cky Duke
Those are 2 things as well.
Obviously the startmoney should be default
And all weapons ought to be available to the players
On 11/8/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
> A few of our community pubs are still trying this. I'm still optimistic.
>
> The
//imagine-windowslive.com/minisites/searchlaunch/?locale=en-us&source=hmtagline
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lf Of J. Laws -
> Hi-Definition Gaming
> Sent: Wednesday, November 01, 2006 9:30 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> And what is the default value?
>
> -Original Message-
> From: Matt Albiniak [mail
Google is making this world a better place. To turn on/off the dynamic
weapon pricing, use:
mp_dynamicpricing
On 11/1/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
ON!
Enjoy~
On 11/1/06, J. Laws - Hi-Definition Gaming <[EMAIL PROTECTED]> wrote:
> And what is th
ON!
Enjoy~
On 11/1/06, J. Laws - Hi-Definition Gaming <[EMAIL PROTECTED]> wrote:
And what is the default value?
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] C
etool. The changes are:
Counter-Strike: Source:
- Added Dynamic Weapon Pricing
Jason
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maybe u should join the other hundred people who have
reported this to both microsoft and valve and they keep pointing the finger
at each other :)
On 22/10/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
> If anyone finds this alleged IE7 fix that's in the steam forums, can
>
t; number of complains about this issue. The only workaround is to
>>> disable fast downloads but it is quite poor solution actually.
>>> Dear Valve gurus, any plans to fix this issue?
>>>
>>> Regards,
>>>
>&g
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;
> >>> ___
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> >> __
hlds
>
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other addon that will let me have multiple reserved
slots ?
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ged gametypes.txt
http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t
xt
Cheers
On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
> actually, we're running a naked server (disabled /addons) with no
> customs in rotation on windows. it crashes, oh, every
oftware.com/mailman/listinfo/hlds
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age-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 01:52
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and
don't you have a wiki to go update or something :D
On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
The joy of not being on the Mani update merry-go-round :)
On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
> rumo
rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely having trouble.
On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
Does Mani have a fix out yet?
Link
Matt Albiniak wrote:
> fyi - breaks mani-admin-plugin. ple
ves,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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entered the game
dropped:
18:25:20: "no man<4705><>" connected, address
"71.219.68.31:27005"
18:25:20: "no man<4705><>" disconnected (reason
"Connection closing")
18:25:20: "no man<4706><>" connected, address
"71.219.68.31:27005"
18:25:21: "no man<4706><>" STEAM USERID validated
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hives, please
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10.4.x?
I'm assuming there is, since 99% of all games run native on
Mac.
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rs and it never went to the requested map.
Have restarted CSSDS as well as the server and it still does it.
What am I missing?
Link
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trike Source.
Thanks for your time; I know you're busy :-)
D1
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on't
have access to resource monitors to detect any correlation between
banlist exec's and this weird choppiness. Does anyone have any
firsthand experience with large lists like this causing performance
issues?
Best,
Matt Albiniak
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+maxplayers 16 echo
(%time%) WARNING: hlds closed or crashed, restarting.
goto hlds
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Matt
scribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> htt
ted problems.
>
> also has everyone gone on their summer hols or summin. it's been very
> quite round here lately.
>
>
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nothing. i am in
> desperate need of some reliable intel.
>
>
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t; > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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t; So wouldn't that mean the ingame browser does read cookies from a users
> machine ?
>
> Thanks
> B
> - Original Message -
> From: "Matt Albiniak" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, May 18, 2006 4:08 PM
> Subject: Re: [hlds] SRCDS in
h other clients of this server.
>
> Regards.
>
> On 18/05/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The admin plugin we use with SRCDS allows us to link chat triggers to
> launch
> > the i
trigger sent you to the Steam forums, would you be
logged in as yourself, or the last user?
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es, or view the list archives,
> please visit:
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>> Message: 4
> > > > >> > > >> Date: Mon, 15 May 2006 13:51:54 +0200
> > > > >> > > >> From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]>
> > > > >> > > >> To: hlds@list.valvesof
archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Scripts what to do?
> >
> >
> > zBlock is Source engine plugin.
> >
> > On 12/05/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
> > > Will Zblock work for HLDS:DOD?
> > >
> > >
> > >Jason
> > >
&g
gt; manner and thus even a minor advantage can be deemed as cheating by some.
>
> Regards
> Pawel Dabrowski
>
>
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itchell
> [EMAIL PROTECTED]
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>
&
/hlds
> >>
> >
> >
> >
> > ___
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> >
> >
> Well I've only been playing since '99 with beta .9. I guess that is why
> your calling me newbie? Because I've only seen it happen a million
> times. I say it does and it is a matter of common sense. You have the
> server (1 computer) that is interacting with let's say 30 clients. So
> 29 of those are running at a ping rate of under 50 and 1 at 300. Your
> telling me that when I hit the 300 ping guy with 3 hs in a row that he's
> 300 ping has registered my hits? Or that his 1 hs on me 300 ms ago
> would not affect the other 4 people that are shooting at him at the same
> time? Like in a room with 6 people all shooting at each other. The
> server has to register all hits. Since his are registering 6 times later
> than the rest of ours, the server has to "lag" to update "all" of the
> information. I tell you what REAL NOOB, you show me how it's possible
> NOT to lag with the situation that I just explained? Oh! and the 56
> k'ers can go to a server where there are other 56 K'ers just like I did
> when I was on modem. Why am I and the other 28 guys who have broadband
> penalized because 1 Austrian guy wants to play with us instead of his
> own kind?
>
> I am eagerly anticipating your reply so we can see who the real NOOB is.
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.392 / Virus Database: 268.5.4/332 - Release Date: 5/4/2006
>
>
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---
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Matt Albiniak
> Sent: Tuesday, May 02, 2006 6:51 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] VAC?
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Glad to hear that
rom multipart/alternative ]
> Yep
>
> Restarting the servers seems to solve the problem
>
> At least for now.
>
> On 5/3/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Same here - 4 of 6
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