Someone, turn off the oven, the roast is ready.
On 9 November 2017 at 00:14, bottige...@gmail.com
wrote:
> Also, my main problem with this idea stems from other groups out there
>> that do things that I would call "not Valve-friendly". We have groups out
>> there using fake unusual hat plugins s
The safest password manager out there imo is the SpiderOak's Encryptr:
https://spideroak.com/solutions/encryptr
On 24 January 2016 at 12:05, Vivien FRENOT-MATHEVON wrote:
> Hello everyone,
>
> IMO, the best way to keep passwords safe, are to have different, random
> passwords. To be honest, for
Sometimes, group of players want to play with each other only and they
would greedily start a votekick/ban against the newcomer, the only way is
to leave the server to avoid punishments. So I think banning isn't really
the solution here.
I think the real issue was outlined by Nate. The votekick fu
That exploit was fixed long time ago.
Someone even made a tempfix:
https://forums.alliedmods.net/showthread.php?t=100958
On 3 September 2015 at 21:57, Refeek Yeglek wrote:
> 1. we have permission from valve to use it
>
> 2. this isn't a problem with our code, this is a problem with the Source
>
OP mentioned about allowing gameme's rcon connection, so this plugin will
help him.
TCP can be spoofed? I thought that was true for UDP.
I have had similar server hijackings in the past, this plugin helped.
Blocking off rcon by using rcon_password "" or disabling TCP altogether
might have same eff
You should use SMAC's RCON Locker and whitelist IP that you want to allow.
http://smac.sx/
On 23 January 2015 at 03:50, Tom Weir wrote:
> +1 on using source mod where possible
>
> If you set the rcon password on the command line, it cannot be changed at
> runtime.
>
> > On Jan 22, 2015, at 7:06
I'd rather have a client version for more security.
On 2 December 2014 at 02:54, big john wrote:
> And have rcon access
> On Dec 1, 2014 9:51 PM, "Drone Marviraptor" wrote:
>
>> This is extremely needed and awesome. Chat doesn't seem to work, though.
>>
>> On Mon, Dec 1, 2014 at 4:26 PM, big jo
http://steamstat.us/
On 21 October 2014 20:37, Anthony Duncan wrote:
> Anyone else receiving an error 20 when trying to login anonymously but
> working fine when logged in to an account. I was updating a TF2 server if
> that helps.
>
> ___
> To unsubsc
It would be better if there was "connectid" command to go with it. I wonder
why gameserver account isn't available on csgo yet.
On 18 September 2014 20:24, Anthony Duncan
wrote:
> Pretty much ics, Those who really want it will go and find it, It would
> just
> be nice to have the option of it re
*cough*
*cough*
On 19 April 2014 04:11, wickedplayer494 wrote:
> http://facepunch.com/showthread.php?t=1386818
>
> If your clients are complaining about "*cough*" spam or similar through
> Steam chat, this is what's causing it. It may be wise to just completely
> kill your server until the Face
Sounds like a VPS.
On 6 April 2014 23:53, Mike Vail wrote:
> Are you alone on this box or do you share it with others? It looks like
> there's something else running on the box and its affecting your service as
> well. Excessive memory use is the first thing to come to mind. I'd also be
> curio
True say...
On 13 March 2014 20:51, Peter Jerde wrote:
> Yelling at a mailing list about Steam being down doesn't help anything,
> folks. It's just adding noise. We don't care if you find it "acceptable" or
> not.
>
> Use something like http://steamstat.us/ to confirm "it's not just you"
> and
I also use subdomains for each IP address I have at the moment.
This method is not close to being perfect for client use. Its only good for
me as server own as I don't need to remember IP address when connecting to
server.
Most of my clients use favourites tab or history tab. But Steam browser
won
servers, it may be more cost effective to run your own
> hardware. Then you control the port.
>
>
> Sent from my Verizon Wireless 4G LTE smartphone
>
>
> Original message
> From: Nomaan Ahmad
> Date:03/05/2014 8:55 AM (GMT-05:00)
> To: Half-Li
I agree with Will.
