I agree with Paul. Pinion needs to be changed if someone cheats their
system like this.

On 29 March 2013 21:52, Paul <[email protected]> wrote:

> If this is all true, Pinion could solve their problems by doing more with
> JavaScript and possibly Flash to verify if a user is actually viewing the
> ad. One great example is using JavaScript's onmousemove event. Everyone
> shouldn't be restricted/punished with a rumored MOTD change just because of
> Pinion's ad security being flawed (supposedly). That's not our or Valve's
> problem, that's their problem and there are ways for them to fix it if
> Pinion have half decent developers on their team.
>
>
> On 29 March 2013 21:45, ics <[email protected]> wrote:
>
>> It's another kick in the face for some if MOTD is being removed. Instead,
>> it should be re-invented. However about no one reads motd unless they have
>> to.
>>
>> Some mods need it badly, some don't. Personally i would settle for
>> something like L4D series have, a banner and some text about the server &
>> community. There was talk back then to add a button similiar like L4D2 has
>> to allow people directly to join to the steamcommunity that the server has
>> on it's configs. That never came to pass and it has been 2+ years.
>>
>> I could care less about Pinion but it seems to be the main cause for
>> things like this to happen. Dammit.
>>
>> -ics
>>
>> Doctor McKay kirjoitti:
>>
>>> Rumor that Valve is considering removing the MOTD entirely. <
>>> https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141<https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
>>> >
>>>
>>> Because of this, I decided to compile a list <https://docs.google.com/**
>>> document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=**
>>> sharing<https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>>
>>> of plugins that would entirely or partially break if this change was made.
>>>
>>>
>>>
>>> Doctor McKay
>>> http://www.doctormckay.com
>>> [email protected] <mailto:[email protected]>
>>>
>>>
>>>
>>> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <[email protected] <mailto:
>>> [email protected]>> wrote:
>>>
>>>     Where did you hear this "rumor" from?
>>>
>>>
>>>     On Fri, Mar 29, 2013 at 2:15 PM, Paul <[email protected]
>>>     <mailto:[email protected]>> wrote:
>>>
>>>         Disabling window.open(...)'s JavaScript function wouldn't
>>>         effect pop-up screens, however if the rumor that I've heard is
>>>         true then that would indeed be bad for such plugins, and could
>>>         see the community shrink on TF2 as a result.
>>>
>>>
>>>         On 29 March 2013 16:42, Mart-Jan Reeuwijk <[email protected]
>>>         <mailto:[email protected]>> wrote:
>>>
>>>
>>>             Hmm, pop-up screens for plugins like !bp and many others
>>>             are done by users, but its the server's plugin that pops
>>>             the requested webpage to the client. I'd hate to see such
>>>             go, unless some can be worked out with the steam overlay
>>>             browser, but that would cause a lot of abuse is my guess.
>>>             (servers loading up a huge site in there without the
>>>             player aware etc).
>>>
>>>             If it would be in the form of temporary "links" (bookmark)
>>>             in the bar on top of the overlay browser, that those only
>>>             get opened when the client clicks on them, that would end
>>>             any form of abuse.
>>>
>>>                 ------------------------------**
>>> ------------------------------**------------
>>>                 *From:* Paul <[email protected]
>>>                 <mailto:[email protected]>>
>>>                 *To:* Half-Life dedicated Win32 server mailing list
>>>                 <[email protected]
>>>                 
>>> <mailto:hlds@list.**valvesoftware.com<[email protected]>
>>> >>
>>>                 *Sent:* Friday, 29 March 2013, 10:15
>>>
>>>                 *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>>>
>>>
>>>                 Hi guys,
>>>                 Yes I understand what you're saying. That isn't what I
>>>                 mean though. I've heard rumors (yes, on a forum, not
>>>                 exactly a reliable source I know) that there are plans
>>>                 in the works to make a massive change to the MOTD so
>>>                 that it can't be used by server plugins mid-game, and
>>>                 that it will only be usable at the beginning (when you
>>>                 connect), presumably due to rare problems such as what
>>>                 I mentioned occurring on certain servers. I'm guessing
>>>                 the rumors aren't true, but even so I was suggesting
>>>                 that it if the rumors are true that instead of doing
>>>                 that you could fix the problem by disabling the
>>>                 functionality of JavaScript's window.open(...),
>>>                 alert(...) and confirm(...) functions. Disabling those
>>>                 three functions would prevent any webpages that are
>>>                 loaded in the MOTD from either making an additional
>>>                 popup window, or temporarily losing mouse focus in the
>>>                 game to an alert/confirm box. Hopefully I've made
>>>                 myself a little clearer now, I didn't mean Java, I do
>>>                 mean JavaScript.
>>>
>>>                 Many thanks,
>>>                 Paul.
>>>
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>>
>>
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>
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