You sure all your ports are forwarded? My Steam shows my KF2 servers just fine
(as "KFGameInfo_Survival") in the game column. And I don't know about HLSW,
but if you query it as RO2 it should work, at least that's the current way to
add KF2 servers to gametracker.
On Fri, Apr 17, 2015 at 10:13
Is there perhaps plans to allow a "dynamic" type of server config?
There is a matchmaking sort of thing in the beta, is there any plans to be
able to configure the server when empty to dynamically change
difficulity/length/map based on who is searching?
Not many games do it, but I think it'd be
Not sure if this problem ever happened with normal quickplay (I don't
usually use it), but I've gotten matchmade to offline servers quite a
bit. I'd assume that would be pretty confusing to a new player.
Console was exactly like this (IP = 77.87.184.8:27015):
> Party created
> Lobby created
> De
On Thu, May 31, 2012 at 10:15:40PM -0500, Crazed Gunman wrote:
> A bit curious as to what this patch entails, haven't seen anything
> about it anywhere. Anyone?
http://forums.tripwireinteractive.com/showthread.php?t=79857
>A required update for clients and servers will be coming out shortly.
>Thi
On Fri, Apr 13, 2012 at 09:16:40PM -0300, Bruno Garcia wrote:
> First, the demo file won't record any crucial information...
What makes you think this? The client being unusable happens if you play
back the demo, so whatever (at least the clientside breakage) is, it's
recorded there.
> plus, th
Hi, just thought I'd tell you guys that there's a remote slowhacking
exploit in the wild. Any user, who doesn't need any permissions at all
on the server, and happens without ANY server modifications installed,
can make all the client's on the server unresponsive. The exploit will
even run just
On Sun, Mar 25, 2012 at 12:20:37PM -0400, Joe Brown wrote:
> Are you sure it was from SRCDS servers and not just from boxes running
> both Quake3 and SRCDS? I know Quake3 protocol (servers) allows for an
> unlimited number of queries, so it's very easy to slam an IP with
> several gbps of querie
I thought srcds was changed in the last few months so it'd be much
harder to do a reflection attack using it / not even worth their time to
do so? I just got hit by one from a lot of srcds servers. I took an IP
dump and did a quick search, and almost all of the hosts were srcds
servers. Some of
On Fri, Mar 16, 2012 at 12:18:56AM +, Rich Kaethler wrote:
> If any of the players on the server have blocked this player, the
> dedicated server is notified, and that new player may be kicked from
> the server depending on the convar settings.
So if I add people who are currently on the ser
On Tue, Feb 21, 2012 at 05:41:26AM +, ad...@crazyfreakgamers.com wrote:
> Does any one knows the process of getting bf3 license.
There is no such thing. Contact EA if you're a GSP. If you aren't a GSP,
search around for a GSP to rent from.
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On Tue, Feb 07, 2012 at 06:40:49AM -0500, E. Olsen wrote:
> to be able to sexually harass some of our female players (some really vile
> stuff). He has it down to a science now, in that he can get banned, and be
> back on the server with a new account in under 5 minutes.
>
> IP bans don't work, si
On Thu, Oct 27, 2011 at 05:07:40PM -0400, John Gibson wrote:
> We've found a serious issue in the Windows dedicated server build for the
> Killing Floor Halloween update released today. We're working feverishly to
> nail down the issue. But in the meantime I would advise and request that
> anyone r
On Wed, Oct 19, 2011 at 05:57:56AM +1000, Ant wrote:
> Sorry to be so trivial, re the new codec, can anyone tell me if this is also
> used for CSS or only for TF2
> sv_use_steam_voice
Stop hijacking threads. And yes it's also used in CS:S and DoD:S. You
could have easily checked this out yourself
On Tue, Oct 04, 2011 at 03:43:39PM -0600, T Marler wrote:
> Are there any plans to fix "hl2.exe" crashing after quitting tf2? I
> havn't heard anything about this and it's been around for months.
Set your game's launch options to -high -windowed -noborder. I use that
and have not gotten a hl2 cr
On Fri, Sep 16, 2011 at 09:55:17PM +0200, Claudio Beretta wrote:
> Maybe to limit coping with malicious admins that _repeatedly_ create servers
> that manipulate the ranking system?
