These are 32 slotters. a q6600 can handle 32 players per core without issue, but I have a server that's on a lowly(?!?) 2.3ghz-per-core opteron, and the other 7 cores are screaming for attention :) And it starts to struggle at around 28-30 players.
-----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 10:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma <drunkenf...@hotmail.com>wrote: > I don't want it to be multithreaded because then Valve will find a way to > make it use 100% of 2 cores instead of just one. > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R] > The-/<iller" > Sent: Thursday, April 23, 2009 11:13 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead Update Released > > TF2 desperately needs multi-threading, even at 24 players a server will > just sit on one core losing tick, 32 players even worse. DoDS isn't as > nasty but can get pretty cpu intensive. > > Adam Nowacki wrote: > > msleeper wrote: > > > >> Are you talking about TF2? I am pretty sure L4D's server is already > >> multithreaded. > >> > > > > $ ps m -p 25096 > > PID TTY STAT TIME COMMAND > > 25096 pts/0 - 1:06 ./srcds_i486 +map l4d_hospital01_apartment > > +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment > > -game left4dead > > - - Sl+ 0:52 - > > - - Sl+ 0:00 - > > - - Sl+ 0:09 - > > > > Sure, there are 3 threads but only one is running the simulation (see > > cpu time). Multithreaded but with no performance benefits over single > > thread. > > > > > >> # mpstat -P ALL > >> Linux 2.6.25.10-grsec (sc-002) 04/23/09 > >> > >> 20:09:48 CPU %user %nice %sys %iowait %irq %soft %steal > >> %idle intr/s > >> 20:09:48 all 25.09 0.00 2.39 0.18 0.03 0.75 0.00 > >> 71.56 1898.72 > >> 20:09:48 0 26.49 0.00 2.48 0.97 0.05 0.90 0.00 > >> 69.11 242.07 > >> 20:09:48 1 27.04 0.00 2.39 0.14 0.03 0.88 0.00 > >> 71.20 236.66 > >> 20:09:48 2 25.88 0.00 2.46 0.08 0.03 0.82 0.00 > >> 72.17 236.66 > >> 20:09:48 3 26.03 0.00 2.35 0.05 0.03 0.76 0.00 > >> 71.79 236.66 > >> 20:09:48 4 24.63 0.00 2.45 0.06 0.03 0.70 0.00 > >> 72.82 236.66 > >> 20:09:48 5 24.58 0.00 2.34 0.05 0.02 0.67 0.00 > >> 72.81 236.66 > >> 20:09:48 6 23.81 0.00 2.44 0.05 0.02 0.66 0.00 > >> 73.39 236.66 > >> 20:09:48 7 23.79 0.00 2.35 0.05 0.02 0.64 0.00 > >> 73.51 236.66 > >> > > > > How is that supposed to show multithreading? A single thread can be > > migrated many times a second between different cpus and many threads can > > be executed serially on the same cpu. Thats also most likely not one but > > many separate processes. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds