Dan, you obviously don't play CS:S competitively.  All the problems
that Whipser mentioned have a HUGE impact on the competitive CS:S
community, and this is why teams are sticking with 1.6.  Once (or if
ever) the good 1.6 teams switch over, so will the majority of players.


On 2/15/06, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
> I don't think CS:S is any where near as buggy as people claim. The
> majority of the bugs you mention are miles from the realm of 'serious
> detriment to gaming' and if you disagree, then it shows that the bugs
> are subjective thus further demonstrating their triviality.
>
> I will admit I am not aware off all the bugs/issues you mention, but
> these are my thoughts on some of them:
>
> > Crouch POV
> A fuss over nothing; I yet to convinced that this is an actual
> detriment to gaming.
>
> > Bomb Defusing Bugs
> I've never noticed a bug with defusing, ever.
>
> > Sloppy Unresponsive movement
> I think movement is perfectly fine.
>
> > Sound Bugs
> No problem for me. I expect this a system specific problem.
>
> > Items that trap you in place
> This is a problem, which can be over come by setting 'sv_turbophysics'
> to 1. I've heard Valve are considering setting this a default. Nothing
> stopping an admin doing this themselves in the meantime.
>
> > Poor FPS on top of the line hardware
> I don't have cutting edge hardware, but I do have fairly new hardware,
> and performance is as good as expected. I spend a great deal of time
> on the Steam Powered forms, and there were a number of threads on
> strange performance problems, due to the Steam client taking 100% of
> the CPU. I think it was finally determined that this was caused by
> Hyper-threading on P4 chips, which could be disabled to overcome the
> problem
>
> > Maps that are abominations of their 1.6 counterparts...
> Obviously this is subjective and cannot be used as an argument or a
> gripe. If you don't like the maps, make your own.
>
> Even if these problems you claim were true, they are most likely not
> the reason why WCG has chosen 1.6 over Source. If you look at the
> popularity statistics of CS 1.6 is played far more than CS:S, and I
> don't think this is because Source is too buggy for them. The main
> reason will be is that the feel and playing style is very different to
> 1.6 and people either don't like it or are unwilling to adapt to it,
> and this quite fair enough. Another major reason is likely to be that
> people cannot or wish not to upgrade their hardware to meet the
> miniumu spec, due to the difference between CS 1.6's and CS:S's min
> spec, which in turn is a result of the age difference between the
> games.
>
>
> On 15/02/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> > Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY
> > more popular.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Wednesday, February 15, 2006 10:36 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Valve are you listening?
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Yes Yes of course
> >
> > Valve's 2nd most popular game, and Valve's most popular game for Source,
> > outstripping all other Source games combined, is clearly not their flagship
> > product then.
> >
> > You got me there
> >
> > On 2/16/06, Tyler Cook <[EMAIL PROTECTED]> wrote:
> > >
> > > Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
> > > products...
> > >
> > > This is a SERVER mailing list... you rant about how you want better
> > > gameplay. Maybe you should check out the steam forums?
> > >
> > > On 2/15/06, Whisper <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > >
> > > http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
> > > 4221&page=1&catalog_seq=20
> > > >
> > > > In addition, the Counter-Strike competition has been changed from
> > > 'Source'
> > > > > to '1.6' to facilitate better operation of tournaments leading up
> > > > > to
> > > the
> > > > > Grand Final. This move comes as a result of player feedback on the
> > > World
> > > > > Cyber Games website following last year's successful event in
> > > Singapore.
> > > >
> > > >
> > > >
> > > > This is not aimed at Alfred in any way whatsoever. This just happens
> > > > to
> > > be a
> > > > Valve mailing list, and I am writing in the hope that somebody who
> > > > has
> > > the
> > > > power to chnage things is listening.
> > > >
> > > > If Valve wants Counter-Strike:Source to be their flagship product,
> > > > then
> > > they
> > > > seriously need to get their head around a few very important issues
> > > > and
> > > to
> > > > fix them post haste.
> > > >
> > > > SRCTV
> > > > Crouch Point of View
> > > > Bomb Defusing Bugs
> > > > Sloppy Unresponsive movement
> > > > Sound Bugs
> > > > Items that trap you in place
> > > > Poor FPS on top of the line hardware Maps that are abominations of
> > > > their 1.6 counterparts (Yes, I'm talking
> > > about
> > > > Inferno. Cbble in Source is a better map and a shining example of
> > > > what players wanted to see, most of the rest have fallen
> > > > considerably short) Poorly optimised maps Physic's Props and
> > > > associated settings that are just pure annoyances
> > > >
> > > > Those are in no particular order, and no where near complete, but
> > > > most people on this list will surely identify with all of them.
> > > >
> > > > Does Valve care about what Valve game Competitive Counter-Strike is
> > > using?
> > > >
> > > > Does Valve want Counter-Strike:Source to show case the best The
> > > > Source Engine has to offer, on the widest stage with the best
> > > > players in the
> > > world?
> > > >
> > > > Are Hardware Sponsors going to be happy with hardware being
> > > > showcased on game engines that are close to 10 years old?
> > > >
> > > > Valve, are you listening, especially those that make the decisions
> > > > on
> > > how
> > > > internal resources are allocated?
> > > >
> > > > Honestly, all most of us want is a good game to play, that takes
> > > advantage
> > > > of all this top of the line hardware we have available to us,
> > > > without compromising the game play of the original.
> > > >
> > > > Thanks
> > > > --
> > > >
> > > > _______________________________________________
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> > > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > --
> >
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> >
> >
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> >
>
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