Domain doesn't solve the port move problem. What if you move your
gameserver instance to another machine but the port is already in use?
Also its a lot simpler to just advertise game server id. Don't need to
worry about updating it from everywhere.
Please don't be against it i
Yea but its better to have a join-able unique account id.
Something like: connectid
Same for steam uri.
On 4 March 2014 14:46, Alexander Z wrote:
> It's not like the IP address won't be visible to anybody who actually
> joins the server anyway.
>
>
> On 4 March 2014 05:40, cls wrote:
>
>> Ca
I think the "panels" used by these skiddies to ddos servers have the
ability to stop an attack and then continue the attack your newer IP.
So I think its kinda useless for that purpose.
On 26 February 2014 18:21, 1nsane <1nsane...@gmail.com> wrote:
> What about the title of this thread? DDOS.
>
It's very easy to find out the IP even if its not publicly shown. An
example would be joining your server with wireshark running.
On 15 February 2014 18:48, Mike Vail wrote:
> So this week for the first time since I started running Valve servers
> almost 10 years ago, I began getting ddos attac
Maybe faking steam tickets? Seen in the past where a player would gain
admin by faking admin's steam ticket.
On 11 February 2014 10:41, Dominik Friedrichs wrote:
> Indeed, there was no disconnect or reconnect visible neither in the chat
> nor in the console. AFAIK when I last tried, it was not
+1 For Voogru's suggestion. Would be great!
On 7 February 2014 22:56, Spencer 'Voogru' MacDonald wrote:
> Can we get a custom, new, fancy, snazzy command to connect to a game
> server by the game servers steamid? Maybe even make it part of the steam
> connect command?
>
> connectid
>
>
>
> It w
Buy server with DDoS protection. There is a lot of dns amplified attacks
going around on game servers by skiddies.
On 5 February 2014 12:46, Ariel Pinto wrote:
> Hi :)
>
> I am not sure if this is the correct place to ask it, but I will try
> anyway because we tried everything already.
>
> I am
Thanks for that Dr. McKay :)
On 12 November 2013 21:07, Doctor McKay wrote:
> That's already what it's doing. Someone is building an awesome web panel
> to view the stats in a pretty fashion, as well. I'll post a link here when
> it's released.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Tue
Yea I agree with this. Please do something about this.
On 27 September 2013 20:38, Jason Tango wrote:
> I would agree, however there are circumstances that can prevent that.
> We've also been with a good host for over 5 years - but unfortunately, they
> were sold to a larger corporation last ye
Hello Dominik,
Could you please write that MM:S plugin? I am interested in it. Thanks
On 31 August 2013 15:26, Dominik Friedrichs wrote:
> In such a case I would write an MM:S plugin that hooks recvfrom, checks
> the packet for size and then adds an IPSec rule when the criteria is met. I
> had
http://wipfw.sourceforge.net/ ?
On 31 August 2013 04:56, List User wrote:
> If he is on Windows then that might be a bit hard/impossible. I never
> found any linux-quality firewall(/options) for Windows.
>
>
> On 8/30/2013 11:40 PM, Calvin Judy wrote:
>
>> What exactly are you trying to do with
Asher, Is 1.6 specifically for Dota2?
On 22 July 2013 00:40, Asher Baker wrote:
> 1.6 has a number of experimental changes.
>
> On Sun, Jul 21, 2013 at 11:52 PM, Nomaan Ahmad
> wrote:
> > I think, what they add for Dota have no effect on other games. But sure
> he
>
I think, what they add for Dota have no effect on other games. But sure he
could try 1.5 branch :)
On 21 July 2013 21:50, big john wrote:
> I'm sure it works, but I doubt it's helping
> On Jul 21, 2013 4:49 PM, "Nomaan Ahmad" wrote:
>
>> I am using 1.6
I am using 1.6 branch for SM... Works fine on live servers on windows.
On 21 July 2013 21:42, big john wrote:
> Sourcemod 1.6 branch is for dota2,use the 1.5 branch
> On Jul 21, 2013 6:55 AM, "Element" wrote:
>
>> This is becoming a regular occurance since the recent "balancing update"
>>
>> Th
Try deleting ClientRegistry.blob from where SteamCMD is.
