Re: [hlds] Orange Box Engine?

2007-09-18 Thread Drew Hostetler
-- [ Picked text/plain from multipart/alternative ] Why not just set the affinity yourself? It just requires the 3 finger salute and 4 clicks. On 9/19/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory. > The box is sitting on an O

[hlds] CPU selection

2007-05-10 Thread Drew Hostetler
So I'm putting a new machine together to replace an older one that is quite aged. The plan is to run 2 boosted 100 tick 12 or 13 man private servers, one on each core. I'd have to upgrade the motherboard and ram as well. I'm just curious if there is much importance as to what kind of chip I get?

[hlds] Major server FPS stability issues

2006-04-20 Thread Drew Hostetler
A little info about my Windows servers: 1 dual core w/ a server on each core (pubs) 1 single core w/ a server on it (private) Two run mani and a couple other mods (pubs) One runs zblock 2.01 (private) I have my 3 servers boosted to 600 FPS which before the recent update, stayed very steady at 51

Re: [hlds] Counter-Strike: Source update pending

2006-04-19 Thread Drew Hostetler
I'd wet myself if it was the rumored sourceTV fix/upgrade. On 4/19/06, sprout <[EMAIL PROTECTED]> wrote: > any idea on whats being fixed in this update/added? > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: ; ; > <[EMAIL PROTECTED]> > Sent: Wednesday, April 19, 2

Re: [hlds] Ban list

2006-04-01 Thread Drew Hostetler
l be denied by steam correct? If that is the case there is no reason > to import them into my ban file correct? Thanks for the help, > > > Jason > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Drew Hostetler >

Re: [hlds] Ban list

2006-03-31 Thread Drew Hostetler
The hlstatsx vac banlist is probably what you are referring to: http://www.hlstatsx.com/vacbans These are people who attempted to join a server which has hlstatsx installed who have a banned vac account. Drew On 3/31/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote: > myg0t is definitely a probl

Re: [hlds] Seere Choke/Lag issues

2006-03-20 Thread Drew Hostetler
I've never ran an Intel/HT server, but I know if I don't specify the affinities on my dual core X2 it creates extra choke and doubles pings. If you haven't already, seperate your servers onto different "CPUs." -go to your processes in the task manager -find one of the processes, right click, and

Re: [hlds] Valve are you listening?

2006-02-15 Thread Drew Hostetler
Dan, you obviously don't play CS:S competitively. All the problems that Whipser mentioned have a HUGE impact on the competitive CS:S community, and this is why teams are sticking with 1.6. Once (or if ever) the good 1.6 teams switch over, so will the majority of players. On 2/15/06, Dan Stevens

Re: [hlds] What can this box do?

2006-02-09 Thread Drew Hostetler
With my 4200+ dual core and 1 GB ram, I run: -1 32 player CS:S pub @ 66 tick on one core -1 20 player CS:S pub @ 100 tick on the other core While the 20 player pub has never been maxed out, it seems like it'll handle it just fine. If you're running this in Windows, you MUST assign each process to

Re: [hlds] SRCDS Memory hog now!

2006-01-30 Thread Drew Hostetler
I don't seem to have the problem on my scrim server which doesn't run Mani, but I definitely see it on my two pubs which do use Mani. Drew On 1/30/06, Steven Hartland <[EMAIL PROTECTED]> wrote: > Common theme so far is mani anyone seeing this not running > mani? > > Steve / K > - Original

Re: [hlds] Interesting ping occurance

2006-01-26 Thread Drew Hostetler
Funny how an email regarding a player who's connection distrupts the entire server turns into a valve bashing party. Please stop hijacking innocent threads with this crap. This list sometimes annoys me. Drew On 1/26/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: > Umm, yeah I wouldn't go that fa

Re: [hlds] Interesting ping occurance

2006-01-26 Thread Drew Hostetler
unds like the server got flooded with sync requests and > > packets without being able to reply appropriately and finally timed the > > player out. > > > > Jason > > > > Drew Hostetler wrote: > > > >> At the beginnning of a CS:S scrim last nigh

[hlds] Interesting ping occurance

2006-01-26 Thread Drew Hostetler
At the beginnning of a CS:S scrim last night on my own server, 9 of the 10 players' pings jumped up to around 350. The remaining player stayed around 15-20. Immediately after he dropped, all of our pings fell back to what we were pinging before the occurance. About 1 or 2 rounds in to him rejoin

Re: [hlds] Counter-Strike: Source update released

2006-01-18 Thread Drew Hostetler
Yes, someone kick the servers... 1 of my 3 servers have updated. The other 2 are just sitting there like lame ducks. Nice. On 1/18/06, sprout <[EMAIL PROTECTED]> wrote: > and its been bogged down now for 50 minutes... steam servers are currently > busy... BLAH > - Original Message - > Fro

Re: [hlds] Servers losing VAC, gettin beyond a joke...

2006-01-16 Thread Drew Hostetler
Yes, I have to restart my servers 5-6 times before they finally initialize VAC properly. On top of that, it takes 10-15 seconds for it to say whether VAC is enabled or disabled, so people are trying to join the server but they get kicked when I have to try again. Oh, and then the other great bug

Re: [hlds] the steamid_pending and admin mods

2006-01-05 Thread Drew Hostetler
Once one of my Source servers exhibit this issue, I have to restart the computer for it to register steam IDs again. Restarting the server application does not do the trick. So no, it's not just hl1 based games. Drew On 1/5/06, SANDY LEBLANC <[EMAIL PROTECTED]> wrote: > [ Converted text/html to

Re: [hlds] Did I miss the server update memo?

