Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread evourr
Try toying around with sv_visiblemaxplayers. - Original Message - From: 2xcombatvet To: hlds@list.valvesoftware.com Sent: Monday, January 19, 2015 6:55 PM Subject: [hlds] Bots affecting Server Count. i have researched for many days now and have not come to a conclusion

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Evourr
The problem is this thread got derailed by one user with 3 subscribed accounts. (Liquid Source, Steam Commander, and Valve Monkey.) Additional information added to the return of the status command would suit your needs. The problem with your original statement is that you wanted Valve to

Re: [hlds] Steam Pipe

2013-04-27 Thread Evourr
The 30th is the mandatory release date when operators don't have the option to move anymore. You can move your servers over to steampipe now and clients can connect. - Original Message - From: Cameron Munroe To: Half-Life dedicated Win32 server mailing list Sent: Saturday,

Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Evourr
Windows media player and srcdsfpsbooster do the same exact thing, and since the fps is locked at the tickrate it won't make any difference, and I'm not even aware of a pingbooster for css, pingboosting was available in 1.6. - Original Message - From: Flickshot Tech

Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Evourr
and... the source dedicated server is meant to work at 66 FPS. I wouldn't count on modifying the tickrate being any reliable on the server. Like I said, it's not meant to be! On Fri, Apr 26, 2013 at 1:35 PM, Evourr evo...@gmail.com wrote: Windows media player and srcdsfpsbooster do

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Evourr
Same here, what are we looking at as far as setup goes? - Original Message - From: big john To: Half-Life dedicated Win32 server mailing list Sent: Thursday, April 25, 2013 8:21 PM Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe I can run it. I have 3 servers on

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Evourr
Probably using the wrong appid. - Original Message - From: Gamers Exile To: hlds@list.valvesoftware.com Sent: Wednesday, April 24, 2013 3:09 PM Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta;now interoperable with regular game Anyone else getting The

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Evourr
Looks like it. - Original Message - From: Daniel Barreiro To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, April 23, 2013 6:20 PM Subject: Re: [hlds] Mandatory Team Fortress 2 update released Did this update break Metamod for anyone else? On Tue, Apr

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Evourr
You reupdate your srcds installation. - Original Message - From: Harsh Baid To: hlds@list.valvesoftware.com Sent: Tuesday, April 23, 2013 7:44 PM Subject: Re: [hlds] Mandatory Team Fortress 2 update released Wait, so do we just restart the servers or do we update MetaMod

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-18 Thread Evourr
Continued use of such plug-ins will risk your Steam account getting VAC banned. I wasn't even aware of these plugins, but are these plugins now unable to be loaded without them being modified past this update? Or if users continue to run them after this update they will be banned? If the

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-18 Thread Evourr
This was my point, even though I don't support unfair advantages, and wasn't aware of these plugins, I do feel players deserve a fair chance at removing them, which was why I asked if this new system valve put in place completely disables the old version of the plugin like you did with clients

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-18 Thread Evourr
It's a client side plugin. - Original Message - From: Crapware Wardon To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux server mailing list Sent: Thursday, April 18, 2013 4:53 PM Subject: Re: [hlds] Mandatory Team Fortress 2 update released I

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-18 Thread Evourr
I don't agree with banning without some sort of indication that the plugin is not tolerated, the client used to load plugins the same way as the server before the late 2009 update which stopped that. You could literally load sourcemod on your client, and change convars like r_drawothermodels.

Re: [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-17 Thread Evourr
https://developer.valvesoftware.com/wiki/SteamPipe The majority of the gains are clientside, the major change server-side is the way files are downloaded. There's going to be issues with any update this size. Also, everyone could use SteamCMD for the games ahead of time to test and report