On 27 June 2013 19:13, Ronald Pompa wrote:
> Tried it. Got this. Really strange:
>
> C:\Program Files (x86)\TCAdmin Control Panel\Monitor\SteamCmd>steamcmd.exe
> Redirecting stderr to 'C:\Program Files (x86)\TCAdmin Control
> Panel\Monitor
http://www.pcgamer.com/2013/06/19/steam-game-sharing-code-found-in-clients-beta-update/
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You must be me! :D
On 17 June 2013 02:39, Derek Howard wrote:
> Ooh, OOH! Check me! Check me! Am I the same person as someone else? :D
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valve
Powerlord, lets not reply to a troll :P I cant help but laugh at the moment
xD
On 17 June 2013 02:26, Steam Commander wrote:
> LMAO.
>
> So let us all get this straight...
>
> 1) You claim my accusations that n0man@gmail.com,
> mc...@doctormckay.com, evo...@gmail.com, jtrun...@outlook.com a
*facepalm* I'm out.
On 17 June 2013 01:50, Steam Commander wrote:
> make that four accounts with the same origin ip [50.115.172.19], also
> registered to doctormckay.com...
>
> n0man@gmail.com
> mc...@doctormckay.com
> evo...@gmail.com
> jtrun...@outlook.com
>
> email origin is not the same
Valve's mailing list IP?
On 17 June 2013 01:41, Steam Commander wrote:
> speaking of single user multiple accounts. it looks like
> mc...@doctormckay.com, evo...@gmail.com, and jtrun...@outlook.com are
> coming from the same origin ip address. funny how that works out.
>
> --
LOLZ 4 accounts! Make another pls :D
On 17 June 2013 01:19, Servergurl Gamer wrote:
> Way to attack people contributing to the list!!
>
> What makes you think they are the same person? because they disagree with
> your wrong opinion?
>
> Which one of those people said anything about "quickplay"
I dont know why you want it restricted. As a server operator and plugin
writer, I think you'd agree that restrictions aren't good unless they can
be used for exploiting clients.
Why dont you ask Valve to add additional "status" for those quickplay
clients that can be queried instead of restricting
@Monkey, No I'm not mad about anything. I just wanted to help you by
informing you that motd can be disabled completely server-side by SourceMod
scripting.
On 17 June 2013 00:30, Valve Monkey wrote:
> @Nomaan Ahmad Thanks, it has been removed from my servers for years now
> and my se
If motd is least useful for your server, you can prevent it from opening on
your server when player joins. There is no need to force others with your
opinion on this tbh.
On 17 June 2013 00:12, Valve Monkey wrote:
>
> Very tired of this damn topic. I vote to get rid of motd altogether and
> end
Its gonna be mandatory update when they add new hats...
On 14 June 2013 02:27, big john wrote:
> I thought we were going to start getting optional updates more frequently.
> On Jun 13, 2013 7:40 PM, "Eric Smith" wrote:
>
>> We've released a mandatory update for TF2. The notes for the update ar
Wow, Unusual Hats on market! :D
On 11 June 2013 00:41, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version is 1793626.
>
> -Eric
>
> --
>
> Team Fortress 2
> - Added a new promo item
> - Unusual hats that ar
He did, but people still seem to moan about it on mailing list.
On 5 June 2013 14:35, Christopher Andrews wrote:
> Didn't Dr. McKay already make one?
>
>
> On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie <
> patr...@staff.hypernia.com> wrote:
>
>> Here’s an idea. Why don’t one of you stalwa
Players would probably get VAC banned for modifying motd on client using a
program.
On 5 June 2013 14:33, Patrick Delle Grazie wrote:
> Here’s an idea. Why don’t one of you stalwarts create an in game ad
> blocker. J But then of course you’d have to advertise it
>
> to get people to use it. ;)
I don't think your servers will be delisted for having real players sitting
in spec.
On 22 May 2013 03:51, Chad Cummings wrote:
> It was brought to my attention by one of our community members the
> following post from back in March:
>
> "SkepticalGaming has been using idles to gain quickplay sc
Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify
wallhackers on demos.
