I've seen Steam download at >10MB/sec with optonline (though thats via the
steam client). hldsupdatetool on the other hand? lots of luck.
Interestingly enough, when you configure your servers to properly autoupdate,
it appears to move way faster than using hldsupdatetool, at least on my 4 FIOS
I don't need it - but I have it :) (downstream anyway, via Optonline Ultra -
and what's interesting is that I actually get that speed downstream off usenet
- and for $99/mo with a painful $300 "activation fee")
http://www.weckstrom.com/pics/#usenet.jpg
Sorry. Had to do that little brag there,
This bug happened on vanilla servers, which rules out 1 & 2 from your list if
it applies to L4D (I'm not sure if it does - like I said in another post, I
don't care about L4D)
This bug was VERY real, and valve acknowledged it. They later fixed it.
Valve is #1 in design and gameplay (hell, tras
Make that 3 or 4 :)
msleeper - we've had our differences in the past, so I hope you take this in a
kind, tender way :)
The only way valve will prioritize a bug is when enough people complain about
it. A bunch of us screamed bloody murder about that bug in TF2 - and with good
reason. It wiped o
L4D is a turd. I'm surprised community serverops are willing to put any kind of
resources towards it as there is simply no return value.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, July
Confirmed. Once the server has lost its connection to steam, it will NOT
reconnect without restarting srcds under Linux. Had to restart all our servers
today for just that reason.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.co
What's the most current "Stable" version of Sourcemod in everyone's opinion?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
I think the command is:
> mapcycle mycycle.txt
>
> On Thu, Jul 2, 2009 at 4:14 PM, Karl Weckstrom wrote:
>> Is it possible to vary a server's map rotation by time-of-day? I've tried
>> a few sourcemod plugins for this purpose, but they're all buggy and not
>> re
Re: [hlds] TF2 map rotations
BM has it so you can set configs that run during set times.
You can use that to change the mapcycle. I think the command is:
mapcycle mycycle.txt
On Thu, Jul 2, 2009 at 4:14 PM, Karl Weckstrom wrote:
> Is it possible to vary a server's map rotation by tim
Is it possible to vary a server's map rotation by time-of-day? I've tried a
few sourcemod plugins for this purpose, but they're all buggy and not ready for
prime-time... Besides what I want to do is so simple i'm not sure it even
warrants a plugin...
For instance, I would like more customs run
http://ve3d.ign.com/articles/news/48433/Americas-Army-3-Developer-Comments-On-Closure-Quickly-Silenced
I'd say that product is done.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of P1cwh0r3
Sent: Friday, June 19, 200
list
Subject: Re: [hlds] TF2 required update released
I ran the update again and still didnt get an updated steam inf, probably
would work if I used verify all.
On Mon, Jun 8, 2009 at 8:52 PM, Karl Weckstrom wrote:
> Found the problem...
>
> Someone sudo'd hldsupdatetool on
1.0.5.9 is the newest release. All my servers updated properly here
(Windows.)
I know it was 1.0.5.8 beforehand because that's what it was when that fake
update came out. :P
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Mon, Jun 8, 2009 at 10:31 PM, Karl Weckstrom wrote:
release.
-Karl
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Monday, June 08, 2009 9:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 required update released
v
version
Protocol version 15
Exe version 1.0.5.8 (tf)
Exe build: 13:45:36 Jun 8 2009 (3866) (440)
Something is amiss...
1.0.5.8 with a build date of today? I actually have a server or two reporting
1.0.5.9 with the same build date...
Which is right?
All read as "up to date" via hldsupdate...
s/aren't going to/won't/g
I donut grammir muchs.
-Original Message-----
From: Karl Weckstrom
Sent: Thursday, June 04, 2009 7:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: RE: [hlds] L4D/L4D2 run as the same server?
It's all about "perspective&q
Thanks.
--
HoundDawg
UnitedAdmins.com
Forums: http://forums.unitedadmins.com
Steam: http://steam.unitedadmins.com
Wiki: http://wiki.unitedadmins.com
Karl Weckstrom wrote:
> Don't get me wrong - love L4D all you want - it's just a flash in the pan for
> me. I bought it like
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Thursday, 4 June 2009 9:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D/L4D2 run as the same server?
