Stickies don't detonate for 1-2 seconds after they are thrown.

On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge <philipbembri...@gmail.com
> wrote:

> Hurm, there should be a standard, like putting {sarcastic} after a
> sentence.
> Phil
>
> Sent from my sarcasm on wheels
>
> 2009/5/21 Yaakov Smith <m4ngr...@gmail.com>
>
> > I hope so too. Sarcasm gets hard to detect across the interwebs.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> > Sent: Thursday, 21 May 2009 9:57 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I am pretty sure (at least, I hope) he was being sarcastic.
> >
> > Thanks,
> > -Jeff
> >
> >
> > On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith <m4ngr...@gmail.com>
> wrote:
> >
> > > Yes, that's a major part of playing demoman.
> > >
> > > -----Original Message-----
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > > Sent: Thursday, 21 May 2009 8:36 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >
> > > Are you sure?
> > >
> > > On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith <m4ngr...@gmail.com>
> > wrote:
> > >
> > > > That happens by default anyway. MOUSE2 detonates all your stickies.
> > > >
> > > > -----Original Message-----
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > > > Sent: Thursday, 21 May 2009 8:24 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >
> > > > Maybe something like a script that, when you press, say, right click,
> > > > it detonates all your stickies at once.
> > > >
> > > > On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> > > > <donnie.newl...@gmail.com>wrote:
> > > >
> > > > > It's much worse than that. Even the random generator for crits is
> > > > > client side, hence the 100% crit chance hacks.
> > > > >
> > > > > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR <clan...@gmail.com>
> wrote:
> > > > > > But on a different note, you would be surprised how much of the
> > game
> > > > > > environment is all computed client-side. Aimbot functionality is
> > > quite
> > > > a
> > > > > bit
> > > > > > different from being able to tell the health of the opposing
> > player.
> > > > > >
> > > > > > The model positioning/hitboxes are all viewable on the
> client-side
> > of
> > > > > > course. The health of the opposing player, is not. ..Unless
> you're
> > a
> > > > spy
> > > > > > disguising as an enemy player. But still.. That function sounds
> > more
> > > > like
> > > > > a
> > > > > > hack to me then a script.
> > > > > >
> > > > > > -Matt
> > > > > >
> > > > > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR <clan...@gmail.com>
> > wrote:
> > > > > >
> > > > > >> It sounds to me if someone is actually advertising that a script
> > > will
> > > > > >> auto-detonate stickies based upon the health of the opposing
> > player
> > > > > isn't a
> > > > > >> script at all, but a program built to steal account information.
> > > > > >>
> > > > > >> Enjoy your trojan, and botnet.
> > > > > >>
> > > > > >> -Matt
> > > > > >>
> > > > > >>
> > > > > >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <
> m4ngr...@gmail.com
> > >
> > > > > wrote:
> > > > > >>
> > > > > >>> That's basically what I'm asking. How does the script know that
> > > there
> > > > > is
> > > > > >>> an
> > > > > >>> enemy in your crosshair? And someone else here mentioned
> > > > > auto-detonating
> > > > > >>> stickies when their health < 10.
> > > > > >>>
> > > > > >>> -----Original Message-----
> > > > > >>> From: hlds-boun...@list.valvesoftware.com
> > > > > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> MjrNuT
> > > > > >>> Sent: Wednesday, 20 May 2009 3:53 AM
> > > > > >>> To: hlds@list.valvesoftware.com
> > > > > >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > > > >>>
> > > > > >>> Yaakov,
> > > > > >>>
> > > > > >>> All scripts are triggered by a bind.  In general scripts can
> > > execute
> > > > > >>> another
> > > > > >>> single key or multiple keys, or further, sets of keys (i.e.,
> > > alias').
> > > > > >>>  Just
> > > > > >>> as explained in more detail in this following reference, among
> > many
> > > > on
> > > > > the
> > > > > >>> net, http://tf2wiki.net/wiki/Scripting
> > > > > >>>
> > > > > >>> Your last question seems to imply that a script will _auto_
> > > > trigger...?
> > > > > >>>  And
> > > > > >>> for the record, my experience has enver come across one such as
> > > this.
> > > > >  My
> > > > > >>> experience has come across an auto aim, or aim assist of the
> > scout
> > > > that
> > > > > >>> once
> > > > > >>> the cross-hair crosses the body of the opponent, it fires.  The
> > > > script
> > > > > >>> here
> > > > > >>> being just to turn ON or turn OFF that behavior.
> > > > > >>>
> > > > > >>>
> > > > > >>> Anyone consider these publically available scripts unacceptable
> > for
> > > > the
> > > > > >>> Spy?
> > > > > >>>
> > > > > >>> http://tf2wiki.net/wiki/Spy_scripts
> > > > > >>>
> > > > > >>> Thanks for any input as I'm just trying to be a smarter admin
> for
> > > my
> > > > > >>> community, nothing more.
> > > > > >>>
> > > > > >>> [FLASH] MjrNuT
> > > > > >>> Arise from Flames and Ash, Behold Immortality
> > > > > >>>
> > > > > >>> www.flamesandash.com
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>> > ------------------------------
> > > > > >>> >
> > > > > >>> > Message: 5
> > > > > >>> > Date: Sat, 16 May 2009 21:26:44 +1000
> > > > > >>> > From: Yaakov Smith <m4ngr...@gmail.com>
> > > > > >>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > > > >>> > To: Half-Life dedicated Win32 server mailing list
> > > > > >>> >        <hlds@list.valvesoftware.com>
> > > > > >>> > Message-ID:
> > > > > >>> >        <
> > > > 6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> > > > > >>> > Content-Type: text/plain; charset=UTF-8
> > > > > >>> >
> > > > > >>> > @David: A combined Sniper+Spy update has been rumored for
> ages.
> > > > > >>> > @MjrNuT: How would you trigger a script, apart from binding
> it
> > to
> > > a
> > > > > key?
> > > > > >>> > how
> > > > > >>> > would a script know you are below 10 HP, for example?
> > > > > >>> >
> > > > > >>> >
> > > > > >>> >
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