On 20 May 2013 18:56, Fletcher Dunn wrote:
> That's because I made the build available but forgot to force the
> out-of-date message. Sorry. I just did it and your servers should update
> automatical
http://permalink.gmane.org/gmane.games.fps.halflife.server/44755
On 1 May 2013 05:08, Robert Whelan wrote:
> I opt'd into these prerelease betas the other day on my client. Though,
> now, a few days later... the beta tab is gone for these games ie; CS:S,
> DoD:S, and HL2:DM. Did I not get the me
That idea needs to be implemented. It will be great for game communities.
On 19 April 2013 19:52, Andreas Grimm wrote:
> maybe an idea ...related to the problem with ip changes:
>
> https://github.com/ValveSoftware/Source-1-Games/issues/281
>
> ** **
>
> *From:* hlds-boun...@list.valves
I think you are looking for this one because its audio advertising. I also
didn't like pinion because it used to pay good before but now I hardly even
pay for 1 server with it and players dont like the forced ads either. If
you disable ad forcing they will stay paying you peanuts, I will see if I
w
They have connected now...
On 1 April 2013 22:42, Nomaan Ahmad wrote:
> Yea, 2 of my servers cant connect to VAC anymore too.
>
>
> On 1 April 2013 22:41, Ross Bemrose wrote:
>
>> I just noticed that after rebooting two of my servers (one Linux, one
>> Windows),
Yea, 2 of my servers cant connect to VAC anymore too.
On 1 April 2013 22:41, Ross Bemrose wrote:
> I just noticed that after rebooting two of my servers (one Linux, one
> Windows), they are coming up with VAC disabled and this error in their
> consoles:
> Could not establish connection to Steam
Can you please stop the spam?
On 1 April 2013 11:36, Crapware Wardon wrote:
> The following ip addresses are known to attempt identity fraud on this
> mailing list...
>
> 46.246.31.127
> 66.29.187.7
> 137.118.16.121
>
> This message is to let Valve know what is going on as well let the
> perpet
failing a lot lately.
On 29 March 2013 22:13, List User wrote:
> Wasn't Pinion claiming VALVe is working with them? If so, why would a
> VAVLe employee say that they are going to drop the MOTD feature. Doesn't
> make sense.
>
>
>
> On 3/29/2013 6:10 PM, Nomaan Ahm
I agree with Paul. Pinion needs to be changed if someone cheats their
system like this.
On 29 March 2013 21:52, Paul wrote:
> If this is all true, Pinion could solve their problems by doing more with
> JavaScript and possibly Flash to verify if a user is actually viewing the
> ad. One great exam
s changed their gcc version and fucked
> things up.
> gcc is a C linux compiler therefore they are compiled on linux
>
>
>
> ___
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> please visit:
> https://
I think the binaries come from client which is natively on windows.
Bruno, do you have any links to back yourself up?
On 25 March 2013 14:16, Bruno Garcia wrote:
> The server linux binaries are more stable due to the fact that they are
> compiled in linux and then ported over to Windows.
>
> Co
The coming steampipe update gonna break stuff.
On 20 March 2013 23:35, List User wrote:
> Updates went very smooth! Good work. Nothing broke. =)
>
> Hopefully this fixed my Linux copy of the game crashing (lots of custom
> materials).
>
>
> On 3/20/2013 5:26 PM, Eric Smith wrote:
>
>> We've rele
Check your start up cmd for +map
On 20 March 2013 01:08, Albert Davis wrote:
> mapcycle.txt
>
>
> On Tue, Mar 19, 2013 at 9:03 PM, Daniel Waugh <
> danieljameswa...@yahoo.co.uk> wrote:
>
>> Hi I'm a beginner and I just set up my dedicated server.
>>
>> At the moment, the server cycles through al
There are a lot of server exploits on v34. Especially the file uploading
and some other stuff such as LUA client plugin etc... But I agree v34 was a
good experience as a player.