-Original Message-
ver?
It's newer than Gauntlet?
That's.hilarious!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Thursday, 4 June 2009 9:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject:
un as the same server?
Any FPS is nothing new.
Unless you consider "Doom" new. :)
-Mike
On Wed, Jun 3, 2009 at 7:49 PM, Karl Weckstrom wrote:
> L4D is nothing new.
>
> Unless you consider "Gauntlet" new. :)
>
> -Original Message-
> From: hlds-bou
st
Subject: Re: [hlds] L4D/L4D2 run as the same server?
Yeah who needs original concepts when we can be playing Call of Duty 35
and Quake 19. New gameplay? Pshaw! Leave that tomfoolery to the user
mods, am i rite?
On Wed, 2009-06-03 at 20:20 -0400, Karl Weckstrom wrote:
> I personally hope Valve
I personally hope Valve abandons the L4D franchise and goes back to making
games that have a bit of longevity. That Flash in the Pan stuff is too
console-ish for me.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of B
A L4D community?
That's.hilarious!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Wednesday, June 03, 2009 2:34 PM
To: Munra; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4
and to think I used to really dislike that msleeper dude :)
Now I can't seem to ever disagree with him.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, June 02, 2009 3:29 PM
To: Half-Life
No-one can. How does one send a heartbeat from the server?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Sunday, May 31, 2009 9:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
Things that can cause a server to not list with the master. GO.
(No firewall, on a routed /28, server is playable in all ways, VAC activated,
only symptom is that it's not visible to the master, even though the config
files all check out against all our other servers)
Thanks in advance for the
Hearing reports that if CLIENTS actually exit out of steam completely and then
go back in, they get their loadouts properly.
YMMV.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Thursday, May 21, 2009
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on Account 582473 returned FAILCODE of 3
(k_EItemRequestResultTimeout).
(SERVER) LoadItems on A
pdate Available
Karl, say hello to gmail's delete filter.
On Thu, May 21, 2009 at 9:08 PM, Karl Weckstrom wrote:
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> Sent: Thursday, May 21, 2009 9:07 PM
> To: Half
mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available
two words "Epic Fail"
On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote:
>
> (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
> (k_EItemRequestResultNotLoggedOn).
> (SERVER) LoadItems on Account 4525253
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 4525253 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER
Sent: Saturday, May 16, 2009 5:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Killing Floor server name and other commands
This, especially with unreal engine games/mods, bloody nightmare.
Karl Weckstrom wrote:
> I love it when mods come out with no documentatio
I love it when mods come out with no documentation :)
Seriously, mod creators - if you're not going to at LEAST have a commented
server config available, why bother?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of S
Man, your way sucks... I can inv...err... wait... your way's way better. Never
mind :)
Kudos :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars
Sent: Thursday, May 14, 2009 12:58 PM
To: Half-Life dedicated W
Names with a Steam ID?
Me too. Anyone here write in COBOL?
On Wed, May 13, 2009 at 11:21 AM, Karl Weckstrom wrote:
> Hey, I still write in batch :)
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com]
Hey, I still write in batch :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Tuesday, May 12, 2009 6:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names wit
The language has to support huge integers (64 bit precision).
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox
Sent: Tuesday, May 12, 2009 5:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
. While I could recode this in perl or
even sh for unix use, I probably won't - even though it would be fairly
trivial, there's just nothing in it for me :)
But hey. Do your worst.
-k
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.v
't worth saying anything at
> all.
>
> - Sam
>
> 2009/5/11 1nsane <1nsane...@gmail.com>
>
> > PSH your way sucks. And has a limit of only 200 per hour?
> >
> > I can do much better. Not that I need to.
> >
> > On Sun, May 10, 2009 at 1:33 PM, Ka
list
Subject: Re: [hlds] Sourcemod plugin for joining Group
PSH your way sucks. And has a limit of only 200 per hour?
I can do much better. Not that I need to.
On Sun, May 10, 2009 at 1:33 PM, Karl Weckstrom wrote:
> Why the big secret? :) It's not like steamgroups are very valuable anymor
PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Sourcemod plugin for joining Group
Really? I only lose maybe 1-2 people per event.
Then again I didn't cheat to get people in my group.
