Yep. Otherwise known as "a hassle" ;)
Cheers,
Einar
Peter M (Mashy) wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> demo - slow play back - compare to normal fire - is your answer
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Ok, thanks. It would be nice to be able to detect whether someone is
auto-firing their glocks by binding fire to the scrollwheel, that's all.
Cheers,
Einar
Kerry Dorsey wrote:
> There are several admin plugins that grant client-side command execution,
> thus allowing you to (re)set local binding
In source, is there any way to find out server-side which keys a
connected client has bound to a specific action?
Cheers,
Einar
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Any chance you could expand on the tweaking you performed? No detail is
too small :)
Cheers,
Einar
Kerry Dorsey wrote:
> Our 3.0GHz Xeon (Cranford) based box (HT enabled) peaked at about 65%
> with 3 SCRDS instances (DoD:S, TF2, InsMod) at various stages of load.
> We also use scrcdsfpsboost and
Thanks, Andrew, but the sync-script is run at off-peak times, so I am
not concerned about that :)
Cheers,
Einar
Andrew Armstrong wrote:
> I'd be careful issuing that server when players are there :)
>
> In our experience running servers with large ban lists is that the operation
> to 'listid'(or
Hi,
We recently increased the number of bans on our CSS-servers from around
3 000 to around 14 000. We use a script that via rcon->listid fetches
all bans from all servers, synchronizes with a master database, and
distributes new bans to all servers. However after increasing the number
of bans, li
Oops, an error was introduced when I modified the db connection code
before posting:
c = db.cursor(...
should be
cursor = db.cursor(...
Cheers,
Einar
Einar S. Idsø wrote:
> Seems attachments don't work. Here's the text from the script. Make sure
> to fix the indentation and li
Seems attachments don't work. Here's the text from the script. Make sure
to fix the indentation and line-breaks before trying it out:
#!/usr/bin/env python
import sys
import os
import MySQLdb
import re
db = MySQLdb.connect(host, user, password, database)
c = db.cursor(MySQLdb.cursors.DictCursor
This is a multi-part message in MIME format.
--
Attached is a quick and dirty implementation for Python. It's hideously
slow since it makes a select-query for each IP. It uses the GeoLite csv
file imported into a MySQL database:
http://www.maxmind.com/app/geoip_country
Be sure to change the logDir
Agh, I can't really not respond publically to that, can I? Sorry for yet
another post. I really hope we can stop this soon:
UN rankings: http://hdr.undp.org/ (look for HDI index in the HD Reports)
I don't live in the UK (though I've lived also there for about half a
year). Look at my mail address
lock"
> Pontiacs that will run over your little economy cars with out
> hesitation. It would be well worth the 3.00 per gallon gas price tag to
> do it.
>
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
I completely fail to see what this has to do with either hlds or source.
Please stop spamming the list.
Also, I am looking forward to the day American gas prices hit a level
comparable to the rest of the world. Bitching about three bucks per
gallon just makes the ludicrously wealthy nation and its
LDuke wrote:
> I can't think of another valid reason to use a client exec from a plugin. I
> don't understand why there is so much outcry. What client commands (other
> than those listed above) are you execing on players that you miss so much
> with the restrictions?
>
> Grant
> (L. Duke)
The abil
See my original question: What kind of hardware is confirmed to run a
50-64 player CSS server, and at what tickrate?
Einar
Steven Hartland wrote:
> We have the odd 32 and 40 player server why?
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Thanks! This means the demands are lower than I expected.
Does the kernel have 1000Hz jiffies?
Einar
Steven Hartland wrote:
> The 40 player server peaks at 55% load on a 2.2Ghz Opteron running
> 66 tick + GunGame.
>
>Steve
> - Original Message -
> From: "&
So... noone on this list runs any server larger than ~30 players?
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Sure, but as I mentioned: I have a problem believing that even the most
potent model, the 5160 at 3.0GHz, will be able to run 64 players
smoothly. Can you or anyone else confirm that such a CPU is capable of
doing that at 66 ticks?
The way I see it: A 3.0 GHz Woodcrest is up to ~1.5 times faster t
Sorry, I am of course talking about *CSS* servers here.
Einar
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Hi,
Even though we all now that Valve's "optimisations" over the last year
have led to massive increases in CPU usage, there are some servers out
there that have a capacity of up to 64 players. Although most of these
servers run at a tickrate of 66, I have seen at least one 60-player 100
tick serv
Having rocks in your head would help. Knowing a bit or two about
computers would also help, but in a different and hopefully more
satisfying manner.
For instance: If RAM were the bottleneck for a given app, then running
it in an emulated environment where the environment itself doesn't
expend all
hours debugging this crap until 2am. Regarless, the directory
cfg/mani_admin_plugin needs to exist, like I stated below. At least some
files are accessed from there (seems language.cfg is, for instance), and
I imagine Mani dies if those files aren't present.
Cheers,
Einar
Einar S. Idsø wrote:
> Hi
Hi again,
I am currently upgrading from Mani 1.2BetaN RC2-11 to 1.2BetaR.
Something that has changed is that *at least* clients.txt now needs to
be inside cfg/mani_admin_plugin. It seems as if the other files inside
mani_path are picked up, however.
But basically this means that mani needs mani_a
I can't find anything else that's being done to use a specific mani
path. Please make sure you don't assign mani_path in any of the server
config files. If that doesn't solve it, please post your command-line here.
Regarding documentation:
http://www.mani-admin-plugin.com/mani_admin_plugin/documen
Hmmm... that's strange. It works fine for me. I'll take a look and see
if there's any other magic that's done on our servers.
Cheers,
Einar
Ludens wrote:
> I tried to rename "mani_admin_plugin" to "mani_admin_plugin1"
> and then copy "mani_admin_plugin1" to "mani_admin_plugin2",
> then tried to s
Tom Johns wrote:
> I have a question regarding this and hope someone know the answer. If you
> setup seperate servers on one install, how do get the different setting for
> Mani into them? (example adverts.txt, default_weapon_restrict.txt,
> mani_ranks.txt, etc)
>
> Thanx for any responses!
> ToJo
Make sure you cd to the HLSW directory. I start HLSW with a script
containing the following:
cd /path/to/.wine/fake_windows/Program\ Files/HLSW/
wine hlsw.exe
Never had your problem before, but was able to reproduce it by cd'ing to
Program Files and starting 'wine HLSW/hlsw.exe'.
Cheers,
Einar
If HLSW is your cup of tea, then you will be happy to know it works fine
with Wine.
Cheers,
Einar
Jason O. Washburn wrote:
> Does anybody on the list use the Linux desktop. I'm looking to switch
> from Windows to Ubuntu 6.10 but I need to monitor my servers. I
> currently use HLSW in windows bu
Okay, thanks for the input guys. Since the plan really was to
automatically convert demos as they are uploaded to an FTP, this is not
going to be a feasible solution. But at least now I know.
Cheers!
Einar
LDuke wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I think a couple com
Thank you, but that method is way too manual. I am looking for something
which will just convert demos without any human interaction like
clicking with a mouse at specific places on a screen. Like typing
"dem2avi mydemo.dem" and receiving mydemo.avi.
Cheers,
Einar
Kevin Ottalini wrote:
> source g
Does there exist an automated/semiautomated way to convert a CS/CSS demo
to an avi, mpeg or similar video file? the perfect solution would be a
simple tool which takes a demo files as argument and spits out a movie.
Cheers,
Einar
Servermanager, Norsk eSport, Battlefield.no
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