On 17 March 2013 08:07, Denis Eliseev wrote:
> The best snapshot will be if Valve will create "CSS Old beta" that wil
You can type "version" into the server console.
On 11 March 2013 09:19, Jesse Molina wrote:
>
> On this subject, is there any way to determine the local version of the
> installed srcds server? I find the steam.inf files are unreliable and only
> TF2 has the current client/server version in it
I thought that was quite obvious.
On 31 January 2013 23:58, Andre Müller wrote:
> Maybe they prepare also the CS:S for Linux
>
> 2013/1/31 Kyle Sanderson :
> > I believe the renaming/memory management removal change only occurred on
> > Linux. I don't think you will need new binaries (at least d
Yea I think that maybe an issue for most communities.
On 8 January 2013 19:53, cls wrote:
> These tags are often abused by players.
> It is ridiculous that server owners don't have control over what their
> clients see in game.
>
>
> ___
> To unsubscri
Thanks guys!
On 10 December 2012 14:58, Bjorn Wielens wrote:
> There is a sourcemod plugin called tNoUnlockPls that does exactly this.
>
> It's a bit buggy when it comes to the red tape recorder, and wrenches
> though - for example, if you have a non-stock wrench equipped, any time you
> touch a
Is there a cvar that disable all weapons except the stock weapons on TF2?
Or any way to achieve this?
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So it might be to do with tf2 client on Linux?
On 6 November 2012 02:19, Matteo wrote:
> Is anyone having problems getting the Linux dedicated to run after this
> update?
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archiv
That one has passed.
On 21 September 2012 23:00, Mart-Jan Reeuwijk wrote:
>
> Wasn't a sync promised some weeks ago? or is that one passed already.
>
>--
> *From:* Ryan Becerra
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
Steam for linux!!!
On 31 August 2012 19:23, byteframe wrote:
> IOS is lame. Y'all should be squawkin' about Steam for linux!
>
>
> On Fri, Aug 31, 2012 at 6:31 AM, Dominik Friedrichs wrote:
>
>> On 2012/08/31 10:00, jeremiah johnson wrote:
>>
>>> > this is the dedicated server mailing list, no
I think the reason sm update will be available on Linux before windows is
there are more Linux servers than Windows.
Nothing to do with better or whatever...
On 15 August 2012 23:09, Michael wrote:
> More like GCC is faster than whatever VS compiler you have to use to
> build/link SM for Window
Have to say if you are that annoyed why not disable HTML motd?
On 10 August 2012 23:01, Cameron Munroe wrote:
> I'm simply talking about good ads, only once in the motd, and nothing else.
>
>
> On 8/10/2012 2:52 PM, DontWannaName! wrote:
>
>> I am highly against these ads. They are being forced
+1
On 10 August 2012 22:49, Cameron Munroe wrote:
> Anyone with problems with ads on gaming servers have no idea how much time
> / effort / money it takes to keep the servers running well. I know for a
> fact without ads I would be paying 90% of the cost for my servers and yet I
> have people wh
Try running it like this, for example:
reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t
REG_SZ /d "c:/steamcmd/steamclient.dll" /f
C:\SteamCMD\steamcmd.exe SteamCmd +runscript csgo.txt
On 18 July 2012 01:35, Bruno Garcia wrote:
> You know, I'm getting a hand full of assert
I use that srcds manager. Thanks for creating it. I am still waiting on
update on it :)
Where we can stop/start/restart individual servers and have option to run a
command before server starts.
It would be awesome if you can do that forlix :)
Thanks!
On 11 July 2012 11:18, Dominik Friedrichs wr
CS:GO Beta
On 6 July 2012 00:32, RSS List User wrote:
> Hello all,
>
> I don't really keep up to date on steamcmd, but what games are currently
> using steamcmd?
>
> Thanks!
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archi
No, its only a typo. And I don't think Snapshot overflow is an exploit.
On 19 June 2012 02:33, Frank T. O'Connor wrote:
> ** **
>
> Also, “snaphsot” is misspelled in the error, but dyslexics do make the
> best programmers….