2005-12-20 Thread Drew Hostetler
ice - a new update is out that is mandatory, both > > server-side and client-side. > > > > However, we're having some problems on the linux side of things after the > > update... Any issues seen on windows? > > > > - K2 > > > > -Original Message- &

[hlds] Did I miss the server update memo?

2005-12-20 Thread Drew Hostetler
Or did it never come through to warn us system admins? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] (no subject)

2005-12-17 Thread Drew Hostetler
Since no one else is really helping you with the main problem... 192.168.1.85 is only an internal IP that is routable in your private network. No other computers outside of you network will be able to connect that IP, ever. You need to determine the IP that your ISP assigned to you by going to:

Re: [hlds] Steam_id_pending not showing (srds).

2005-12-04 Thread Drew Hostetler
It also prevents mods from granting admin rights properly, which forces everyone to use standard rcon commands. On 12/4/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > Just a headsup, this is likely the cause for statistics logging software > (such as HLStatsx) mix and matching player names with

[hlds] Update may have messed with dual core processors

2005-12-03 Thread Drew Hostetler
I run 2 servers off of 1 dual core AMD 4200+ in Windows XP: 32 player 66 tick 12 player 100 tick After startup, I would typically set the affinity so that each were assigned to their own core. However if I forgot this step, I didn't notice any issues until this latest update. Now if I don't ass

Re: [hlds] Freeze Exploit

2005-11-03 Thread Drew Hostetler
No, it's a bug within CS:S, not one of the mods. How do people find these things? On 11/3/05, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I know this is possible through some of the admin mods (beetles) is it > possible he somehow f

[hlds] 2 SRCDS installs on 1 dual core

2005-11-03 Thread Drew Hostetler
A couple quick questions before I upgrade to an AMD Dual Core processor... Would an AMD Athlon 64 X2 3800+ with 1 gig of ram be able to handle the following set up? -Windows XP (no money for 2003 server) -1 32 player CS:S pub @ 66 tickrate -1 12 player CS:S pub @ 100 tickrate -psychostats process

Re: [hlds] dedicated server optimization

2005-11-02 Thread Drew Hostetler
No, it did it for me when I was using Beetlesmod as well. I've read in the Steampowered forums that it's more of a problem with servers that have more players. So a 32 player server is going to exhibit this behavior more often than a 24 player server. Mani isn't to blame about everything. On 11

[hlds] SourceTV's delay limitations

2005-10-19 Thread Drew Hostetler
Both CAL and TWL require a 180 second delay for SourceTV with the following command: tv_delay 180 However, when I execute my SourceTV .cfg (which includes this command), restart the map, and type: rcon tv_status it reveals that there is only a 90 second delay. After some testing, I figured out

Re: [hlds] RE: [hlds_linux] Engine update

2005-09-23 Thread Drew Hostetler
PLEASE roll this update back. It is causing all kinds of server and client problems. Just delay DoD:S if you have to. What it's doing to servers and clients is inexcusable. On 9/23/05, Morten Trydal <[EMAIL PROTECTED]> wrote: > said my windows server was up to date 10 minutes ago. no update

Re: [hlds] Engine update

2005-09-23 Thread Drew Hostetler
I should clarify, both servers are Windows machines. On 9/23/05, Drew Hostetler <[EMAIL PROTECTED]> wrote: > Is anyone able to get the 2nd update? My 2 servers can't find any new > material to download. > > On 9/23/05, Shane Robinett <[EMAIL PROTECTED]> wrote: > &

Re: [hlds] Engine update

2005-09-23 Thread Drew Hostetler
Is anyone able to get the 2nd update? My 2 servers can't find any new material to download. On 9/23/05, Shane Robinett <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > You hate me > > __

Re: [hlds] Possible hack

2005-08-15 Thread Drew Hostetler
I had something similar happen to me once but mani was not involved. Someone who had just connected to the server (not even in the game yet) managed to hack the quite complex rcon password and start spamming dozens of lines of "hahahahahahaha" as console chat all within one second. When I noticed

Re: [hlds] Coming Soon BS...

2005-08-15 Thread Drew Hostetler
Games aren't made in days. DoD:S is much more than a port. I believe I read somewhere that they originally thought it would be mostly a port (which prompted the "Coming Soon" listing in Steam), but they decided to overhaul a bunch of stuff to make it a much better game. Have you seen the screensh

Re: [hlds] vac2

2005-07-22 Thread Drew Hostetler
-- [ Picked text/plain from multipart/alternative ] Yes. It attempts to execute HLH commands on the client's computer. If it gets results, it bans automatically. Also, there are replacement skins out there that cause player models to shine red or blue through the walls. It's not a hack so VAC2 won

Re: [hlds] Is it VAC yet?

2005-07-19 Thread Drew Hostetler
-- [ Picked text/plain from multipart/alternative ] VAC2 has been live for CSS for a week or so. There are a ton of threads about it at the steampowered forums. Remove -vacbeta because it's not necessary. This thread may give you more answers to your questions: http://forums.steampowered.com/forum

Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...

2005-07-11 Thread Drew Hostetler
-- [ Picked text/plain from multipart/alternative ] My server's CPU usage doubled which forced me to make some changes to keep it playable... All players were experiencing terrible lag and choke. I was running a 32 player server with a 66 tickrate. All other rate limits were modest. I was peaking