> If they give ranked status to GSPs and established clans, then it will be
> much more difficult for such admins to
On Fri, Sep 16, 2011 at 03:25:19PM -0400, John Gibson wrote:
> (although we are only currently rejecting servers that aren't a
> legitimate clan, gaming community, or GSP).
A bit offtopic, but I don't really see a point to the whole ranking
system. Do you mind explaining/giving links to why it's
On Sat, Sep 10, 2011 at 04:59:22PM +0200, Claudio Beretta wrote:
> getting a lot of punkbuster kicks like this
> [28728.05] Log: PunkBuster Server: Kick Command Issued (Time Out trying to
> Update PB Client) for (slot#8) .
First time running a server using Punkbuster? :)
On Sun, Sep 04, 2011 at 07:30:57PM -0400, John Gibson wrote:
> - Updated servers do not show in the server browser
> Workaround (not a great one, but works), have people join from their
> favorites list, or Steam friends
Yeah, just bought this game and was like "why can't I find servers?".
Thanks
On Tue, Aug 30, 2011 at 08:52:01PM +, Tony Paloma wrote:
> We've released an optional update for the Team Fortress 2 Beta. The
> specific changes include:
Grats on your first(?) announcement Tony, thanks for the updates.
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See subject. It's been going on forever, servers advertising themselves
as near full when there is no one in it. Just curious what's being done
about this plauge that is spreading. There used to be a threat of
masterserver delisting, but I haven't seen that happen to any of the
large communitie
On Sat, Aug 06, 2011 at 09:45:07PM -0400, IBIS Customer Service wrote:
> Why does valve even need to b running servers? It just gives them incentives
> to try to push out compeating servers, so they can control the game more.
Maybe because there weren't enough good servers when the F2P launched.
On Thu, Apr 07, 2011 at 04:03:49PM +0300, ics wrote:
> There has been discussion about this nearly a week now. I thought it
> was bogus but it could be possible after all.
I am pretty sure it isn't bogus, sadly. Only interesting plugin I saw
them having was "'Custom Ping' (1.0) by pRED*", which I
Hi. I was looking for a CS:S server to play on, and noticed a community
whos server was at the top of the latency chart (all of their servers
replying 1 to 9 ms latency - which is impossible, considering it takes
over 20ms just to leave my metropolis). But, if you view the server info
of it by
On Mon, Jan 31, 2011 at 09:20:02AM +, steve grout wrote:
> when the server goes into this 'mode', if someone should have a
> network problem and disconnect for any reason, they cannot rejoin the
> server
Does `connect ip:port' in the console work fine? It works fine for me.
It just won't wo
On Sat, Nov 27, 2010 at 05:12:48PM +1030, Josh Bost wrote:
> No need for you elitism here.
You're incorrect, I am not spouting elitism. I linked to the hlds_linux
form for changing prefrences instead of hlds's, and I realized this
after Micah replied to my post, so I said "oh right" in reply to
On Fri, Nov 26, 2010 at 08:58:56PM -0800, Micah Eulberg wrote:
> cool story bro
Oh right, forgot this was HLDS Windows, not HLDS Linux, my bad.
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On Fri, Nov 26, 2010 at 09:55:44PM +0100, Christoffer Pedersen wrote:
> Why are everyone wondering what the digest and welcome message is?
> Never tried to understand english? The HLDS digest is an informative
> mail that informs you about today's topics on the HLDS mailinglist.
> You can turn i
On Mon, Nov 08, 2010 at 01:21:18PM -0800, Robert Whelan wrote:
> 47/ - infected: UTL_Setmodel: not precached: error.mdl Both client and
> servers
> are updated with todays latest 10/29 updates.
Are you using any custom addons? I deleted the entire addons folder and
it worked for me.
On Mon, Oct 25, 2010 at 11:29:33PM -0400, HL-SDK Synths wrote:
> :-/ Just use iptables/firewall and block the attacking IP
That does not work when it is a piece of cake to spoof the IP. ;)
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On Wed, Oct 06, 2010 at 08:12:32AM +1100, Andrew Armstrong wrote:
> Not sure if that's because I am in Australia and we're having to download
> from overseas
I think that Steam will find a local server automatically, so it should
give you a closer server. I may be wrong though.