>
> ___
> To unsubscribe
re 1
>>>> and a proper whitelist)
>>>> 3) enjoy seeing ERROR models everywhere
>>>> Only workaround is restarting CSS/TF2
>>>>
>>>>
>>>> On Mon, Jun 11, 2012 at 3:56 PM, Jethro Seabridge >&g
gt;> What is the bug?
>>
>> On Mon, Jun 11, 2012 at 2:33 PM, Nomaan Ahmad wrote:
>>
>>> This is a very old bug and has not yet been fixed. There have been many
>>> topics posted here but Valve has yet to acknowledge this issue.
>>> Has anyone found a so
This is a very old bug and has not yet been fixed. There have been many
topics posted here but Valve has yet to acknowledge this issue.
Has anyone found a solution to this?
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Hey guys,
I'm trying to run an update on CSGO server but SteamCMD seems to crash
every time it launches.
I have tried to delete everything and then let steamcmd redownload all
files but no luck.
steam.log:
CsCommSession May-20-2012 20:20:04.607 [2260]
ReconnectThread (2260
My bad.
On 18 April 2012 02:01, DontWannaName! wrote:
> It doesnt say CSS in the news...
>
> On Tue, Apr 17, 2012 at 5:44 PM, Nomaan Ahmad wrote:
>
>> Well TF2, HL2DM and CSS all got the update at the same time on steam
>> client...
>>
>> _
Well TF2, HL2DM and CSS all got the update at the same time on steam
client...
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There are some csgo servers out there that are not run by Valve. How is
that possible?
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Try adding -verify_all to the startup.
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I am also looking for a Windows solution to these Quake3 query flood.
I was able to find solution for linux:
http://et-zone.de/inc/tinymce_files/getstatus_ban_V1.8.zip
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vis
+1 on this. It would nice if we could block a specified steam groups from
joining server or allow players from whitelist steam groups.
On 16 March 2012 23:39, m33crob wrote:
> It would be really nice if we could get the opposite of this feature. I'd
> like to see cvars where you cannot join a se
Get a server closer to you. If you live in the UK, don't get server from
US, get ones hosted in UK.
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any minute now...[?]
On 16 December 2011 03:05, Nathanael Havez wrote:
> We're still waiting... :) And SPUF is gonna be crazy, Overtime all the way.
>
> Natha
>
> Le 16 déc. 2011 à 04:04, Jethro Seabridge a écrit :
>
> It is still coming tonight, right? Just checking incase it's been delayed
> o
I have this same issue too. It has always bugged me, I had to set affinity
to each core manually by an application. And server lags once a srcds
instance hits 25%...
Is there any solution to this problem?
On 18 October 2011 22:30, Calvin Judy wrote:
> **
> With all the fps changes and things goi
rogen Viech
> Sent: Thursday, October 13, 2011 6:01 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Latest Update Issues
>
> Did valve just update ../orangebox/bin/libsteam.so? One guy in my
> friendslist couldn't get his server running because o
FPS cap is what this update was really about... Its good 66 fps... Just
enjoy ;)
On 14 October 2011 03:26, Stephen Bevan wrote:
> Gang,
>
> I see a lot of people are still having issues with CS:S and the update.
> The new update installed CS:S server in the CSS folder instead of the
> ORANGEBOX
to
> start steam support library -- This server will operate in LAN mode",
> out of curiosity i restarted my server and
> 100.00% downloading ../orangebox/bin/libsteam.so
> ??
> Also, i'm constantly loosing connection to the item server
>
> 2011/10/14 Nomaan Ahmad :
> &
Download server files on new a directory and work from there.
On 14 October 2011 01:42, Cc2iscooL wrote:
> Did you delete the blob files in the updater directory?
> On Oct 13, 2011 7:41 PM, "unrealized" wrote:
>
>> -verify_all is not functioning.. I deleted the bin folders and
>> binaries, and
Vanilla CSS server running fine on Windows 2003. Remember to use srcds.exe
in css folder not the one from orangebox folder.
On 14 October 2011 01:11, Team BOOM! wrote:
> All,
>
> I disabled Metamod on all my Windows 2008 TF2 Servers and they are up,
> running and full. Of course SourceMod won't
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