Stagnates on updates for client that is, since we're forced to update.
On Thu, Sep 2, 2010 at 5:36 PM, Joel R. wrote:
> Wouldn't be so bad if it was server only update. The player count
> stagnates after an update.
>
> On Thu, Sep 2, 2010 at 5:33 PM, DarthNinja wrote:
Wouldn't be so bad if it was server only update. The player count stagnates
after an update.
On Thu, Sep 2, 2010 at 5:33 PM, DarthNinja wrote:
> *Team Fortress 2:
> - Fixed a bug in the Steamworks internal stats reporting.*
>
> When it rains it pours.
> **
>
>
>
> On Thu, Sep 2, 2010 at 6:05 PM,
Anyone else noticing a big difference on the hitbox lag, compared to a few
months ago? TF2 uses code for server to lag compensate, but it's always
very off now.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
htt
He's talking about when *map* time ends, it instantly finishes instead of
waiting for *round* time to complete. Since the point captures are 1 way,
it should be until *round* time ends.
On Fri, Mar 12, 2010 at 12:13 AM, Cooltad wrote:
> On 3/11/2010 8:08 PM, msleeper wrote:
> > Why does cp_gorg
Oh, and this isn't the right place for this topic. Use the steam forums.
On Fri, Mar 12, 2010 at 9:13 AM, Joel R. wrote:
> He's talking about when *map* time ends, it instantly finishes instead of
> waiting for *round* time to complete. Since the point captures are 1 way
cl_interp is the amount of latency the client lags the models they see in
their screen. This is necessary to smooth the position updates client
receives from server. Changing it will cause no hit performance at all.
The server will automatically compensate for this lag based on the players
cl_int
I'd be prepared for servers running mods to be excluded from the War Effort.
On Thu, Dec 10, 2009 at 9:44 PM, Don Williams wrote:
> Pure chaos... 100% crits so much win.
>
> Sent from my iPhone
>
> On Dec 10, 2009, at 10:20 PM, Dog wrote:
>
> > We run MM and SM...all fine
> > BTW, this is a g
Was the Scouts 6 shot shotgun damage tweaked by accident? Seems to be doing
more damage.
On Wed, Dec 9, 2009 at 1:15 PM, f0rkz wrote:
> That wasn't really my point exactly. I know teens play this and
> everything else. Hell, I played computer games when I was a teen.
>
> It was more of a, if
I thought you get auto-banned after like 3 missed rcon password attempts. I
remember this happening to me on my own server and it would last for hours!
On Mon, Nov 16, 2009 at 4:37 PM, JäKë T wrote:
>
> It's just cracking rcon password, then they set it to private and change
> the name.
> So jus
Ouch, this is going to spread like wildfire.
On Thu, Oct 29, 2009 at 12:51 PM, Shawn Somers wrote:
> This needs fixed ASAP!
>
> http://forums.steampowered.com/forums/showthread.php?t=1004137
>
> Shawn Somers
>
> ___
> To unsubscribe, edit your list pref
Where is my Guard Dog at?
On Wed, Oct 14, 2009 at 4:12 PM, turb0z wrote:
> Working good so far... nothing crazy going on.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Wednesday, Octobe
It's like taking away the spy's cloak. It's a huge thing that made the FaN
what it is.
On Sun, Aug 16, 2009 at 3:06 PM, Joel R. wrote:
> I know that, but thats the only method now. Before I could do a really
> long jump by jumping forward, and shooting backwards, then
n, Aug 16, 2009 at 1:37 PM, Joel R. wrote:
>
> > What was the point of removing FAN's push in the opposite direction of
> > shooting? The triple jumps it created were invaluable. Nevermind
> removing
> > the juggling, removing the way it pushed you is far worse a nerf tha
What was the point of removing FAN's push in the opposite direction of
shooting? The triple jumps it created were invaluable. Nevermind removing
the juggling, removing the way it pushed you is far worse a nerf than
anything.
On Fri, Aug 14, 2009 at 8:08 AM, turb0z wrote:
> Anyone else notice
Was there any damage values changed?
On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki wrote:
> Jason Ruymen wrote:
> > A required update for Team Fortress 2 and Day of Defeat: Source* is now
> available. Please run hldsupdatetool to receive the update. The specific
> changes include:
>
> I just n
Hopefully the FAN gets it's own weapon icon for death messages =D.
On Tue, Jul 14, 2009 at 5:40 PM, 1nsane <1nsane...@gmail.com> wrote:
> Hopefully this fixes the steam connection issues on Linux servers.
>
> On Tue, Jul 14, 2009 at 6:29 PM, Jason Ruymen >wrote:
>
> > A required update for Team
This is going on in alot of the more popular servers.
On Thu, Jul 9, 2009 at 2:37 PM, Nightbox wrote:
> can we submit this to steambans?
>
> 2009/7/9 Tony Paloma
>
> >
> > The second guy you mention was already banned on my servers for some kind
> > of exploit that freezed one of my servers.
> >
gt; >
> > "For want of a nail, the horseshoe was lost. For want of a horseshoe, the
> > horse was lost. For want of a horse, the messenger was lost. For want of
> a
> > messenger, the message was not delivered. For want of an undelivered
> message
> > the war
As a request for next update.
Scout:
Doubling Jumping 2 times extinguishes fire. They are a fast class, they
should be able to run fast enough to disengage the fire.
On Mon, Jun 29, 2009 at 10:13 AM, CLAN RCR wrote:
> I'd love to see that.
>
> -Matt
>
> On Thu, Jun 25, 2009 at 8:32 PM, Micha
damn i like hitting disguised spies with my FAN
On Tue, Jun 23, 2009 at 5:23 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> General
> - Added an option to the advanced multiplayer men
I suspected the pyro changes a while back, it's already been several
updates.
On Tue, Jun 9, 2009 at 3:13 PM, Joel R. wrote:
> If Valve is changing damage values, they need to clearly specify this on
> the update. I also suspect the pyro flame distance was increased as well as
&
If Valve is changing damage values, they need to clearly specify this on the
update. I also suspect the pyro flame distance was increased as well as the
damage, but I don't have numbers.
On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow wrote:
> well on crits servers soldiers could 1 hit kill any
Is the clientside cloaking glitch going to be fixed? Everytime you cloak or
uncloak it flickers your uncloaked model. This makes it really annoying to
figure out if your cloaking or uncloaking sometimes. Also, I miss the "You
are disguising" message, it let me know i was changing and I didn't mis
Yay, it's been a week and all I have is the crappiest unlockable, the
Ambastard.
On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove wrote:
> Sorry, what old queue behavior? I had no idea there was even a new
> queue behavior.
>
> On 5/30/09, Nightbox wrote:
> > good job valve :D
> >
> > 2009/5/30 J
I have to agree, I don't like this system at all.
It seems rushed and not very thought out. I want the weapons now, not
later. This backpack system does not fit into the TF2 world at all.
___
To unsubscribe, edit your list preferences, or view the list
Haha you got 3 things with that one taunt.
On Fri, May 22, 2009 at 11:19 AM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:
> Valve forgot to mention the new spy taunt secret ability.
>
> http://www.youtube.com/watch?v=QX2AzHoouYI
>
>
>
> -Original Message-
> From: hlds-boun...@li
Stickies don't detonate for 1-2 seconds after they are thrown.
On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge wrote:
> Hurm, there should be a standard, like putting {sarcastic} after a
> sentence.
> Phil
>
> Sent from my sarcasm on wheels
>
> 2009/5/21 Yaakov Smith
>
> > I hope so too. Sarc
The problem lies with VAC not being updated as it should be. Cheats have
far surpassed VAC in the war. It would seem VAC hasn't been updated since
VAC2 was released several years ago.
On Tue, May 19, 2009 at 11:06 AM, Cc2iscooL wrote:
> VAC is a delayed banning system designed to keep people f
In HL1 I use to send a retry command to everyone just as I would restart the
server. I don't know if this is at all possible in HL2. But it would get
me about 80-90% of the players back.
On Thu, May 14, 2009 at 2:18 PM, msleeper wrote:
> Yeah something like that. My idea was to have it reconne
Ahh Just read a previous blog entry, it says this is a medium range weapon,
so you can expect some sniper rambos =D
On Tue, May 12, 2009 at 3:34 PM, Saul Rennison wrote:
> Woot! Funny as usual :p
>
> 2009/5/12 Neil Voutt
>
> > Day One!
> >
> > http://www.teamfortress.com/sniperupdate/
> >
> > Ne
Yay, another way of stopping ubers.
On Tue, May 12, 2009 at 3:26 PM, Neil Voutt wrote:
> Day One!
>
> http://www.teamfortress.com/sniperupdate/
>
> Neil Voutt - Administrator
> http://www.neilvoutt.com
> http://www.ipoststupidshit.com
> ___
> To unsubs
I meant the baseball and bat weapon, yes.
On Tue, Apr 21, 2009 at 2:41 PM, Nightbox wrote:
> The most unblanced weapon is Sandman, not BOnk
>
> 2009/4/21 Joel R.
>
> > The only unlockable that has imbalance problems would be the Scout's
> Bonk,
> > but even tha
The only unlockable that has imbalance problems would be the Scout's Bonk,
but even that leveled out.
Your best bet is probably a plugin, but I'm unsure about the possibilities.
Valve, is expecting to add more than 2 weapons per character, so your SOL.
_
I think they celebrated 420 at valve today.
On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith wrote:
> Is this an april fools prank on Valve time?
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4021 (20090420) __
>
> The message was checked by ES
Crashes when I try to join a server, I think an older version.
Core2Duo 6300 1.86ghz
Radeon x1900
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
My client keeps crashing.
On Mon, Apr 20, 2009 at 8:39 PM, Alec Sanger wrote:
>
> looks like it's working for us now. Thank you sir!
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > From: jas...@valvesoftware.com
> > To: hlds@list.valvesoftware.com
> > Date: Mon, 20
Very nice work for a high-school project. Most we did was print words.
They didn't teach us networking udp/tcp because it allows "hacking".
On Tue, Apr 7, 2009 at 2:39 AM, Yaakov Smith wrote:
> BluOrb is a high-school project, designed to administer Source Dedicated
> and
> Listen servers. It r
Awesome.
Could I suggest adding the revision or version # in the subject, to
differentiate other updates.
-Joel
On Fri, Mar 13, 2009 at 5:04 PM, msleeper wrote:
> Threat level increased to "D:" or Severe Patch Threat.
>
> http://www.myphpsig.com/hldsthreat.jpg
>
> Thanks Jason!
>
>
> On Fri, 2
38 matches
Mail list logo