Also we use the chat function a lot. :)
On Sun, May 10, 2009 at 2:01 PM, Karl Weck
I don't see it as being cheap. If they played on your server, why wouldn't you
want to invite them? It's not like you're forcing them to join, it's a simple
invite. The only thing steamgroups really do is give the illusion that you have
a lot of people that like your servers, even if it's not tr
54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Sourcemod plugin for joining Group
thanks, its the same for linux ?
2009/5/10 Karl Weckstrom
> Why the big secret? :) It's not like steamgroups are very valuable anymore.
>
> Here's a list of what
ehalf Of Karl Weckstrom
Sent: Sunday, May 10, 2009 1:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Sourcemod plugin for joining Group
Why the big secret? :) It's not like steamgroups are very valuable anymore.
Here's a list of what you have to do to invite pl
Why the big secret? :) It's not like steamgroups are very valuable anymore.
Here's a list of what you have to do to invite players that join your server.
Step 1: Make sure you have everything you need to support this. Install the
scripting language "Python" so you can run the conversion script
Yah well, I hope Valve tends to be more "Agnostic" when it comes to >1 core :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Saturday, April 25, 2009 11:52 PM
To: Half-Life dedicated Win32 server mai
These are 32 slotters.
a q6600 can handle 32 players per core without issue, but I have a server
that's on a lowly(?!?) 2.3ghz-per-core opteron, and the other 7 cores are
screaming for attention :) And it starts to struggle at around 28-30 players.
-Original Message-
From: hlds-boun..
ounts
Didn't you just post jailbait? End of topic-- let it die please.
Sent from my iPhone
On 25 Apr 2009, at 23:47, Karl Weckstrom wrote:
> Beginning Flamebait Detection cycle, pass 1 of 1...
> Searching for word "ignore" ..Found!
> Searching for word "rele
Beginning Flamebait Detection cycle, pass 1 of 1...
Searching for word "ignore" ..Found!
Searching for word "relevant" ..Found!
Searching for common phrases associated with in-question maturity ..Found!
Searching for common phrases associated with inbox bloat ..Found!
Searching for
i lol'd
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Thursday, April 23, 2009 9:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Stealing Accounts
It will only steal it "au
2.440.050.020.660.00
73.39236.66
20:09:48 7 23.790.002.350.050.020.640.00
73.51236.66
On Thu, 2009-04-23 at 20:03 -0400, Karl Weckstrom wrote:
> Jason,
>
> Are there any plans to make the srcds dedicated server multithreaded?
Jason,
Are there any plans to make the srcds dedicated server multithreaded? I know
the client does a small degree of multithreading now, but what about the
dedicated server binaries?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware
Wow, zoid - I've been wondering where you wound up since the old days... I had
no idea you made it to Valve.
OK, enough BS. I'll cut to the chase. I've got 2 words for ya :)
3WAVE TF2!
:)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesof
Trashedgamers.com servers still up and full ssh'd in to check, no problems.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Sent: Monday, March 23, 2009 9:13 PM
To: Half-Life dedicated Win32 server mailing
Excellent, thanks
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John McCaskey
Sent: Thursday, March 19, 2009 4:16 PM
To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'
Subject: Re: [hld
This do anything on the server side or is srcds still single threaded?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, March 18, 2009 8:52 PM
To: Half-Life dedicated Win32 server mailing l
ll needs a steam connection to pull
steamcloud and ticket info"
So it would've affected both. I know several people with windows
servers who were affected.
- Neph
On Mon, Mar 16, 2009 at 4:25 PM, Karl Weckstrom wrote:
>
> Windows srcds doesn't magically need no steam
s] Invalid SteamID's
Why yes it does :(.
On Mon, Mar 16, 2009 at 5:09 PM, Karl Weckstrom wrote:
> Only started seeing this on my Linux server - does this happen on Windows
> as well?
>
> -k
>
>
> From: hlds-boun...@
Guys, we all have bigger fish to fry as serverops. Let's not sit here throwing
punches at each other.
I made my peace with msleeper - I may not agree with him on everything, but I
realize we have more important issues to talk about than who's making what
plugin or who's going to get servers de
http://store.steampowered.com/stats
- Neph
On Mon, Mar 16, 2009 at 2:27 PM, Karl Weckstrom wrote:
> Because it inconveniences the players and makes us lowly serverops look bad.
