Dan, you obviously don't play CS:S competitively. All the problems that Whipser mentioned have a HUGE impact on the competitive CS:S community, and this is why teams are sticking with 1.6. Once (or if ever) the good 1.6 teams switch over, so will the majority of players.
On 2/15/06, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > I don't think CS:S is any where near as buggy as people claim. The > majority of the bugs you mention are miles from the realm of 'serious > detriment to gaming' and if you disagree, then it shows that the bugs > are subjective thus further demonstrating their triviality. > > I will admit I am not aware off all the bugs/issues you mention, but > these are my thoughts on some of them: > > > Crouch POV > A fuss over nothing; I yet to convinced that this is an actual > detriment to gaming. > > > Bomb Defusing Bugs > I've never noticed a bug with defusing, ever. > > > Sloppy Unresponsive movement > I think movement is perfectly fine. > > > Sound Bugs > No problem for me. I expect this a system specific problem. > > > Items that trap you in place > This is a problem, which can be over come by setting 'sv_turbophysics' > to 1. I've heard Valve are considering setting this a default. Nothing > stopping an admin doing this themselves in the meantime. > > > Poor FPS on top of the line hardware > I don't have cutting edge hardware, but I do have fairly new hardware, > and performance is as good as expected. I spend a great deal of time > on the Steam Powered forms, and there were a number of threads on > strange performance problems, due to the Steam client taking 100% of > the CPU. I think it was finally determined that this was caused by > Hyper-threading on P4 chips, which could be disabled to overcome the > problem > > > Maps that are abominations of their 1.6 counterparts... > Obviously this is subjective and cannot be used as an argument or a > gripe. If you don't like the maps, make your own. > > Even if these problems you claim were true, they are most likely not > the reason why WCG has chosen 1.6 over Source. If you look at the > popularity statistics of CS 1.6 is played far more than CS:S, and I > don't think this is because Source is too buggy for them. The main > reason will be is that the feel and playing style is very different to > 1.6 and people either don't like it or are unwilling to adapt to it, > and this quite fair enough. Another major reason is likely to be that > people cannot or wish not to upgrade their hardware to meet the > miniumu spec, due to the difference between CS 1.6's and CS:S's min > spec, which in turn is a result of the age difference between the > games. > > > On 15/02/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: > > Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY > > more popular. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > > Sent: Wednesday, February 15, 2006 10:36 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Valve are you listening? > > > > -- > > [ Picked text/plain from multipart/alternative ] Yes Yes of course > > > > Valve's 2nd most popular game, and Valve's most popular game for Source, > > outstripping all other Source games combined, is clearly not their flagship > > product then. > > > > You got me there > > > > On 2/16/06, Tyler Cook <[EMAIL PROTECTED]> wrote: > > > > > > Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship > > > products... > > > > > > This is a SERVER mailing list... you rant about how you want better > > > gameplay. Maybe you should check out the steam forums? > > > > > > On 2/15/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > > > > http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq= > > > 4221&page=1&catalog_seq=20 > > > > > > > > In addition, the Counter-Strike competition has been changed from > > > 'Source' > > > > > to '1.6' to facilitate better operation of tournaments leading up > > > > > to > > > the > > > > > Grand Final. This move comes as a result of player feedback on the > > > World > > > > > Cyber Games website following last year's successful event in > > > Singapore. > > > > > > > > > > > > > > > > This is not aimed at Alfred in any way whatsoever. This just happens > > > > to > > > be a > > > > Valve mailing list, and I am writing in the hope that somebody who > > > > has > > > the > > > > power to chnage things is listening. > > > > > > > > If Valve wants Counter-Strike:Source to be their flagship product, > > > > then > > > they > > > > seriously need to get their head around a few very important issues > > > > and > > > to > > > > fix them post haste. > > > > > > > > SRCTV > > > > Crouch Point of View > > > > Bomb Defusing Bugs > > > > Sloppy Unresponsive movement > > > > Sound Bugs > > > > Items that trap you in place > > > > Poor FPS on top of the line hardware Maps that are abominations of > > > > their 1.6 counterparts (Yes, I'm talking > > > about > > > > Inferno. Cbble in Source is a better map and a shining example of > > > > what players wanted to see, most of the rest have fallen > > > > considerably short) Poorly optimised maps Physic's Props and > > > > associated settings that are just pure annoyances > > > > > > > > Those are in no particular order, and no where near complete, but > > > > most people on this list will surely identify with all of them. > > > > > > > > Does Valve care about what Valve game Competitive Counter-Strike is > > > using? > > > > > > > > Does Valve want Counter-Strike:Source to show case the best The > > > > Source Engine has to offer, on the widest stage with the best > > > > players in the > > > world? > > > > > > > > Are Hardware Sponsors going to be happy with hardware being > > > > showcased on game engines that are close to 10 years old? > > > > > > > > Valve, are you listening, especially those that make the decisions > > > > on > > > how > > > > internal resources are allocated? > > > > > > > > Honestly, all most of us want is a good game to play, that takes > > > advantage > > > > of all this top of the line hardware we have available to us, > > > > without compromising the game play of the original. > > > > > > > > Thanks > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds