Yay, it's been a week and all I have is the crappiest unlockable, the
Ambastard.

On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove <donnie.newl...@gmail.com>wrote:

> Sorry, what old queue behavior? I had no idea there was even a new
> queue behavior.
>
> On 5/30/09, Nightbox <alexandrualexa...@gmail.com> wrote:
> > good job valve :D
> >
> > 2009/5/30 Jason Ruymen <jas...@valvesoftware.com>
> >
> >> A required update to Team Fortress 2 is now available.  Please run
> >> hldsupdatetool to receive it.  The specific changes include:
> >>
> >> - Added Sniper/Spy milestone achievements as an additional way players
> can
> >> get the new unlockables
> >> Arena Mode:
> >>            - Added tf_arena_use_queue server convar. Turn this on to get
> >> the old queue behavior. Default is off
> >>            - Added tf_arena_round_time to set a timelimit on the round
> >> - Added the userid of the player who built the teleporter to the
> >> "player_teleported" event
> >> - Fixed player killed event causing server crash
> >> - Fixed Spies not being telefragged when standing on an enemy teleporter
> >> exit with the Dead Ringer enabled
> >> - Fixed attackers seeing the mini-crit particle effect for full crits if
> >> the victim has the Jarate effect enabled
> >> - Fixed the Ambassador not doing damage to buildings
> >> - Fixed Spies disguised as their own team not drawing blood effects
> >> - Fixed players killed by flaming arrows not showing the appropriate
> death
> >> icon
> >>
> >> Jason
> >>
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