>
> Again, I have the feeling this might be a linux-only problem - trying to
> confirm. Is anyone in the win
Because it inconveniences the players and makes us lowly serverops look bad.
Again, I have the feeling this might be a linux-only problem - trying to
confirm. Is anyone in the windows world having this problem as well?
From: hlds-boun...@list.valvesoft
Only started seeing this on my Linux server - does this happen on Windows as
well?
-k
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of 1nsane [1nsane...@gmail.com]
Sent: Monday, March 16, 2009 4:23 PM
To: Half
ot; Are the fun and hopefully clean server you get to
play on.
On Mon, Mar 16, 2009 at 3:12 PM, Karl Weckstrom wrote:
> 100% correct.
>
> I agree that fake playercounts are bad, I agree that illicit tactics in
> general are bad, all that stuff is bad, bad, bad - but I see why they
>
100% correct.
I agree that fake playercounts are bad, I agree that illicit tactics in general
are bad, all that stuff is bad, bad, bad - but I see why they happen. I don't
have a sense of "entitlement" by simply being a server admin. I just see the
problems and offer (what I think are) valid r
have nothing but
respect for their players and offer a safe haven for these so called "jaded
players" that your community sounds like it's filled with.
-Richard Eid
On Mon, Mar 16, 2009 at 12:45 PM, Karl Weckstrom wrote:
> I don't agree with Richard. He doesn't
I don't agree with Richard. He doesn't agree with me. It's a free country :)
I don't see how anyone could subscribe to the view that "Community building
shouldn't be any fun" when the community topic involves gaming - and that if it
turns out being that way for you, you should merely accept it.
For all that's good and holy, Richard - we're talking about a community to
support PC games. There had better be SOME fun to this.
If server operators are going to spend their time and cash, they want the most
out of it. As I've already said, the current infrastructure does very little to
supp
> But server scoring has nothing to do with popularity (an honestly
> 0-current-player server won't get delisted) and everything to do with
> misrepresentation
Couldn't agree more.
But like I've said - I _understand_ WHY they do it. I don't agree with it, but
I understand why - which is why I
ittle more exposure in this regard, right?
But just a quick question, because maybe I missed the point of your first
message, but what exactly is the problem they're not addressing? If they
are only addressing a symptom of the problem, what is the actual problem,
specif
ystem will be one of the best things valve has done for its
customers.
On Sat, Mar 14, 2009 at 2:35 AM, Karl Weckstrom wrote:
> Yep. Agreed.
>
> I think that WHATEVER the solution is, it should reward the people that
> work hard to make their community popular.
>
> The curr
extremely difficult market.
> |/quote
>
> yes they are trying to attract people but in a dishonest and VERY lazy way..
> it shoes that they are not prepared to put the work in to populate the
> servers... i know for one that i have sat alone many an hour on a server to
> get
I see what you did there...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Friday, March 13, 2009 10:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update
Th
I've been meaning to post about the whole subject of Server Scoring, but I
wanted to read everything you guys posted, let it sink in and all that.
I'm glad you've been putting some thought into this - but I hope you take a
step back and look at the bigger picture. I hope you'll read this and als
Yep, happened here too. Lost connection to VAC for a while too.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Wednesday, March 11, 2009 8:12 PM
To: 'Half-Life dedicated Win32 server mailing list'
S
I appreciate Valve releasing updates and fixing bugs, but the last 10
> or
> > so
> > > seem to have caused issues elsewhere, quite frankly I would prefer NOT
> to
> > > get an update wait an extra two weeks and have an update which has been
> > >
Jason,
Will this be fixed at all today? We're all kind of dead in the water here...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, March 06, 2009 8:14 PM
To: Half-Life dedicated Win32 ser
lagspikes galore here too.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of o k
Sent: Friday, March 06, 2009 11:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Release
octet-stream always works :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Friday, March 06, 2009 2:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] how does sv_downloa
TrashedGamers doing fine with Tony and Neph's plugins... all 3 servers at or
close to 32 players most of the day.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Saturday, February 28, 2009 8:56 PM
The people you have at the top are representative of the type of outfit you
run.
