Post" <[EMAIL PROTECTED]> > To: > Subject: Re: [hlds] How to create a server? > Date:

[hlds] hlds v1.1.2.0 TIMING OUT - OVERLOADED?

2006-09-20 Thread Dabosman
would get these 'time out' gaps in there ... but the server was actually fine. Cheers, Dabosman > can someone plz explain this: >http://img153.imageshack.us/img153/9135/lagbg8.jpg > >is this due to an overloaded server or what? when the server is timed out = in hlsw,

[hlds] RE: Steam and Counter-strike Source Crashing on Team Change to T

2006-09-16 Thread Dabosman
Yes, thank you Whisper for confirming. This is exactly what happens .. and I emailed martino @ Valve to let them know this. Again, this happened two updates ago (Aug. 24th?) but went away (seemingly) on the last Aug. 30th update. Now it's back again. Any more info we can post we'd be glad to .

[hlds] Steam and Counter-strike Source Crashing on Team Change to T

2006-09-13 Thread Dabosman
I just wanted to report that the 'crashing bug' when people join the Terrorist team seems to be back. We noticed then when playing some clan matches last night on our server. This is after the latest update. This had been there two updates ago - but seemed to be fixed on the update on Aug. 30th

[hlds] Re: Server tickrate suggestions

2006-04-25 Thread Dabosman
Whisper, I know you and I haven't agreed on everything in the past, but I'm glad to see that you're 'somewhat' recommending a tickrate of 66 versus 100. Lord knows, I've tried to beat it into stupid little people's heads (joking here) that running a tickrate of 100 is more for 'advertising' or 'c

[hlds] Re: Source Engine Update Released - soon

2005-09-26 Thread Dabosman
Here is what I get from pulling the 'raw' feed from the RSS: 2005-09-26T12:19:54-08:00 - -

[hlds] Re: Source Engine Update Released - soon

2005-09-26 Thread Dabosman
I stand corrected .. but when you leave vague information Tyler, it's obviously going to make people doubt it. That's great if it actually is coming out as promised. We can all only hope it will come out very soon. I am too disappointed that we don't have the server files early (as promised) . b

[hlds] Source Engine Update Released - FAKE

2005-09-26 Thread Dabosman
More like, he thinks he's being cute by trying to fool a lot of people. Tyler, quit playing on mommy and daddy's computer and get off this list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valve

Re: [hlds] SV_DownloadURL

2005-09-21 Thread Dabosman
Graham, I've found the easiest way to do zip all files in BZIP2 format .. is like Rick said ... Put the Bzip2 executable program in your path somewhere (C:\windows). Then, put all the map files under one folder set (like fy_iceworld_adv) which might include fy_iceworld_adv.bsp and fy_iceworld_adv

[hlds] My point about the 'discussions'

2005-09-09 Thread Dabosman
Here's my point (and I think I speak for several others here): If you feel like getting into a long-winded discussion (argument if you will) about a topic ... take it off-list as James suggested. When I see 8 or 9 messages in one 'digest' that I get ... and they are all the same argument .. which

Re: [hlds] Tick Rate Guide Updated - STOP!

2005-09-08 Thread Dabosman
Yes, I fail to see how this has become useful any more to this list ... And has degraded into a debate apparently. I had similar type conversations with 'Whisper' awhile back about a similar issue (ping issue on the 'tab' scoreboard) .. And eventually had to just drop the conversation out of respe

[hlds] RE: Constant crash on SRCDS (real thread)

2005-08-24 Thread Dabosman
Well, so much for a response on my crash issue .. Since the 'reverse-spammer' had to degenerate the thread into nothing related to what I was asking about. For those curious - and hopefully this actually helps someone - those constant HARD crashes have stopped (with 'Missing Shutdown Function') on

[hlds] RE: Constant crash on SRCDS - Missing Shutdown Function?

2005-08-19 Thread Dabosman
Any reasoning behind this theory? Have you actually seen this as being the error messages of bad memory? Nothing else in the system is affected other than HLDS. I'm not ruling it out but would like a little more backing before I pursue that further. This system isn't that awful old .. And I bel

[hlds] Constant crash on SRCDS - Missing Shutdown Function?

2005-08-19 Thread Dabosman
Hey all, Getting a constant crash since about the past 3-4 days I believe (possibly since the last update). Starts with a C++ error message stating 'Abnormal Program Termination' ... Then follows with another and this is in the console: Missing shutdown function for Sys_InitAuthentication() : Sy

[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also

2005-07-21 Thread Dabosman
James, Probably should have mentioned this before .. But the settings I'm using on my server are close to in-line with your '> 18 players' settings in your thread you wrote on Steampowered - which I will say is well written and has good info for the admin wanting to tweak their server. The only t

[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-21 Thread Dabosman
James, I never questioned your technical expertise - nor did you mine I believe. I'm just confirming what you saw on your scoreboard ... Is the same thing I've seen in-game myself. But I was also pointing out, which I do NOT think you realized, about the tickrate 66 ACTUALLY making the net_graph

[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-21 Thread Dabosman
Okay, here is what I see James: Your ping actually may be close to that good .. And remember .. From what I've seen in my testing .. The scoreboard ping will always show the best since it seems to 'average' the ping over so many samples (again .. 15-30 seconds maybe?). I notice your tracert is AR

[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Dabosman
James, I got ya. Well, all I can say maybe is: glitch? And like you said .. If it's infrequent .. And doesn't affect gameplay .. That's about all I could chalk it up to .. Unless some firewall software or router is causing incorrect readings .. And I kind of doubt that as well. Any rate, if no

[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Dabosman
Tickrate is the number of clock cycles (I believe) that the server processes (per second?). Someone else could explain much better here I'm sure - but basically it increases the amount of processing power it uses to run your server - and therefore provides much more stable pings in my testing .. A

[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Dabosman
James, I've noticed also that the scoreboard will show a much lower (inaccurate) ping if your UPDATE RATE (cl_updaterate) is also set incorrectly (say to 0 or 1 etc.). Try checking your: cl_updaterate ... And make sure it's at around 20 (the default). Or you might put it around 60 since you sai

[hlds] Nemod released a fix

2005-07-06 Thread Dabosman
Update: Nemod released an update not long after the Source update that fixes the load problem - although I think I noticed a problem with 'zombie' mode in it (not positive but thought it crashed the server). Version 0.3.0.6. Grab it from their website. Also to pass along - update broke Mattie'

[hlds] NeMod broken with update and causes server crash

2005-07-06 Thread Dabosman
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just wanted to report .. NeMod Admin mod seems to be broken after this update with the following error message ... and it actually causes the server to crash and not get to the 'map load' point: [NemoD

[hlds] RE: [hlds_announce] CS lag fix - No Announcement on hlds_announce ?

2004-06-30 Thread Dabosman
Alfred: Thanks for this original notice. But not until I just subscribed to the MAIN Windows HLDS mailing list did I find out about the UPDATE (and final) patch to this. I've had this issue of not receiving notices on the 'hlds_announce' about Major updates. Could you please make sure they are