_
On Thu, Sep 16, 2010 at 12:47:13PM -0400, Travis Brown wrote:
> Has anyone else noticed that typing status or even rcon status in
> console no longer works. It worked early on but hasnt seemed to for a
> couple weeks on my servers. I searched google pretty hard then
> searched the steam forums w
On Tue, Sep 14, 2010 at 08:27:01PM -0400, DarthNinja wrote:
> Crashed at:
> Tuesday 14th of September 2010 07:08:29 PM CT
Mine around this time too (Linux).
Strangley, I got a dump this time, when I usually don't!
http://harry.lu/files/secret/tf2dump20100915021146_1.dmp.tar
>Uploading dump (in
On Mon, Sep 13, 2010 at 07:33:52PM -0700, Tony Paloma wrote:
> The same crashes happened when that empty item name bug started happening.
Same thing happened to me a little while ago. What also sucks about it,
is that it's not a "true crash" (at least not for me); the thread still
runs. So it si
On Sat, Sep 11, 2010 at 12:51:49PM +1000, sten rulz wrote:
> How can i send group invites to everyone who is in the old steam group
> via a script? Does any one have ideas on what this code would be?
>
> I know a while ago there was a few scripts for adding players to your
> group from a txt file,
On Fri, Sep 10, 2010 at 02:59:14PM -0700, John wrote:
> In related news, the L4D2 update released earlier today also lacked
> a new steam.inf file, despite being required.
I am pretty sure the L4D2 mutation updates are not required server-side.
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On Fri, Sep 10, 2010 at 10:44:53PM +0100, D3vilfish - Simiancage.org wrote:
> Has it done a version change as we have updated download new so files yet
> still getting version out of date restarting on map change??
Yes, it uses the steam.inf to detect the version. The master-server is
say
Hi, I am running a CS:S server, version : 1.0.0.52/15 4317 secure.
Recently I have been getting a ton of obvious aimbotters. Is there any
program I can use to help auto-ban these users? I understand VAC
"works", but its system is designed for delayed bans (so they are free
to cheat in my server
On Sun, Aug 29, 2010 at 04:35:14PM +0400, Nikolay Kuznetsov wrote:
> After some time running garrysmod server on linux
This is the Win32 mailing list. Most people are signed up for both, but
some are not. I suggest sending this to hlds_linux@ mailing list, not
hlds@; you'll probably find more GN
On Thu, Aug 26, 2010 at 07:10:59AM -0400, Justin wrote:
> So?
This mailing list doesn't allow discussions about illegal non-Steam
servers. Please go somewhere else that allows discussions about
non-Steam servers if you wish to talk about them.
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On Wed, Aug 25, 2010 at 08:48:01AM +0800, raydan wrote:
> my email? nothing there
http://list.valvesoftware.com/mailman/private/hlds/2010-August/066806.html
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If I do a remote status from in-game without rcon, it often will not
reply anything. If I do it using rcon, same thing. If I screen -Urx tf2
(attaching to the local TF2 screen), and do it there, the same thing
happens. I must spam it, usually at least 10 times, to get any reply.
This happens on
On Fri, Aug 20, 2010 at 10:27:17PM -0700, Alfred Reynolds wrote:
> It is not required, but you will want to get it ASAP so birthday mode
> goes away for now.
I would have hoped you'd add in a cvar to disable the mode even when
it's on the "forced" day. NO-FUN-ALLOWED.jpg! Thanks for the fix thou
] rcon tf_birthday
"tf_birthday" = "0"
game notify replicated
Ok, it's set at 0, the default. I have no party-mode plugins installed.
So why are all the gibs on my server being turned into balloons and
unicycles?! No one is wearing a birthday-hat like the wiki page says
they should be.
Cl
otd file size greater that 1.4 KB (not sure about the exact limit, but
> should be something like this. You can always use meta refresh to redirect
> to a bigger page on a web server: example http://pastebin.com/C7G4yGz3 )
> -wrong encoding
> remember that motd is read at change map
&
Hello, I do not often run Windows servers, but a friend has a few CS:S servers
running on Windows boxes. After the CS:S update a few days ago, the CS:S MOTD
does not appear anymore. It's just a blank screen.
motd.txt and motd_text.txt both exist in the proper directory.
What tests should I run
sv_benchmark_force_start can be used to behave as a speedhack.
How to reproduce:
1) Create a local TF2 server.
2) Type "sv_benchmark_force_start" in console.
3) Wait ~10 seconds for a few bots to spawn.
4) Disconnect.
5) Join any online server.
6) Once you go above a certain FPS (~66 in my tests),
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