If you're stuck with having a moron at the top because he provides free hosting
or what not, then you have my deepest sympathies.
From: hlds-boun...@list.valvesoftware.com
Well, it seems that the Achievement thing has made Valve a bit divisive :)
I say get rid of Achievements altogether.
I think the content here speaks for itself.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ms
I think the big point here is that Achievements in a PC game are up there with
free public wifi. A great idea in theory, but an absolute disaster in practice.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Yeah we tried the same thing, still crashes.
But I sure am glad Valve caught those other glaring bugs!
Nephyrin, I hope it doesn't come to it, but maybe you'll be our savior once
again with a magical plugin... but it seems Valve's work as of late is leading
to that.
-Original Message---
This is the Spy backstab crit crash that was reported shortly after last
night's release - how did this not get fixed?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of h...@welderxf.com
Sent: Wednesday, February 25, 20
Interesting - nothing about the spy backstab crit?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, February 25, 2009 8:02 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@
You already wrote me off as some kind of cheater based on circumstance...
circumstance that this very list allowed. Now you're trying to peddle your
wares using the very same list - knowing full well your data is already
suspect...
Such a tangled web you weave...
-Original Message-
I predict a new server release before the end of the day...
Or a lot of unhappy spies.
I'll take either :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger
Sent: Wednesday, February 25, 2009 11:34 AM
To
It's not easy to take the high road - I don't care how "mature" you are. It
takes a long time to develop a thick skin :)
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Maxi Hark [maxih...@web.de]
Sent: Wednesda
dedicated Win32 server mailing list
Subject: Re: [hlds] [OT] TF2 Announcer Blog Post
damn ladies, why not email each other..
wtf
____
From: Karl Weckstrom
To: Half-Life dedicated Win32 server mailing list
Sent: Wednesday, February 18, 2009 9:36:38 PM
Subject: Re:
Subject: Re: [hlds] [OT] TF2 Announcer Blog Post
>
> the irc channel is worth popping into, if only to see the number of
> different ways sleeper can redefine stupidity and ineptitude.
>
> On 19/02/2009, Karl Weckstrom wrote:
> > (the only difference is Neph is respected)
sday, February 18, 2009 10:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [OT] TF2 Announcer Blog Post
the irc channel is worth popping into, if only to see the number of
different ways sleeper can redefine stupidity and ineptitude.
On 19/02/2009, Karl Weckstrom wrote
(the only difference is Neph is respected) :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, February 18, 2009 9:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [O
ew at random. But I believe there is a higher risk
>> that someone "innocent" gets banned when banning friends. It could be
>> someone that just wanted to talk to the person for some reason or the
>> subject sent a friend invite and the victim accepted without thinking
>&g
I dunno... I see the value of trading bans for known "problem players"... But I
can now see where it can go wrong.
Case in point - I've already been accused of being a hacker myself because I
added one to my friendslist after seeing him bandied about in this mailing list
(as did several others
igher risk
that someone "innocent" gets banned when banning friends. It could be
someone that just wanted to talk to the person for some reason or the
subject sent a friend invite and the victim accepted without thinking
something bad would come out of it.
On Wed, Feb 18, 2009 at 3:50 AM, Karl
he mailing list on his friends
list. "So he could block communication with him" he thinly rationalized,
even though you very obviously don't need to have someone on your
friend's list to block them.
On Tue, 2009-02-17 at 21:50 -0500, Karl Weckstrom wrote:
> We've accum
We've accumulated a few bans over at TrashedGamers as well... while I don't
necessarily agree with msleeper on everything, I'm totally with him on this...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent
Classy.
Very classy.
I see why you're such an asset to this list :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Monday, February 16, 2009 8:18 PM
To: Half-Life dedicated Win32 server mailing lis
ally got the idea and increased
> it?
>
> Anyone been here long enough to remember my adventures in crap low end
> routers several years ago? Netgear was towards the top of the list of
> routers (and hardware in general) to avoid.
>
> Oh, and my butt itches...
>
> - Or
ise
>
> I like this [SPAM] tag, but I don't think people will tag their 'OMG
> VALVE IS EVILL!!11!!1!1' threads with it, maybe a [CHAT] tag or
> something else would be better for things not directly related to
> running dedicated servers.
>
> J T wrote:
&
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